Commit graph

84 commits

Author SHA1 Message Date
Richard Davey
a40f566a47 Exposed Arcade Physics in the namespace 2017-11-13 01:04:45 +00:00
Richard Davey
620c9d9771 Condensed collide check 2017-11-13 01:04:35 +00:00
Richard Davey
1637272578 Body.setSize will now center the new body onto the gameobject by default (much easier to use!) 2017-11-11 03:52:23 +00:00
Richard Davey
0ba9d5bf35 World is now using a process queue for the colliders 2017-11-09 23:56:28 +00:00
Richard Davey
733ef1cc87 Made velocity line smaller 2017-11-09 23:56:12 +00:00
Richard Davey
f165acfe5f Colliders can now be toggled from active to inactive.
Collider.destroy added (but needs doing in World too).
2017-11-09 17:10:33 +00:00
Richard Davey
b062e204dc Added new Collider class. Allows you to create automatic collide and overlap checks and callbacks without needing an 'update' function in your Scene. 2017-11-09 17:03:58 +00:00
Richard Davey
0ee93393e3 CollideObjects now handles the total setting and returning. 2017-11-09 17:03:21 +00:00
Richard Davey
916e59ceb9 Uses new debug colors and reset now re-inserts into the static tree. 2017-11-09 16:32:31 +00:00
Richard Davey
ed72a55b24 Added new defaults for debug body colors. 2017-11-09 16:32:09 +00:00
Richard Davey
a7b93b3375 Tidying up and added physicsType. 2017-11-09 16:31:57 +00:00
Richard Davey
beee4b90cf Now searches either the dynamic or static trees. 2017-11-09 16:31:39 +00:00
Richard Davey
adf7e39697 These objects no longer make their own bodies, it's left up to the Group or Factory classes. 2017-11-09 16:31:26 +00:00
Richard Davey
39a4525d08 Added a Static Physicss Group. A Group that contains only Static Bodies. 2017-11-09 16:31:09 +00:00
Richard Davey
548527928f Refactored to add in the Utils methods and new static and dynamic body splits. 2017-11-09 15:32:46 +00:00
Richard Davey
92926037b5 Support both Dynamic and Static Body types now. 2017-11-09 15:32:45 +00:00
Richard Davey
12e2a80b1d Added a new Static Body type to Arcade Physics. These exist in their own RTree which isn't destroyed every frame, allowing for much quicker searching. 2017-11-09 15:32:44 +00:00
Richard Davey
1e628c14d5 Fixed bias setting. 2017-11-09 15:32:44 +00:00
Richard Davey
3c91bbf236 Added in the Arcade Physics utils functions. 2017-11-09 15:32:42 +00:00
Richard Davey
3a46297fcd Moved World methods into includes folder for tidying-up. Made SeparateXY and GetOverlapXY stand-alone functions for easy updating. 2017-11-09 13:02:55 +00:00
Richard Davey
6bdbd02a4b Loads of updates to Arcade Physics World
Now supports sprite vs. sprite and sprite vs. group collisions and overlaps. Uses the new RTree method instead of QuadTree for much faster operation and much smaller collision code.
2017-11-09 04:03:59 +00:00
Richard Davey
c2f9132d51 New Gravity component 2017-11-09 04:03:10 +00:00
Richard Davey
7992b7c1ac Lots of updates for AP Body including removal of quadtree, signals, etc 2017-11-09 04:02:59 +00:00
Richard Davey
a84b9d5fcc Added all of the Arcade Physics image and sprite components 2017-11-09 04:02:31 +00:00
Richard Davey
5a20ea0de4 ArcadeImage and ArcadeSprite are helper classes, much like ImpactImage 2017-11-09 04:01:58 +00:00
Richard Davey
508a524bb0 Added the facing consts 2017-11-09 04:01:30 +00:00
Richard Davey
491ec08e22 The Arcade Physics Factory now creates images, sprites and groups 2017-11-09 04:01:13 +00:00
Richard Davey
6365499c0f PhysicsGroup is an extension of Group with special Arcade Physics handling properties 2017-11-09 04:00:56 +00:00
Richard Davey
3bbe07afb1 Added the new Arcade Physics Events 2017-11-09 04:00:17 +00:00
Richard Davey
9117b909a8 Ported over Arcade Physics into V3 and started working through the classes and functions. 2017-11-08 17:18:41 +00:00
Richard Davey
7cf82f320b Removed un-used function. 2017-11-08 17:18:24 +00:00
Richard Davey
6947a68152 Added postUpdate NOOP 2017-11-08 17:17:58 +00:00
Richard Davey
5ee31cf9ff Starting merge of Arcade Physics 2017-11-06 04:50:07 +00:00
Richard Davey
358a4c8df5 Collision Map is returned and default values added. 2017-09-13 13:15:47 +01:00
photonstorm
fd45182bde Debug drawing now happens after collision solver. 2017-08-30 15:50:27 +01:00
Alan Smithee
70cbd07b1b fix casing on components import statement 2017-08-21 18:16:19 +00:00
photonstorm
a734b74ca7 Removed debug work. 2017-08-18 17:01:51 +01:00
photonstorm
e35524a1f5 Added setCollisionMap method. 2017-08-18 16:47:17 +01:00
Richard Davey
665b295c3b Restructured the Scene folder and moved the plugins and components around
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
2017-08-18 01:42:14 +01:00
Richard Davey
37bc0dbdcd Moved scale to BodyScale and fixed GO position 2017-08-17 06:00:38 +01:00
Richard Davey
e36cc68044 2 fixed bodies won't do anything 2017-08-17 04:06:08 +01:00
Richard Davey
100f4fc013 Renamed setSize to setBodySize to avoid conflict with Game Object method 2017-08-17 03:55:17 +01:00
Richard Davey
18c00abe04 Added Friction component 2017-08-17 03:48:39 +01:00
Richard Davey
d8991c5bc5 Added Body.updateCallback 2017-08-17 03:15:02 +01:00
Richard Davey
a481f75e31 Split up parent and gameObject defines so it's clearer and more useful 2017-08-17 02:32:08 +01:00
Richard Davey
7ed21b1acb Removed dead code and named the walls 2017-08-17 02:07:03 +01:00
Richard Davey
d6fb8d7760 Added setBounds helper method 2017-08-17 01:21:12 +01:00
Richard Davey
d05bd40656 Added SetGameObject component and setSize to Offset 2017-08-17 01:21:01 +01:00
Richard Davey
24b88c2be9 Removed setGameObject method 2017-08-17 01:20:40 +01:00
Richard Davey
15a749d8ea Added showBody and showVelocity as config options 2017-08-16 23:14:30 +01:00