mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
62 lines
1.3 KiB
TypeScript
62 lines
1.3 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
|
|
|
|
(function () {
|
|
|
|
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
|
|
|
|
function init() {
|
|
|
|
myGame.world.setSize(1920, 1920);
|
|
|
|
myGame.loader.addImageFile('grid', 'assets/tests/debug-grid-1920x1920.png');
|
|
myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
|
|
|
|
myGame.loader.load();
|
|
|
|
}
|
|
|
|
var car;
|
|
|
|
function create() {
|
|
|
|
myGame.createSprite(0, 0, 'grid');
|
|
|
|
car = myGame.createSprite(400, 300, 'car');
|
|
|
|
myGame.camera.follow(car);
|
|
|
|
myGame.onRenderCallback = render;
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
|
|
car.velocity.x = 0;
|
|
car.velocity.y = 0;
|
|
car.angularVelocity = 0;
|
|
|
|
if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
|
|
{
|
|
car.angularVelocity = -200;
|
|
}
|
|
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
|
|
{
|
|
car.angularVelocity = 200;
|
|
}
|
|
|
|
if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
|
|
{
|
|
car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 300));
|
|
}
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
myGame.camera.renderDebugInfo(32, 32);
|
|
car.renderDebugInfo(200, 32);
|
|
|
|
}
|
|
|
|
})();
|