diff --git a/resources/tutorials/02 Making your first game/tutorial.html b/resources/tutorials/02 Making your first game/tutorial.html index b063103c2..e4272b9f8 100644 --- a/resources/tutorials/02 Making your first game/tutorial.html +++ b/resources/tutorials/02 Making your first game/tutorial.html @@ -31,7 +31,7 @@ function create() { function update() { } - + Line 1 is where you bring Phaser to life by creating an instance of a Phaser.Game object and assigning it to a local variable called 'game'. Calling it 'game' is a common practice, but not a requirement, and this is what you will find in the Phaser examples.