phaser/src/utils
photonstorm 21479acd8e Sprite.autoCull now properly works if the camera moves around the world.
Sprite.inCamera uses a much faster check if auto culling or world bounds checks are enabled and properly adjusts for camera position.
2014-11-18 12:29:55 +00:00
..
ArraySet.js ArraySet - documentation 2014-11-17 19:55:23 -08:00
ArrayUtils.js Math/Utils - various cleanup and deprecations/moves 2014-11-11 21:28:25 -08:00
Color.js Updated Color.webToColor to accept [more] spaces 2014-10-28 06:25:20 -07:00
Debug.js Sprite.autoCull now properly works if the camera moves around the world. 2014-11-18 12:29:55 +00:00
LinkedList.js ArraySet/LinkedList - minor updates 2014-11-13 01:41:08 -08:00
Utils.js Math/Utils - various cleanup and deprecations/moves 2014-11-11 21:28:25 -08:00