Richard Davey
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abf857d949
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The Texture.getFrameBounds method will now include the BASE texture in its calculations. This prevents it from returning a size of Infinity. This fixes an issue where a Tileset with margin/spacing loaded via load.spritesheet instead of load.image would have its margin and spacing ignored. Fix #6823
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2024-07-23 16:39:49 +01:00 |
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Richard Davey
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ee2110c062
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Removed debugging info.
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2024-07-23 16:38:07 +01:00 |
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Richard Davey
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0d32e7bcbc
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Fixed jsdoc
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2024-07-23 15:48:54 +01:00 |
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Zeke Chan
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994389d041
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Merge pull request #6816 from jacklehamster/master
Add PR to fix null pointer exception.
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2024-07-23 16:52:37 +08:00 |
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Zeke Chan
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54e555d56a
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Revert "#6816 Phaser.GameObjects.Components.FX#add fix null pipeline pointer"
This reverts commit 389e2af60f .
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2024-07-23 16:51:45 +08:00 |
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Zeke Chan
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389e2af60f
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#6816 Phaser.GameObjects.Components.FX#add fix null pipeline pointer
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2024-07-23 16:50:00 +08:00 |
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Richard Davey
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6c02206a90
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Debugging tile spacing
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2024-07-22 19:03:57 +01:00 |
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Richard Davey
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52085dba91
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Don't call setTileSize or setSpacing unless values are given
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2024-07-22 19:03:11 +01:00 |
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Richard Davey
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f44b10631d
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Update CHANGELOG-v3.85.md
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2024-07-22 19:02:17 +01:00 |
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Zeke Chan
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c1cd18ef06
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Update CHANGELOG-v3.85.md
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2024-07-22 22:59:40 +08:00 |
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samme
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96bae29e62
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Pass pauseDuration 0 for manual resume
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2024-07-21 07:36:24 -07:00 |
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Richard Davey
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dc27d377f2
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Include version in gameURL
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2024-07-19 17:01:30 +01:00 |
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Zeke Chan
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5d74999620
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Fixed "undefined" style bug causing crashes
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2024-07-19 11:06:23 +08:00 |
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samme
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a98f1f5713
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Docs: correct args in some scene events
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2024-07-18 19:03:08 -07:00 |
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Richard Davey
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99260d2174
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DynamicTexture now creates a Camera instance, not a BaseCamera
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2024-07-18 21:21:33 +01:00 |
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Richard Davey
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4a7f2b8301
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-07-18 20:38:05 +01:00 |
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Richard Davey
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57ecb75e05
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Update CHANGELOG-v3.85.md
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2024-07-18 20:38:00 +01:00 |
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Richard Davey
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14429786a0
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Merge pull request #6867 from samme/feature/timestep-pauseDuration
Add TimeStep#pauseDuration, pass in Phaser.Core.Events#RESUME
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2024-07-18 20:34:57 +01:00 |
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samme
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2824185784
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Add TimeStep#pauseDuration
Pass in Phaser.Core.Events#RESUME
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2024-07-17 18:57:03 -07:00 |
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zekechan
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1334cdef7d
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Update phaser.json
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2024-07-17 23:32:21 +08:00 |
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zekechan
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aacc610088
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Update phaser.d.ts
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2024-07-17 23:32:17 +08:00 |
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zekechan
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4332448e9f
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Moved errors description above @ignore tag
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2024-07-17 23:32:12 +08:00 |
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zekechan
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3658cd145f
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Updated default location property from literal -1 to type number
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2024-07-17 23:31:48 +08:00 |
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zekechan
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5ddd3bf8a2
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Removed duplicate localScheme property
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2024-07-17 23:30:53 +08:00 |
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zekechan
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f218a1bca2
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Fix #6768 Tweens in a looping chain fire onStart only once
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2024-07-17 15:35:06 +08:00 |
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zekechan
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112ca0dbf1
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Fix #6773 Tweens in a chain fire onActive twice per chain iteration
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2024-07-17 10:55:58 +08:00 |
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Richard Davey
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0017e7bcf7
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Update CHANGELOG-v3.85.md
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2024-07-16 23:18:36 +01:00 |
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Richard Davey
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26d85978d2
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Apply Math.floor across all camera values during preRender
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2024-07-16 23:18:31 +01:00 |
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Richard Davey
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2fc8f5b3f9
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Floor, not round
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2024-07-16 23:17:40 +01:00 |
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Richard Davey
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40224d7c25
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Removed BaseCamera.preRender method as it isn't used (overriden by Camera.preRender)
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2024-07-16 22:59:47 +01:00 |
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Richard Davey
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d12b51cb48
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The Multi Pipeline batchSprite and batchTexture methods will now apply Math.floor to the sprite matrix calculations if camera round pixels is enabled.
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2024-07-16 22:59:22 +01:00 |
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Richard Davey
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ccf09b3019
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roundPixels now defaults to false again
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2024-07-16 21:24:43 +01:00 |
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Richard Davey
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77f209bbe5
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Removed the uRoundPixels shader uniform and from the pipelines. Pass camera.roundPixels to setQuad.
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2024-07-16 21:24:16 +01:00 |
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Richard Davey
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160587fb2d
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Inlined the BitmapText BatchChar math to avoid 16 function calls per character
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2024-07-16 21:23:09 +01:00 |
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Richard Davey
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117b33b113
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Update CHANGELOG-v3.85.md
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2024-07-16 20:26:12 +01:00 |
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Richard Davey
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f2855c66dd
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-07-16 20:25:28 +01:00 |
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Richard Davey
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a8724b88d8
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Calling Ellipse.setSize will internally call updateDisplayOrigin to retain position
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2024-07-16 20:25:26 +01:00 |
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Zeke Chan
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23e287ef0e
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#6773 Fixed TweenChain fire onActive twice per chain iteration
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2024-07-16 17:42:10 +08:00 |
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Zeke Chan
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f8dc6dcadb
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Merge pull request #6782 from rexrainbow/depth-helper
Add some helper methods for changing rendering order
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2024-07-16 16:29:45 +08:00 |
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Zeke Chan
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930d1ebcb6
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Added missing var in for loop
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2024-07-16 16:21:26 +08:00 |
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Zeke Chan
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340f90a627
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Merge pull request #6793 from samme/feature/remove-asset-pack
Add Phaser.Loader.LoaderPlugin#removePack
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2024-07-16 16:17:53 +08:00 |
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Zeke Chan
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71684df68e
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Merge pull request #6802 from samme/feature/timeline-timeScale
Add Phaser.Time.Timeline#timeScale
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2024-07-16 15:56:34 +08:00 |
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Richard Davey
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05f3cf6ee2
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Update CHANGELOG-v3.85.md
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2024-07-15 18:34:24 +01:00 |
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Richard Davey
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77bbab31f1
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The RenderTarget will now automatically listen for the Renderer resize event if autoResize is true. This fixes an issue with Bitmap Masks where they wouldn't resize if the renderer resized. Fix #6769
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2024-07-15 18:34:22 +01:00 |
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Richard Davey
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fde24247af
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Update CHANGELOG-v3.85.md
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2024-07-15 17:44:43 +01:00 |
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Richard Davey
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5038c26051
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The TextStyle.setStyle method will no longer mutate the given style object if it includes a numeric fontSize value. Fix #6863
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2024-07-15 17:44:39 +01:00 |
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Richard Davey
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b14c580282
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typo
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2024-07-15 17:26:16 +01:00 |
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Richard Davey
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f2cc3c0b91
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Update TilemapLayer.js
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2024-07-15 17:24:27 +01:00 |
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zekechan
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944c6be993
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BitmapText with maxWidth set does not wrap text correctly when a line ends with a white space. Fix #6860
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2024-07-15 17:12:50 +08:00 |
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Richard Davey
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5f4dfa4fb8
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Fixed call to lengthSq
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2024-07-12 16:58:51 +01:00 |
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