phaser/docs/Phaser.Stage.html

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<title>Phaser Class: Stage</title>
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<a class="brand" href="index.html">Phaser API</a>
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<a href="Phaser.Component.Angle.html">Angle</a>
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<a href="Phaser.Component.BringToTop.html">BringToTop</a>
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<a href="Phaser.Component.Core.html">Core</a>
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<a href="Phaser.Component.Crop.html">Crop</a>
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<a href="Phaser.Component.Delta.html">Delta</a>
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<a href="Phaser.Component.Destroy.html">Destroy</a>
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<a href="Phaser.Component.Health.html">Health</a>
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<a href="Phaser.Component.InWorld.html">InWorld</a>
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<a href="Phaser.Component.Overlap.html">Overlap</a>
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<a href="Phaser.Component.PhysicsBody.html">PhysicsBody</a>
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<a href="Phaser.Component.Reset.html">Reset</a>
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<a href="Phaser.Component.ScaleMinMax.html">ScaleMinMax</a>
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<a href="Phaser.DeviceButton.html">DeviceButton</a>
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<a href="Phaser.Easing.html">Easing</a>
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<a href="Phaser.Easing.Back.html">Back</a>
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<a href="Phaser.Easing.Bounce.html">Bounce</a>
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<a href="Phaser.Easing.Circular.html">Circular</a>
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<a href="Phaser.Easing.Cubic.html">Cubic</a>
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<a href="Phaser.Easing.Elastic.html">Elastic</a>
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<a href="Phaser.Easing.Exponential.html">Exponential</a>
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<a href="Phaser.Easing.Linear.html">Linear</a>
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<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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<a href="Phaser.Ellipse.html">Ellipse</a>
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<a href="Phaser.Events.html">Events</a>
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<li class="class-depth-1">
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<a href="Phaser.Filter.html">Filter</a>
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<li class="class-depth-1">
<a href="Phaser.FlexGrid.html">FlexGrid</a>
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<a href="Phaser.FlexLayer.html">FlexLayer</a>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Game.html">Game</a>
</li>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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<li class="class-depth-1">
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<a href="Phaser.Gamepad.html">Gamepad</a>
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<li class="class-depth-1">
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<a href="Phaser.Graphics.html">Graphics</a>
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<a href="Phaser.Group.html">Group</a>
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<a href="Phaser.Image.html">Image</a>
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<a href="Phaser.ImageCollection.html">ImageCollection</a>
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<a href="Phaser.Input.html">Input</a>
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<li class="class-depth-1">
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<a href="Phaser.Key.html">Key</a>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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<a href="Phaser.Line.html">Line</a>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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<a href="Phaser.Loader.html">Loader</a>
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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<a href="Phaser.Math.html">Math</a>
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<a href="Phaser.Matrix.html">Matrix</a>
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<a href="Phaser.Mouse.html">Mouse</a>
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particle.html">Particle</a>
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<li class="class-depth-1">
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.html">Arcade</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<li class="class-depth-1">
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
</li>
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<a href="Phaser.Physics.Arcade.TilemapCollision.html">TilemapCollision</a>
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</li>
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
</li>
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
</li>
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
</li>
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<a href="Phaser.Physics.P2.html">P2</a>
</li>
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<a href="Phaser.Physics.P2.Body.html">Body</a>
</li>
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
</li>
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
</li>
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Point.html">Point</a>
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<li class="class-depth-1">
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<a href="Phaser.Pointer.html">Pointer</a>
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<li class="class-depth-1">
<a href="Phaser.PointerMode.html">PointerMode</a>
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<a href="Phaser.Polygon.html">Polygon</a>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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<a href="Phaser.RetroFont.html">RetroFont</a>
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<a href="Phaser.Rope.html">Rope</a>
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<a href="Phaser.RoundedRectangle.html">RoundedRectangle</a>
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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<a href="Phaser.Signal.html">Signal</a>
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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<a href="Phaser.Sound.html">Sound</a>
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<li class="class-depth-1">
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<li class="class-depth-1">
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<a href="Phaser.Sprite.html">Sprite</a>
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<li class="class-depth-1">
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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2014-04-10 22:13:43 +00:00
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<a href="Phaser.Stage.html">Stage</a>
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<a href="Phaser.State.html">State</a>
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2013-10-02 11:11:22 +00:00
<a href="Phaser.StateManager.html">StateManager</a>
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2014-04-10 22:13:43 +00:00
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2013-10-25 15:54:40 +00:00
<a href="Phaser.Text.html">Text</a>
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2013-11-28 15:57:09 +00:00
<a href="Phaser.Tile.html">Tile</a>
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
<a href="Phaser.Tilemap.html">Tilemap</a>
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapParser.html">TilemapParser</a>
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
<a href="Phaser.Tileset.html">Tileset</a>
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2014-04-10 22:13:43 +00:00
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2013-10-25 15:54:40 +00:00
<a href="Phaser.TileSprite.html">TileSprite</a>
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2014-04-10 22:13:43 +00:00
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<a href="Phaser.Time.html">Time</a>
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2013-11-28 15:57:09 +00:00
<a href="Phaser.Timer.html">Timer</a>
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2014-02-05 06:29:17 +00:00
<a href="Phaser.TimerEvent.html">TimerEvent</a>
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2014-04-10 22:13:43 +00:00
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2013-10-02 14:05:55 +00:00
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<a href="Phaser.Tween.html">Tween</a>
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2014-11-25 00:23:44 +00:00
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2015-07-22 14:31:30 +00:00
<a href="Phaser.Video.html">Video</a>
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</li>
2016-06-17 00:11:24 +00:00
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<a href="Phaser.Weapon.html">Weapon</a>
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<a href="Phaser.World.html">World</a>
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<a href="PIXI.BaseTexture.html">BaseTexture</a>
2014-11-15 20:01:46 +00:00
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<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
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<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
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<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
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<a href="PIXI.CanvasPool.html">CanvasPool</a>
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2014-11-15 20:01:46 +00:00
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<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
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<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
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<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
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<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
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<a href="PIXI.EarCut.html">EarCut</a>
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2014-11-15 20:01:46 +00:00
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<a href="PIXI.Event.html">Event</a>
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<a href="PIXI.EventTarget.html">EventTarget</a>
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<a href="PIXI.GraphicsData.html">GraphicsData</a>
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<a href="PIXI.PIXI.html">PIXI</a>
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<a href="PIXI.PIXI.DisplayObject.html">DisplayObject</a>
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2014-11-15 20:01:46 +00:00
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<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
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<a href="PIXI.PixiShader.html">PixiShader</a>
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<a href="PIXI.PolyK.html">PolyK</a>
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<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
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<a href="PIXI.RenderTexture.html">RenderTexture</a>
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<a href="PIXI.Rope.html">Rope</a>
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<a href="PIXI.Sprite.html">Sprite</a>
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<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
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2015-03-23 23:46:30 +00:00
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<a href="PIXI.StripShader.html">StripShader</a>
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2015-03-23 23:46:30 +00:00
<a href="PIXI.Texture.html">Texture</a>
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<a href="PIXI.TilingSprite.html">TilingSprite</a>
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2014-11-25 00:23:44 +00:00
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2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
2014-11-25 00:23:44 +00:00
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
2014-11-15 20:01:46 +00:00
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<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
</ul>
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<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
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<a href="global.html#ANGLE_DOWN">ANGLE_DOWN</a>
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<a href="global.html#AUTO">AUTO</a>
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<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
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<a href="global.html#blendModes">blendModes</a>
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2016-06-17 00:11:24 +00:00
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<a href="global.html#BUTTON">BUTTON</a>
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<a href="global.html#CENTER">CENTER</a>
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<a href="global.html#CIRCLE">CIRCLE</a>
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<a href="global.html#CREATURE">CREATURE</a>
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<a href="global.html#DOWN">DOWN</a>
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<a href="global.html#HORIZONTAL">HORIZONTAL</a>
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2015-07-22 14:31:30 +00:00
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2016-02-08 17:01:36 +00:00
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2015-07-22 14:31:30 +00:00
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2014-11-15 20:01:46 +00:00
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<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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<a href="global.html#RETROFONT">RETROFONT</a>
2014-11-15 20:01:46 +00:00
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2016-06-17 00:11:24 +00:00
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2015-03-23 23:46:30 +00:00
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2015-07-22 14:31:30 +00:00
<a href="global.html#ROPE">ROPE</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
2014-11-15 20:01:46 +00:00
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<a href="global.html#scaleModes">scaleModes</a>
2014-11-15 20:01:46 +00:00
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<a href="global.html#SPRITE">SPRITE</a>
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<a href="global.html#TILEMAP">TILEMAP</a>
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<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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2015-07-22 14:31:30 +00:00
<a href="global.html#TILESPRITE">TILESPRITE</a>
2014-11-15 20:01:46 +00:00
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2016-06-17 00:11:24 +00:00
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<a href="global.html#TOP_CENTER">TOP_CENTER</a>
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<a href="global.html#TOP_RIGHT">TOP_RIGHT</a>
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2015-03-23 23:46:30 +00:00
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<a href="global.html#UP">UP</a>
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<a href="global.html#VERSION">VERSION</a>
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2016-06-09 16:13:31 +00:00
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<a href="global.html#VERTICAL">VERTICAL</a>
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2015-07-22 14:31:30 +00:00
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<a href="global.html#VIDEO">VIDEO</a>
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<a href="global.html#WEBGL">WEBGL</a>
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<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
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</ul>
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2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
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2014-12-03 10:39:11 +00:00
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
2014-11-25 00:23:44 +00:00
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2014-11-25 00:23:44 +00:00
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2015-01-06 06:57:25 +00:00
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2014-11-25 00:23:44 +00:00
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2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
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2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
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2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
2015-01-06 06:57:25 +00:00
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
2014-12-03 10:39:11 +00:00
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<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
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<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
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</ul>
</li>
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2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
2016-06-17 00:11:24 +00:00
<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
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<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
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</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
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<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
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<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
2016-05-19 11:36:51 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li>
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
2016-06-17 00:11:24 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/slack">Slack</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li>
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<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
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</ul>
</li>
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</ul>
</div>
</div>
<div class="row-fluid">
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<div class="span8">
<div id="main">
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<!--<h1 class="page-title">Class: Stage</h1>-->
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<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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Stage
</h2>
</header>
<article>
<div class="container-overview">
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<dt>
<h4 class="name "
id="Stage"><span class="type-signature"></span>new Stage<span class="signature">(game)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The Stage controls root level display objects upon which everything is displayed.
It also handles browser visibility handling and the pausing due to loss of focus.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Game reference to the currently running game.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_core_Stage.js.html">core/Stage.js</a>, <a href="src_core_Stage.js.html#sunlight-1-line-16">line 16</a>
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</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Extends</h3>
<ul>
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<li><a href="PIXI.DisplayObjectContainer.html">PIXI.DisplayObjectContainer</a></li>
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</ul>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
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id="backgroundColor"><span class="type-signature"></span>backgroundColor<span class="type-signature"> :number|string</span></h4>
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</dt>
<dd>
<div class="description">
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<p>Gets and sets the background color of the stage. The color can be given as a number: 0xff0000 or a hex string: '#ff0000'</p>
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</div>
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<h5>Type:</h5>
<ul>
<li>
<span class="param-type">number</span>
|
<span class="param-type">string</span>
</li>
</ul>
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<dl class="details">
<dt class="tag-source">Source -
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<a href="src_core_Stage.js.html">core/Stage.js</a>, <a href="src_core_Stage.js.html#sunlight-1-line-366">line 366</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="children"><span class="type-signature">&lt;readonly> </span>children<span class="type-signature"> :Array.&lt;<a href="global.html#DisplayObject">DisplayObject</a>></span></h4>
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</dt>
<dd>
<div class="description">
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<p>[read-only] The array of children of this container.</p>
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</div>
<h5>Type:</h5>
<ul>
<li>
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<span class="param-type">Array.&lt;<a href="global.html#DisplayObject">DisplayObject</a>></span>
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</li>
</ul>
<dl class="details">
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<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#children">PIXI.DisplayObjectContainer#children</a>
</li></dd>
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<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-17">line 17</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="currentRenderOrderID"><span class="type-signature"></span>currentRenderOrderID<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
<div class="description">
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<p>Reset each frame, keeps a count of the total number of objects updated.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_core_Stage.js.html">core/Stage.js</a>, <a href="src_core_Stage.js.html#sunlight-1-line-65">line 65</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="disableVisibilityChange"><span class="type-signature"></span>disableVisibilityChange<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
<div class="description">
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<p>By default if the browser tab loses focus the game will pause.
You can stop that behavior by setting this property to true.
Note that the browser can still elect to pause your game if it wishes to do so,
for example swapping to another browser tab. This will cause the RAF callback to halt,
effectively pausing your game, even though no in-game pause event is triggered if you enable this property.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_core_Stage.js.html">core/Stage.js</a>, <a href="src_core_Stage.js.html#sunlight-1-line-40">line 40</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="exists"><span class="type-signature"></span>exists<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
<div class="description">
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<p>If exists is true the Stage and all children are updated, otherwise it is skipped.</p>
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</div>
<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_core_Stage.js.html">core/Stage.js</a>, <a href="src_core_Stage.js.html#sunlight-1-line-46">line 46</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
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</dt>
<dd>
<div class="description">
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<p>A reference to the currently running Game.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_core_Stage.js.html">core/Stage.js</a>, <a href="src_core_Stage.js.html#sunlight-1-line-21">line 21</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="height"><span class="type-signature"></span>height<span class="type-signature"> :Number</span></h4>
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</dt>
<dd>
<div class="description">
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<p>The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
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</div>
<dl class="details">
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<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#height">PIXI.DisplayObjectContainer#height</a>
</li></dd>
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2016-07-01 15:57:13 +00:00
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<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-72">line 72</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="ignoreChildInput"><span class="type-signature"></span>ignoreChildInput<span class="type-signature"> :Boolean</span></h4>
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</dt>
<dd>
<div class="description">
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<p>If <code>ignoreChildInput</code> is <code>false</code> it will allow this objects <em>children</em> to be considered as valid for Input events.</p>
<p>If this property is <code>true</code> then the children will <em>not</em> be considered as valid for Input events.</p>
<p>Note that this property isn't recursive: only immediate children are influenced, it doesn't scan further down.</p>
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</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
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<a href="PIXI.DisplayObjectContainer.html#ignoreChildInput">PIXI.DisplayObjectContainer#ignoreChildInput</a>
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</li></dd>
<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-26">line 26</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="name"><span class="type-signature"></span>name<span class="type-signature"> :string</span></h4>
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</dt>
<dd>
<div class="description">
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<p>The name of this object.</p>
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</div>
<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>_stage_root</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_core_Stage.js.html">core/Stage.js</a>, <a href="src_core_Stage.js.html#sunlight-1-line-29">line 29</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="smoothed"><span class="type-signature"></span>smoothed<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
<div class="description">
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<p>Enable or disable texture smoothing for all objects on this Stage. Only works for bitmap/image textures. Smoothing is enabled by default. Set to true to smooth all sprites rendered on this Stage, or false to disable smoothing (great for pixel art)</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
2016-07-01 15:57:13 +00:00
<a href="src_core_Stage.js.html">core/Stage.js</a>, <a href="src_core_Stage.js.html#sunlight-1-line-386">line 386</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="width"><span class="type-signature"></span>width<span class="type-signature"> :Number</span></h4>
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</dt>
<dd>
<div class="description">
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<p>The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
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</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
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<a href="PIXI.DisplayObjectContainer.html#width">PIXI.DisplayObjectContainer#width</a>
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</li></dd>
<dt class="tag-source">Source -
2016-07-01 15:57:13 +00:00
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-43">line 43</a>
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</dt>
</dl>
</dd>
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</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
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<dt>
<h4 class="name "
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id="addChild"><span class="type-signature"></span>addChild<span class="signature">(child)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>}</span></h4>
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</dt>
<dd>
<div class="description">
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<p>Adds a child to the container.</p>
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</div>
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<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
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<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
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</td>
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2016-07-01 15:57:13 +00:00
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2016-07-01 15:57:13 +00:00
<td class="description last"><p>The DisplayObject to add to the container</p></td>
</tr>
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</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
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<div class="returns-type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The child that was added.</p>
</div>
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</div>
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<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
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<a href="PIXI.DisplayObjectContainer.html#addChild">PIXI.DisplayObjectContainer#addChild</a>
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</li></dd>
<dt class="tag-source">Source -
2016-07-01 15:57:13 +00:00
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-102">line 102</a>
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</dt>
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</dl>
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2016-06-09 16:13:31 +00:00
</dd>
<dt>
<h4 class="name "
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id="addChildAt"><span class="type-signature"></span>addChildAt<span class="signature">(child, index)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>}</span></h4>
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</dt>
<dd>
<div class="description">
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<p>Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
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<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
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</td>
<td class="description last"><p>The child to add</p></td>
</tr>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"><p>The index to place the child in</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
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<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
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-
</div>
<div class="returns-desc param-desc">
<p>The child that was added.</p>
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#addChildAt">PIXI.DisplayObjectContainer#addChildAt</a>
</li></dd>
<dt class="tag-source">Source -
2016-06-09 16:13:31 +00:00
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-114">line 114</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkVisibility"><span class="type-signature"></span>checkVisibility<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
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<p>Starts a page visibility event listener running, or window.onpagehide/onpageshow if not supported by the browser.
Also listens for window.onblur and window.onfocus.</p>
</div>
<dl class="details">
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<dt class="tag-source">Source -
<a href="src_core_Stage.js.html">core/Stage.js</a>, <a href="src_core_Stage.js.html#sunlight-1-line-221">line 221</a>
</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
<p>Destroys the Stage and removes event listeners.</p>
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</div>
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2016-07-01 15:57:13 +00:00
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<dl class="details">
<dt class="tag-source">Source -
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<a href="src_core_Stage.js.html">core/Stage.js</a>, <a href="src_core_Stage.js.html#sunlight-1-line-346">line 346</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="getBounds"><span class="type-signature"></span>getBounds<span class="signature">()</span><span class="type-signature"> &rarr; {Rectangle}</span></h4>
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</dt>
<dd>
<div class="description">
<p>Retrieves the bounds of the displayObjectContainer as a rectangle. The bounds calculation takes all visible children into consideration.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
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<span class="param-type">Rectangle</span>
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-
</div>
<div class="returns-desc param-desc">
<p>The rectangular bounding area</p>
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#getBounds">PIXI.DisplayObjectContainer#getBounds</a>
</li></dd>
<dt class="tag-source">Source -
2016-06-09 16:13:31 +00:00
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-318">line 318</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="getChildAt"><span class="type-signature"></span>getChildAt<span class="signature">(index)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>}</span></h4>
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</dt>
<dd>
<div class="description">
<p>Returns the child at the specified index</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"><p>The index to get the child from</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
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<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
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-
</div>
<div class="returns-desc param-desc">
<p>The child at the given index, if any.</p>
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#getChildAt">PIXI.DisplayObjectContainer#getChildAt</a>
</li></dd>
<dt class="tag-source">Source -
2016-06-09 16:13:31 +00:00
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-205">line 205</a>
2014-11-15 20:01:46 +00:00
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getChildIndex"><span class="type-signature"></span>getChildIndex<span class="signature">(child)</span><span class="type-signature"> &rarr; {Number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the index position of a child DisplayObject instance</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
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<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
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</td>
<td class="description last"><p>The DisplayObject instance to identify</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">Number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The index position of the child display object to identify</p>
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#getChildIndex">PIXI.DisplayObjectContainer#getChildIndex</a>
</li></dd>
<dt class="tag-source">Source -
2016-06-09 16:13:31 +00:00
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-170">line 170</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="getLocalBounds"><span class="type-signature"></span>getLocalBounds<span class="signature">()</span><span class="type-signature"> &rarr; {Rectangle}</span></h4>
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</dt>
<dd>
<div class="description">
<p>Retrieves the non-global local bounds of the displayObjectContainer as a rectangle. The calculation takes all visible children into consideration.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
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<span class="param-type">Rectangle</span>
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-
</div>
<div class="returns-desc param-desc">
<p>The rectangular bounding area</p>
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#getLocalBounds">PIXI.DisplayObjectContainer#getLocalBounds</a>
</li></dd>
<dt class="tag-source">Source -
2016-07-08 14:46:26 +00:00
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-383">line 383</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="parseConfig"><span class="type-signature">&lt;internal> </span>parseConfig<span class="signature">(config)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
<div class="description">
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<p>Parses a Game configuration object.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>config</code></td>
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<td class="type">
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<span class="param-type">object</span>
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</td>
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<td class="description last"><p>The configuration object to parse.</p></td>
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</tr>
</tbody>
</table>
<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
2016-02-08 17:01:36 +00:00
<a href="src_core_Stage.js.html">core/Stage.js</a>, <a href="src_core_Stage.js.html#sunlight-1-line-101">line 101</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="postUpdate"><span class="type-signature"></span>postUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
<div class="description">
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<p>This is called automatically before the renderer runs and after the plugins have updated.
2016-04-22 14:15:28 +00:00
In postUpdate this is where all the final physics calculations and object positioning happens.
2016-06-03 17:48:34 +00:00
The objects are processed in the order of the display list.</p>
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</div>
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<dl class="details">
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2014-12-03 10:39:11 +00:00
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<dt class="tag-source">Source -
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<a href="src_core_Stage.js.html">core/Stage.js</a>, <a href="src_core_Stage.js.html#sunlight-1-line-173">line 173</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="preUpdate"><span class="type-signature"></span>preUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
<div class="description">
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<p>This is called automatically after the plugins preUpdate and before the State.update.
Most objects have preUpdate methods and it's where initial movement and positioning is done.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
2016-02-08 17:01:36 +00:00
<a href="src_core_Stage.js.html">core/Stage.js</a>, <a href="src_core_Stage.js.html#sunlight-1-line-138">line 138</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="removeChild"><span class="type-signature"></span>removeChild<span class="signature">(child)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>}</span></h4>
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</dt>
<dd>
<div class="description">
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<p>Removes a child from the container.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>child</code></td>
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<td class="type">
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<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
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</td>
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<td class="description last"><p>The DisplayObject to remove</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
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<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
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-
</div>
<div class="returns-desc param-desc">
<p>The child that was removed.</p>
</div>
</div>
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<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
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<a href="PIXI.DisplayObjectContainer.html#removeChild">PIXI.DisplayObjectContainer#removeChild</a>
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</li></dd>
<dt class="tag-source">Source -
2016-06-09 16:13:31 +00:00
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-222">line 222</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="removeChildAt"><span class="type-signature"></span>removeChildAt<span class="signature">(index)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>}</span></h4>
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</dt>
<dd>
<div class="description">
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<p>Removes a child from the specified index position.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>index</code></td>
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<td class="type">
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<span class="param-type">Number</span>
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</td>
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<td class="description last"><p>The index to get the child from</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
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<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
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-
</div>
<div class="returns-desc param-desc">
<p>The child that was removed.</p>
</div>
</div>
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<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
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<a href="PIXI.DisplayObjectContainer.html#removeChildAt">PIXI.DisplayObjectContainer#removeChildAt</a>
2014-11-15 20:01:46 +00:00
</li></dd>
<dt class="tag-source">Source -
2016-06-09 16:13:31 +00:00
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-237">line 237</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="removeChildren"><span class="type-signature"></span>removeChildren<span class="signature">(beginIndex, endIndex)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
<div class="description">
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<p>Removes all children from this container that are within the begin and end indexes.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>beginIndex</code></td>
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<td class="type">
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<span class="param-type">Number</span>
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</td>
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<td class="description last"><p>The beginning position. Default value is 0.</p></td>
</tr>
<tr>
<td class="name"><code>endIndex</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"><p>The ending position. Default value is size of the container.</p></td>
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</tr>
</tbody>
</table>
<dl class="details">
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<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#removeChildren">PIXI.DisplayObjectContainer#removeChildren</a>
2016-07-01 15:57:13 +00:00
</li></dd>
2013-10-25 15:54:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-25 15:54:40 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2016-07-01 15:57:13 +00:00
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-255">line 255</a>
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</dt>
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</dl>
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2014-02-05 06:29:17 +00:00
</dd>
<dt>
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<h4 class="name "
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id="removeStageReference"><span class="type-signature"></span>removeStageReference<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
<div class="description">
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<p>Removes the current stage reference from the container and all of its children.</p>
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</div>
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2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
<dl class="details">
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
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<a href="PIXI.DisplayObjectContainer.html#removeStageReference">PIXI.DisplayObjectContainer#removeStageReference</a>
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</li></dd>
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<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-428">line 428</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="setBackgroundColor"><span class="type-signature"></span>setBackgroundColor<span class="signature">(color)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Sets the background color for the Stage.</p>
<p>The color can be given as a hex string (<code>'#RRGGBB'</code>), a CSS color string (<code>'rgb(r,g,b)'</code>), or a numeric value (<code>0xRRGGBB</code>).</p>
<p>An alpha channel is <em>not</em> supported and will be ignored.</p>
<p>If you've set your game to be transparent then calls to setBackgroundColor are ignored.</p>
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</div>
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<h5>Parameters:</h5>
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<table class="params table table-striped">
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<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>color</code></td>
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<td class="type">
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<span class="param-type">number</span>
|
<span class="param-type">string</span>
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</td>
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<td class="description last"><p>The color of the background.</p></td>
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</tr>
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</tbody>
</table>
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<dl class="details">
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2013-10-02 11:11:22 +00:00
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2013-10-02 11:11:22 +00:00
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<dt class="tag-source">Source -
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<a href="src_core_Stage.js.html">core/Stage.js</a>, <a href="src_core_Stage.js.html#sunlight-1-line-319">line 319</a>
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</dt>
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</dl>
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</dd>
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<dt>
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<h4 class="name "
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id="setChildIndex"><span class="type-signature"></span>setChildIndex<span class="signature">(child, index)</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
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<p>Changes the position of an existing child in the display object container</p>
</div>
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<h5>Parameters:</h5>
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<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>child</code></td>
<td class="type">
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<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
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</td>
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<td class="description last"><p>The child DisplayObject instance for which you want to change the index number</p></td>
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</tr>
<tr>
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<td class="name"><code>index</code></td>
<td class="type">
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<span class="param-type">Number</span>
</td>
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<td class="description last"><p>The resulting index number for the child display object</p></td>
</tr>
</tbody>
</table>
<dl class="details">
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<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
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<a href="PIXI.DisplayObjectContainer.html#setChildIndex">PIXI.DisplayObjectContainer#setChildIndex</a>
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</li></dd>
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<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-187">line 187</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="setStageReference"><span class="type-signature"></span>setStageReference<span class="signature">(stage)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Sets the containers Stage reference. This is the Stage that this object, and all of its children, is connected to.</p>
</div>
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<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>stage</code></td>
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<td class="type">
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<span class="param-type">Stage</span>
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</td>
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<td class="description last"><p>the stage that the container will have as its current stage reference</p></td>
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</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
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<a href="PIXI.DisplayObjectContainer.html#setStageReference">PIXI.DisplayObjectContainer#setStageReference</a>
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</li></dd>
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<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-412">line 412</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="swapChildren"><span class="type-signature"></span>swapChildren<span class="signature">(child, child2)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Swaps the position of 2 Display Objects within this container.</p>
</div>
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<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>child</code></td>
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<td class="type">
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<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
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</td>
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<td class="description last"><p>-</p></td>
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</tr>
<tr>
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<td class="name"><code>child2</code></td>
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<td class="type">
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<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
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</td>
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<td class="description last"><p>-</p></td>
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</tr>
</tbody>
</table>
<dl class="details">
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<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
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<a href="PIXI.DisplayObjectContainer.html#swapChildren">PIXI.DisplayObjectContainer#swapChildren</a>
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</li></dd>
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<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-145">line 145</a>
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</dt>
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</dl>
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</dd>
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<dt>
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<h4 class="name "
id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>This is called automatically after the State.update, but before particles or plugins update.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_core_Stage.js.html">core/Stage.js</a>, <a href="src_core_Stage.js.html#sunlight-1-line-156">line 156</a>
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</dt>
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</dl>
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2015-01-06 06:57:25 +00:00
</dd>
<dt>
<h4 class="name "
id="updateTransform"><span class="type-signature"></span>updateTransform<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Updates the transforms for all objects on the display list.
This overrides the Pixi default as we don't need the interactionManager, but do need the game property check.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
2016-06-10 15:22:54 +00:00
<a href="src_core_Stage.js.html">core/Stage.js</a>, <a href="src_core_Stage.js.html#sunlight-1-line-204">line 204</a>
2015-01-06 06:57:25 +00:00
</dt>
</dl>
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</dd>
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<dt>
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<h4 class="name "
id="visibilityChange"><span class="type-signature"></span>visibilityChange<span class="signature">(event)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>This method is called when the document visibility is changed.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
<span class="param-type">Event</span>
</td>
<td class="description last"><p>Its type will be used to decide whether the game should be paused or not.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_core_Stage.js.html">core/Stage.js</a>, <a href="src_core_Stage.js.html#sunlight-1-line-281">line 281</a>
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</dt>
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</dl>
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2013-10-02 11:11:22 +00:00
</dd>
</dl>
</article>
</section>
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Phaser Copyright © 2012-2016 Photon Storm Ltd.
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.3</a>
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