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Pass the container to willRender
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1 changed files with 2 additions and 2 deletions
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@ -14,7 +14,7 @@
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* @private
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*
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* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
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* @param {Phaser.GameObjects.Container} container - The Game Object being rendered in this call.
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* @param {SpineContainer} container - The Game Object being rendered in this call.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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*/
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@ -69,7 +69,7 @@ var SpineContainerWebGLRenderer = function (renderer, container, camera, parentM
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{
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var child = children[i];
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if (child.willRender(camera))
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if (child.willRender(camera, container))
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{
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var mask = child.mask;
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