2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2020-01-15 12:07:09 +00:00
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* @copyright 2020 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2018-02-12 16:01:20 +00:00
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*/
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2018-02-06 22:56:27 +00:00
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/**
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* Renders this Game Object with the Canvas Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.TileSprite#renderCanvas
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* @since 3.0.0
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* @private
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*
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2018-03-28 14:04:09 +00:00
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* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
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2018-02-06 22:56:27 +00:00
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* @param {Phaser.GameObjects.TileSprite} src - The Game Object being rendered in this call.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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2018-04-04 16:14:55 +00:00
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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2018-02-06 22:56:27 +00:00
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*/
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2020-09-14 14:33:58 +00:00
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var TileSpriteCanvasRenderer = function (renderer, src, camera, parentMatrix)
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2017-04-25 22:09:13 +00:00
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{
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2018-08-03 17:53:50 +00:00
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src.updateCanvas();
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2017-05-04 00:14:14 +00:00
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2021-01-07 14:52:08 +00:00
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camera.addToRenderList(src);
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2018-08-03 17:53:50 +00:00
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renderer.batchSprite(src, src.frame, camera, parentMatrix);
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2017-04-25 22:09:13 +00:00
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};
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module.exports = TileSpriteCanvasRenderer;
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