2013-04-18 14:48:06 +00:00
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/// <reference path="../../Phaser/Game.ts" />
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2013-04-12 16:19:56 +00:00
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(function () {
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2013-04-18 13:16:18 +00:00
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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2013-04-12 16:19:56 +00:00
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function init() {
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myGame.world.setSize(1920, 1920);
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myGame.loader.addImageFile('grid', 'assets/tests/debug-grid-1920x1920.png');
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myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
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myGame.loader.load();
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}
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var car;
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function create() {
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myGame.createSprite(0, 0, 'grid');
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car = myGame.createSprite(400, 300, 'car');
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myGame.camera.follow(car);
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2013-04-28 11:25:02 +00:00
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myGame.onRenderCallback = render;
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2013-04-12 16:19:56 +00:00
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}
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function update() {
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car.velocity.x = 0;
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car.velocity.y = 0;
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car.angularVelocity = 0;
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2013-04-18 13:16:18 +00:00
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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2013-04-12 16:19:56 +00:00
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{
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car.angularVelocity = -200;
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}
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2013-04-18 13:16:18 +00:00
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else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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2013-04-12 16:19:56 +00:00
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{
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car.angularVelocity = 200;
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}
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2013-04-18 13:16:18 +00:00
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
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2013-04-12 16:19:56 +00:00
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{
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2013-04-28 11:25:02 +00:00
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car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 300));
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2013-04-12 16:19:56 +00:00
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}
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}
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2013-04-28 11:25:02 +00:00
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function render() {
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myGame.camera.renderDebugInfo(32, 32);
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car.renderDebugInfo(200, 32);
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}
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2013-04-12 16:19:56 +00:00
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})();
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