Update CHANGELOG-v3.85.3.md

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Richard Davey 2024-10-10 16:54:50 +01:00
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* The `Array.MoveAbove` function didn't recalculate the baseIndex after the splice, meaning the item would end up in the wrong location. * The `Array.MoveAbove` function didn't recalculate the baseIndex after the splice, meaning the item would end up in the wrong location.
* The `HexagonalTileToWorldXY` function incorrectly used `this` instead of `layer` causing it to error in hex tilemaps with x axis staggering. Fix #6913 (thanks @jummy123) * The `HexagonalTileToWorldXY` function incorrectly used `this` instead of `layer` causing it to error in hex tilemaps with x axis staggering. Fix #6913 (thanks @jummy123)
* The `Text` Game Object could truncate the length of the Text when `setLetterSpacing` was used. Fix #6915 (thanks @monteiz @rexrainbow)
* The `EXPAND` Scale Mode would cause the error "Framebuffer status: Incomplete Attachment" under WebGL if the Phaser game loaded into an iframe or element with a size of 0 on either axis, such as when you load the game into a 0x0 iframe before expanding it. It now protects against divide by zero errors.
* The `RenderTarget.willResize` method will now check if the values given to it are actually numbers. If not it will return false.
## Examples, Documentation, Beta Testing and TypeScript ## Examples, Documentation, Beta Testing and TypeScript