Richard Davey
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34b27fd57a
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ParticleEmitter would fail to draw a textured particle in Canvas mode
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2018-07-29 12:16:42 +01:00 |
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Richard Davey
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56e1e04da3
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RenderTexture.draw would fail to draw the frame in Canvas mode
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2018-07-29 12:10:28 +01:00 |
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Richard Davey
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7e55d5adac
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BlitterCanvasRenderer would fail to render a Bob in Canvas mode if it was flipped
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2018-07-29 12:09:03 +01:00 |
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Eirik Slinning Korsnes
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09113cb7a3
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wrap ({number|string)}
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2018-07-29 12:47:33 +02:00 |
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Richard Davey
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27d0bd8a9b
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Merge pull request #3844 from samme/fix/closest-furthest
Fix ArcadePhysics#closest, furthest
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2018-07-29 11:45:22 +01:00 |
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ampled
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50c787a9c8
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- add typedef for SpriteConfig extends GameObjectConfig
- allow update-function signature to be overriden by GameObject subclasses
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2018-07-29 12:19:04 +02:00 |
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Richard Davey
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72dbfcd9f4
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jsdoc path fix
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2018-07-28 21:37:51 +01:00 |
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Richard Davey
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162e910d18
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Added intent methods and leaderboard score class
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2018-07-27 11:19:41 +01:00 |
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Richard Davey
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b30e4185b9
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Updated log
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2018-07-27 11:19:26 +01:00 |
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Richard Davey
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6749417ef3
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lint fix
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2018-07-27 11:19:19 +01:00 |
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Richard Davey
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08b7d00ce9
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Fixed base64 method
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2018-07-27 11:19:12 +01:00 |
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Richard Davey
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939fc24088
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Added lots of new API calls
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2018-07-27 09:43:21 +01:00 |
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Richard Davey
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c1111753f0
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Added getBase64 method
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2018-07-27 09:43:12 +01:00 |
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Richard Davey
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c65e3c7428
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Added FB Instant Games Plugin to core (will prepare for moving to unique build once feature complete)
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2018-07-27 08:33:51 +01:00 |
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Richard Davey
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1abe90433f
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Updated log and docs
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2018-07-27 02:49:05 +01:00 |
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Richard Davey
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a63acd0427
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Updated docs.
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2018-07-27 02:40:56 +01:00 |
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Richard Davey
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9331c15c48
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Updated to use tint object.
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2018-07-27 02:14:08 +01:00 |
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Richard Davey
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6027b65500
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Added fill gradient and line gradient methods
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2018-07-27 02:13:58 +01:00 |
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Richard Davey
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0c50b0eba8
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Typo
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2018-07-27 02:13:41 +01:00 |
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Richard Davey
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6163340f58
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Updated log
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2018-07-27 00:53:07 +01:00 |
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Richard Davey
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4481795d32
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Swapped to using getX / getY
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2018-07-27 00:53:00 +01:00 |
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Richard Davey
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8873bdcbf6
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Fixed pipeline method call
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2018-07-26 23:50:54 +01:00 |
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Richard Davey
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6877582531
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Removed un-used pipeline and shaders
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2018-07-26 23:43:49 +01:00 |
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Richard Davey
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4bdecf488b
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jsdocs tweaks
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2018-07-26 23:41:52 +01:00 |
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Richard Davey
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a09c2a4958
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Now uses customViewports counter to avoid scissor setting and skips box check
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2018-07-26 23:05:25 +01:00 |
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Richard Davey
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f2290abf9b
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Added new customViewports counter
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2018-07-26 23:05:08 +01:00 |
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Richard Davey
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1a62a3563e
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Added refs to config and Scene Manager and new customViewport bool
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2018-07-26 23:04:53 +01:00 |
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Richard Davey
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1777e16227
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Sorting out the scissor stack
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2018-07-26 17:50:07 +01:00 |
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Richard Davey
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a3c4c60519
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Log update.
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2018-07-26 16:34:13 +01:00 |
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Richard Davey
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d093f35e5c
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Merged all of the required FTP methods into TTP.
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2018-07-26 16:34:04 +01:00 |
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Richard Davey
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cc3ed1659e
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Lint fix.
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2018-07-26 16:33:51 +01:00 |
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Richard Davey
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e0c0db5f8e
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Final bit of tidying up before merging this with the TTP.
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2018-07-26 16:33:43 +01:00 |
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Richard Davey
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90219d46b3
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Removed all references to the FlatTintPipeline.
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2018-07-26 16:33:29 +01:00 |
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Richard Davey
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5dbd7591cd
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Graphics now using the TextureTintPipe. Farewell draw calls!
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2018-07-26 16:33:02 +01:00 |
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Richard Davey
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e851209b41
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Camera effects using the new drawFillRect method.
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2018-07-26 16:32:31 +01:00 |
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Richard Davey
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947d301f42
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Removed the unit batch from TTP and put it into FDLP
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2018-07-26 15:31:44 +01:00 |
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Richard Davey
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bda9159cb0
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Textures now use the frame UV values.
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2018-07-26 15:05:10 +01:00 |
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Richard Davey
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d3e07b519a
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Added setBlankTexture method
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2018-07-26 15:04:46 +01:00 |
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Richard Davey
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1cc0e7d5e5
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Moved the rendering code from the pipeline to the Graphics object
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2018-07-26 15:04:35 +01:00 |
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Richard Davey
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620c5a3360
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Added Graphics.setTexture and a clear texture command
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2018-07-26 15:04:19 +01:00 |
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Richard Davey
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7acbbcf58a
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Fixed linejoin, added arc and triangle, tidying up code
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2018-07-26 13:49:05 +01:00 |
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Richard Davey
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39a6622623
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Working on joints
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2018-07-26 09:58:33 +01:00 |
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Richard Davey
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1749ea683c
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-07-25 23:00:39 +01:00 |
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Richard Davey
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c65e7dc5fa
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Updated log
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2018-07-25 23:00:36 +01:00 |
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Richard Davey
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250ff3764d
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Merge pull request #3866 from tfelix/corrects-particlemanager-jsdocs
fix: Corrects the wrong JSdoc comments
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2018-07-25 22:52:43 +01:00 |
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Thomas Felix
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43f6b1d231
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fix: Corrects the wrong JSdoc comments
Wrong comments lead to a faulty Typescript Definition file missing
the depth attribute.
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2018-07-25 22:13:38 +02:00 |
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Richard Davey
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3a2fcd0951
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Updated path drawing, sorting out line-cap differences with Canvas
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2018-07-25 17:04:44 +01:00 |
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Richard Davey
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9d11b93b05
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Updated shader
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2018-07-25 13:06:22 +01:00 |
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tarsupin
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79d64abaa3
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Add spaces after ifs
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2018-07-24 20:06:18 -05:00 |
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tarsupin
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2e72c9966b
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Reset body to match current frame
When using setSize, empty height and width will automatically assign to match the current frame of the game object.
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2018-07-24 20:05:51 -05:00 |
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