From ede4a7a63cd9de8d61f10ebd3af8fe4ef5fb8df1 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Thu, 10 Oct 2024 19:01:02 +0100 Subject: [PATCH] Update CHANGELOG-v3.86.md --- changelog/3.86/CHANGELOG-v3.86.md | 1 + 1 file changed, 1 insertion(+) diff --git a/changelog/3.86/CHANGELOG-v3.86.md b/changelog/3.86/CHANGELOG-v3.86.md index da10e45da..5a64a6190 100644 --- a/changelog/3.86/CHANGELOG-v3.86.md +++ b/changelog/3.86/CHANGELOG-v3.86.md @@ -3,6 +3,7 @@ ## Updates * `RenderTarget.init` is a new method that will create the underlying framebuffer and texture for a Render Target. This is called in the constructor only, avoiding the need to call the `resize` method. +* `Phaser.GameObjects.Container#tempTransformMatrix` has been removed. This was an internal private Transform Matrix. It has been replaced by a global single matrix that is used instead. This removes the need for every Container to have its own instance of this temporary matrix, reducing object allocation and memory overhead. ## Bug Fixes