Commit graph

17608 commits

Author SHA1 Message Date
Richard Davey
8a89700bf7 Fixed shader uniform issue and tidied up code 2021-10-14 18:45:59 +01:00
Richard Davey
a734b4ca6a Update package-lock.json 2021-10-14 18:45:45 +01:00
Richard Davey
bfecf9da5a RenderTarget will now automatically set the wrapping mode to clamp. 2021-10-14 18:45:41 +01:00
Richard Davey
c1c8e5d12b The WebGLRenderer.createTextureFromSource method has a new optional boolean parameter forceClamp that will for the clamp wrapping mode even if the texture is a power-of-two. 2021-10-14 18:45:28 +01:00
Richard Davey
d5a86d7b07 Update SpriteFXPipeline.js 2021-10-14 01:08:06 +01:00
Richard Davey
5d2749f5d6 Update SpriteFXPipeline.js 2021-10-14 00:55:27 +01:00
samme
15b62e1756 Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON 2021-10-13 15:58:32 -07:00
Richard Davey
219ff50b90 Fixed copyFrame handling 2021-10-13 23:38:04 +01:00
Richard Davey
bb384382f7 Update package-lock.json 2021-10-13 23:37:48 +01:00
Richard Davey
80904899e2 Update CHANGELOG.md 2021-10-13 23:37:39 +01:00
Richard Davey
c4c5453dfb Removed log 2021-10-13 23:35:29 +01:00
samme
ba5e4ffab7 Docs: add Phaser.Types.GameObjects.Particles.ParticleClassConstructor
Fixes #5731 ?
2021-10-13 13:23:31 -07:00
samme
52e402e14e Docs: add Phaser.Types.GameObjects.Group.GroupClassTypeConstructor 2021-10-13 13:22:54 -07:00
Richard Davey
fd54fa741c Update SpriteFXPipeline.js 2021-10-13 18:56:41 +01:00
Richard Davey
635e7283d5 Added buffer to setVertexBuffer and setShader 2021-10-13 18:56:31 +01:00
Richard Davey
b8b9fe4cff Deps update 2021-10-13 14:47:24 +01:00
Richard Davey
0bf366a096 Update SpriteFXPipeline.js 2021-10-13 13:04:08 +01:00
Richard Davey
2782e594c3 Update CHANGELOG.md 2021-10-12 21:47:52 +01:00
Richard Davey
803d71469e Fixed the vert and uv handling 2021-10-12 21:47:48 +01:00
Richard Davey
4f454a5701 Update WebGLPipeline.js 2021-10-12 21:47:39 +01:00
Richard Davey
3afc8b1a8e Flip the verts 2021-10-12 21:47:33 +01:00
Richard Davey
6eebd6c1cf GameObjects.Components.FX is a new component that provides access to FX specific propertis and methods. The Image and Sprite Game Objects have this component by default. 2021-10-12 21:47:24 +01:00
Richard Davey
d34f0ea2e0 Upgraded TypeScript 2021-10-12 21:03:09 +01:00
Richard Davey
2a473889dc Update SpriteFXPipeline.js 2021-10-12 18:54:06 +01:00
Richard Davey
85c6c4be44 Swap frame support added and drawSprite method 2021-10-12 18:00:50 +01:00
Richard Davey
68c3fc4171 Fixed resizing. Set RTs in boot. 2021-10-12 16:09:53 +01:00
Richard Davey
6fe88aeee7 Refactored to use existing functions where possible 2021-10-12 13:32:39 +01:00
Richard Davey
9e9c9298eb Much better renderTarget handling. Sprite now draws properly. Config handling done. Need to fix bindAndDraw 2021-10-12 01:03:45 +01:00
Richard Davey
53eb64b92b Added isSpriteFX property 2021-10-12 01:03:18 +01:00
Richard Davey
904ca9f7c4 Removed SpriteFX as you extend it, not instantiate it 2021-10-12 01:03:04 +01:00
Richard Davey
fd655d054c Added fxPadding property to Image 2021-10-12 01:02:42 +01:00
Richard Davey
76b3f813d0 Update package-lock.json 2021-10-12 01:02:28 +01:00
Richard Davey
5433e7c783 Update CHANGELOG.md 2021-10-12 01:02:25 +01:00
Richard Davey
e9d85c57ee Update SpriteFXPipeline.js 2021-10-11 18:49:17 +01:00
Richard Davey
7af3693fb5 Add SpriteFX Pipeline to const and default array 2021-10-11 18:49:13 +01:00
Richard Davey
b73d889ca9 Bump version 2021-10-11 18:48:41 +01:00
Richard Davey
9a86c18fd2 Update CHANGELOG.md 2021-10-11 18:06:45 +01:00
Richard Davey
038ffa7b77 Create SpriteFXPipeline.js 2021-10-11 18:06:42 +01:00
Richard Davey
fa25b9e254 Removed temp function 2021-10-11 18:06:35 +01:00
Richard Davey
5c88dd8593 Only need to set the width 2021-10-11 17:56:26 +01:00
Richard Davey
784f722b90 Remove, we'll handle this elsewhere 2021-10-11 17:56:11 +01:00
Richard Davey
2f4f575eab Update CHANGELOG.md 2021-10-11 17:04:24 +01:00
Richard Davey
e26eb49769 Update RenderTargetConfig.js 2021-10-11 17:04:20 +01:00
Richard Davey
d32badabf5 When defining the renderTargets in a pipeline config, you can now set optional width and height properties, which will create a Render Target of that exact size, ignoring the scale value (if also given). 2021-10-11 17:02:36 +01:00
Richard Davey
c1430f41dc Testing FX padding 2021-10-11 15:10:57 +01:00
Richard Davey
002f87cbc1 Update CHANGELOG.md 2021-10-11 15:10:57 +01:00
Richard Davey
46701e2292 Update CHANGELOG.md 2021-10-11 15:10:57 +01:00
Richard Davey
43d660a304
Merge pull request #5864 from rexrainbow/timer-with-a-short-delay
Invoke callback many times in very short delay case
2021-10-11 15:02:00 +01:00
Richard Davey
92e028ea0e
Merge pull request #5859 from kainage/fix-tilemap-webgl-rendering
Fix WebGL Tilemap Layer Rendering
2021-10-11 14:40:35 +01:00
Richard Davey
311f5fa2ca Deps update 2021-10-11 14:34:56 +01:00