Commit graph

695 commits

Author SHA1 Message Date
photonstorm
9470eedf10 Tidying up. 2017-05-24 17:40:03 +01:00
photonstorm
191c618ee5 Removed dead code. 2017-05-24 07:09:53 +01:00
photonstorm
aa94ba4a52 Moved the gen functions into Init.
Added Tween.totalDuration and populated it from CalcDuration.
Seek now uses totalDuration for better results, but still doesn't cover delays.
2017-05-24 07:07:55 +01:00
photonstorm
945fd3d2c3 Seeking working on single property tweens with no delays :) 2017-05-24 05:59:34 +01:00
photonstorm
f5d97f488b Call toString to avoid crashes if numbers are passed in. 2017-05-24 05:59:14 +01:00
photonstorm
7ee785b395 Renamed yoyoDelay back to 'hold' and implemented it being used both to delay a yoyo, and also to hold in the end position before starting a repeat. 2017-05-24 05:24:20 +01:00
photonstorm
17f65a5baf Fixed Tween.loop functionality. Tween now resets properly as well. 2017-05-24 05:02:14 +01:00
photonstorm
bd4161e43b You can now specify additional ease function values via the easeParams property. 2017-05-24 04:38:17 +01:00
photonstorm
11f15fb424 Tidying up un-used functions. 2017-05-24 03:34:45 +01:00
photonstorm
568eb5e4b3 Large refactor after some performance profiling. Works a lot better as a single array. No deep iteration any more, and cleaner data structure. 2017-05-24 03:29:31 +01:00
photonstorm
b05e47c477 Removed TweenData array and refactored the Build functions to avoid object cloning. 2017-05-24 01:27:04 +01:00
photonstorm
adc8b496b9 Refactored so that only a single TweenData will exist per property. 2017-05-23 19:04:15 +01:00
photonstorm
4a71309335 Added missing properties and methods to Quad class.
Updated to use new Mesh Color and Alpha arrays.
2017-05-23 13:29:40 +01:00
Felipe Alfonso
73ff899ce2 vertex color and alpha properties 2017-05-22 15:29:27 -04:00
Felipe Alfonso
30ea09f0b0 Fixed issue with setting wrapping mode on textures 2017-05-22 10:44:05 -04:00
Felipe Alfonso
d216793595 Texture Filtering and Repeat property 2017-05-19 21:16:45 -04:00
Richard Davey
129a045d69 Start of Quad class. 2017-05-19 20:07:30 +01:00
Richard Davey
d1468bb550 Preparing for totalDuration work. 2017-05-19 02:41:31 +01:00
Felipe Alfonso
22bc09dfd2 Fixed index offset 2017-05-18 16:52:45 -04:00
Felipe Alfonso
7b0370c57b Added index offset to allow mesh batching 2017-05-18 16:44:00 -04:00
Felipe Alfonso
49bcb5829b Added mesh rendering detection 2017-05-18 16:23:59 -04:00
Felipe Alfonso
399e12b2ca Indexed Mesh Rendering 2017-05-18 15:57:05 -04:00
Richard Davey
8fbf20e2f3 Added todo. 2017-05-18 06:43:03 +01:00
Richard Davey
9e018d956c Updated require path. 2017-05-18 06:40:51 +01:00
Richard Davey
8358a89407 Huge refactoring to get a single Tween instance responsible for all properties and all targets. Much less iteration and object creation now. 2017-05-18 06:39:47 +01:00
Richard Davey
f049f2c133 Start of Timeline class. 2017-05-18 04:02:07 +01:00
Richard Davey
1b73562ba7 Fixed Tween.start property clash.
Added stagger and startDelay properties.
2017-05-18 03:33:18 +01:00
Richard Davey
5ba2a6ca64 Removed logs. 2017-05-18 02:33:15 +01:00
Richard Davey
90132a7a6f Fixed TweenData.prev link. 2017-05-18 02:24:31 +01:00
Richard Davey
8d7629a4ab TweenData now caches the start/end values to avoid re-calc on replay. 2017-05-18 02:21:40 +01:00
Richard Davey
320594294f Fixed hold / delay / repeat issues. 2017-05-18 01:46:25 +01:00
Richard Davey
1a1e358598 Merged Forward and Backward into main Update function. 2017-05-18 00:44:44 +01:00
Richard Davey
7e93def699 Moved functions into components and reworked the Update loop to make it cleaner and faster. 2017-05-18 00:24:25 +01:00
Richard Davey
f84980ce54 Lots of Tween updates and fixes for loop and yoyo handling. 2017-05-17 19:13:49 +01:00
Felipe Alfonso
198fc359f7 Mesh WebGL Renderer 2017-05-17 12:12:17 -04:00
Felipe Alfonso
d71d7d50bc Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers 2017-05-17 11:09:06 -04:00
Richard Davey
0d72f092ae Moved ValueOp into TweenData. Allowed for chained TweenData array. 2017-05-17 15:40:36 +01:00
Richard Davey
ce36fdf264 Split the Tween class out into TweenData and Tween, and moved the functions into components. 2017-05-17 14:39:49 +01:00
Richard Davey
57fa4108c7 Zombie file. Kill it, kill it with fire. 2017-05-17 13:27:22 +01:00
Richard Davey
bbfbf123e4 Swapped to using += -= *= and /= instead (retains consistency with gsap/anime) 2017-05-17 13:19:42 +01:00
Richard Davey
26591ce784 Added completeDelay and elasticity (not yet hooked up) 2017-05-17 05:52:01 +01:00
Richard Davey
e2c08dd08e Added Tween.repeatDelay. 2017-05-17 05:00:24 +01:00
Richard Davey
9f651da573 Repeat and Yoyo combo work. 2017-05-17 04:54:40 +01:00
Richard Davey
6b66b855f5 Updated Tween class so it now supports delay, repeat and yoyo. 2017-05-17 04:38:00 +01:00
Richard Davey
40db9d3dab Added SetAlpha function for method chaining. 2017-05-17 04:37:42 +01:00
Richard Davey
b77c34562a TweenManager.begin is now called. 2017-05-17 04:37:30 +01:00
Richard Davey
47d4dc4cf2 Added new reserved words. 2017-05-17 04:37:20 +01:00
Richard Davey
3ef5a4530e New Tween class created. 2017-05-17 02:47:14 +01:00
Richard Davey
bef2602c03 Updated to use TweenBuilder and modified update loop. 2017-05-17 02:47:14 +01:00
Richard Davey
fd09dba200 TweenBuilder will create Tween objects based on given config, and populate TweenManager with them. 2017-05-17 02:47:14 +01:00
Richard Davey
49770eff46 Moved Tween reserved words to own file. 2017-05-17 02:47:14 +01:00
Richard Davey
4baf3264dd Fixed Linear ease map entry. 2017-05-17 02:47:14 +01:00
Richard Davey
c23c5234c5 Optimized for number first quick escape. 2017-05-17 02:47:14 +01:00
Felipe Alfonso
8f422503a2 Mesh GameObject base 2017-05-16 19:07:52 -04:00
Felipe Alfonso
7477eb5cf9 Snapshot implementation 2017-05-16 15:15:01 -04:00
Richard Davey
3c83850cdf Moved Hermite into new Phaser.Path namespace and folder. 2017-05-16 13:13:25 +01:00
Richard Davey
2282b9bc1e Split active and pending tweens. Updated tween creation flow. 2017-05-16 00:37:13 +01:00
photonstorm
d8724edde6 Fixed Array cloning.
New build process for Tween.
2017-05-11 17:19:18 +01:00
Felipe Alfonso
70802cedcb upload to GPU graphics 2017-05-10 23:52:32 -03:00
Felipe Alfonso
f84f4e626c Graphics canvas texture generation 2017-05-10 21:24:57 -03:00
Felipe Alfonso
8be3ee40c9 Graphics Emtpy Texture generation 2017-05-10 20:36:11 -03:00
Richard Davey
53a0dbd8b2 Refactoring. 2017-05-10 17:10:21 +01:00
Richard Davey
08b8d6815c Lots of Tween updates, fleshing out concepts and ideas. 2017-05-10 04:30:00 +01:00
Richard Davey
418af7351e Fixed EaseMap. 2017-05-10 04:29:42 +01:00
Richard Davey
b1b03c118d Added Object.Merge and Object.MergeRight. 2017-05-10 03:23:32 +01:00
Richard Davey
bd462e29bd Working through setting the Tween values. 2017-05-10 02:25:46 +01:00
Richard Davey
050948aa28 Added Shallow Object clone. 2017-05-10 02:25:32 +01:00
Richard Davey
345a77a2fe Lots of comments and examples. 2017-05-10 00:43:28 +01:00
Richard Davey
422468ec29 Reminder docs and jshint fixes. 2017-05-10 00:43:12 +01:00
Richard Davey
1fd4eb13a1 Added a string-lookup EaseMap. 2017-05-10 00:42:59 +01:00
Richard Davey
68202fd6e7 Added properties and methods to complete. 2017-05-09 20:36:29 +01:00
Richard Davey
b769fe3cb1 Create base TweenManager and added to State Systems. 2017-05-09 20:24:39 +01:00
Richard Davey
5950bc84a2 Added some comments. 2017-05-09 15:39:59 +01:00
Richard Davey
2a19a02d0b Added window focus and blur handler to catch raf throttling outside of page visibility changes. 2017-05-09 15:39:30 +01:00
Richard Davey
253dc76081 Added delta history cool down period to avoid spikes flooding the values. 2017-05-09 10:42:43 +01:00
Richard Davey
21882a24ec Added Page Visibility handler and hooked into TimeStep. 2017-05-09 01:24:46 +01:00
Felipe Alfonso
946266d715 Render to texture 2017-05-08 18:03:18 -03:00
Felipe Alfonso
6511b4b0d5 Internal Transform Stack for Graphics 2017-05-08 17:13:48 -03:00
photonstorm
e9eefa6314 TS updates. 2017-05-04 17:32:05 +01:00
Felipe Alfonso
d3b1081da7 Added destroy to tileSprite 2017-05-03 21:28:49 -03:00
Felipe Alfonso
ee4e0bf8e9 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-05-03 21:28:18 -03:00
Felipe Alfonso
da9a6de007 Canvas TileSprite 2017-05-03 21:14:14 -03:00
Richard Davey
54f95a3cff Removed old timesteps and renamed Variable to TimeStep. 2017-05-04 01:08:50 +01:00
photonstorm
9ee41603a2 Exposed game loop settings via game config object. 2017-05-03 17:07:15 +01:00
Richard Davey
9eb1676482 Seed history properly and dt clamp. 2017-05-03 02:21:32 +01:00
Richard Davey
e5b82eb9b9 Fixed delta spike handling. 2017-05-03 01:34:29 +01:00
Richard Davey
02a06bc7e3 Moved the Animation functions into the components folder where they are a better fit. 2017-05-03 00:54:09 +01:00
Richard Davey
08a5b4969a Split the Animation functions up to make them more manageable. Fixed bug in AddFrameAt. 2017-05-03 00:31:36 +01:00
Richard Davey
4ad87957bf Added Animation.removeFrame, removeFrameAt and getFrameAt. 2017-05-02 23:58:15 +01:00
Richard Davey
ed5eda4bdc Optmized the addFrameAt method. 2017-05-02 22:07:08 +01:00
Felipe Alfonso
12d3771c0a Tile Sprite rendering on WebGL 2017-05-02 17:57:21 -03:00
Richard Davey
d787bfbf78 Added Animation.addFrame and addFrameAt including sequence updating. 2017-05-02 19:49:03 +01:00
Richard Davey
1bfec64f2e Animation Manager now has Pause All and Resume All events and handlers, and all child Animations listen for and respect it. 2017-05-02 16:49:48 +01:00
Richard Davey
2c9be48a73 Add Animation Event + handler. 2017-05-02 16:18:58 +01:00
Richard Davey
47c4df66e6 Added Remove Animation event and handler. 2017-05-02 16:02:49 +01:00
Richard Davey
a8bc0c0c27 Merge pull request #3013 from rblopes/upgrade-tooling
[Phaser 3] Upgrade of development dependencies
2017-05-01 22:51:56 +01:00
Rafael Barbosa Lopes
1b77dc4fa4 Upgraded development dependencies, some clean up.
This commit brings the following updates:

- Removal of the following redundant or unused packages:

  - `json-loader`: Webpack 2 can handle JSON files by default;
  - `copy-webpack-plugin`: unused;
  - `webpack-dev-server`: unused.

- Upgrade of the following packages to their latest versions:

  - `fs-extra`;
  - `webpack`: upgraded to the latest stable version;
  - `webpack-shell-plugin`.

- Addition of the following packages:

  - `uuid`, in replacement of the deprecated `node-uuid`, with no
    changes to the public API.

  - `eslint`, with ESLint linting utility.

- Addition of two runnable scripts to help development tasks:

  - `build`: An alias for running `webpack`.
  - `eslint`: Alias for running ESLint using the provided configuration
    in the project.

- Fix the package entry point, so package consumers will be capable to use
  library in a future release.

- Update `.npmignore`, so npm will include only the relevant package
  files.

- Some clean-up and a few code fixes.
2017-04-30 21:52:22 -03:00
Richard Davey
9663a4022e Start of shuffle action. 2017-05-01 01:44:29 +01:00
Richard Davey
9d1640063b Added tabIndex property. 2017-05-01 01:27:35 +01:00
Felipe Alfonso
e6fefdab24 Using canvas buffer for generating tile texture 2017-04-28 15:10:32 -03:00