From 0d7f07f445776e3862661a66e085066b8a9c2a6d Mon Sep 17 00:00:00 2001 From: Anzumana Taal Date: Mon, 21 Nov 2016 19:08:26 +0100 Subject: [PATCH] fix for pr whitespace removed to make pr more readable --- resources/tutorials/02 Making your first game/tutorial.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/resources/tutorials/02 Making your first game/tutorial.html b/resources/tutorials/02 Making your first game/tutorial.html index b063103c2..e4272b9f8 100644 --- a/resources/tutorials/02 Making your first game/tutorial.html +++ b/resources/tutorials/02 Making your first game/tutorial.html @@ -31,7 +31,7 @@ function create() { function update() { } - + Line 1 is where you bring Phaser to life by creating an instance of a Phaser.Game object and assigning it to a local variable called 'game'. Calling it 'game' is a common practice, but not a requirement, and this is what you will find in the Phaser examples.