From 22bd58599c40a4d4a396cfefcb7dedfb1525af9f Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Thu, 10 Oct 2024 16:54:50 +0100 Subject: [PATCH] Update CHANGELOG-v3.85.3.md --- changelog/3.85.3/CHANGELOG-v3.85.3.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/changelog/3.85.3/CHANGELOG-v3.85.3.md b/changelog/3.85.3/CHANGELOG-v3.85.3.md index bb50684da..444fe1bce 100644 --- a/changelog/3.85.3/CHANGELOG-v3.85.3.md +++ b/changelog/3.85.3/CHANGELOG-v3.85.3.md @@ -4,6 +4,9 @@ * The `Array.MoveAbove` function didn't recalculate the baseIndex after the splice, meaning the item would end up in the wrong location. * The `HexagonalTileToWorldXY` function incorrectly used `this` instead of `layer` causing it to error in hex tilemaps with x axis staggering. Fix #6913 (thanks @jummy123) +* The `Text` Game Object could truncate the length of the Text when `setLetterSpacing` was used. Fix #6915 (thanks @monteiz @rexrainbow) +* The `EXPAND` Scale Mode would cause the error "Framebuffer status: Incomplete Attachment" under WebGL if the Phaser game loaded into an iframe or element with a size of 0 on either axis, such as when you load the game into a 0x0 iframe before expanding it. It now protects against divide by zero errors. +* The `RenderTarget.willResize` method will now check if the values given to it are actually numbers. If not it will return false. ## Examples, Documentation, Beta Testing and TypeScript