Commit graph

306 commits

Author SHA1 Message Date
orblazer
90cf919b10 Fix "object" types on Sound and Time 2018-03-21 15:02:10 +01:00
orblazer
7fba122321 Fix "any" types 2018-03-20 17:15:49 +01:00
orblazer
44103dc475 Fix remaining multiple types 2018-03-20 16:12:42 +01:00
orblazer
253f3b1896 Fix import on array utils 2018-03-19 02:14:22 +01:00
orblazer
454849d67d Update JSDoc on Tweens and Utils 2018-03-19 02:07:03 +01:00
Richard Davey
46e9dbd05a Fixed left / right rotation and exposed via namespace
Phaser.Utils.Array.Matrix.RotateLeft actually rotated to the right (thanks @Tomas2h)
Phaser.Utils.Array.Matrix.RotateRight actually rotated to the left (thanks @Tomas2h)
2018-03-17 17:03:15 +00:00
samme
b625cc1ff6 Remove extra assignment 2018-03-07 16:59:41 -08:00
samme
cad8a5ce64 Fix Phaser.Utils.String.Format
Replacements were lost.
2018-03-07 12:13:53 -08:00
Richard Davey
e1554c34d6 eslint fixes 2018-02-16 18:07:49 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
203a0ee98c Added jsdocs 2018-01-31 17:48:30 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Richard Davey
a4e9ae5fdd Added jsdocs. 2018-01-26 14:23:00 +00:00
Richard Davey
5461471bf3 Added ucfirst equivalent 2018-01-18 05:33:42 +00:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
Richard Davey
120b6eb2bd Blend Modes work. More optimisations in the batch manager. 2016-10-25 03:57:34 +01:00
Richard Davey
591bf828a9 Phaser.ArrayUtils.numberArray now has optional prefix and suffix arguments, allowing you to do: numberArray(1, 4, 'Level ') and the Array will contain ["Level 1", "Level 2", "Level 3", "Level 4"]. 2016-10-11 17:42:58 +01:00
Richard Davey
380e717e52 Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere. 2016-10-08 16:17:46 +01:00
Richard Davey
98d2bdf03b Fixed rotation! and setting Canvas tint modes. 2016-10-07 03:08:51 +01:00
Richard Davey
b5ef896448 Device.arora has been removed.
Device.epiphany has been removed.
Device.midori has been removed.
Device.css3D has been removed, and the function that tested it is no longer run.
Device.isConsoleOpen has been removed. The function only worked on a very limited set of old browsers.
Device.littleEndian has been removed, you can use Device.LITTLE_ENDIAN instead.
2016-09-29 03:09:49 +01:00
photonstorm
e1370f3549 Ignore EarCut from jshint. Too many errors. 2016-09-28 15:40:30 +01:00
photonstorm
b0f27b3f3c Color.hexToRGBArray converts a hex color value to an [R, G, B] array.
Color.RGBArrayToHex converts an RGB color array, in the format: [R, G, B], to a hex color value.
2016-09-28 13:57:29 +01:00
photonstorm
bffdb8fbc5 Moved the Canvas tests into the Phaser.Device class. 2016-09-28 13:39:30 +01:00
photonstorm
ae9460c80e Docs fix. 2016-09-28 13:39:05 +01:00
photonstorm
2cf447c151 PIXI.EarCut has been moved into the Phaser utils folder, and renamed to Phaser.EarCut. All references to PIXI.EarCut have been updated to match the new namespace. 2016-09-28 13:38:59 +01:00
photonstorm
1e15012a91 PIXI.CanvasPool has been moved into the Phaser utils folder, and renamed to Phaser.CanvasPool. All references to PIXI.CanvasPool have been updated to match the new namespace. 2016-09-28 12:53:04 +01:00
Richard Davey
6caec0d14d Updated the pointer check code in the Device class, to get rid of the message Navigator.pointerEnabled is a non-standard API added for experiments only. It will be removed in near future. in Chrome. 2016-09-19 23:10:42 +01:00
photonstorm
ad0e4aca2e Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
Richard Davey
265501b4af The src/system folder has been removed and all files relocated to the src/utils folder. This doesn't change anything from an API point of view, but did change the grunt build scripts slightly. 2016-07-11 22:38:09 +01:00
Richard Davey
97bba5f3c7 toABGR updated. 2016-07-06 22:40:05 +01:00
Richard Davey
3642ff0489 Phaser.Color.toABGR converts RGBA components to a 32 bit integer in AABBGGRR format. 2016-07-04 18:50:42 +01:00
photonstorm
e08e0861d0 Phaser.ArrayUtils.rotate is now deprecated. Please use Phaser.ArrayUtils.rotateLeft instead. 2016-07-04 13:09:36 +01:00
photonstorm
cb0861d881 The canvas created by Phaser.Debug for use when displaying debug data is no longer stored in the CanvasPool, and is instead a stand-alone canvas, free from ever being re-used by another game object. 2016-07-04 12:56:52 +01:00
Richard Davey
fdcbb9229b Phaser.ArrayUtils.shift is the opposite of ArrayUtils.rotate. It takes an array, removes the element from the end of the array, and inserts it at the start, shifting everything else 1 space in the process. 2016-06-29 02:08:42 +01:00
Richard Davey
1f570b49e8 Phaser.Utils.pad now calls toString on the input given, which means you can pass in common data typs such as numbers and have them padded and returned as strings. 2016-06-29 00:04:22 +01:00
Richard Davey
fbd1ba05f7 Phaser.Utils.reverseString will take the given string, reverse it, and then return it. 2016-06-27 22:43:53 +01:00
Richard Davey
e050c39357 Gamedevs do it in the render method. 2016-06-22 19:30:30 +01:00
photonstorm
28331c4f7f Comment fix. 2016-06-09 15:37:03 +01:00
photonstorm
90e1460320 Added new Debug.displayList function. 2016-06-09 14:58:58 +01:00
photonstorm
8ad7b25595 The Debug canvas now listens for the ScaleManager.onSizeChange signal and resizes itself accordingly when running under WebGL. This means if your game size changes the Debug canvas won't be clipped off (thanks @francisberesford #1919) 2016-04-05 21:52:11 +01:00
photonstorm
f40cfbe2ae 2015 - 2016. 2016-04-04 22:16:16 +01:00
Richard Davey
e6c508edcd Color.updateColor would pass color.a to the getColor32 method without first putting the value into the range 0 - 255 (thanks @mainpsyhos #2327) 2016-02-17 03:50:06 +00:00
photonstorm
59ff0b0a57 Docs fix. 2016-02-12 14:49:37 +00:00
photonstorm
5f77c70309 jsdoc fix. 2015-09-15 13:33:42 +01:00
Paul
26a6338072 Change splice.call(arguments, ..) to use slice
- Bypasses issue of usage incorrectly omitting 2nd argument to `splice`

- More clear of intent; `slice` does not modifify `arguments`

- `slice` is faster across all desktop browsers, by varying degrees
  - Probably due to parameter-aliasing and de-opts when modified.
  - Both `slice` and `splice` create a new Array object
2015-08-26 23:50:16 -07:00
photonstorm
4ab5a07abf jsdocs fix. 2015-08-24 12:03:03 +01:00
photonstorm
a9354d4a3f Added withinGame to Pointer Debug. 2015-08-20 12:48:09 +01:00
photonstorm
e901fb80f6 Merging in the CanvasPool changes to the core. 2015-08-03 14:46:55 +01:00
photonstorm
78fdb224ce ArrayUtils.numberArrayStep would return an empty array if a single parameter was given, instead of a single step array (thanks @pooya72 #1958) 2015-07-31 16:21:10 +01:00
photonstorm
f15fe6706c All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
photonstorm
64b1794d67 Rope.segments used the wrong vertices property, causing a runtime error.
Debug.ropeSegments didn't take the scale of the Rope object into consideration, causing incorrect debug rendering.
2015-07-08 16:40:26 +01:00
Richard Davey
6a9fd4de8d Debug.currentAlpha wasn't being used to set the alpha of the Debug context at all (was always set to 1) but now updates the alpha of the Debug context before anything is rendered to it (thanks @wayfu #1888) 2015-07-07 03:32:11 +01:00
photonstorm
102c74e121 Deprecated the following:
* Camera.screenView
* ScaleManager.maxIterations
* ScaleManager.enterPortrait (see onOrientationChange)
* ScaleManager.enterLandscape (see onOrientationChange)
* ScaleManager.enterFullScreen (see onFullScreenChange)
* ScaleManager.leaveFullScreen (see onFullScreenChange)
* ScaleManager.fullScreenFailed (see onFullScreenError)
* ScaleManager.checkResize
* ScaleManager.checkOrientation
* ScaleManager.setScreenSize (see updateLayout)
* ScaleManager.setSize (see reflowCanvas)
* ScaleManager.checkOrientationState (see reflowCanvas)
* ScaleManager.orientation (see screenOrientation)
* Gamepad.disabled (see enabled)
* Input.currentPointers (see totalActivePointers)
* Input.disabled (see enabled)
* Keyboard.disabled (see enabled)
* Mouse.disabled (see enabled)
* Mouse.mouseMoveCallback (see Input.addMoveCallback)
* MSPointer.disabled (see enabled)
* Touch.disabled (see enabled)
* Cache.getUrl (see getURL)
* Math.truncate (see Math.trunc)
* Math.snapToInArray (see Phaser.ArrayUtils.findClosest)
* Math.interpolateFloat (see Math.linear)
* Math.normalizeLatitude (use Phaser.Math.clamp(lat, -90, 90))
* Math.normalizeLongitude (use Phaser.Math.wrap(lng, -180, 180))
* Math.chanceRoll (use Phaser.Utils.chanceRoll)
* Math.numberArray (use Phaser.ArrayUtils.numberArray)
* Math.numberArrayStep (use Phaser.ArrayUtils.numberArrayStep)
* Math.limitValue (use Phaser.Math.clamp)
* Math.randomSign (use Phaser.Utils.randomChoice(-1, 1))
* Math.angleLimit (use Phaser.Math.clamp)
* Math.getRandom (use Phaser.ArrayUtils.getRandomItem)
* Math.removeRandom (use Phaser.ArrayUtils.removeRandomItem)
* Math.floor (use Math.trunc)
* Math.ceil (use Phaser.Math.roundAwayFromZero)
* Math.shift (use Phaser.ArrayUtils.rotate)
* Math.shuffleArray (use Phaser.ArrayUtils.shuffle)
* Math.distanceRounded (do the rounding locally)
* Canvas.getOffset (see Phaser.DOM.getOffset)
* Canvas.getAspectRatio (see Phaser.DOM.getAspectRatio)
* TilemapLayer.tileColor (use TilemapLayer.debugSettings.missingImageFill)
* Phaser.ArrayList alias removed, now use Phaser.ArraySet
* Utils.transposeArray (see Phaser.ArrayUtils.transposeMatrix)
* Utils.rotateArray (see Phaser.ArrayUtils.rotateMatrix)
* Utils.shuffle (see Phaser.ArrayUtils.shuffle)
2015-06-17 03:14:31 +01:00
photonstorm
f216313582 jsdoc and debug removal. 2015-06-12 19:21:06 +01:00
photonstorm
76e2b00c82 Fixed pad jsdoc and ts defs (#1823) 2015-06-02 19:53:30 +01:00
Richard Davey
86f155da80 Merge pull request #1804 from asyncanup/patch-1
Fixed spelling error in 'rotation'
2015-05-30 20:02:09 +01:00
photonstorm
312c31b778 jsdoc and formatting fixes. 2015-05-21 11:53:18 +01:00
Anup Bishnoi
ac92e3c58e Fixed spelling error in 'rotation' 2015-05-19 22:48:03 -04:00
photonstorm
399cf3f804 jshint fix. 2015-05-06 02:02:49 +01:00
photonstorm
1a7450e126 Added blend modes to Color class for testing. 2015-05-04 03:01:09 +01:00
photonstorm
4c0e34e788 jsdoc fixes. 2015-04-29 13:13:47 +01:00
cuixiping
d0ec5e4060 Fix bug of Color.webToColor and Color.updateColor
Color.webToColor and Color.updateColor should update out.color and out.color32 property.
2015-04-09 12:14:20 +08:00
photonstorm
5a9b509b44 ArraySet.removeAll allows you to remove all members of an ArraySet and optionally call destroy on them as well.
GameObject.input.dragStartPoint now stores the coordinates the object was at when the drag started. This value is populated when the drag starts. It can be used to return an object to its pre-drag position, for example if it was dropped in an invalid place in-game.
2015-03-19 00:51:13 +00:00
photonstorm
6cf982a4a0 Fixed to Destroy component if still in render loop. 2015-03-11 01:44:46 +00:00
Paul
ee34327c93 Components: bug fixes
- Use property check ('in') to avoid property access

- Promoted 'body' property for physics
2015-02-28 17:49:45 -08:00
photonstorm
a69e53f901 Copyright date change. 2015-02-25 03:36:23 +00:00
photonstorm
5fd066c610 ArraySet.getByKey gets an item from the set based on the property strictly equaling the value given. 2015-02-22 19:30:23 +00:00
photonstorm
17e2d22962 mixinPrototype can now clone objects that support it. 2015-02-17 15:45:37 +00:00
photonstorm
52f4a037a3 Added 'replace' parameter to mixinPrototype. 2015-02-17 06:01:25 +00:00
photonstorm
f64f9c1d15 Added mixinPrototype. 2015-02-17 05:14:23 +00:00
photonstorm
ff76cf75ad jsdoc fixes. 2015-02-11 05:19:09 +00:00
vulvulune
8dcd61aebb Correct comments Phaser.ArrayUtils
Replace Phaser.Math => Phaser.ArrayUtils in the comments of the class
Phaser.ArrayUtils
2015-01-27 13:59:15 +01:00
Paul
fb9eab76e7 Utils - cleanup
- Updated linked documentation

- Also updated `removeRandomItem` per the contract and for consistency with
  `getRandomItem`.
2014-12-01 23:19:32 -08:00
Paul
bdacef8170 ArrayUtils - minor corrections
- Corrected off-by-one issue; the effect is the same but it is arguably
  more correct.

- Fixed getRandomItem; it would previously return null for false'y values
  (false/''/0) which was against the defined contract.

- Updated documentation / documented types
2014-12-01 23:06:06 -08:00
Paul
dab8772de0 Documentation - consistency updates
- Updated `readOnly` doclet to `readonly`

- `array` refined to `type[]`, where such information was immediately
determinable.

- Updated {Any}/{*} to {any}; {...*} is standard exception

- Udated {Object} to {object}
2014-11-30 04:03:35 -08:00
photonstorm
1ef0f0a9fe Rounded off bounds. 2014-11-25 02:49:34 +00:00
photonstorm
7e4a494f13 Keyboard.justPressed has bee renamed to Keyboard.downDuration which is a much clearer name for what the method actually does.
Keyboard.justReleased has bee renamed to Keyboard.upDuration which is a much clearer name for what the method actually does.
Keyboard.downDuration, Keyboard.upDuration and Keyboard.isDown now all return `null` if the Key wasn't found in the local keys array.
2014-11-20 20:55:51 +00:00
photonstorm
21479acd8e Sprite.autoCull now properly works if the camera moves around the world.
Sprite.inCamera uses a much faster check if auto culling or world bounds checks are enabled and properly adjusts for camera position.
2014-11-18 12:29:55 +00:00
Paul
3c57773710 ArraySet - documentation
(rest of changes..)
2014-11-17 19:55:23 -08:00
Paul
5ec4c4cbe8 ArraySet - documentation
No breaking changes.

- Fixed jsdoc error `*[]` with documentation

- Also corrected documentation to align with behavior and changed
  `callback` to `key` in callAll for consistency
2014-11-17 19:52:13 -08:00
Paul
aa3c21ade7 ArraySet/LinkedList - minor updates
- Renamed ArrayList to ArraySet
  - Added ArrayList is a deprecated proxy for compatibility
  - Updated internal code to use ArraySet

- ArraySet can be constructed with an array; if the caller is willing to
  accept some responsibility this can remove the O(n^2) behavior of
  repeatedly calling `add`.
  - Updated Group.filter to take advantage of this

- ArraySet.total is read-only proxy for for list.length

- Fixes ArraySet.setAll where it would only set properties with truthy
  values

- Updated documentation
2014-11-13 01:41:08 -08:00
Paul
794c9f65fe ArrayList/LinkedList - moved from core to utils
- ArrayList is also renamed to ArraySet to better reflect the nature
2014-11-13 00:59:42 -08:00
Paul
ae6cba5928 Math/Utils - various cleanup and deprecations/moves
- FIX/CHANGE - Math.wrapAngle over radians; it would convert radians to degrees
  - No internal code relies on unexpected the radians-to-degrees behavior

- Moved additional methods over to ArrayUtils, only marked deprecated in Math

- Removed some private annotations; e.g. linear / factorial public, but bernstein / catmullRom still protected

- Marked additional duplicates deprecated; e.g linearValue, angleLimit

- Documentation updates

- Fixed some accidental "Utils.Arrays" usage (oops!)

- Bumped deprecations from 2.1.4 to 2.2.0
2014-11-11 21:28:25 -08:00
Paul
d941e285a3 Math/Utils - various cleanup and deprecations/moves
- And one last before..
2014-11-09 17:40:54 -08:00
Paul
a35d032238 Math/Utils - various cleanup and deprecations/moves
- Put in the missing changes..
2014-11-09 17:26:07 -08:00
Paul
a6d2da2a8a Math/Utils - various cleanup and deprecations/moves
There are no known breaking changes.

- Timer
  - Uses standard Math.min/Math.max (it's better 2, 3 items).

- Math
  - Updated documentation
  - Marked various Math functions as deprecated, proxying as appropriate
    - Array-based functions -> ArrayUtils
    - RNG-based functions -> Utils
    - Updated core-usage
    - floor/ceil should not be used (alternatives provided)
  - Altered for some equivalencies
  - Also fixes some assorted issues
  - Marked a few internal functions as private

- Utils
  - Moved polyfills to their own file for better visibility
  - Moved array functions to ArrayUtils and marked proxies as deprecated

- Created Phaser.ArrayUtils for array-related functions

- polyfills moved to their own file
  - Functions given function names
  - Added Math.trunc
2014-11-09 16:17:18 -08:00
Paul
e08e99ea6a Updated Color.webToColor to accept [more] spaces
- webToColor now accepts arbitrary spaces, which are allowed per CSS rules (percents still not supported)
2014-10-28 06:25:20 -07:00
Paul
3cfe200ed1 Minor documentation cleanup 2014-10-28 06:12:48 -07:00
Paul
37a77c674f Add support for "rgba" to Phaser.Stage.backgroundColor
- backgroundColor now uses valueToColor which supports hex strings, web/rgba strings, and hex numbers.
 - valueToColor normalizes across hexToColor/webToColor/getRGB; see comments
 - hexToColor now documents the prefix being optional and allows the `0x` prefix.
 - webToColor now exctracts an alpha channel if present - as a slight misfeature it will also accept `rgb(..,a)`.
2014-10-28 05:45:00 -07:00
photonstorm
9cb42a933d Fixed for Pixi v2 new method of batching. 2014-10-23 12:27:25 +01:00
photonstorm
96fd0ade74 JSDoc fixes. 2014-10-21 22:43:42 +01:00
Richard Davey
7a79a68050 Merge pull request #1230 from bobbywilson0/dev
Changed all typeof comparisons from == to ===
2014-10-15 21:39:07 +01:00
photonstorm
d3c26f8c38 Removed old WebGL UV calls. 2014-10-14 01:10:09 +01:00
Bobby Wilson
0482684dc8 changed all typeof comparisons from == to === 2014-10-10 21:52:06 -06:00
Richard Davey
5dbe6b6017 The Uint32Array check used in Utils was incorrectly replacing Uint32Array on Safari, causing errors like BitmapData.getPixel32 to fail and other related issues (fixes #1043 and #1197) 2014-10-05 12:35:40 +01:00
photonstorm
173786c60d Color.createColor now populates the color property of the returned object with the results of Phaser.Color.getColor.
Color.createColor now has a `color32` property with the results of `Phaser.Color.getColor32`.
Color.hexToColor has been optimised to inline the regex and has moved the createColor call so it now populates the color object fully, not just setting the r,g,b properties.
2014-10-01 16:51:34 +01:00
photonstorm
2794d94b08 Color.createColor now populates the color objects color and color32 properties with the results of Phaser.Color.getColor and getColor32 respectively. 2014-10-01 15:19:57 +01:00
photonstorm
e8ca670fba Fixed the body debug calls for Box2D. 2014-09-30 01:44:44 +01:00
photonstorm
c195998a1e Color.webToColor restored. Converts a CSS rgba color into a native color value. 2014-09-30 01:44:33 +01:00