mirror of
https://github.com/photonstorm/phaser
synced 2025-02-16 22:18:29 +00:00
Phaser 2.4.9 RC4.
This commit is contained in:
parent
1daf897b23
commit
0880380ea9
398 changed files with 947 additions and 1132 deletions
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@ -361,6 +361,7 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/
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* Group.onChildInputUp is a new Signal that you can listen to. It will be dispatched whenever any immediate child of the Group emits an `onInputUp` signal itself. This allows you to listen for a Signal from the Group, rather than every Sprite within it.
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* Group.onChildInputOver is a new Signal that you can listen to. It will be dispatched whenever any immediate child of the Group emits an `onInputOver` signal itself. This allows you to listen for a Signal from the Group, rather than every Sprite within it.
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* Group.onChildInputOut is a new Signal that you can listen to. It will be dispatched whenever any immediate child of the Group emits an `onInputOut` signal itself. This allows you to listen for a Signal from the Group, rather than every Sprite within it.
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* Phaser.Weapon is a brand new plugin that provides the ability to easily create a bullet pool and manager. Weapons fire Phaser.Bullet objects, which are essentially Sprites with a few extra properties. The Bullets are enabled for Arcade Physics. They do not currently work with P2 Physics. The Bullets are created inside of `Weapon.bullets`, which is a Phaser.Group instance. Anything you can usually do with a Group, such as move it around the display list, iterate it, etc can be done to the bullets Group too. Bullets can have textures and even animations. You can control the speed at which they are fired, the firing rate, the firing angle, and even set things like gravity for them. Please see the Documentation for more details, or view the [Weapon examples](https://github.com/photonstorm/phaser-examples/tree/master/examples/weapon) in the Examples repo.
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### Updates
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@ -7,7 +7,7 @@
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*
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* Phaser - http://phaser.io
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*
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* v2.4.9 "Four Kings" - Built: Thu Jun 09 2016 17:11:08
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* v2.4.9 "Four Kings" - Built: Fri Jun 10 2016 16:18:10
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
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@ -9163,7 +9163,7 @@ var Phaser = Phaser || {
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* @constant
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* @type {string}
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*/
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VERSION: '2.4.9 RC3',
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VERSION: '2.4.9 RC4',
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/**
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* An array of Phaser game instances.
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@ -18030,20 +18030,23 @@ Phaser.Stage.prototype.postUpdate = function () {
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// Apply the camera shake, fade, bounds, etc
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this.game.camera.update();
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var i = this.children.length;
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// Camera target first?
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if (this.game.camera.target)
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{
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this.game.camera.target.postUpdate();
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while (i--)
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this.updateTransform();
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this.game.camera.updateTarget();
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}
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for (var i = 0; i < this.children.length; i++)
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{
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this.children[i].postUpdate();
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}
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this.updateTransform();
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if (this.game.camera.target)
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{
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this.game.camera.updateTarget();
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}
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};
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/**
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@ -19751,10 +19754,7 @@ Phaser.Group.prototype.postUpdate = function () {
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this.y = this.game.camera.view.y + this.cameraOffset.y;
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}
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// Goes in reverse to match the Stage postUpdate cycle, also again children may destroy themselves here.
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var i = this.children.length;
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while (i--)
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for (var i = 0; i < this.children.length; i++)
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{
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this.children[i].postUpdate();
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}
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@ -30393,37 +30393,6 @@ Phaser.Keyboard.prototype = {
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},
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/**
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* Normalises the keyCode value from the browser and returns it.
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*
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* This is based on browser support. It first checks for `event.key`, then `event.keyIdentifier`
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* and finally `event.keyCode`
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*
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* @method Phaser.Keyboard#getKeyCode
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* @param {KeyboardEvent} event
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* @private
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*/
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getKeyCode: function (event) {
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if (event.key !== undefined)
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{
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return event.key;
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}
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else if (event.keyIdentifier !== undefined)
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{
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return event.keyIdentifier;
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}
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else if (event.keyCode !== undefined)
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{
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return event.keyCode;
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}
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else
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{
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return 0;
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}
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},
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/**
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* Process the keydown event.
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*
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@ -30440,7 +30409,7 @@ Phaser.Keyboard.prototype = {
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return;
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}
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var key = this.getKeyCode();
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var key = event.keyCode;
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// The event is being captured but another hotkey may need it
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if (this._capture[key])
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@ -30503,7 +30472,7 @@ Phaser.Keyboard.prototype = {
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return;
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}
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var key = this.getKeyCode();
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var key = event.keyCode;
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if (this._capture[key])
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{
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@ -72610,8 +72579,8 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
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return false;
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}
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var tilemapLayerOffsetX = (!tilemapLayer.fixedToCamera ? tilemapLayer.position.x : 0);
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var tilemapLayerOffsetY = (!tilemapLayer.fixedToCamera ? tilemapLayer.position.y : 0);
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var tilemapLayerOffsetX = (!tilemapLayer.fixedToCamera) ? tilemapLayer.position.x : 0;
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var tilemapLayerOffsetY = (!tilemapLayer.fixedToCamera) ? tilemapLayer.position.y : 0;
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// We re-check for collision in case body was separated in a previous step
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if (!tile.intersects((body.position.x - tilemapLayerOffsetX), (body.position.y - tilemapLayerOffsetY), (body.right - tilemapLayerOffsetX), (body.bottom - tilemapLayerOffsetY)))
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@ -72723,14 +72692,14 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
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tileCheckX: function (body, tile, tilemapLayer) {
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var ox = 0;
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var tilemapLayerOffsetX = (!tilemapLayer.fixedToCamera ? tilemapLayer.position.x : 0);
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var tilemapLayerOffsetX = (!tilemapLayer.fixedToCamera) ? tilemapLayer.position.x : 0;
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if (body.deltaX() < 0 && !body.blocked.left && tile.collideRight && body.checkCollision.left)
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{
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// Body is moving LEFT
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if (tile.faceRight && (body.x - tilemapLayerOffsetX) < tile.right)
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if (tile.faceRight && (body.x - tilemapLayerOffsetX) < tile.right)
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{
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ox = (body.x - tilemapLayerOffsetX) - tile.right;
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ox = (body.x - tilemapLayerOffsetX) - tile.right;
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if (ox < -this.TILE_BIAS)
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{
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@ -72741,9 +72710,9 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
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else if (body.deltaX() > 0 && !body.blocked.right && tile.collideLeft && body.checkCollision.right)
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{
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// Body is moving RIGHT
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if (tile.faceLeft && (body.right - tilemapLayerOffsetX) > tile.left)
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if (tile.faceLeft && (body.right - tilemapLayerOffsetX) > tile.left)
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{
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ox = (body.right - tilemapLayerOffsetX) - tile.left;
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ox = (body.right - tilemapLayerOffsetX) - tile.left;
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if (ox > this.TILE_BIAS)
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{
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@ -72781,7 +72750,7 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
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tileCheckY: function (body, tile, tilemapLayer) {
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var oy = 0;
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var tilemapLayerOffsetY = (!tilemapLayer.fixedToCamera ? tilemapLayer.position.y : 0);
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var tilemapLayerOffsetY = (!tilemapLayer.fixedToCamera) ? tilemapLayer.position.y : 0;
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if (body.deltaY() < 0 && !body.blocked.up && tile.collideDown && body.checkCollision.up)
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{
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@ -72799,9 +72768,9 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
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else if (body.deltaY() > 0 && !body.blocked.down && tile.collideUp && body.checkCollision.down)
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{
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// Body is moving DOWN
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if (tile.faceTop && (body.bottom - tilemapLayerOffsetY) > tile.top)
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if (tile.faceTop && (body.bottom - tilemapLayerOffsetY) > tile.top)
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{
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oy = (body.bottom - tilemapLayerOffsetY) - tile.top;
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oy = (body.bottom - tilemapLayerOffsetY) - tile.top;
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if (oy > this.TILE_BIAS)
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{
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File diff suppressed because one or more lines are too long
32
build/custom/phaser-arcade-physics.min.js
vendored
32
build/custom/phaser-arcade-physics.min.js
vendored
File diff suppressed because one or more lines are too long
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@ -7,7 +7,7 @@
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*
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* Phaser - http://phaser.io
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*
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* v2.4.9 "Four Kings" - Built: Thu Jun 09 2016 17:11:25
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* v2.4.9 "Four Kings" - Built: Fri Jun 10 2016 16:18:29
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
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@ -7963,7 +7963,7 @@ var Phaser = Phaser || {
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* @constant
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* @type {string}
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*/
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VERSION: '2.4.9 RC3',
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VERSION: '2.4.9 RC4',
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/**
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* An array of Phaser game instances.
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@ -16830,20 +16830,23 @@ Phaser.Stage.prototype.postUpdate = function () {
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// Apply the camera shake, fade, bounds, etc
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this.game.camera.update();
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var i = this.children.length;
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// Camera target first?
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if (this.game.camera.target)
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{
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this.game.camera.target.postUpdate();
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while (i--)
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this.updateTransform();
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this.game.camera.updateTarget();
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}
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for (var i = 0; i < this.children.length; i++)
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{
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this.children[i].postUpdate();
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}
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this.updateTransform();
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if (this.game.camera.target)
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{
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this.game.camera.updateTarget();
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}
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};
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/**
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@ -18551,10 +18554,7 @@ Phaser.Group.prototype.postUpdate = function () {
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this.y = this.game.camera.view.y + this.cameraOffset.y;
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}
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// Goes in reverse to match the Stage postUpdate cycle, also again children may destroy themselves here.
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var i = this.children.length;
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while (i--)
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for (var i = 0; i < this.children.length; i++)
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{
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this.children[i].postUpdate();
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}
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File diff suppressed because one or more lines are too long
18
build/custom/phaser-minimum.min.js
vendored
18
build/custom/phaser-minimum.min.js
vendored
File diff suppressed because one or more lines are too long
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@ -7,7 +7,7 @@
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*
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* Phaser - http://phaser.io
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*
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* v2.4.9 "Four Kings" - Built: Thu Jun 09 2016 17:11:17
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* v2.4.9 "Four Kings" - Built: Fri Jun 10 2016 16:18:20
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
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@ -9163,7 +9163,7 @@ var Phaser = Phaser || {
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* @constant
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* @type {string}
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*/
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VERSION: '2.4.9 RC3',
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VERSION: '2.4.9 RC4',
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/**
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* An array of Phaser game instances.
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@ -18030,20 +18030,23 @@ Phaser.Stage.prototype.postUpdate = function () {
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// Apply the camera shake, fade, bounds, etc
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this.game.camera.update();
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var i = this.children.length;
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// Camera target first?
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if (this.game.camera.target)
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{
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this.game.camera.target.postUpdate();
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while (i--)
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this.updateTransform();
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this.game.camera.updateTarget();
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}
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for (var i = 0; i < this.children.length; i++)
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{
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this.children[i].postUpdate();
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}
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this.updateTransform();
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if (this.game.camera.target)
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{
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this.game.camera.updateTarget();
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}
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};
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/**
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@ -19751,10 +19754,7 @@ Phaser.Group.prototype.postUpdate = function () {
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this.y = this.game.camera.view.y + this.cameraOffset.y;
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}
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// Goes in reverse to match the Stage postUpdate cycle, also again children may destroy themselves here.
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var i = this.children.length;
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while (i--)
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for (var i = 0; i < this.children.length; i++)
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{
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this.children[i].postUpdate();
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}
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@ -30393,37 +30393,6 @@ Phaser.Keyboard.prototype = {
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},
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/**
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* Normalises the keyCode value from the browser and returns it.
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*
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* This is based on browser support. It first checks for `event.key`, then `event.keyIdentifier`
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* and finally `event.keyCode`
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*
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* @method Phaser.Keyboard#getKeyCode
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* @param {KeyboardEvent} event
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* @private
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*/
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getKeyCode: function (event) {
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if (event.key !== undefined)
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{
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return event.key;
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}
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else if (event.keyIdentifier !== undefined)
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{
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return event.keyIdentifier;
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}
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else if (event.keyCode !== undefined)
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{
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return event.keyCode;
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}
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else
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{
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return 0;
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}
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},
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/**
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* Process the keydown event.
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*
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@ -30440,7 +30409,7 @@ Phaser.Keyboard.prototype = {
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return;
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}
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var key = this.getKeyCode();
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var key = event.keyCode;
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// The event is being captured but another hotkey may need it
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if (this._capture[key])
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@ -30503,7 +30472,7 @@ Phaser.Keyboard.prototype = {
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return;
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}
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var key = this.getKeyCode();
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var key = event.keyCode;
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if (this._capture[key])
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{
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File diff suppressed because one or more lines are too long
28
build/custom/phaser-no-physics.min.js
vendored
28
build/custom/phaser-no-physics.min.js
vendored
File diff suppressed because one or more lines are too long
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@ -7,7 +7,7 @@
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*
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* Phaser - http://phaser.io
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*
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* v2.4.9 "Four Kings" - Built: Thu Jun 09 2016 17:11:33
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* v2.4.9 "Four Kings" - Built: Fri Jun 10 2016 16:18:38
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
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@ -55,7 +55,7 @@ var Phaser = Phaser || {
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* @constant
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* @type {string}
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*/
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VERSION: '2.4.9 RC3',
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VERSION: '2.4.9 RC4',
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/**
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* An array of Phaser game instances.
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@ -8922,20 +8922,23 @@ Phaser.Stage.prototype.postUpdate = function () {
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// Apply the camera shake, fade, bounds, etc
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this.game.camera.update();
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var i = this.children.length;
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// Camera target first?
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if (this.game.camera.target)
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{
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this.game.camera.target.postUpdate();
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while (i--)
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this.updateTransform();
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this.game.camera.updateTarget();
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}
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for (var i = 0; i < this.children.length; i++)
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{
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this.children[i].postUpdate();
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}
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this.updateTransform();
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if (this.game.camera.target)
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{
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this.game.camera.updateTarget();
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}
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||||
};
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/**
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@ -10643,10 +10646,7 @@ Phaser.Group.prototype.postUpdate = function () {
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this.y = this.game.camera.view.y + this.cameraOffset.y;
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}
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// Goes in reverse to match the Stage postUpdate cycle, also again children may destroy themselves here.
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var i = this.children.length;
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while (i--)
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for (var i = 0; i < this.children.length; i++)
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{
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this.children[i].postUpdate();
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}
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|
@ -21285,37 +21285,6 @@ Phaser.Keyboard.prototype = {
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|||
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},
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|
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/**
|
||||
* Normalises the keyCode value from the browser and returns it.
|
||||
*
|
||||
* This is based on browser support. It first checks for `event.key`, then `event.keyIdentifier`
|
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* and finally `event.keyCode`
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||||
*
|
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* @method Phaser.Keyboard#getKeyCode
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* @param {KeyboardEvent} event
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* @private
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*/
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getKeyCode: function (event) {
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||||
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||||
if (event.key !== undefined)
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||||
{
|
||||
return event.key;
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||||
}
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else if (event.keyIdentifier !== undefined)
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||||
{
|
||||
return event.keyIdentifier;
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||||
}
|
||||
else if (event.keyCode !== undefined)
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{
|
||||
return event.keyCode;
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||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
},
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||||
|
||||
/**
|
||||
* Process the keydown event.
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||||
*
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||||
|
@ -21332,7 +21301,7 @@ Phaser.Keyboard.prototype = {
|
|||
return;
|
||||
}
|
||||
|
||||
var key = this.getKeyCode();
|
||||
var key = event.keyCode;
|
||||
|
||||
// The event is being captured but another hotkey may need it
|
||||
if (this._capture[key])
|
||||
|
@ -21395,7 +21364,7 @@ Phaser.Keyboard.prototype = {
|
|||
return;
|
||||
}
|
||||
|
||||
var key = this.getKeyCode();
|
||||
var key = event.keyCode;
|
||||
|
||||
if (this._capture[key])
|
||||
{
|
||||
|
@ -63502,8 +63471,8 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
|
|||
return false;
|
||||
}
|
||||
|
||||
var tilemapLayerOffsetX = (!tilemapLayer.fixedToCamera ? tilemapLayer.position.x : 0);
|
||||
var tilemapLayerOffsetY = (!tilemapLayer.fixedToCamera ? tilemapLayer.position.y : 0);
|
||||
var tilemapLayerOffsetX = (!tilemapLayer.fixedToCamera) ? tilemapLayer.position.x : 0;
|
||||
var tilemapLayerOffsetY = (!tilemapLayer.fixedToCamera) ? tilemapLayer.position.y : 0;
|
||||
|
||||
// We re-check for collision in case body was separated in a previous step
|
||||
if (!tile.intersects((body.position.x - tilemapLayerOffsetX), (body.position.y - tilemapLayerOffsetY), (body.right - tilemapLayerOffsetX), (body.bottom - tilemapLayerOffsetY)))
|
||||
|
@ -63615,14 +63584,14 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
|
|||
tileCheckX: function (body, tile, tilemapLayer) {
|
||||
|
||||
var ox = 0;
|
||||
var tilemapLayerOffsetX = (!tilemapLayer.fixedToCamera ? tilemapLayer.position.x : 0);
|
||||
var tilemapLayerOffsetX = (!tilemapLayer.fixedToCamera) ? tilemapLayer.position.x : 0;
|
||||
|
||||
if (body.deltaX() < 0 && !body.blocked.left && tile.collideRight && body.checkCollision.left)
|
||||
{
|
||||
// Body is moving LEFT
|
||||
if (tile.faceRight && (body.x - tilemapLayerOffsetX) < tile.right)
|
||||
if (tile.faceRight && (body.x - tilemapLayerOffsetX) < tile.right)
|
||||
{
|
||||
ox = (body.x - tilemapLayerOffsetX) - tile.right;
|
||||
ox = (body.x - tilemapLayerOffsetX) - tile.right;
|
||||
|
||||
if (ox < -this.TILE_BIAS)
|
||||
{
|
||||
|
@ -63633,9 +63602,9 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
|
|||
else if (body.deltaX() > 0 && !body.blocked.right && tile.collideLeft && body.checkCollision.right)
|
||||
{
|
||||
// Body is moving RIGHT
|
||||
if (tile.faceLeft && (body.right - tilemapLayerOffsetX) > tile.left)
|
||||
if (tile.faceLeft && (body.right - tilemapLayerOffsetX) > tile.left)
|
||||
{
|
||||
ox = (body.right - tilemapLayerOffsetX) - tile.left;
|
||||
ox = (body.right - tilemapLayerOffsetX) - tile.left;
|
||||
|
||||
if (ox > this.TILE_BIAS)
|
||||
{
|
||||
|
@ -63673,7 +63642,7 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
|
|||
tileCheckY: function (body, tile, tilemapLayer) {
|
||||
|
||||
var oy = 0;
|
||||
var tilemapLayerOffsetY = (!tilemapLayer.fixedToCamera ? tilemapLayer.position.y : 0);
|
||||
var tilemapLayerOffsetY = (!tilemapLayer.fixedToCamera) ? tilemapLayer.position.y : 0;
|
||||
|
||||
if (body.deltaY() < 0 && !body.blocked.up && tile.collideDown && body.checkCollision.up)
|
||||
{
|
||||
|
@ -63691,9 +63660,9 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
|
|||
else if (body.deltaY() > 0 && !body.blocked.down && tile.collideUp && body.checkCollision.down)
|
||||
{
|
||||
// Body is moving DOWN
|
||||
if (tile.faceTop && (body.bottom - tilemapLayerOffsetY) > tile.top)
|
||||
if (tile.faceTop && (body.bottom - tilemapLayerOffsetY) > tile.top)
|
||||
{
|
||||
oy = (body.bottom - tilemapLayerOffsetY) - tile.top;
|
||||
oy = (body.bottom - tilemapLayerOffsetY) - tile.top;
|
||||
|
||||
if (oy > this.TILE_BIAS)
|
||||
{
|
||||
|
|
File diff suppressed because one or more lines are too long
34
build/custom/phaser-split.min.js
vendored
34
build/custom/phaser-split.min.js
vendored
File diff suppressed because one or more lines are too long
|
@ -7,7 +7,7 @@
|
|||
*
|
||||
* Phaser - http://phaser.io
|
||||
*
|
||||
* v2.4.9 "Four Kings" - Built: Thu Jun 09 2016 17:11:32
|
||||
* v2.4.9 "Four Kings" - Built: Fri Jun 10 2016 16:18:37
|
||||
*
|
||||
* By Richard Davey http://www.photonstorm.com @photonstorm
|
||||
*
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
*
|
||||
* Phaser - http://phaser.io
|
||||
*
|
||||
* v2.4.9 "Four Kings" - Built: Thu Jun 09 2016 17:11:46
|
||||
* v2.4.9 "Four Kings" - Built: Fri Jun 10 2016 16:18:53
|
||||
*
|
||||
* By Richard Davey http://www.photonstorm.com @photonstorm
|
||||
*
|
||||
|
@ -55,7 +55,7 @@ var Phaser = Phaser || {
|
|||
* @constant
|
||||
* @type {string}
|
||||
*/
|
||||
VERSION: '2.4.9 RC3',
|
||||
VERSION: '2.4.9 RC4',
|
||||
|
||||
/**
|
||||
* An array of Phaser game instances.
|
||||
|
@ -8922,20 +8922,23 @@ Phaser.Stage.prototype.postUpdate = function () {
|
|||
// Apply the camera shake, fade, bounds, etc
|
||||
this.game.camera.update();
|
||||
|
||||
var i = this.children.length;
|
||||
// Camera target first?
|
||||
if (this.game.camera.target)
|
||||
{
|
||||
this.game.camera.target.postUpdate();
|
||||
|
||||
while (i--)
|
||||
this.updateTransform();
|
||||
|
||||
this.game.camera.updateTarget();
|
||||
}
|
||||
|
||||
for (var i = 0; i < this.children.length; i++)
|
||||
{
|
||||
this.children[i].postUpdate();
|
||||
}
|
||||
|
||||
this.updateTransform();
|
||||
|
||||
if (this.game.camera.target)
|
||||
{
|
||||
this.game.camera.updateTarget();
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -10643,10 +10646,7 @@ Phaser.Group.prototype.postUpdate = function () {
|
|||
this.y = this.game.camera.view.y + this.cameraOffset.y;
|
||||
}
|
||||
|
||||
// Goes in reverse to match the Stage postUpdate cycle, also again children may destroy themselves here.
|
||||
var i = this.children.length;
|
||||
|
||||
while (i--)
|
||||
for (var i = 0; i < this.children.length; i++)
|
||||
{
|
||||
this.children[i].postUpdate();
|
||||
}
|
||||
|
@ -21285,37 +21285,6 @@ Phaser.Keyboard.prototype = {
|
|||
|
||||
},
|
||||
|
||||
/**
|
||||
* Normalises the keyCode value from the browser and returns it.
|
||||
*
|
||||
* This is based on browser support. It first checks for `event.key`, then `event.keyIdentifier`
|
||||
* and finally `event.keyCode`
|
||||
*
|
||||
* @method Phaser.Keyboard#getKeyCode
|
||||
* @param {KeyboardEvent} event
|
||||
* @private
|
||||
*/
|
||||
getKeyCode: function (event) {
|
||||
|
||||
if (event.key !== undefined)
|
||||
{
|
||||
return event.key;
|
||||
}
|
||||
else if (event.keyIdentifier !== undefined)
|
||||
{
|
||||
return event.keyIdentifier;
|
||||
}
|
||||
else if (event.keyCode !== undefined)
|
||||
{
|
||||
return event.keyCode;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Process the keydown event.
|
||||
*
|
||||
|
@ -21332,7 +21301,7 @@ Phaser.Keyboard.prototype = {
|
|||
return;
|
||||
}
|
||||
|
||||
var key = this.getKeyCode();
|
||||
var key = event.keyCode;
|
||||
|
||||
// The event is being captured but another hotkey may need it
|
||||
if (this._capture[key])
|
||||
|
@ -21395,7 +21364,7 @@ Phaser.Keyboard.prototype = {
|
|||
return;
|
||||
}
|
||||
|
||||
var key = this.getKeyCode();
|
||||
var key = event.keyCode;
|
||||
|
||||
if (this._capture[key])
|
||||
{
|
||||
|
@ -63502,8 +63471,8 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
|
|||
return false;
|
||||
}
|
||||
|
||||
var tilemapLayerOffsetX = (!tilemapLayer.fixedToCamera ? tilemapLayer.position.x : 0);
|
||||
var tilemapLayerOffsetY = (!tilemapLayer.fixedToCamera ? tilemapLayer.position.y : 0);
|
||||
var tilemapLayerOffsetX = (!tilemapLayer.fixedToCamera) ? tilemapLayer.position.x : 0;
|
||||
var tilemapLayerOffsetY = (!tilemapLayer.fixedToCamera) ? tilemapLayer.position.y : 0;
|
||||
|
||||
// We re-check for collision in case body was separated in a previous step
|
||||
if (!tile.intersects((body.position.x - tilemapLayerOffsetX), (body.position.y - tilemapLayerOffsetY), (body.right - tilemapLayerOffsetX), (body.bottom - tilemapLayerOffsetY)))
|
||||
|
@ -63615,14 +63584,14 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
|
|||
tileCheckX: function (body, tile, tilemapLayer) {
|
||||
|
||||
var ox = 0;
|
||||
var tilemapLayerOffsetX = (!tilemapLayer.fixedToCamera ? tilemapLayer.position.x : 0);
|
||||
var tilemapLayerOffsetX = (!tilemapLayer.fixedToCamera) ? tilemapLayer.position.x : 0;
|
||||
|
||||
if (body.deltaX() < 0 && !body.blocked.left && tile.collideRight && body.checkCollision.left)
|
||||
{
|
||||
// Body is moving LEFT
|
||||
if (tile.faceRight && (body.x - tilemapLayerOffsetX) < tile.right)
|
||||
if (tile.faceRight && (body.x - tilemapLayerOffsetX) < tile.right)
|
||||
{
|
||||
ox = (body.x - tilemapLayerOffsetX) - tile.right;
|
||||
ox = (body.x - tilemapLayerOffsetX) - tile.right;
|
||||
|
||||
if (ox < -this.TILE_BIAS)
|
||||
{
|
||||
|
@ -63633,9 +63602,9 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
|
|||
else if (body.deltaX() > 0 && !body.blocked.right && tile.collideLeft && body.checkCollision.right)
|
||||
{
|
||||
// Body is moving RIGHT
|
||||
if (tile.faceLeft && (body.right - tilemapLayerOffsetX) > tile.left)
|
||||
if (tile.faceLeft && (body.right - tilemapLayerOffsetX) > tile.left)
|
||||
{
|
||||
ox = (body.right - tilemapLayerOffsetX) - tile.left;
|
||||
ox = (body.right - tilemapLayerOffsetX) - tile.left;
|
||||
|
||||
if (ox > this.TILE_BIAS)
|
||||
{
|
||||
|
@ -63673,7 +63642,7 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
|
|||
tileCheckY: function (body, tile, tilemapLayer) {
|
||||
|
||||
var oy = 0;
|
||||
var tilemapLayerOffsetY = (!tilemapLayer.fixedToCamera ? tilemapLayer.position.y : 0);
|
||||
var tilemapLayerOffsetY = (!tilemapLayer.fixedToCamera) ? tilemapLayer.position.y : 0;
|
||||
|
||||
if (body.deltaY() < 0 && !body.blocked.up && tile.collideDown && body.checkCollision.up)
|
||||
{
|
||||
|
@ -63691,9 +63660,9 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
|
|||
else if (body.deltaY() > 0 && !body.blocked.down && tile.collideUp && body.checkCollision.down)
|
||||
{
|
||||
// Body is moving DOWN
|
||||
if (tile.faceTop && (body.bottom - tilemapLayerOffsetY) > tile.top)
|
||||
if (tile.faceTop && (body.bottom - tilemapLayerOffsetY) > tile.top)
|
||||
{
|
||||
oy = (body.bottom - tilemapLayerOffsetY) - tile.top;
|
||||
oy = (body.bottom - tilemapLayerOffsetY) - tile.top;
|
||||
|
||||
if (oy > this.TILE_BIAS)
|
||||
{
|
||||
|
|
File diff suppressed because one or more lines are too long
34
build/phaser-creature.min.js
vendored
34
build/phaser-creature.min.js
vendored
File diff suppressed because one or more lines are too long
|
@ -7,7 +7,7 @@
|
|||
*
|
||||
* Phaser - http://phaser.io
|
||||
*
|
||||
* v2.4.9 "Four Kings" - Built: Thu Jun 09 2016 17:10:55
|
||||
* v2.4.9 "Four Kings" - Built: Fri Jun 10 2016 16:17:57
|
||||
*
|
||||
* By Richard Davey http://www.photonstorm.com @photonstorm
|
||||
*
|
||||
|
@ -22776,7 +22776,7 @@ var Phaser = Phaser || {
|
|||
* @constant
|
||||
* @type {string}
|
||||
*/
|
||||
VERSION: '2.4.9 RC3',
|
||||
VERSION: '2.4.9 RC4',
|
||||
|
||||
/**
|
||||
* An array of Phaser game instances.
|
||||
|
@ -31643,20 +31643,23 @@ Phaser.Stage.prototype.postUpdate = function () {
|
|||
// Apply the camera shake, fade, bounds, etc
|
||||
this.game.camera.update();
|
||||
|
||||
var i = this.children.length;
|
||||
// Camera target first?
|
||||
if (this.game.camera.target)
|
||||
{
|
||||
this.game.camera.target.postUpdate();
|
||||
|
||||
while (i--)
|
||||
this.updateTransform();
|
||||
|
||||
this.game.camera.updateTarget();
|
||||
}
|
||||
|
||||
for (var i = 0; i < this.children.length; i++)
|
||||
{
|
||||
this.children[i].postUpdate();
|
||||
}
|
||||
|
||||
this.updateTransform();
|
||||
|
||||
if (this.game.camera.target)
|
||||
{
|
||||
this.game.camera.updateTarget();
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -33364,10 +33367,7 @@ Phaser.Group.prototype.postUpdate = function () {
|
|||
this.y = this.game.camera.view.y + this.cameraOffset.y;
|
||||
}
|
||||
|
||||
// Goes in reverse to match the Stage postUpdate cycle, also again children may destroy themselves here.
|
||||
var i = this.children.length;
|
||||
|
||||
while (i--)
|
||||
for (var i = 0; i < this.children.length; i++)
|
||||
{
|
||||
this.children[i].postUpdate();
|
||||
}
|
||||
|
@ -44006,37 +44006,6 @@ Phaser.Keyboard.prototype = {
|
|||
|
||||
},
|
||||
|
||||
/**
|
||||
* Normalises the keyCode value from the browser and returns it.
|
||||
*
|
||||
* This is based on browser support. It first checks for `event.key`, then `event.keyIdentifier`
|
||||
* and finally `event.keyCode`
|
||||
*
|
||||
* @method Phaser.Keyboard#getKeyCode
|
||||
* @param {KeyboardEvent} event
|
||||
* @private
|
||||
*/
|
||||
getKeyCode: function (event) {
|
||||
|
||||
if (event.key !== undefined)
|
||||
{
|
||||
return event.key;
|
||||
}
|
||||
else if (event.keyIdentifier !== undefined)
|
||||
{
|
||||
return event.keyIdentifier;
|
||||
}
|
||||
else if (event.keyCode !== undefined)
|
||||
{
|
||||
return event.keyCode;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Process the keydown event.
|
||||
*
|
||||
|
@ -44053,7 +44022,7 @@ Phaser.Keyboard.prototype = {
|
|||
return;
|
||||
}
|
||||
|
||||
var key = this.getKeyCode();
|
||||
var key = event.keyCode;
|
||||
|
||||
// The event is being captured but another hotkey may need it
|
||||
if (this._capture[key])
|
||||
|
@ -44116,7 +44085,7 @@ Phaser.Keyboard.prototype = {
|
|||
return;
|
||||
}
|
||||
|
||||
var key = this.getKeyCode();
|
||||
var key = event.keyCode;
|
||||
|
||||
if (this._capture[key])
|
||||
{
|
||||
|
@ -86223,8 +86192,8 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
|
|||
return false;
|
||||
}
|
||||
|
||||
var tilemapLayerOffsetX = (!tilemapLayer.fixedToCamera ? tilemapLayer.position.x : 0);
|
||||
var tilemapLayerOffsetY = (!tilemapLayer.fixedToCamera ? tilemapLayer.position.y : 0);
|
||||
var tilemapLayerOffsetX = (!tilemapLayer.fixedToCamera) ? tilemapLayer.position.x : 0;
|
||||
var tilemapLayerOffsetY = (!tilemapLayer.fixedToCamera) ? tilemapLayer.position.y : 0;
|
||||
|
||||
// We re-check for collision in case body was separated in a previous step
|
||||
if (!tile.intersects((body.position.x - tilemapLayerOffsetX), (body.position.y - tilemapLayerOffsetY), (body.right - tilemapLayerOffsetX), (body.bottom - tilemapLayerOffsetY)))
|
||||
|
@ -86336,14 +86305,14 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
|
|||
tileCheckX: function (body, tile, tilemapLayer) {
|
||||
|
||||
var ox = 0;
|
||||
var tilemapLayerOffsetX = (!tilemapLayer.fixedToCamera ? tilemapLayer.position.x : 0);
|
||||
var tilemapLayerOffsetX = (!tilemapLayer.fixedToCamera) ? tilemapLayer.position.x : 0;
|
||||
|
||||
if (body.deltaX() < 0 && !body.blocked.left && tile.collideRight && body.checkCollision.left)
|
||||
{
|
||||
// Body is moving LEFT
|
||||
if (tile.faceRight && (body.x - tilemapLayerOffsetX) < tile.right)
|
||||
if (tile.faceRight && (body.x - tilemapLayerOffsetX) < tile.right)
|
||||
{
|
||||
ox = (body.x - tilemapLayerOffsetX) - tile.right;
|
||||
ox = (body.x - tilemapLayerOffsetX) - tile.right;
|
||||
|
||||
if (ox < -this.TILE_BIAS)
|
||||
{
|
||||
|
@ -86354,9 +86323,9 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
|
|||
else if (body.deltaX() > 0 && !body.blocked.right && tile.collideLeft && body.checkCollision.right)
|
||||
{
|
||||
// Body is moving RIGHT
|
||||
if (tile.faceLeft && (body.right - tilemapLayerOffsetX) > tile.left)
|
||||
if (tile.faceLeft && (body.right - tilemapLayerOffsetX) > tile.left)
|
||||
{
|
||||
ox = (body.right - tilemapLayerOffsetX) - tile.left;
|
||||
ox = (body.right - tilemapLayerOffsetX) - tile.left;
|
||||
|
||||
if (ox > this.TILE_BIAS)
|
||||
{
|
||||
|
@ -86394,7 +86363,7 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
|
|||
tileCheckY: function (body, tile, tilemapLayer) {
|
||||
|
||||
var oy = 0;
|
||||
var tilemapLayerOffsetY = (!tilemapLayer.fixedToCamera ? tilemapLayer.position.y : 0);
|
||||
var tilemapLayerOffsetY = (!tilemapLayer.fixedToCamera) ? tilemapLayer.position.y : 0;
|
||||
|
||||
if (body.deltaY() < 0 && !body.blocked.up && tile.collideDown && body.checkCollision.up)
|
||||
{
|
||||
|
@ -86412,9 +86381,9 @@ Phaser.Physics.Arcade.TilemapCollision.prototype = {
|
|||
else if (body.deltaY() > 0 && !body.blocked.down && tile.collideUp && body.checkCollision.down)
|
||||
{
|
||||
// Body is moving DOWN
|
||||
if (tile.faceTop && (body.bottom - tilemapLayerOffsetY) > tile.top)
|
||||
if (tile.faceTop && (body.bottom - tilemapLayerOffsetY) > tile.top)
|
||||
{
|
||||
oy = (body.bottom - tilemapLayerOffsetY) - tile.top;
|
||||
oy = (body.bottom - tilemapLayerOffsetY) - tile.top;
|
||||
|
||||
if (oy > this.TILE_BIAS)
|
||||
{
|
||||
|
|
File diff suppressed because one or more lines are too long
28
build/phaser.min.js
vendored
28
build/phaser.min.js
vendored
File diff suppressed because one or more lines are too long
|
@ -7,7 +7,7 @@
|
|||
*
|
||||
* Phaser - http://phaser.io
|
||||
*
|
||||
* v2.4.9 "Four Kings" - Built: Thu Jun 09 2016 17:11:44
|
||||
* v2.4.9 "Four Kings" - Built: Fri Jun 10 2016 16:18:51
|
||||
*
|
||||
* By Richard Davey http://www.photonstorm.com @photonstorm
|
||||
*
|
||||
|
|
|
@ -1539,7 +1539,7 @@ If you want to make a custom filter this should be your base class.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:29 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2755,7 +2755,7 @@ Atexture is still 100% usable and will simply be reuploaded if there is a sprite
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:29 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1800,7 +1800,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:29 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1284,7 +1284,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:29 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1549,7 +1549,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:29 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2031,7 +2031,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:29 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2531,7 +2531,7 @@ Disable this by setting this to false. For example if your game has a canvas fil
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:29 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2037,7 +2037,7 @@ This property is only applicable if using tintWithPerPixel.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1697,7 +1697,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -3580,7 +3580,7 @@ This can be quite useful if your displayObject is static / complicated and needs
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -5261,7 +5261,7 @@ This can be quite useful if your displayObject is static / complicated and needs
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1280,7 +1280,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1757,7 +1757,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2230,7 +2230,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1896,7 +1896,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -8552,7 +8552,7 @@ Based on: https://stackoverflow.com/questions/785097/how-do-i-implement-a-bezier
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1284,7 +1284,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2425,7 +2425,7 @@ this function is taken from Starling Framework as its pretty neat ;)</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1753,7 +1753,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2021,7 +2021,7 @@ http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf<
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1360,7 +1360,7 @@ Slightly modified by Mat Groves (matgroves.com);</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1697,7 +1697,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2971,7 +2971,7 @@ irrespective of the actual frame size or placement (which can be influenced by t
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -5713,7 +5713,7 @@ This can be quite useful if your displayObject is static / complicated and needs
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -6246,7 +6246,7 @@ texture this Sprite was using.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:30 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1343,7 +1343,7 @@ And here you have a hundred sprites that will be renderer at the speed of light<
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:31 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -5707,7 +5707,7 @@ This can be quite useful if your displayObject is static / complicated and needs
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:31 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1697,7 +1697,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:31 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -3073,7 +3073,7 @@ If the image is not in the texture cache it will be created and loaded.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:31 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -6677,7 +6677,7 @@ texture this Sprite was using.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:31 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1697,7 +1697,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:31 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2827,7 +2827,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:25 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:31 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2218,7 +2218,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:25 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:31 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -3165,7 +3165,7 @@ Disable this by setting this to false. For example: if your game has a canvas fi
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:25 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:31 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1588,7 +1588,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:29 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -4674,7 +4674,7 @@ If <code>dispatchComplete</code> is true it will dispatch the complete events, o
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:12 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:18 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -3632,7 +3632,7 @@ The currentAnim property of the AnimationManager is automatically set to the ani
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:12 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:18 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2316,7 +2316,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:12 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:18 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2889,7 +2889,7 @@ Returns null if not found.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:12 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:18 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2813,7 +2813,7 @@ for forward compatibility make sure to pass in actual numbers.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:12 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:19 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2175,7 +2175,7 @@ The JSON follows the format of that created by https://github.com/tonistiigi/aud
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:12 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:19 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -15686,7 +15686,7 @@ If not given the dimensions defaults to the full size of the context.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:12 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:19 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -9898,7 +9898,7 @@ Remember if this Game Object has any children you should call update on those to
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:12 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:19 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -14205,7 +14205,7 @@ or the rectangle it references, then you need to update the crop frame by callin
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:12 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:19 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -16017,7 +16017,7 @@ then it will persist in memory.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:19 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -5358,7 +5358,7 @@ of the effect, and if it should effect both axis or just one.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:19 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -3514,7 +3514,7 @@ patchy on earlier browsers, especially on mobile.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:19 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -4911,7 +4911,7 @@ This method checks the radius distances between the two Circle objects to see if
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:19 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -11956,7 +11956,7 @@ endian-independent method, use fromRGBA(rgba) and toRGBA(r, g, b, a).</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:19 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1349,7 +1349,7 @@ Working in radians is slightly faster as it doesn't have to perform any calculat
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:19 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1563,7 +1563,7 @@ If you need to reset an already running animation do so directly on the Animatio
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:19 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1406,7 +1406,7 @@ Returns <code>true</code> if they do, otherwise <code>false</code> if fully outs
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:19 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1632,7 +1632,7 @@ This is the same as <code>y - offsetY</code>.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1660,7 +1660,7 @@ because the World is the root Group from which all Game Objects descend.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2564,7 +2564,7 @@ Remember if this Game Object has any children you should call update on those to
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1603,7 +1603,7 @@ or the rectangle it references, then you need to update the crop frame by callin
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1458,7 +1458,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1531,7 +1531,7 @@ more than one Game Object sharing the same BaseTexture.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1484,7 +1484,7 @@ Called automatically by the Game Object.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1580,7 +1580,7 @@ Will never exceed the <code>maxHealth</code> value.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1346,7 +1346,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1596,7 +1596,7 @@ Called automatically by the Game Object.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:14 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1419,7 +1419,7 @@ for this Game Object and it will then start to process click / touch events and
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1741,7 +1741,7 @@ it doesn't destroy the object or free it up from memory.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:14 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2006,7 +2006,7 @@ it can be useful to adjust the dimensions directly in this way.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:14 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1443,7 +1443,7 @@ It should be fine for low-volume testing where physics isn't required.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:14 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1630,7 +1630,7 @@ Called automatically by the Game Object.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:14 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1521,7 +1521,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:14 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1730,7 +1730,7 @@ or pass <code>null</code> for the <code>maxX</code> and <code>maxY</code> parame
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:14 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1346,7 +1346,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:14 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2527,7 +2527,7 @@ for sprites the same way you use any other texture: <code>game.add.sprite(0, 0,
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:14 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -9326,7 +9326,7 @@ Remember if this Game Object has any children you should call update on those to
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:14 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -2767,7 +2767,7 @@ inLayoutViewport(element, -100) is <code>true</code> if the element is in the vi
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:14 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:21 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -6519,7 +6519,7 @@ It used to work in Chrome, but then they removed the ability: <a href="http://sr
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:14 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:20 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -3289,7 +3289,7 @@ Handles the button up state.</p>
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:14 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:21 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1705,7 +1705,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:14 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:21 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1705,7 +1705,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:14 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:21 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1705,7 +1705,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:14 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:21 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
@ -1705,7 +1705,7 @@
|
|||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
||||
on Thu Jun 09 2016 17:12:14 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Fri Jun 10 2016 16:19:21 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
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Add table
Reference in a new issue