photonstorm
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24c809dd5f
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Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example.
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2013-10-30 03:46:52 +00:00 |
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photonstorm
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3de62907a0
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Nearly fixed the tilemap / body issue. More tests needed but then can push to master.
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2013-10-29 04:07:26 +00:00 |
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photonstorm
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a814cc26cc
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* Fixed issue 135 - Added typeof checks into most ArcadePhysics functions to avoid errors with zero values.
* Fixed issue 136 - distanceTo using worldX/Y instead of x/y.
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2013-10-28 10:17:36 +00:00 |
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photonstorm
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9f9e6a2a57
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Lots of doc updates!
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2013-10-25 16:54:40 +01:00 |
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photonstorm
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a08436abc3
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Final Sprite documentation added.
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2013-10-25 15:02:21 +01:00 |
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photonstorm
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d8a2b9d2af
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Removed console.log
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2013-10-25 05:43:10 +01:00 |
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photonstorm
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2921a6de2e
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Pixel Perfect click detection now works even if the Sprite is part of a texture atlas.
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2013-10-25 05:40:46 +01:00 |
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photonstorm
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1294b3a2b9
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Input over now works regardless of rotation, anchor or scale.
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2013-10-25 03:57:08 +01:00 |
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photonstorm
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427819c655
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Sprite bounds finally correct, regardless of rotation, parenting, scale or anchor.
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2013-10-25 03:50:15 +01:00 |
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photonstorm
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1469663ea5
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Button fixes and Input coordinate fixes.
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2013-10-25 02:19:16 +01:00 |
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photonstorm
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1f28d328a7
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Commit before refactoring Sprite guts.
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2013-10-24 21:21:00 +01:00 |
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photonstorm
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a6fac64248
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Loads of issues reported on Github resolved (sprite crop, music resume, etc).
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2013-10-24 04:27:28 +01:00 |
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photonstorm
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7e5f38d022
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Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas.
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2013-10-23 17:11:06 +01:00 |
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photonstorm
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4a51ac4671
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Updated README and sorting out folder case issue.
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2013-10-23 13:30:23 +01:00 |
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photonstorm
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8ed783802e
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New examples page
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2013-10-18 15:12:32 +01:00 |
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photonstorm
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9c1fdb371c
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Nearly finished Tilemap integration into the core.
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2013-10-16 06:33:39 +01:00 |
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photonstorm
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e98aa205ea
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Sprite.destroy is back in business.
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2013-10-13 01:29:57 +01:00 |
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photonstorm
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0201baef11
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And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision.
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2013-10-11 18:18:27 +01:00 |
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photonstorm
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a7230aa769
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Sprite.loadTexture added.
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2013-10-10 09:03:38 +01:00 |
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photonstorm
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f10f9324ad
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Animation.killOnComplete added and fixed a few issues in the Tanks game.
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2013-10-09 13:36:57 +01:00 |
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photonstorm
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f5584bdfe5
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Lots of fixes and updates to ArcadePhysics and Group, plus more examples.
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2013-10-08 21:09:46 +01:00 |
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photonstorm
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c307f79102
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Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples.
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2013-10-08 00:58:20 +01:00 |
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photonstorm
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1bc6ac25fa
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Preparing to merge new examples.
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2013-10-07 22:15:28 +01:00 |
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Richard Davey
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47e1b1b54b
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Sprite optimisations.
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2013-10-04 19:00:55 +01:00 |
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Richard Davey
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455b18b7ec
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Sprite optimisations :)
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2013-10-04 18:09:56 +01:00 |
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Richard Davey
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e8bed83ac3
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Making some major changes to Camera and World.
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2013-10-04 14:41:15 +01:00 |
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Richard Davey
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54f073e5cb
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Testing some new Camera tricks.
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2013-10-03 23:20:24 +01:00 |
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Richard Davey
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ca113b85aa
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More docs coming on.
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2013-10-01 16:39:39 +01:00 |
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Richard Davey
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9b4b267e7a
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Working through building the docs.
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2013-10-01 16:15:45 +01:00 |
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Richard Davey
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305b12d76b
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Adding docs.
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2013-10-01 15:01:46 +01:00 |
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Betsy Cottonflop
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40b968028a
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Fix for incorrect new particle positioning
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2013-09-28 16:52:37 -07:00 |
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Richard Davey
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497d15b5bc
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Sprite.play
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2013-09-27 13:47:22 +01:00 |
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Richard Davey
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18c695e9dd
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PixiPatch and other 1.0.7 features
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2013-09-27 09:57:08 +01:00 |
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Richard Davey
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51049128f5
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Collision fixes for testing
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2013-09-23 22:23:17 +01:00 |
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Richard Davey
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257cbe3be8
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Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too.
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2013-09-23 03:26:08 +01:00 |
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Richard Davey
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bc02a1a05e
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Fixing collision issues
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2013-09-23 01:06:09 +01:00 |
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Richard Davey
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a415e779d1
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Final 1.0.5 release.
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2013-09-20 13:55:33 +01:00 |
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Richard Davey
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d9a49797c4
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1.0.4 release
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2013-09-18 06:34:56 +01:00 |
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Richard Davey
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fd0a071cb3
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Added Sprite.centerOn(x,y) and fixed the InputHander snap as a result.
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2013-09-13 04:37:06 +01:00 |
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Richard Davey
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ecc91fb4e0
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More collision test cases and fixing a few issues as I go :)
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2013-09-13 03:07:39 +01:00 |
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Richard Davey
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9f687b4f8a
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Adding Type support for collision checks.
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2013-09-12 21:54:41 +01:00 |
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Richard Davey
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fba731e740
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Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear).
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2013-09-11 16:25:46 +01:00 |
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Richard Davey
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e79dd5856d
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Added the ability to crop a sprite with a custom Rectangle.
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2013-09-11 03:55:53 +01:00 |
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Richard Davey
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48ed27dfcc
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Finished off RenderTexture. Sprites can now accept a RenderTexture or a key when you create them. RenderTextures are also now stored in the cache under their own key, making re-using them across other Sprites much easier. Also ported over all of the Tilemap classes, but need to get them rendering.
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2013-09-11 02:57:36 +01:00 |
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Richard Davey
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f885f7b023
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Added CSS3Filters plugin. Also modified Sprite to contain preUpdate call, so that update can be over-ridden by custom Classes + added an example for this.
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2013-09-11 00:35:21 +01:00 |
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Richard Davey
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15fe5ed6c8
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Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too.
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2013-09-10 12:46:14 +01:00 |
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Richard Davey
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4f950ae801
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Fixed a fantastic FrameData bug. Also added support to the Emitter to handle multiple image keys and/or frames.
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2013-09-10 11:09:25 +01:00 |
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Richard Davey
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5d3fe891cd
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Particle Emitter in and working. Nice and fast, and a lot more flexible than before.
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2013-09-10 01:26:50 +01:00 |
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Richard Davey
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60f0e8967f
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Added Phaser.Graphics and fixed the Out of World Bounds call.
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2013-09-09 17:01:59 +01:00 |
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Richard Davey
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30fc4099c6
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Out of bounds and Sprite events hooked up
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2013-09-09 13:29:33 +01:00 |
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