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https://github.com/photonstorm/phaser
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Namespace fixes
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parent
dc73993fe2
commit
4e817497d4
18 changed files with 18 additions and 17 deletions
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@ -645,6 +645,7 @@ BitmapText.ALIGN_RIGHT = 2;
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* Adds the parsed Bitmap Font data to the cache with the `fontName` key.
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*
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* @name Phaser.GameObjects.BitmapText.ParseFromAtlas
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* @type {function}
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - The Scene to parse the Bitmap Font for.
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@ -13,7 +13,7 @@ var _FLAG = 2; // 0010
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* Provides methods used for setting the alpha properties of a Game Object.
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* Should be applied as a mixin and not used directly.
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*
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* @name Phaser.GameObjects.Components.Alpha
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* @namespace Phaser.GameObjects.Components.Alpha
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* @since 3.0.0
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*/
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@ -10,7 +10,7 @@ var BlendModes = require('../../renderer/BlendModes');
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* Provides methods used for setting the blend mode of a Game Object.
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* Should be applied as a mixin and not used directly.
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*
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* @name Phaser.GameObjects.Components.BlendMode
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* @namespace Phaser.GameObjects.Components.BlendMode
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* @since 3.0.0
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*/
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@ -8,7 +8,7 @@
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* Provides methods used for calculating and setting the size of a non-Frame based Game Object.
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* Should be applied as a mixin and not used directly.
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*
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* @name Phaser.GameObjects.Components.ComputedSize
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* @namespace Phaser.GameObjects.Components.ComputedSize
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* @since 3.0.0
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*/
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@ -7,7 +7,7 @@
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/**
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* Provides methods used for getting and setting the texture of a Game Object.
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*
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* @name Phaser.GameObjects.Components.Crop
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* @namespace Phaser.GameObjects.Components.Crop
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* @since 3.12.0
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*/
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@ -8,7 +8,7 @@
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* Provides methods used for setting the depth of a Game Object.
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* Should be applied as a mixin and not used directly.
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*
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* @name Phaser.GameObjects.Components.Depth
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* @namespace Phaser.GameObjects.Components.Depth
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* @since 3.0.0
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*/
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@ -8,7 +8,7 @@
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* Provides methods used for visually flipping a Game Object.
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* Should be applied as a mixin and not used directly.
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*
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* @name Phaser.GameObjects.Components.Flip
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* @namespace Phaser.GameObjects.Components.Flip
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* @since 3.0.0
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*/
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@ -12,7 +12,7 @@ var Vector2 = require('../../math/Vector2');
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* Provides methods used for obtaining the bounds of a Game Object.
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* Should be applied as a mixin and not used directly.
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*
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* @name Phaser.GameObjects.Components.GetBounds
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* @namespace Phaser.GameObjects.Components.GetBounds
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* @since 3.0.0
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*/
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@ -10,7 +10,7 @@ var GeometryMask = require('../../display/mask/GeometryMask');
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/**
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* Provides methods used for getting and setting the mask of a Game Object.
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*
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* @name Phaser.GameObjects.Components.Mask
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* @namespace Phaser.GameObjects.Components.Mask
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* @since 3.0.0
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*/
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@ -10,7 +10,7 @@
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* Display values contain the calculated pixel values.
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* Should be applied as a mixin and not used directly.
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*
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* @name Phaser.GameObjects.Components.Origin
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* @namespace Phaser.GameObjects.Components.Origin
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* @since 3.0.0
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*/
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@ -7,7 +7,7 @@
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/**
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* Provides methods used for setting the WebGL rendering pipeline of a Game Object.
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*
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* @name Phaser.GameObjects.Components.Pipeline
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* @namespace Phaser.GameObjects.Components.Pipeline
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* @webglOnly
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* @since 3.0.0
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*/
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@ -9,7 +9,7 @@ var ScaleModes = require('../../renderer/ScaleModes');
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/**
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* Provides methods used for getting and setting the scale of a Game Object.
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*
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* @name Phaser.GameObjects.Components.ScaleMode
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* @namespace Phaser.GameObjects.Components.ScaleMode
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* @since 3.0.0
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*/
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@ -7,7 +7,7 @@
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/**
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* Provides methods used for getting and setting the Scroll Factor of a Game Object.
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*
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* @name Phaser.GameObjects.Components.ScrollFactor
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* @namespace Phaser.GameObjects.Components.ScrollFactor
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* @since 3.0.0
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*/
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@ -7,7 +7,7 @@
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/**
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* Provides methods used for getting and setting the size of a Game Object.
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*
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* @name Phaser.GameObjects.Components.Size
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* @namespace Phaser.GameObjects.Components.Size
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* @since 3.0.0
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*/
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@ -10,7 +10,7 @@ var _FLAG = 8; // 1000
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/**
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* Provides methods used for getting and setting the texture of a Game Object.
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*
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* @name Phaser.GameObjects.Components.Texture
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* @namespace Phaser.GameObjects.Components.Texture
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* @since 3.0.0
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*/
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@ -10,7 +10,7 @@ var _FLAG = 8; // 1000
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/**
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* Provides methods used for getting and setting the texture of a Game Object.
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*
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* @name Phaser.GameObjects.Components.TextureCrop
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* @namespace Phaser.GameObjects.Components.TextureCrop
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* @since 3.0.0
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*/
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@ -15,7 +15,7 @@ var _FLAG = 4; // 0100
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/**
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* Provides methods used for getting and setting the position, scale and rotation of a Game Object.
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*
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* @name Phaser.GameObjects.Components.Transform
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* @namespace Phaser.GameObjects.Components.Transform
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* @since 3.0.0
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*/
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@ -11,7 +11,7 @@ var _FLAG = 1; // 0001
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* Provides methods used for setting the visibility of a Game Object.
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* Should be applied as a mixin and not used directly.
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*
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* @name Phaser.GameObjects.Components.Visible
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* @namespace Phaser.GameObjects.Components.Visible
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* @since 3.0.0
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*/
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