phaser/docs/Phaser.Stage.html

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<!DOCTYPE html>
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<head>
<meta charset="utf-8">
<title>Phaser Class: Stage</title>
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<a class="brand" href="index.html">Phaser</a>
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class="caret"></b></a>
<ul class="dropdown-menu ">
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<a href="Phaser.html">Phaser</a>
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<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1">
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<a href="Phaser.Animation.html">Animation</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.AnimationManager.html">AnimationManager</a>
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</li>
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<li class="class-depth-1">
<a href="Phaser.AnimationParser.html">AnimationParser</a>
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</li>
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<li class="class-depth-1">
<a href="Phaser.ArrayList.html">ArrayList</a>
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<li class="class-depth-1">
<a href="Phaser.AudioSprite.html">AudioSprite</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.BitmapData.html">BitmapData</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Button.html">Button</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.Cache.html">Cache</a>
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</li>
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<li class="class-depth-1">
<a href="Phaser.Camera.html">Camera</a>
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</li>
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<li class="class-depth-1">
<a href="Phaser.Canvas.html">Canvas</a>
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</li>
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<li class="class-depth-1">
<a href="Phaser.Circle.html">Circle</a>
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</li>
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<li class="class-depth-1">
<a href="Phaser.Color.html">Color</a>
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</li>
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<li class="class-depth-1">
<a href="Phaser.Device.html">Device</a>
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</li>
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<li class="class-depth-1">
<a href="Phaser.Easing.html">Easing</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Easing.Back.html">Back</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Easing.Bounce.html">Bounce</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Easing.Circular.html">Circular</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Easing.Cubic.html">Cubic</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Easing.Elastic.html">Elastic</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Easing.Exponential.html">Exponential</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Easing.Linear.html">Linear</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Easing.Quartic.html">Quartic</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Easing.Quintic.html">Quintic</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.Ellipse.html">Ellipse</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Events.html">Events</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Filter.html">Filter</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.FlexGrid.html">FlexGrid</a>
</li>
<li class="class-depth-1">
<a href="Phaser.FlexLayer.html">FlexLayer</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.Frame.html">Frame</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.FrameData.html">FrameData</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Game.html">Game</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Gamepad.html">Gamepad</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Graphics.html">Graphics</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Group.html">Group</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.Image.html">Image</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Input.html">Input</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.InputHandler.html">InputHandler</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Key.html">Key</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Keyboard.html">Keyboard</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Line.html">Line</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.LinkedList.html">LinkedList</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Loader.html">Loader</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.LoaderParser.html">LoaderParser</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Math.html">Math</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Mouse.html">Mouse</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.MSPointer.html">MSPointer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Net.html">Net</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.Particle.html">Particle</a>
</li>
<li class="class-depth-1">
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<a href="Phaser.Particles.html">Particles</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Particles.Arcade.html">Arcade</a>
</li>
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<li class="class-depth-3">
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Physics.html">Physics</a>
</li>
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<li class="class-depth-2">
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.Arcade.Body.html">Body</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Physics.Ninja.html">Ninja</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Body.html">Body</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Physics.P2.html">P2</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.Body.html">Body</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.Material.html">Material</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.Spring.html">Spring</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Plugin.html">Plugin</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.PluginManager.html">PluginManager</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Point.html">Point</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Pointer.html">Pointer</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.Polygon.html">Polygon</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.QuadTree.html">QuadTree</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.RetroFont.html">RetroFont</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.Rope.html">Rope</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.ScaleManager.html">ScaleManager</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Signal.html">Signal</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SignalBinding.html">SignalBinding</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.SinglePad.html">SinglePad</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Sound.html">Sound</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.SoundManager.html">SoundManager</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Sprite.html">Sprite</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Stage.html">Stage</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.State.html">State</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.StateManager.html">StateManager</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Text.html">Text</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Tile.html">Tile</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Tileset.html">Tileset</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.Time.html">Time</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Timer.html">Timer</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Touch.html">Touch</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.Tween.html">Tween</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.Utils.html">Utils</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.World.html">World</a>
</li>
</ul>
</li>
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</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<h1 class="page-title">Class: Stage</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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Stage
</h2>
<div class="class-description"><p>Phaser.Stage</p></div>
</header>
<article>
<div class="container-overview">
<dt>
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<h4 class="name" id="Stage"><span class="type-signature"></span>new Stage<span class="signature">(game)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
<div class="description">
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<p>The Stage controls root level display objects upon which everything is displayed.
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It also handles browser visibility handling and the pausing due to loss of focus.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Game reference to the currently running game.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
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<a href="Stage.js.html">core/Stage.js</a>, <a href="Stage.js.html#sunlight-1-line-16">line 16</a>
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</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Extends</h3>
<ul>
<li>PIXI.Stage</li>
</ul>
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<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="backgroundColor"><span class="type-signature"></span>backgroundColor<span class="type-signature"></span></h4>
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</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>backgroundColor</code></td>
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<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
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</td>
<td class="description last"><p>Gets and sets the background color of the stage. The color can be given as a number: 0xff0000 or a hex string: '#ff0000'</p></td>
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</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
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<a href="Stage.js.html">core/Stage.js</a>, <a href="Stage.js.html#sunlight-1-line-332">line 332</a>
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</li></ul></dd>
</dl>
</dd>
<dt>
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<h4 class="name" id="currentRenderOrderID"><span class="type-signature"></span>currentRenderOrderID<span class="type-signature"></span></h4>
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</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>currentRenderOrderID</code></td>
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<td class="type">
<span class="param-type">number</span>
</td>
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<td class="description last"><p>Reset each frame, keeps a count of the total number of objects updated.</p></td>
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</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
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<a href="Stage.js.html">core/Stage.js</a>, <a href="Stage.js.html#sunlight-1-line-53">line 53</a>
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</li></ul></dd>
</dl>
</dd>
<dt>
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<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
<p>Destroys the Stage and removes event listeners.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
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<a href="Stage.js.html">core/Stage.js</a>, <a href="Stage.js.html#sunlight-1-line-312">line 312</a>
</li></ul></dd>
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</dl>
</dd>
<dt>
<h4 class="name" id="disableVisibilityChange"><span class="type-signature"></span>disableVisibilityChange<span class="type-signature"></span></h4>
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</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>disableVisibilityChange</code></td>
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<td class="type">
<span class="param-type">boolean</span>
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</td>
<td class="description last"><p>By default if the browser tab loses focus the game will pause. You can stop that behaviour by setting this property to true.</p></td>
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</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
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<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
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<a href="Stage.js.html">core/Stage.js</a>, <a href="Stage.js.html#sunlight-1-line-42">line 42</a>
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</li></ul></dd>
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</dl>
</dd>
<dt>
<h4 class="name" id="exists"><span class="type-signature"></span>exists<span class="type-signature"></span></h4>
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</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>exists</code></td>
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<td class="type">
<span class="param-type">boolean</span>
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</td>
<td class="description last"><p>If exists is true the Stage and all children are updated, otherwise it is skipped.</p></td>
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</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
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<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
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<a href="Stage.js.html">core/Stage.js</a>, <a href="Stage.js.html#sunlight-1-line-48">line 48</a>
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</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
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</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
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<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
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</td>
<td class="description last"><p>A reference to the currently running Game.</p></td>
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</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
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<a href="Stage.js.html">core/Stage.js</a>, <a href="Stage.js.html#sunlight-1-line-21">line 21</a>
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</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="name"><span class="type-signature"></span>name<span class="type-signature"></span></h4>
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</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
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<td class="type">
<span class="param-type">string</span>
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</td>
<td class="description last"><p>The name of this object.</p></td>
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</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>"_stage_root"</li></ul></dd>
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<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
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<a href="Stage.js.html">core/Stage.js</a>, <a href="Stage.js.html#sunlight-1-line-29">line 29</a>
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</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setBackgroundColor"><span class="type-signature"></span>setBackgroundColor<span class="type-signature"></span></h4>
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</dt>
<dd>
<div class="description">
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<p>Sets the background color for the Stage. The color can be given as a hex value (#RRGGBB) or a numeric value (0xRRGGBB)</p>
</div>
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<dl class="details">
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2013-10-02 11:11:22 +00:00
2013-10-02 11:11:22 +00:00
2013-10-02 11:11:22 +00:00
2013-10-02 11:11:22 +00:00
2013-10-02 11:11:22 +00:00
2013-10-02 11:11:22 +00:00
2013-10-02 11:11:22 +00:00
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
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<a href="Stage.js.html">core/Stage.js</a>, <a href="Stage.js.html#sunlight-1-line-288">line 288</a>
</li></ul></dd>
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2013-10-02 11:11:22 +00:00
2013-10-02 11:11:22 +00:00
</dl>
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</dd>
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<dt>
<h4 class="name" id="smoothed"><span class="type-signature"></span>smoothed<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Enable or disable texture smoothing for all objects on this Stage. Only works for bitmap/image textures. Smoothing is enabled by default.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>smoothed</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Set to true to smooth all sprites rendered on this Stage, or false to disable smoothing (great for pixel art)</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-09-09 14:36:56 +00:00
<a href="Stage.js.html">core/Stage.js</a>, <a href="Stage.js.html#sunlight-1-line-355">line 355</a>
</li></ul></dd>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="checkVisibility"><span class="type-signature"></span>checkVisibility<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Starts a page visibility event listener running, or window.blur/focus if not supported by the browser.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
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<a href="Stage.js.html">core/Stage.js</a>, <a href="Stage.js.html#sunlight-1-line-196">line 196</a>
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</li></ul></dd>
</dl>
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</dd>
<dt>
2014-07-10 19:31:11 +00:00
<h4 class="name" id="parseConfig"><span class="type-signature">&lt;protected> </span>parseConfig<span class="signature">(config)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
<div class="description">
<p>Parses a Game configuration object.</p>
</div>
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2014-07-10 19:31:11 +00:00
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>config</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The configuration object to parse.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
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<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
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<a href="Stage.js.html">core/Stage.js</a>, <a href="Stage.js.html#sunlight-1-line-77">line 77</a>
2013-10-02 11:11:22 +00:00
</li></ul></dd>
</dl>
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</dd>
<dt>
<h4 class="name" id="postUpdate"><span class="type-signature"></span>postUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
<div class="description">
<p>This is called automatically before the renderer runs and after the plugins have updated.
In postUpdate this is where all the final physics calculatations and object positioning happens.
The objects are processed in the order of the display list.
The only exception to this is if the camera is following an object, in which case that is updated first.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-09-09 14:36:56 +00:00
<a href="Stage.js.html">core/Stage.js</a>, <a href="Stage.js.html#sunlight-1-line-156">line 156</a>
2013-10-02 11:11:22 +00:00
</li></ul></dd>
</dl>
</dd>
2013-10-02 11:11:22 +00:00
2013-10-02 11:11:22 +00:00
2014-02-05 06:29:17 +00:00
<dt>
<h4 class="name" id="preUpdate"><span class="type-signature"></span>preUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
<div class="description">
<p>This is called automatically after the plugins preUpdate and before the State.update.
Most objects have preUpdate methods and it's where initial movement and positioning is done.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-09-09 14:36:56 +00:00
<a href="Stage.js.html">core/Stage.js</a>, <a href="Stage.js.html#sunlight-1-line-120">line 120</a>
2014-02-05 06:29:17 +00:00
</li></ul></dd>
</dl>
</dd>
2013-10-25 15:54:40 +00:00
<dt>
<h4 class="name" id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This is called automatically after the State.update, but before particles or plugins update.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-09-09 14:36:56 +00:00
<a href="Stage.js.html">core/Stage.js</a>, <a href="Stage.js.html#sunlight-1-line-140">line 140</a>
2013-10-25 15:54:40 +00:00
</li></ul></dd>
</dl>
</dd>
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<dt>
<h4 class="name" id="visibilityChange"><span class="type-signature"></span>visibilityChange<span class="signature">(event)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This method is called when the document visibility is changed.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
<span class="param-type">Event</span>
</td>
<td class="description last"><p>Its type will be used to decide whether the game should be paused or not.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-09-09 14:36:56 +00:00
<a href="Stage.js.html">core/Stage.js</a>, <a href="Stage.js.html#sunlight-1-line-250">line 250</a>
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</li></ul></dd>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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<footer>
<span class="copyright">
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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</span>
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<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Wed Oct 22 2014 21:46:07 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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