phaser/Tests/cameras/follow sprite.ts

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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
myGame.world.setSize(1920, 1920);
myGame.loader.addImageFile('grid', 'assets/tests/debug-grid-1920x1920.png');
myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
myGame.loader.load();
}
var car;
function create() {
myGame.createSprite(0, 0, 'grid');
car = myGame.createSprite(400, 300, 'car');
myGame.camera.follow(car);
}
function update() {
myGame.camera.renderDebugInfo(32, 32);
car.renderDebugInfo(200, 32);
car.velocity.x = 0;
car.velocity.y = 0;
car.angularVelocity = 0;
car.angularAcceleration = 0;
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
car.angularVelocity = -200;
}
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else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
car.angularVelocity = 200;
}
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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var motion:Phaser.Point = myGame.motion.velocityFromAngle(car.angle, 300);
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car.velocity.copyFrom(motion);
}
}
})();