diff --git a/plugins/spine/src/container/SpineContainerWebGLRenderer.js b/plugins/spine/src/container/SpineContainerWebGLRenderer.js index 947f839a8..54df8f524 100644 --- a/plugins/spine/src/container/SpineContainerWebGLRenderer.js +++ b/plugins/spine/src/container/SpineContainerWebGLRenderer.js @@ -14,7 +14,7 @@ * @private * * @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer. - * @param {Phaser.GameObjects.Container} container - The Game Object being rendered in this call. + * @param {SpineContainer} container - The Game Object being rendered in this call. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object. * @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested */ @@ -69,7 +69,7 @@ var SpineContainerWebGLRenderer = function (renderer, container, camera, parentM { var child = children[i]; - if (child.willRender(camera)) + if (child.willRender(camera, container)) { var mask = child.mask;