diff --git a/src/gameobjects/bitmaptext/static/BitmapText.js b/src/gameobjects/bitmaptext/static/BitmapText.js index bb8aac4b4..dec315743 100644 --- a/src/gameobjects/bitmaptext/static/BitmapText.js +++ b/src/gameobjects/bitmaptext/static/BitmapText.js @@ -645,6 +645,7 @@ BitmapText.ALIGN_RIGHT = 2; * Adds the parsed Bitmap Font data to the cache with the `fontName` key. * * @name Phaser.GameObjects.BitmapText.ParseFromAtlas + * @type {function} * @since 3.0.0 * * @param {Phaser.Scene} scene - The Scene to parse the Bitmap Font for. diff --git a/src/gameobjects/components/Alpha.js b/src/gameobjects/components/Alpha.js index 467f3a00b..24cebc09f 100644 --- a/src/gameobjects/components/Alpha.js +++ b/src/gameobjects/components/Alpha.js @@ -13,7 +13,7 @@ var _FLAG = 2; // 0010 * Provides methods used for setting the alpha properties of a Game Object. * Should be applied as a mixin and not used directly. * - * @name Phaser.GameObjects.Components.Alpha + * @namespace Phaser.GameObjects.Components.Alpha * @since 3.0.0 */ diff --git a/src/gameobjects/components/BlendMode.js b/src/gameobjects/components/BlendMode.js index 08bad4b3d..6a80c6fdc 100644 --- a/src/gameobjects/components/BlendMode.js +++ b/src/gameobjects/components/BlendMode.js @@ -10,7 +10,7 @@ var BlendModes = require('../../renderer/BlendModes'); * Provides methods used for setting the blend mode of a Game Object. * Should be applied as a mixin and not used directly. * - * @name Phaser.GameObjects.Components.BlendMode + * @namespace Phaser.GameObjects.Components.BlendMode * @since 3.0.0 */ diff --git a/src/gameobjects/components/ComputedSize.js b/src/gameobjects/components/ComputedSize.js index 10fc63486..25ed5192a 100644 --- a/src/gameobjects/components/ComputedSize.js +++ b/src/gameobjects/components/ComputedSize.js @@ -8,7 +8,7 @@ * Provides methods used for calculating and setting the size of a non-Frame based Game Object. * Should be applied as a mixin and not used directly. * - * @name Phaser.GameObjects.Components.ComputedSize + * @namespace Phaser.GameObjects.Components.ComputedSize * @since 3.0.0 */ diff --git a/src/gameobjects/components/Crop.js b/src/gameobjects/components/Crop.js index d7c10dfe3..9d2902625 100644 --- a/src/gameobjects/components/Crop.js +++ b/src/gameobjects/components/Crop.js @@ -7,7 +7,7 @@ /** * Provides methods used for getting and setting the texture of a Game Object. * - * @name Phaser.GameObjects.Components.Crop + * @namespace Phaser.GameObjects.Components.Crop * @since 3.12.0 */ diff --git a/src/gameobjects/components/Depth.js b/src/gameobjects/components/Depth.js index 1b9067be7..d816caffd 100644 --- a/src/gameobjects/components/Depth.js +++ b/src/gameobjects/components/Depth.js @@ -8,7 +8,7 @@ * Provides methods used for setting the depth of a Game Object. * Should be applied as a mixin and not used directly. * - * @name Phaser.GameObjects.Components.Depth + * @namespace Phaser.GameObjects.Components.Depth * @since 3.0.0 */ diff --git a/src/gameobjects/components/Flip.js b/src/gameobjects/components/Flip.js index f6ee49c87..119d1a2e2 100644 --- a/src/gameobjects/components/Flip.js +++ b/src/gameobjects/components/Flip.js @@ -8,7 +8,7 @@ * Provides methods used for visually flipping a Game Object. * Should be applied as a mixin and not used directly. * - * @name Phaser.GameObjects.Components.Flip + * @namespace Phaser.GameObjects.Components.Flip * @since 3.0.0 */ diff --git a/src/gameobjects/components/GetBounds.js b/src/gameobjects/components/GetBounds.js index 9b843afb0..23c4c0373 100644 --- a/src/gameobjects/components/GetBounds.js +++ b/src/gameobjects/components/GetBounds.js @@ -12,7 +12,7 @@ var Vector2 = require('../../math/Vector2'); * Provides methods used for obtaining the bounds of a Game Object. * Should be applied as a mixin and not used directly. * - * @name Phaser.GameObjects.Components.GetBounds + * @namespace Phaser.GameObjects.Components.GetBounds * @since 3.0.0 */ diff --git a/src/gameobjects/components/Mask.js b/src/gameobjects/components/Mask.js index c4b92eb91..d5b9c2230 100644 --- a/src/gameobjects/components/Mask.js +++ b/src/gameobjects/components/Mask.js @@ -10,7 +10,7 @@ var GeometryMask = require('../../display/mask/GeometryMask'); /** * Provides methods used for getting and setting the mask of a Game Object. * - * @name Phaser.GameObjects.Components.Mask + * @namespace Phaser.GameObjects.Components.Mask * @since 3.0.0 */ diff --git a/src/gameobjects/components/Origin.js b/src/gameobjects/components/Origin.js index e5695cd9e..9a01669be 100644 --- a/src/gameobjects/components/Origin.js +++ b/src/gameobjects/components/Origin.js @@ -10,7 +10,7 @@ * Display values contain the calculated pixel values. * Should be applied as a mixin and not used directly. * - * @name Phaser.GameObjects.Components.Origin + * @namespace Phaser.GameObjects.Components.Origin * @since 3.0.0 */ diff --git a/src/gameobjects/components/Pipeline.js b/src/gameobjects/components/Pipeline.js index ca0b4a976..2eda90a7f 100644 --- a/src/gameobjects/components/Pipeline.js +++ b/src/gameobjects/components/Pipeline.js @@ -7,7 +7,7 @@ /** * Provides methods used for setting the WebGL rendering pipeline of a Game Object. * - * @name Phaser.GameObjects.Components.Pipeline + * @namespace Phaser.GameObjects.Components.Pipeline * @webglOnly * @since 3.0.0 */ diff --git a/src/gameobjects/components/ScaleMode.js b/src/gameobjects/components/ScaleMode.js index 4c4cbecc3..70c046f85 100644 --- a/src/gameobjects/components/ScaleMode.js +++ b/src/gameobjects/components/ScaleMode.js @@ -9,7 +9,7 @@ var ScaleModes = require('../../renderer/ScaleModes'); /** * Provides methods used for getting and setting the scale of a Game Object. * - * @name Phaser.GameObjects.Components.ScaleMode + * @namespace Phaser.GameObjects.Components.ScaleMode * @since 3.0.0 */ diff --git a/src/gameobjects/components/ScrollFactor.js b/src/gameobjects/components/ScrollFactor.js index 9c558b1af..a7ff7cee5 100644 --- a/src/gameobjects/components/ScrollFactor.js +++ b/src/gameobjects/components/ScrollFactor.js @@ -7,7 +7,7 @@ /** * Provides methods used for getting and setting the Scroll Factor of a Game Object. * - * @name Phaser.GameObjects.Components.ScrollFactor + * @namespace Phaser.GameObjects.Components.ScrollFactor * @since 3.0.0 */ diff --git a/src/gameobjects/components/Size.js b/src/gameobjects/components/Size.js index e745d2a58..7356da809 100644 --- a/src/gameobjects/components/Size.js +++ b/src/gameobjects/components/Size.js @@ -7,7 +7,7 @@ /** * Provides methods used for getting and setting the size of a Game Object. * - * @name Phaser.GameObjects.Components.Size + * @namespace Phaser.GameObjects.Components.Size * @since 3.0.0 */ diff --git a/src/gameobjects/components/Texture.js b/src/gameobjects/components/Texture.js index d83da632b..3ec271eac 100644 --- a/src/gameobjects/components/Texture.js +++ b/src/gameobjects/components/Texture.js @@ -10,7 +10,7 @@ var _FLAG = 8; // 1000 /** * Provides methods used for getting and setting the texture of a Game Object. * - * @name Phaser.GameObjects.Components.Texture + * @namespace Phaser.GameObjects.Components.Texture * @since 3.0.0 */ diff --git a/src/gameobjects/components/TextureCrop.js b/src/gameobjects/components/TextureCrop.js index 611ba5ee8..aa1748dd7 100644 --- a/src/gameobjects/components/TextureCrop.js +++ b/src/gameobjects/components/TextureCrop.js @@ -10,7 +10,7 @@ var _FLAG = 8; // 1000 /** * Provides methods used for getting and setting the texture of a Game Object. * - * @name Phaser.GameObjects.Components.TextureCrop + * @namespace Phaser.GameObjects.Components.TextureCrop * @since 3.0.0 */ diff --git a/src/gameobjects/components/Transform.js b/src/gameobjects/components/Transform.js index b478de1da..683432656 100644 --- a/src/gameobjects/components/Transform.js +++ b/src/gameobjects/components/Transform.js @@ -15,7 +15,7 @@ var _FLAG = 4; // 0100 /** * Provides methods used for getting and setting the position, scale and rotation of a Game Object. * - * @name Phaser.GameObjects.Components.Transform + * @namespace Phaser.GameObjects.Components.Transform * @since 3.0.0 */ diff --git a/src/gameobjects/components/Visible.js b/src/gameobjects/components/Visible.js index b7ef12bb9..5df0ff96c 100644 --- a/src/gameobjects/components/Visible.js +++ b/src/gameobjects/components/Visible.js @@ -11,7 +11,7 @@ var _FLAG = 1; // 0001 * Provides methods used for setting the visibility of a Game Object. * Should be applied as a mixin and not used directly. * - * @name Phaser.GameObjects.Components.Visible + * @namespace Phaser.GameObjects.Components.Visible * @since 3.0.0 */