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/* jshint wsh:true */
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/ * *
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* @ author Richard Davey < rich @ photonstorm . com >
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* @ copyright 2014 Photon Storm Ltd .
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* @ license { @ link https : //github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
* /
/ * *
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* The Loader handles loading all external content such as Images , Sounds , Texture Atlases and data files .
* It uses a combination of Image ( ) loading and xhr and provides progress and completion callbacks .
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*
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* @ class Phaser . Loader
* @ constructor
* @ param { Phaser . Game } game - A reference to the currently running game .
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* /
Phaser . Loader = function ( game ) {
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/ * *
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* @ property { Phaser . Game } game - Local reference to game .
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* /
this . game = game ;
/ * *
* @ property { boolean } isLoading - True if the Loader is in the process of loading the queue .
* @ default
* /
this . isLoading = false ;
/ * *
* @ property { boolean } hasLoaded - True if all assets in the queue have finished loading .
* @ default
* /
this . hasLoaded = false ;
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/ * *
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* @ property { number } progress - The rounded load progress percentage value ( from 0 to 100 )
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* @ default
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* /
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this . progress = 0 ;
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/ * *
* @ property { number } progressFloat - The non - rounded load progress value ( from 0.0 to 100.0 )
* @ default
* /
this . progressFloat = 0 ;
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/ * *
* You can optionally link a sprite to the preloader .
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* If you do so the Sprites width or height will be cropped based on the percentage loaded .
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* This property is an object containing : sprite , rect , direction , width and height
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*
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* @ property { object } preloadSprite
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* /
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this . preloadSprite = null ;
/ * *
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* @ property { boolean | string } crossOrigin - The crossOrigin value applied to loaded images . Very often this needs to be set to 'anonymous' .
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* @ default
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* /
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this . crossOrigin = false ;
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/ * *
* If you want to append a URL before the path of any asset you can set this here .
* Useful if you need to allow an asset url to be configured outside of the game code .
* MUST have / on the end of it !
* @ property { string } baseURL
* @ default
* /
this . baseURL = '' ;
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/ * *
* @ property { Phaser . Signal } onLoadStart - This event is dispatched when the loading process starts , before the first file has been requested .
* /
this . onLoadStart = new Phaser . Signal ( ) ;
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/ * *
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* @ property { Phaser . Signal } onFileStart - This event is dispatched immediately before a file starts loading . It ' s possible the file may still error ( 404 , etc ) after this event is sent .
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* /
this . onFileStart = new Phaser . Signal ( ) ;
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/ * *
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* @ property { Phaser . Signal } onFileComplete - This event is dispatched when a file completes loading successfully .
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* /
this . onFileComplete = new Phaser . Signal ( ) ;
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/ * *
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* @ property { Phaser . Signal } onFileError - This event is dispatched when a file errors as a result of the load request .
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* /
this . onFileError = new Phaser . Signal ( ) ;
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/ * *
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* @ property { Phaser . Signal } onLoadComplete - This event is dispatched when the final file in the load queue has either loaded or failed .
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* /
this . onLoadComplete = new Phaser . Signal ( ) ;
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/ * *
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* @ property { Phaser . Signal } onPackComplete - This event is dispatched when an asset pack has either loaded or failed .
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* /
this . onPackComplete = new Phaser . Signal ( ) ;
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/ * *
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* @ property { boolean } useXDomainRequest - If true and if the browser supports XDomainRequest , it will be used in preference for xhr when loading json files . This is only relevant for IE9 when you know your server / CDN requires it .
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* /
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this . useXDomainRequest = false ;
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/ * *
* @ property { array } _packList - Contains all the assets packs .
* @ private
* /
this . _packList = [ ] ;
/ * *
* @ property { number } _packIndex - The index of the current asset pack .
* @ private
* /
this . _packIndex = 0 ;
/ * *
* @ property { array } _fileList - Contains all the assets file infos .
* @ private
* /
this . _fileList = [ ] ;
/ * *
* @ property { number } _fileIndex - The index of the current file being loaded .
* @ private
* /
this . _fileIndex = 0 ;
/ * *
* @ property { number } _progressChunk - Indicates the size of 1 file in terms of a percentage out of 100.
* @ private
* @ default
* /
this . _progressChunk = 0 ;
/ * *
* @ property { XMLHttpRequest } - An XMLHttpRequest object used for loading text and audio data .
* @ private
* /
this . _xhr = new XMLHttpRequest ( ) ;
/ * *
* @ property { XDomainRequest } - An ajax request used specifically by IE9 for CORs loading issues .
* @ private
* /
this . _ajax = null ;
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} ;
/ * *
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* @ constant
* @ type { number }
* /
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Phaser . Loader . TEXTURE _ATLAS _JSON _ARRAY = 0 ;
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/ * *
* @ constant
* @ type { number }
* /
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Phaser . Loader . TEXTURE _ATLAS _JSON _HASH = 1 ;
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/ * *
* @ constant
* @ type { number }
* /
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Phaser . Loader . TEXTURE _ATLAS _XML _STARLING = 2 ;
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/ * *
* @ constant
* @ type { number }
* /
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Phaser . Loader . PHYSICS _LIME _CORONA _JSON = 3 ;
/ * *
* @ constant
* @ type { number }
* /
Phaser . Loader . PHYSICS _PHASER _JSON = 4 ;
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Phaser . Loader . prototype = {
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/ * *
* You can set a Sprite to be a "preload" sprite by passing it to this method .
* A "preload" sprite will have its width or height crop adjusted based on the percentage of the loader in real - time .
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* This allows you to easily make loading bars for games . Note that Sprite . visible = true will be set when calling this .
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*
* @ method Phaser . Loader # setPreloadSprite
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* @ param { Phaser . Sprite | Phaser . Image } sprite - The sprite or image that will be cropped during the load .
* @ param { number } [ direction = 0 ] - A value of zero means the sprite will be cropped horizontally , a value of 1 means its will be cropped vertically .
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* /
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setPreloadSprite : function ( sprite , direction ) {
direction = direction || 0 ;
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this . preloadSprite = { sprite : sprite , direction : direction , width : sprite . width , height : sprite . height , rect : null } ;
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if ( direction === 0 )
{
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// Horizontal rect
this . preloadSprite . rect = new Phaser . Rectangle ( 0 , 0 , 1 , sprite . height ) ;
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}
else
{
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// Vertical rect
this . preloadSprite . rect = new Phaser . Rectangle ( 0 , 0 , sprite . width , 1 ) ;
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}
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sprite . crop ( this . preloadSprite . rect ) ;
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sprite . visible = true ;
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} ,
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/ * *
* Called automatically by ScaleManager when the game resizes in RESIZE scalemode .
* We use this to adjust the height of the preloading sprite , if set .
*
* @ method Phaser . Loader # resize
* @ param { number } width - The new width of the game in pixels .
* @ param { number } height - The new height of the game in pixels .
* /
resize : function ( ) {
if ( this . preloadSprite && this . preloadSprite . height !== this . preloadSprite . sprite . height )
{
this . preloadSprite . rect . height = this . preloadSprite . sprite . height ;
}
} ,
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/ * *
* Check whether asset exists with a specific key .
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* Use Phaser . Cache to access loaded assets , e . g . Phaser . Cache # checkImageKey
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*
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* @ method Phaser . Loader # checkKeyExists
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* @ param { string } type - The type asset you want to check .
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* @ param { string } key - Key of the asset you want to check .
* @ return { boolean } Return true if exists , otherwise return false .
* /
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checkKeyExists : function ( type , key ) {
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if ( this . _fileList . length > 0 )
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{
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for ( var i = 0 ; i < this . _fileList . length ; i ++ )
{
if ( this . _fileList [ i ] . type === type && this . _fileList [ i ] . key === key )
{
return true ;
}
}
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}
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return false ;
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} ,
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/ * *
* Gets the fileList index for the given key .
*
* @ method Phaser . Loader # getAssetIndex
* @ param { string } type - The type asset you want to check .
* @ param { string } key - Key of the asset you want to check .
* @ return { number } The index of this key in the filelist , or - 1 if not found .
* /
getAssetIndex : function ( type , key ) {
if ( this . _fileList . length > 0 )
{
for ( var i = 0 ; i < this . _fileList . length ; i ++ )
{
if ( this . _fileList [ i ] . type === type && this . _fileList [ i ] . key === key )
{
return i ;
}
}
}
return - 1 ;
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} ,
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/ * *
* Gets the asset that is queued for load .
*
* @ method Phaser . Loader # getAsset
* @ param { string } type - The type asset you want to check .
* @ param { string } key - Key of the asset you want to check .
* @ return { any } Returns an object if found that has 2 properties : index and file . Otherwise false .
* /
getAsset : function ( type , key ) {
if ( this . _fileList . length > 0 )
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{
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for ( var i = 0 ; i < this . _fileList . length ; i ++ )
{
if ( this . _fileList [ i ] . type === type && this . _fileList [ i ] . key === key )
{
return { index : i , file : this . _fileList [ i ] } ;
}
}
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}
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return false ;
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} ,
/ * *
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* Reset loader , this will remove the load queue .
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*
* @ method Phaser . Loader # reset
* /
reset : function ( ) {
this . preloadSprite = null ;
this . isLoading = false ;
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this . _packList . length = 0 ;
this . _packIndex = 0 ;
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this . _fileList . length = 0 ;
this . _fileIndex = 0 ;
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} ,
/ * *
* Internal function that adds a new entry to the file list . Do not call directly .
*
* @ method Phaser . Loader # addToFileList
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* @ protected
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* @ param { string } type - The type of resource to add to the list ( image , audio , xml , etc ) .
* @ param { string } key - The unique Cache ID key of this resource .
* @ param { string } url - The URL the asset will be loaded from .
* @ param { object } properties - Any additional properties needed to load the file .
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* /
addToFileList : function ( type , key , url , properties ) {
var entry = {
type : type ,
key : key ,
url : url ,
data : null ,
error : false ,
loaded : false
} ;
if ( typeof properties !== "undefined" )
{
for ( var prop in properties )
{
entry [ prop ] = properties [ prop ] ;
}
}
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if ( this . checkKeyExists ( type , key ) === false )
{
this . _fileList . push ( entry ) ;
}
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} ,
/ * *
* Internal function that replaces an existing entry in the file list with a new one . Do not call directly .
*
* @ method Phaser . Loader # replaceInFileList
* @ param { string } type - The type of resource to add to the list ( image , audio , xml , etc ) .
* @ param { string } key - The unique Cache ID key of this resource .
* @ param { string } url - The URL the asset will be loaded from .
* @ param { object } properties - Any additional properties needed to load the file .
* @ protected
* /
replaceInFileList : function ( type , key , url , properties ) {
var entry = {
type : type ,
key : key ,
url : url ,
data : null ,
error : false ,
loaded : false
} ;
if ( typeof properties !== "undefined" )
{
for ( var prop in properties )
{
entry [ prop ] = properties [ prop ] ;
}
}
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var index = this . getAssetIndex ( type , key ) ;
if ( index === - 1 )
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{
this . _fileList . push ( entry ) ;
}
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else
{
this . _fileList [ index ] = entry ;
}
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} ,
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/ * *
* Add an image to the Loader .
*
* @ method Phaser . Loader # pack
* @ param { string } key - Unique asset key of this image file .
* @ param { string } [ url ] - URL of the Asset Pack JSON file . If you wish to pass a json object instead set this to null and pass the object as the data parameter .
* @ param { object } [ data ] - The Asset Pack JSON data . Use this to pass in a json data object rather than loading it from a URL . TODO
* @ param { object } [ callbackContext ] - Some Loader operations , like Binary and Script require a context for their callbacks . Pass the context here .
* @ return { Phaser . Loader } This Loader instance .
* /
pack : function ( key , url , data , callbackContext ) {
if ( typeof url === "undefined" ) { url = null ; }
if ( typeof data === "undefined" ) { data = null ; }
if ( typeof callbackContext === "undefined" ) { callbackContext = this ; }
if ( url === null && data === null )
{
console . warn ( 'Phaser.Loader.pack - Both url and data are null. One must be set.' ) ;
return this ;
}
// A data object has been given
if ( data )
{
if ( typeof data === 'string' )
{
data = JSON . parse ( data ) ;
}
}
this . _packList . push ( { key : key , url : url , data : data , loaded : false , error : false , callbackContext : callbackContext } ) ;
return this ;
} ,
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/ * *
* Add an image to the Loader .
*
* @ method Phaser . Loader # image
* @ param { string } key - Unique asset key of this image file .
* @ param { string } url - URL of image file .
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* @ param { boolean } [ overwrite = false ] - If an unloaded file with a matching key already exists in the queue , this entry will overwrite it .
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* @ return { Phaser . Loader } This Loader instance .
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* /
image : function ( key , url , overwrite ) {
if ( typeof overwrite === "undefined" ) { overwrite = false ; }
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if ( overwrite )
{
this . replaceInFileList ( 'image' , key , url ) ;
}
else
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{
this . addToFileList ( 'image' , key , url ) ;
}
return this ;
} ,
/ * *
* Add a text file to the Loader .
*
* @ method Phaser . Loader # text
* @ param { string } key - Unique asset key of the text file .
* @ param { string } url - URL of the text file .
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* @ param { boolean } [ overwrite = false ] - If an unloaded file with a matching key already exists in the queue , this entry will overwrite it .
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* @ return { Phaser . Loader } This Loader instance .
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* /
text : function ( key , url , overwrite ) {
if ( typeof overwrite === "undefined" ) { overwrite = false ; }
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if ( overwrite )
{
this . replaceInFileList ( 'text' , key , url ) ;
}
else
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{
this . addToFileList ( 'text' , key , url ) ;
}
return this ;
} ,
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/ * *
* Add a json file to the Loader .
*
* @ method Phaser . Loader # json
* @ param { string } key - Unique asset key of the json file .
* @ param { string } url - URL of the json file .
* @ param { boolean } [ overwrite = false ] - If an unloaded file with a matching key already exists in the queue , this entry will overwrite it .
* @ return { Phaser . Loader } This Loader instance .
* /
json : function ( key , url , overwrite ) {
if ( typeof overwrite === "undefined" ) { overwrite = false ; }
if ( overwrite )
{
this . replaceInFileList ( 'json' , key , url ) ;
}
else
{
this . addToFileList ( 'json' , key , url ) ;
}
return this ;
} ,
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/ * *
* Add an XML file to the Loader .
*
* @ method Phaser . Loader # xml
* @ param { string } key - Unique asset key of the xml file .
* @ param { string } url - URL of the xml file .
* @ param { boolean } [ overwrite = false ] - If an unloaded file with a matching key already exists in the queue , this entry will overwrite it .
* @ return { Phaser . Loader } This Loader instance .
* /
xml : function ( key , url , overwrite ) {
if ( typeof overwrite === "undefined" ) { overwrite = false ; }
if ( overwrite )
{
this . replaceInFileList ( 'xml' , key , url ) ;
}
else
{
this . addToFileList ( 'xml' , key , url ) ;
}
return this ;
} ,
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/ * *
* Add a JavaScript file to the Loader . Once loaded the JavaScript file will be automatically turned into a script tag ( and executed ) , so be careful what you load !
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* You can also specify a callback . This will be executed as soon as the script tag has been created .
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*
* @ method Phaser . Loader # script
* @ param { string } key - Unique asset key of the script file .
* @ param { string } url - URL of the JavaScript file .
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* @ param { function } [ callback ] - Optional callback that will be called after the script tag has loaded , so you can perform additional processing .
* @ param { function } [ callbackContext ] - The context under which the callback will be applied . If not specified it will use the callback itself as the context .
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* @ return { Phaser . Loader } This Loader instance .
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* /
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script : function ( key , url , callback , callbackContext ) {
if ( typeof callback === 'undefined' ) { callback = false ; }
if ( callback !== false && typeof callbackContext === 'undefined' ) { callbackContext = callback ; }
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this . addToFileList ( 'script' , key , url , { callback : callback , callbackContext : callbackContext } ) ;
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return this ;
} ,
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/ * *
* Add a binary file to the Loader . It will be loaded via xhr with a responseType of "arraybuffer" . You can specify an optional callback to process the file after load .
* When the callback is called it will be passed 2 parameters : the key of the file and the file data .
* WARNING : If you specify a callback , the file data will be set to whatever your callback returns . So always return the data object , even if you didn ' t modify it .
*
* @ method Phaser . Loader # binary
* @ param { string } key - Unique asset key of the binary file .
* @ param { string } url - URL of the binary file .
* @ param { function } [ callback ] - Optional callback that will be passed the file after loading , so you can perform additional processing on it .
* @ param { function } [ callbackContext ] - The context under which the callback will be applied . If not specified it will use the callback itself as the context .
* @ return { Phaser . Loader } This Loader instance .
* /
binary : function ( key , url , callback , callbackContext ) {
if ( typeof callback === 'undefined' ) { callback = false ; }
if ( callback !== false && typeof callbackContext === 'undefined' ) { callbackContext = callback ; }
this . addToFileList ( 'binary' , key , url , { callback : callback , callbackContext : callbackContext } ) ;
return this ;
} ,
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/ * *
* Add a new sprite sheet to the loader .
*
* @ method Phaser . Loader # spritesheet
* @ param { string } key - Unique asset key of the sheet file .
* @ param { string } url - URL of the sheet file .
* @ param { number } frameWidth - Width of each single frame .
* @ param { number } frameHeight - Height of each single frame .
* @ param { number } [ frameMax = - 1 ] - How many frames in this sprite sheet . If not specified it will divide the whole image into frames .
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* @ param { number } [ margin = 0 ] - If the frames have been drawn with a margin , specify the amount here .
* @ param { number } [ spacing = 0 ] - If the frames have been drawn with spacing between them , specify the amount here .
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* @ return { Phaser . Loader } This Loader instance .
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* /
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spritesheet : function ( key , url , frameWidth , frameHeight , frameMax , margin , spacing ) {
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if ( typeof frameMax === "undefined" ) { frameMax = - 1 ; }
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if ( typeof margin === "undefined" ) { margin = 0 ; }
if ( typeof spacing === "undefined" ) { spacing = 0 ; }
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this . addToFileList ( 'spritesheet' , key , url , { frameWidth : frameWidth , frameHeight : frameHeight , frameMax : frameMax , margin : margin , spacing : spacing } ) ;
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return this ;
} ,
/ * *
* Add a new audio file to the loader .
*
* @ method Phaser . Loader # audio
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* @ param { string } key - Unique asset key of the audio file .
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* @ param { Array | string } urls - An array containing the URLs of the audio files , i . e . : [ 'jump.mp3' , 'jump.ogg' , 'jump.m4a' ] or a single string containing just one URL . BLOB urls are supported , but note that Phaser will not validate the audio file ' s type if a BLOB is provided ; the user should ensure that a BLOB url is playable .
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* @ param { boolean } autoDecode - When using Web Audio the audio files can either be decoded at load time or run - time . They can 't be played until they are decoded, but this let' s you control when that happens . Decoding is a non - blocking async process .
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* @ return { Phaser . Loader } This Loader instance .
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* /
audio : function ( key , urls , autoDecode ) {
if ( typeof autoDecode === "undefined" ) { autoDecode = true ; }
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this . addToFileList ( 'audio' , key , urls , { buffer : null , autoDecode : autoDecode } ) ;
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return this ;
} ,
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/ * *
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* Add a new audiosprite file to the loader . Audio Sprites are a combination of audio files and a JSON configuration .
* The JSON follows the format of that created by https : //github.com/tonistiigi/audiosprite
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*
* @ method Phaser . Loader # audiosprite
* @ param { string } key - Unique asset key of the audio file .
* @ param { Array | string } urls - An array containing the URLs of the audio files , i . e . : [ 'audiosprite.mp3' , 'audiosprite.ogg' , 'audiosprite.m4a' ] or a single string containing just one URL .
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* @ param { string } atlasURL - The URL of the audiosprite configuration json .
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* @ return { Phaser . Loader } This Loader instance .
* /
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audiosprite : function ( key , urls , atlasURL ) {
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this . audio ( key , urls ) ;
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this . json ( key + '-audioatlas' , atlasURL ) ;
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return this ;
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} ,
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/ * *
* Add a new tilemap loading request .
*
* @ method Phaser . Loader # tilemap
* @ param { string } key - Unique asset key of the tilemap data .
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* @ param { string } [ url ] - The url of the map data file ( csv / json )
* @ param { object } [ data ] - An optional JSON data object . If given then the url is ignored and this JSON object is used for map data instead .
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* @ param { number } [ format = Phaser . Tilemap . CSV ] - The format of the map data . Either Phaser . Tilemap . CSV or Phaser . Tilemap . TILED _JSON .
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* @ return { Phaser . Loader } This Loader instance .
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* /
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tilemap : function ( key , url , data , format ) {
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if ( typeof url === "undefined" ) { url = null ; }
if ( typeof data === "undefined" ) { data = null ; }
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if ( typeof format === "undefined" ) { format = Phaser . Tilemap . CSV ; }
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if ( url == null && data == null )
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{
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console . warn ( 'Phaser.Loader.tilemap - Both url and data are null. One must be set.' ) ;
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return this ;
}
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// A map data object has been given
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if ( data )
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{
switch ( format )
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{
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// A csv string or object has been given
case Phaser . Tilemap . CSV :
break ;
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// An xml string or object has been given
case Phaser . Tilemap . TILED _JSON :
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if ( typeof data === 'string' )
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{
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data = JSON . parse ( data ) ;
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}
break ;
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}
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this . game . cache . addTilemap ( key , null , data , format ) ;
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}
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else
{
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this . addToFileList ( 'tilemap' , key , url , { format : format } ) ;
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}
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return this ;
} ,
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/ * *
* Add a new physics data object loading request .
* The data must be in Lime + Corona JSON format . Physics Editor by code 'n' web exports in this format natively .
*
* @ method Phaser . Loader # physics
* @ param { string } key - Unique asset key of the physics json data .
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* @ param { string } [ url ] - The url of the map data file ( csv / json )
* @ param { object } [ data ] - An optional JSON data object . If given then the url is ignored and this JSON object is used for physics data instead .
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* @ param { string } [ format = Phaser . Physics . LIME _CORONA _JSON ] - The format of the physics data .
* @ return { Phaser . Loader } This Loader instance .
* /
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physics : function ( key , url , data , format ) {
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if ( typeof url === "undefined" ) { url = null ; }
if ( typeof data === "undefined" ) { data = null ; }
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if ( typeof format === "undefined" ) { format = Phaser . Physics . LIME _CORONA _JSON ; }
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if ( url == null && data == null )
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{
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console . warn ( 'Phaser.Loader.physics - Both url and data are null. One must be set.' ) ;
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return this ;
}
// A map data object has been given
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if ( data )
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{
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if ( typeof data === 'string' )
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{
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data = JSON . parse ( data ) ;
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}
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this . game . cache . addPhysicsData ( key , null , data , format ) ;
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}
else
{
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this . addToFileList ( 'physics' , key , url , { format : format } ) ;
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}
return this ;
} ,
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/ * *
* Add a new bitmap font loading request .
*
* @ method Phaser . Loader # bitmapFont
* @ param { string } key - Unique asset key of the bitmap font .
* @ param { string } textureURL - The url of the font image file .
* @ param { string } [ xmlURL ] - The url of the font data file ( xml / fnt )
* @ param { object } [ xmlData ] - An optional XML data object .
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* @ param { number } [ xSpacing = 0 ] - If you ' d like to add additional horizontal spacing between the characters then set the pixel value here .
* @ param { number } [ ySpacing = 0 ] - If you ' d like to add additional vertical spacing between the lines then set the pixel value here .
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* @ return { Phaser . Loader } This Loader instance .
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* /
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bitmapFont : function ( key , textureURL , xmlURL , xmlData , xSpacing , ySpacing ) {
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if ( typeof xmlURL === "undefined" ) { xmlURL = null ; }
if ( typeof xmlData === "undefined" ) { xmlData = null ; }
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if ( typeof xSpacing === "undefined" ) { xSpacing = 0 ; }
if ( typeof ySpacing === "undefined" ) { ySpacing = 0 ; }
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// A URL to a json/xml file has been given
if ( xmlURL )
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{
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this . addToFileList ( 'bitmapfont' , key , textureURL , { xmlURL : xmlURL , xSpacing : xSpacing , ySpacing : ySpacing } ) ;
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}
else
{
// An xml string or object has been given
if ( typeof xmlData === 'string' )
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{
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var xml ;
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try {
if ( window [ 'DOMParser' ] )
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{
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var domparser = new DOMParser ( ) ;
xml = domparser . parseFromString ( xmlData , "text/xml" ) ;
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}
else
{
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xml = new ActiveXObject ( "Microsoft.XMLDOM" ) ;
xml . async = 'false' ;
xml . loadXML ( xmlData ) ;
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}
}
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catch ( e )
{
xml = undefined ;
}
if ( ! xml || ! xml . documentElement || xml . getElementsByTagName ( "parsererror" ) . length )
{
throw new Error ( "Phaser.Loader. Invalid Bitmap Font XML given" ) ;
}
else
{
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this . addToFileList ( 'bitmapfont' , key , textureURL , { xmlURL : null , xmlData : xml , xSpacing : xSpacing , ySpacing : ySpacing } ) ;
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}
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}
}
return this ;
} ,
/ * *
* Add a new texture atlas to the loader . This atlas uses the JSON Array data format .
*
* @ method Phaser . Loader # atlasJSONArray
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* @ param { string } key - Unique asset key of the texture atlas file .
* @ param { string } textureURL - The url of the texture atlas image file .
* @ param { string } [ atlasURL ] - The url of the texture atlas data file ( json / xml ) . You don ' t need this if you are passing an atlasData object instead .
* @ param { object } [ atlasData ] - A JSON or XML data object . You don ' t need this if the data is being loaded from a URL .
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* @ return { Phaser . Loader } This Loader instance .
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* /
atlasJSONArray : function ( key , textureURL , atlasURL , atlasData ) {
return this . atlas ( key , textureURL , atlasURL , atlasData , Phaser . Loader . TEXTURE _ATLAS _JSON _ARRAY ) ;
} ,
/ * *
* Add a new texture atlas to the loader . This atlas uses the JSON Hash data format .
*
* @ method Phaser . Loader # atlasJSONHash
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* @ param { string } key - Unique asset key of the texture atlas file .
* @ param { string } textureURL - The url of the texture atlas image file .
* @ param { string } [ atlasURL ] - The url of the texture atlas data file ( json / xml ) . You don ' t need this if you are passing an atlasData object instead .
* @ param { object } [ atlasData ] - A JSON or XML data object . You don ' t need this if the data is being loaded from a URL .
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* @ return { Phaser . Loader } This Loader instance .
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* /
atlasJSONHash : function ( key , textureURL , atlasURL , atlasData ) {
return this . atlas ( key , textureURL , atlasURL , atlasData , Phaser . Loader . TEXTURE _ATLAS _JSON _HASH ) ;
} ,
/ * *
* Add a new texture atlas to the loader . This atlas uses the Starling XML data format .
*
* @ method Phaser . Loader # atlasXML
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* @ param { string } key - Unique asset key of the texture atlas file .
* @ param { string } textureURL - The url of the texture atlas image file .
* @ param { string } [ atlasURL ] - The url of the texture atlas data file ( json / xml ) . You don ' t need this if you are passing an atlasData object instead .
* @ param { object } [ atlasData ] - A JSON or XML data object . You don ' t need this if the data is being loaded from a URL .
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* @ return { Phaser . Loader } This Loader instance .
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* /
atlasXML : function ( key , textureURL , atlasURL , atlasData ) {
return this . atlas ( key , textureURL , atlasURL , atlasData , Phaser . Loader . TEXTURE _ATLAS _XML _STARLING ) ;
} ,
/ * *
* Add a new texture atlas to the loader .
*
* @ method Phaser . Loader # atlas
* @ param { string } key - Unique asset key of the texture atlas file .
* @ param { string } textureURL - The url of the texture atlas image file .
* @ param { string } [ atlasURL ] - The url of the texture atlas data file ( json / xml ) . You don ' t need this if you are passing an atlasData object instead .
* @ param { object } [ atlasData ] - A JSON or XML data object . You don ' t need this if the data is being loaded from a URL .
* @ param { number } [ format ] - A value describing the format of the data , the default is Phaser . Loader . TEXTURE _ATLAS _JSON _ARRAY .
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* @ return { Phaser . Loader } This Loader instance .
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* /
atlas : function ( key , textureURL , atlasURL , atlasData , format ) {
if ( typeof atlasURL === "undefined" ) { atlasURL = null ; }
if ( typeof atlasData === "undefined" ) { atlasData = null ; }
if ( typeof format === "undefined" ) { format = Phaser . Loader . TEXTURE _ATLAS _JSON _ARRAY ; }
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// A URL to a json/xml file has been given
if ( atlasURL )
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{
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this . addToFileList ( 'textureatlas' , key , textureURL , { atlasURL : atlasURL , format : format } ) ;
}
else
{
switch ( format )
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{
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// A json string or object has been given
case Phaser . Loader . TEXTURE _ATLAS _JSON _ARRAY :
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if ( typeof atlasData === 'string' )
{
atlasData = JSON . parse ( atlasData ) ;
}
break ;
2013-11-25 04:40:04 +00:00
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// An xml string or object has been given
case Phaser . Loader . TEXTURE _ATLAS _XML _STARLING :
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if ( typeof atlasData === 'string' )
{
var xml ;
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2013-11-26 15:29:03 +00:00
try {
if ( window [ 'DOMParser' ] )
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{
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var domparser = new DOMParser ( ) ;
xml = domparser . parseFromString ( atlasData , "text/xml" ) ;
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}
else
{
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xml = new ActiveXObject ( "Microsoft.XMLDOM" ) ;
xml . async = 'false' ;
xml . loadXML ( atlasData ) ;
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}
}
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catch ( e )
{
xml = undefined ;
}
2013-11-25 04:40:04 +00:00
2013-11-26 15:29:03 +00:00
if ( ! xml || ! xml . documentElement || xml . getElementsByTagName ( "parsererror" ) . length )
{
throw new Error ( "Phaser.Loader. Invalid Texture Atlas XML given" ) ;
}
else
{
atlasData = xml ;
}
}
break ;
2013-11-25 04:40:04 +00:00
}
2013-11-26 15:29:03 +00:00
this . addToFileList ( 'textureatlas' , key , textureURL , { atlasURL : null , atlasData : atlasData , format : format } ) ;
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}
return this ;
} ,
/ * *
* Remove loading request of a file .
*
* @ method Phaser . Loader # removeFile
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* @ param { string } type - The type of resource to add to the list ( image , audio , xml , etc ) .
* @ param { string } key - Key of the file you want to remove .
2013-11-25 04:40:04 +00:00
* /
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removeFile : function ( type , key ) {
var file = this . getAsset ( type , key ) ;
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if ( file !== false )
{
this . _fileList . splice ( file . index , 1 ) ;
}
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} ,
/ * *
* Remove all file loading requests .
*
* @ method Phaser . Loader # removeAll
* /
removeAll : function ( ) {
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this . _fileList . length = 0 ;
2013-11-25 04:40:04 +00:00
} ,
/ * *
* Start loading the assets . Normally you don ' t need to call this yourself as the StateManager will do so .
*
* @ method Phaser . Loader # start
* /
start : function ( ) {
if ( this . isLoading )
{
return ;
}
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if ( this . _packList . length > 0 )
{
this . _packIndex = 0 ;
this . loadPack ( ) ;
}
else
{
this . beginLoad ( ) ;
}
} ,
/ * *
* Starts off the actual loading process after the asset packs have been sorted out .
*
* @ method Phaser . Loader # beginLoad
* @ private
* /
beginLoad : function ( ) {
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this . progress = 0 ;
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this . progressFloat = 0 ;
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this . hasLoaded = false ;
this . isLoading = true ;
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this . onLoadStart . dispatch ( this . _fileList . length ) ;
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2013-11-26 15:29:03 +00:00
if ( this . _fileList . length > 0 )
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{
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this . _fileIndex = 0 ;
this . _progressChunk = 100 / this . _fileList . length ;
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this . loadFile ( ) ;
}
else
{
this . progress = 100 ;
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this . progressFloat = 100 ;
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this . hasLoaded = true ;
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this . isLoading = false ;
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this . onLoadComplete . dispatch ( ) ;
}
} ,
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/ * *
* Loads the current asset pack in the queue .
*
* @ method Phaser . Loader # loadPack
* @ private
* /
loadPack : function ( ) {
if ( ! this . _packList [ this . _packIndex ] )
{
console . warn ( 'Phaser.Loader loadPackList invalid index ' + this . _packIndex ) ;
return ;
}
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2014-05-29 14:57:01 +00:00
var pack = this . _packList [ this . _packIndex ] ;
if ( pack . data !== null )
{
this . packLoadComplete ( this . _packIndex , false ) ;
}
else
{
// Load it
this . xhrLoad ( this . _packIndex , this . baseURL + pack . url , 'text' , 'packLoadComplete' , 'packLoadError' ) ;
}
} ,
/ * *
* Handle the successful loading of a JSON asset pack .
*
* @ method Phaser . Loader # packLoadComplete
* @ private
* @ param { number } index - The index of the file in the file queue that loaded .
* @ param { boolean } [ parse = true ] - Automatically parse the JSON data ?
* /
packLoadComplete : function ( index , parse ) {
if ( typeof parse === 'undefined' ) { parse = true ; }
if ( ! this . _packList [ index ] )
{
console . warn ( 'Phaser.Loader packLoadComplete invalid index ' + index ) ;
return ;
}
var pack = this . _packList [ index ] ;
pack . loaded = true ;
if ( parse )
{
var data = JSON . parse ( this . _xhr . responseText ) ;
}
else
{
var data = this . _packList [ index ] . data ;
}
if ( data [ pack . key ] )
{
var file ;
for ( var i = 0 ; i < data [ pack . key ] . length ; i ++ )
{
file = data [ pack . key ] [ i ] ;
switch ( file . type )
{
case "image" :
this . image ( file . key , file . url , file . overwrite ) ;
break ;
case "text" :
this . text ( file . key , file . url , file . overwrite ) ;
break ;
case "json" :
this . json ( file . key , file . url , file . overwrite ) ;
break ;
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case "xml" :
this . xml ( file . key , file . url , file . overwrite ) ;
break ;
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case "script" :
this . script ( file . key , file . url , file . callback , pack . callbackContext ) ;
break ;
case "binary" :
this . binary ( file . key , file . url , file . callback , pack . callbackContext ) ;
break ;
case "spritesheet" :
this . spritesheet ( file . key , file . url , file . frameWidth , file . frameHeight , file . frameMax , file . margin , file . spacing ) ;
break ;
case "audio" :
this . audio ( file . key , file . urls , file . autoDecode ) ;
break ;
case "tilemap" :
this . tilemap ( file . key , file . url , file . data , Phaser . Tilemap [ file . format ] ) ;
break ;
case "physics" :
this . physics ( file . key , file . url , file . data , Phaser . Loader [ file . format ] ) ;
break ;
case "bitmapFont" :
this . bitmapFont ( file . key , file . textureURL , file . xmlURL , file . xmlData , file . xSpacing , file . ySpacing ) ;
break ;
case "atlasJSONArray" :
this . atlasJSONArray ( file . key , file . textureURL , file . atlasURL , file . atlasData ) ;
break ;
case "atlasJSONHash" :
this . atlasJSONHash ( file . key , file . textureURL , file . atlasURL , file . atlasData ) ;
break ;
case "atlasXML" :
this . atlasXML ( file . key , file . textureURL , file . atlasURL , file . atlasData ) ;
break ;
case "atlas" :
this . atlas ( file . key , file . textureURL , file . atlasURL , file . atlasData , Phaser . Loader [ file . format ] ) ;
break ;
}
}
}
this . nextPack ( index , true ) ;
} ,
/ * *
* Error occured when loading an asset pack .
*
* @ method Phaser . Loader # packError
* @ private
* @ param { number } index - The index of the file in the file queue that errored .
* /
packError : function ( index ) {
this . _packList [ index ] . loaded = true ;
this . _packList [ index ] . error = true ;
this . onFileError . dispatch ( this . _packList [ index ] . key , this . _packList [ index ] ) ;
console . warn ( "Phaser.Loader error loading pack file: " + this . _packList [ index ] . key + ' from URL ' + this . _packList [ index ] . url ) ;
2014-07-13 19:38:13 +00:00
this . nextPack ( index , false ) ;
2014-05-29 14:57:01 +00:00
} ,
/ * *
* Handle loading the next asset pack .
*
* @ method Phaser . Loader # nextPack
* @ private
* /
nextPack : function ( index , success ) {
this . onPackComplete . dispatch ( this . _packList [ index ] . key , success , this . totalLoadedPacks ( ) , this . _packList . length ) ;
this . _packIndex ++ ;
if ( this . _packIndex < this . _packList . length )
{
this . loadPack ( ) ;
}
else
{
this . beginLoad ( ) ;
}
} ,
2013-11-25 04:40:04 +00:00
/ * *
* Load files . Private method ONLY used by loader .
*
* @ method Phaser . Loader # loadFile
* @ private
* /
loadFile : function ( ) {
2013-11-28 14:22:47 +00:00
if ( ! this . _fileList [ this . _fileIndex ] )
{
console . warn ( 'Phaser.Loader loadFile invalid index ' + this . _fileIndex ) ;
return ;
}
2014-09-23 15:21:29 +00:00
2013-11-26 15:29:03 +00:00
var file = this . _fileList [ this . _fileIndex ] ;
2013-11-25 04:40:04 +00:00
var _this = this ;
2014-09-18 23:22:00 +00:00
this . onFileStart . dispatch ( this . progress , file . key , file . url ) ;
2014-04-14 10:51:50 +00:00
2013-11-25 04:40:04 +00:00
// Image or Data?
switch ( file . type )
{
case 'image' :
case 'spritesheet' :
case 'textureatlas' :
case 'bitmapfont' :
file . data = new Image ( ) ;
file . data . name = file . key ;
file . data . onload = function ( ) {
2013-11-26 21:10:01 +00:00
return _this . fileComplete ( _this . _fileIndex ) ;
2013-11-25 04:40:04 +00:00
} ;
file . data . onerror = function ( ) {
2013-11-26 21:10:01 +00:00
return _this . fileError ( _this . _fileIndex ) ;
2013-11-25 04:40:04 +00:00
} ;
2014-02-11 13:23:54 +00:00
if ( this . crossOrigin )
{
file . data . crossOrigin = this . crossOrigin ;
}
2013-11-25 04:40:04 +00:00
file . data . src = this . baseURL + file . url ;
break ;
case 'audio' :
file . url = this . getAudioURL ( file . url ) ;
if ( file . url !== null )
{
// WebAudio or Audio Tag?
if ( this . game . sound . usingWebAudio )
{
2014-05-29 14:57:01 +00:00
this . xhrLoad ( this . _fileIndex , this . baseURL + file . url , 'arraybuffer' , 'fileComplete' , 'fileError' ) ;
2013-11-25 04:40:04 +00:00
}
else if ( this . game . sound . usingAudioTag )
{
if ( this . game . sound . touchLocked )
{
// If audio is locked we can't do this yet, so need to queue this load request. Bum.
file . data = new Audio ( ) ;
file . data . name = file . key ;
file . data . preload = 'auto' ;
file . data . src = this . baseURL + file . url ;
2013-11-26 15:29:03 +00:00
this . fileComplete ( this . _fileIndex ) ;
2013-11-25 04:40:04 +00:00
}
else
{
file . data = new Audio ( ) ;
file . data . name = file . key ;
file . data . onerror = function ( ) {
2013-11-26 21:10:01 +00:00
return _this . fileError ( _this . _fileIndex ) ;
2013-11-25 04:40:04 +00:00
} ;
file . data . preload = 'auto' ;
file . data . src = this . baseURL + file . url ;
2014-10-02 15:48:12 +00:00
file . data . addEventListener ( 'canplaythrough' , function ( ) { Phaser . GAMES [ _this . game . id ] . load . fileComplete ( _this . _fileIndex ) ; } , false ) ;
2013-11-25 04:40:04 +00:00
file . data . load ( ) ;
}
}
}
else
{
2013-11-26 15:29:03 +00:00
this . fileError ( this . _fileIndex ) ;
2013-11-25 04:40:04 +00:00
}
break ;
2014-02-21 18:48:06 +00:00
case 'json' :
2014-04-29 13:41:26 +00:00
2014-08-28 00:23:45 +00:00
if ( this . useXDomainRequest && window . XDomainRequest )
2014-04-29 13:41:26 +00:00
{
this . _ajax = new window . XDomainRequest ( ) ;
2014-08-28 04:24:57 +00:00
// XDomainRequest has a few quirks. Occasionally it will abort requests
2014-04-29 13:41:26 +00:00
// A way to avoid this is to make sure ALL callbacks are set even if not used
// More info here: http://stackoverflow.com/questions/15786966/xdomainrequest-aborts-post-on-ie-9
this . _ajax . timeout = 3000 ;
this . _ajax . onerror = function ( ) {
return _this . dataLoadError ( _this . _fileIndex ) ;
} ;
2014-09-23 15:21:29 +00:00
2014-04-29 13:41:26 +00:00
this . _ajax . ontimeout = function ( ) {
return _this . dataLoadError ( _this . _fileIndex ) ;
} ;
this . _ajax . onprogress = function ( ) { } ;
this . _ajax . onload = function ( ) {
return _this . jsonLoadComplete ( _this . _fileIndex ) ;
} ;
this . _ajax . open ( 'GET' , this . baseURL + file . url , true ) ;
2014-09-23 15:21:29 +00:00
// Note: The xdr.send() call is wrapped in a timeout to prevent an issue with the interface where some requests are lost
2014-08-28 04:24:57 +00:00
// if multiple XDomainRequests are being sent at the same time.
setTimeout ( function ( ) {
2014-10-27 12:31:55 +00:00
_this . _ajax . send ( ) ;
2014-08-28 04:24:57 +00:00
} , 0 ) ;
2014-04-29 13:41:26 +00:00
}
else
{
2014-05-29 14:57:01 +00:00
this . xhrLoad ( this . _fileIndex , this . baseURL + file . url , 'text' , 'jsonLoadComplete' , 'dataLoadError' ) ;
2014-04-29 13:41:26 +00:00
}
2014-02-21 18:48:06 +00:00
break ;
2014-09-18 23:22:00 +00:00
case 'xml' :
this . xhrLoad ( this . _fileIndex , this . baseURL + file . url , 'text' , 'xmlLoadComplete' , 'dataLoadError' ) ;
break ;
2013-11-25 04:40:04 +00:00
case 'tilemap' :
2013-11-28 14:22:47 +00:00
if ( file . format === Phaser . Tilemap . TILED _JSON )
2013-11-25 04:40:04 +00:00
{
2014-05-29 14:57:01 +00:00
this . xhrLoad ( this . _fileIndex , this . baseURL + file . url , 'text' , 'jsonLoadComplete' , 'dataLoadError' ) ;
2013-11-25 04:40:04 +00:00
}
2013-11-28 14:22:47 +00:00
else if ( file . format === Phaser . Tilemap . CSV )
2013-11-25 04:40:04 +00:00
{
2014-05-29 14:57:01 +00:00
this . xhrLoad ( this . _fileIndex , this . baseURL + file . url , 'text' , 'csvLoadComplete' , 'dataLoadError' ) ;
2013-11-25 04:40:04 +00:00
}
else
{
throw new Error ( "Phaser.Loader. Invalid Tilemap format: " + file . format ) ;
}
break ;
case 'text' :
2013-12-20 18:27:36 +00:00
case 'script' :
2014-02-14 23:51:49 +00:00
case 'physics' :
2014-05-29 14:57:01 +00:00
this . xhrLoad ( this . _fileIndex , this . baseURL + file . url , 'text' , 'fileComplete' , 'fileError' ) ;
2013-11-25 04:40:04 +00:00
break ;
2013-11-28 05:43:35 +00:00
2013-12-20 18:27:36 +00:00
case 'binary' :
2014-05-29 14:57:01 +00:00
this . xhrLoad ( this . _fileIndex , this . baseURL + file . url , 'arraybuffer' , 'fileComplete' , 'fileError' ) ;
2013-11-28 05:43:35 +00:00
break ;
2013-11-25 04:40:04 +00:00
}
} ,
2014-05-29 16:05:13 +00:00
/ * *
* Starts the xhr loader .
2014-09-23 15:21:29 +00:00
*
2014-05-29 16:05:13 +00:00
* @ method Phaser . Loader # xhrLoad
* @ private
* @ param { number } index - The index of the file to load from the file list .
* @ param { string } url - The URL of the file .
* @ param { string } type - The xhr responseType .
* @ param { string } onload - A String of the name of the local function to be called on a successful file load .
* @ param { string } onerror - A String of the name of the local function to be called on a file load error .
* /
2014-05-29 14:57:01 +00:00
xhrLoad : function ( index , url , type , onload , onerror ) {
this . _xhr . open ( "GET" , url , true ) ;
this . _xhr . responseType = type ;
var _this = this ;
this . _xhr . onload = function ( ) {
return _this [ onload ] ( index ) ;
} ;
this . _xhr . onerror = function ( ) {
return _this [ onerror ] ( index ) ;
} ;
this . _xhr . send ( ) ;
} ,
2013-11-25 04:40:04 +00:00
/ * *
* Private method ONLY used by loader .
2014-09-23 15:21:29 +00:00
*
2013-11-25 04:40:04 +00:00
* @ method Phaser . Loader # getAudioURL
* @ private
2014-05-29 16:05:13 +00:00
* @ param { array | string } urls - Either an array of audio file URLs or a string containing a single URL path .
2013-11-25 04:40:04 +00:00
* /
getAudioURL : function ( urls ) {
var extension ;
if ( typeof urls === 'string' ) { urls = [ urls ] ; }
for ( var i = 0 ; i < urls . length ; i ++ )
{
extension = urls [ i ] . toLowerCase ( ) ;
2014-12-15 20:57:30 +00:00
if ( extension . substr ( 0 , 5 ) === "blob:" )
{
return urls [ i ] ;
}
2013-11-25 04:40:04 +00:00
extension = extension . substr ( ( Math . max ( 0 , extension . lastIndexOf ( "." ) ) || Infinity ) + 1 ) ;
2014-10-17 17:50:12 +00:00
if ( extension . indexOf ( "?" ) >= 0 )
{
extension = extension . substr ( 0 , extension . indexOf ( "?" ) ) ;
}
2013-11-25 04:40:04 +00:00
if ( this . game . device . canPlayAudio ( extension ) )
{
return urls [ i ] ;
}
}
return null ;
} ,
/ * *
2013-11-26 15:29:03 +00:00
* Error occured when loading a file .
2013-11-25 04:40:04 +00:00
*
* @ method Phaser . Loader # fileError
2013-11-26 15:29:03 +00:00
* @ param { number } index - The index of the file in the file queue that errored .
2013-11-25 04:40:04 +00:00
* /
2013-11-26 15:29:03 +00:00
fileError : function ( index ) {
2013-11-25 04:40:04 +00:00
2013-11-26 15:29:03 +00:00
this . _fileList [ index ] . loaded = true ;
this . _fileList [ index ] . error = true ;
2013-11-25 04:40:04 +00:00
2013-11-26 15:29:03 +00:00
this . onFileError . dispatch ( this . _fileList [ index ] . key , this . _fileList [ index ] ) ;
2013-11-25 04:40:04 +00:00
2013-11-26 15:29:03 +00:00
console . warn ( "Phaser.Loader error loading file: " + this . _fileList [ index ] . key + ' from URL ' + this . _fileList [ index ] . url ) ;
2013-11-25 04:40:04 +00:00
2013-11-26 15:29:03 +00:00
this . nextFile ( index , false ) ;
2013-11-25 04:40:04 +00:00
} ,
/ * *
* Called when a file is successfully loaded .
*
* @ method Phaser . Loader # fileComplete
2013-11-26 15:29:03 +00:00
* @ param { number } index - The index of the file in the file queue that loaded .
2013-11-25 04:40:04 +00:00
* /
2013-11-26 15:29:03 +00:00
fileComplete : function ( index ) {
2013-11-25 04:40:04 +00:00
2013-11-26 15:29:03 +00:00
if ( ! this . _fileList [ index ] )
2013-11-25 04:40:04 +00:00
{
2013-11-26 15:29:03 +00:00
console . warn ( 'Phaser.Loader fileComplete invalid index ' + index ) ;
2013-11-25 04:40:04 +00:00
return ;
}
2013-11-26 15:29:03 +00:00
var file = this . _fileList [ index ] ;
2013-11-28 15:57:09 +00:00
file . loaded = true ;
2013-11-25 04:40:04 +00:00
var loadNext = true ;
2015-01-23 16:17:50 +00:00
var _this = this
2013-11-25 04:40:04 +00:00
switch ( file . type )
{
case 'image' :
this . game . cache . addImage ( file . key , file . url , file . data ) ;
break ;
case 'spritesheet' :
2013-12-13 14:04:14 +00:00
this . game . cache . addSpriteSheet ( file . key , file . url , file . data , file . frameWidth , file . frameHeight , file . frameMax , file . margin , file . spacing ) ;
2013-11-25 04:40:04 +00:00
break ;
case 'textureatlas' :
if ( file . atlasURL == null )
{
this . game . cache . addTextureAtlas ( file . key , file . url , file . data , file . atlasData , file . format ) ;
}
else
{
// Load the JSON or XML before carrying on with the next file
loadNext = false ;
if ( file . format == Phaser . Loader . TEXTURE _ATLAS _JSON _ARRAY || file . format == Phaser . Loader . TEXTURE _ATLAS _JSON _HASH )
{
2014-05-29 14:57:01 +00:00
this . xhrLoad ( this . _fileIndex , this . baseURL + file . atlasURL , 'text' , 'jsonLoadComplete' , 'dataLoadError' ) ;
2013-11-25 04:40:04 +00:00
}
else if ( file . format == Phaser . Loader . TEXTURE _ATLAS _XML _STARLING )
{
2014-05-29 14:57:01 +00:00
this . xhrLoad ( this . _fileIndex , this . baseURL + file . atlasURL , 'text' , 'xmlLoadComplete' , 'dataLoadError' ) ;
2013-11-25 04:40:04 +00:00
}
else
{
throw new Error ( "Phaser.Loader. Invalid Texture Atlas format: " + file . format ) ;
}
}
break ;
case 'bitmapfont' :
if ( file . xmlURL == null )
{
2014-02-14 04:34:57 +00:00
this . game . cache . addBitmapFont ( file . key , file . url , file . data , file . xmlData , file . xSpacing , file . ySpacing ) ;
2013-11-25 04:40:04 +00:00
}
else
{
// Load the XML before carrying on with the next file
loadNext = false ;
2015-01-23 16:17:50 +00:00
if ( this . useXDomainRequest && window . XDomainRequest )
{
this . _ajax = new window . XDomainRequest ( ) ;
// XDomainRequest has a few quirks. Occasionally it will abort requests
// A way to avoid this is to make sure ALL callbacks are set even if not used
// More info here: http://stackoverflow.com/questions/15786966/xdomainrequest-aborts-post-on-ie-9
this . _ajax . timeout = 3000 ;
this . _ajax . onerror = function ( ) {
return _this . dataLoadError ( _this . _fileIndex ) ;
} ;
this . _ajax . ontimeout = function ( ) {
return _this . dataLoadError ( _this . _fileIndex ) ;
} ;
this . _ajax . onprogress = function ( ) { } ;
this . _ajax . onload = function ( ) {
return _this . xmlLoadComplete ( _this . _fileIndex ) ;
} ;
this . _ajax . open ( 'GET' , this . baseURL + file . xmlURL , true ) ;
// Note: The xdr.send() call is wrapped in a timeout to prevent an issue with the interface where some requests are lost
// if multiple XDomainRequests are being sent at the same time.
setTimeout ( function ( ) {
_this . _ajax . send ( ) ;
} , 0 ) ;
}
else
{
this . xhrLoad ( this . _fileIndex , this . baseURL + file . xmlURL , 'text' , 'xmlLoadComplete' , 'dataLoadError' ) ;
}
2013-11-25 04:40:04 +00:00
}
break ;
case 'audio' :
if ( this . game . sound . usingWebAudio )
{
file . data = this . _xhr . response ;
this . game . cache . addSound ( file . key , file . url , file . data , true , false ) ;
if ( file . autoDecode )
{
var that = this ;
var key = file . key ;
2014-03-23 08:33:53 +00:00
this . game . cache . updateSound ( key , 'isDecoding' , true ) ;
2013-11-25 04:40:04 +00:00
this . game . sound . context . decodeAudioData ( file . data , function ( buffer ) {
if ( buffer )
{
2013-11-27 16:33:49 +00:00
that . game . cache . decodedSound ( key , buffer ) ;
2013-12-13 14:04:14 +00:00
that . game . sound . onSoundDecode . dispatch ( key , that . game . cache . getSound ( key ) ) ;
2013-11-25 04:40:04 +00:00
}
} ) ;
}
}
else
{
file . data . removeEventListener ( 'canplaythrough' , Phaser . GAMES [ this . game . id ] . load . fileComplete ) ;
this . game . cache . addSound ( file . key , file . url , file . data , false , true ) ;
}
break ;
case 'text' :
file . data = this . _xhr . responseText ;
this . game . cache . addText ( file . key , file . url , file . data ) ;
break ;
2013-11-28 05:43:35 +00:00
2014-02-14 23:51:49 +00:00
case 'physics' :
var data = JSON . parse ( this . _xhr . responseText ) ;
this . game . cache . addPhysicsData ( file . key , file . url , data , file . format ) ;
break ;
2013-11-28 05:43:35 +00:00
case 'script' :
file . data = document . createElement ( 'script' ) ;
file . data . language = 'javascript' ;
file . data . type = 'text/javascript' ;
2013-11-29 12:26:53 +00:00
file . data . defer = false ;
2013-11-28 05:43:35 +00:00
file . data . text = this . _xhr . responseText ;
document . head . appendChild ( file . data ) ;
2014-02-26 02:45:06 +00:00
if ( file . callback )
{
file . data = file . callback . call ( file . callbackContext , file . key , this . _xhr . responseText ) ;
}
2013-11-28 05:43:35 +00:00
break ;
2013-12-20 18:27:36 +00:00
case 'binary' :
if ( file . callback )
{
file . data = file . callback . call ( file . callbackContext , file . key , this . _xhr . response ) ;
}
else
{
file . data = this . _xhr . response ;
}
this . game . cache . addBinary ( file . key , file . data ) ;
break ;
2013-11-25 04:40:04 +00:00
}
if ( loadNext )
{
2013-11-26 15:29:03 +00:00
this . nextFile ( index , true ) ;
2013-11-25 04:40:04 +00:00
}
} ,
/ * *
* Successfully loaded a JSON file .
*
* @ method Phaser . Loader # jsonLoadComplete
2013-11-26 15:29:03 +00:00
* @ param { number } index - The index of the file in the file queue that loaded .
2013-11-25 04:40:04 +00:00
* /
2013-11-26 15:29:03 +00:00
jsonLoadComplete : function ( index ) {
2013-11-25 04:40:04 +00:00
2013-11-28 14:22:47 +00:00
if ( ! this . _fileList [ index ] )
{
console . warn ( 'Phaser.Loader jsonLoadComplete invalid index ' + index ) ;
return ;
}
2013-11-26 15:29:03 +00:00
var file = this . _fileList [ index ] ;
2014-07-21 10:12:42 +00:00
if ( this . _ajax && this . _ajax . responseText )
{
var data = JSON . parse ( this . _ajax . responseText ) ;
}
else
{
var data = JSON . parse ( this . _xhr . responseText ) ;
}
2013-11-28 14:22:47 +00:00
file . loaded = true ;
2013-11-25 04:40:04 +00:00
2013-11-28 14:22:47 +00:00
if ( file . type === 'tilemap' )
2013-11-25 04:40:04 +00:00
{
this . game . cache . addTilemap ( file . key , file . url , data , file . format ) ;
}
2014-02-21 18:48:06 +00:00
else if ( file . type === 'json' )
{
this . game . cache . addJSON ( file . key , file . url , data ) ;
}
2013-11-25 04:40:04 +00:00
else
{
this . game . cache . addTextureAtlas ( file . key , file . url , file . data , data , file . format ) ;
}
2013-11-26 15:29:03 +00:00
this . nextFile ( index , true ) ;
2013-11-25 04:40:04 +00:00
} ,
/ * *
* Successfully loaded a CSV file .
*
* @ method Phaser . Loader # csvLoadComplete
2013-11-26 15:29:03 +00:00
* @ param { number } index - The index of the file in the file queue that loaded .
2013-11-25 04:40:04 +00:00
* /
2013-11-26 15:29:03 +00:00
csvLoadComplete : function ( index ) {
2013-11-25 04:40:04 +00:00
2013-11-28 14:22:47 +00:00
if ( ! this . _fileList [ index ] )
{
console . warn ( 'Phaser.Loader csvLoadComplete invalid index ' + index ) ;
return ;
}
2013-11-26 15:29:03 +00:00
var file = this . _fileList [ index ] ;
2013-11-28 14:22:47 +00:00
var data = this . _xhr . responseText ;
file . loaded = true ;
2013-11-25 04:40:04 +00:00
this . game . cache . addTilemap ( file . key , file . url , data , file . format ) ;
2013-11-26 15:29:03 +00:00
this . nextFile ( index , true ) ;
2013-11-25 04:40:04 +00:00
} ,
/ * *
* Error occured when load a JSON .
*
* @ method Phaser . Loader # dataLoadError
2013-11-26 15:29:03 +00:00
* @ param { number } index - The index of the file in the file queue that errored .
2013-11-25 04:40:04 +00:00
* /
2013-11-26 15:29:03 +00:00
dataLoadError : function ( index ) {
2013-11-25 04:40:04 +00:00
2013-11-26 15:29:03 +00:00
var file = this . _fileList [ index ] ;
2013-11-25 04:40:04 +00:00
2013-11-28 14:22:47 +00:00
file . loaded = true ;
2013-11-25 04:40:04 +00:00
file . error = true ;
2013-11-26 15:29:03 +00:00
console . warn ( "Phaser.Loader dataLoadError: " + file . key ) ;
2013-11-25 04:40:04 +00:00
2013-11-26 15:29:03 +00:00
this . nextFile ( index , true ) ;
2013-11-25 04:40:04 +00:00
} ,
/ * *
* Successfully loaded an XML file .
*
* @ method Phaser . Loader # xmlLoadComplete
2013-11-26 15:29:03 +00:00
* @ param { number } index - The index of the file in the file queue that loaded .
2013-11-25 04:40:04 +00:00
* /
2013-11-26 15:29:03 +00:00
xmlLoadComplete : function ( index ) {
2015-01-23 16:17:50 +00:00
var data ;
2013-11-25 04:40:04 +00:00
2015-01-24 17:31:02 +00:00
if ( this . _ajax && this . _ajax . responseText )
{
2015-01-23 16:17:50 +00:00
if ( this . _ajax . contentType !== '' && this . _ajax . contentType !== 'text/plain' )
{
2014-09-18 23:22:00 +00:00
console . warn ( 'Invalid XML Response Type' , this . _fileList [ index ] ) ;
2015-01-23 16:17:50 +00:00
console . warn ( this . _ajax ) ;
}
data = this . _ajax . responseText
}
2015-01-24 17:31:02 +00:00
else if ( this . _xhr && this . _xhr . responseText )
{
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if ( this . _xhr . responseType !== '' && this . _xhr . responseType !== 'text' )
{
console . warn ( 'Invalid XML Response Type' , this . _fileList [ index ] ) ;
console . warn ( this . _xhr ) ;
}
data = this . _xhr . responseText ;
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}
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var xml ;
try
{
if ( window [ 'DOMParser' ] )
{
var domparser = new DOMParser ( ) ;
xml = domparser . parseFromString ( data , "text/xml" ) ;
}
else
{
xml = new ActiveXObject ( "Microsoft.XMLDOM" ) ;
xml . async = 'false' ;
xml . loadXML ( data ) ;
}
}
catch ( e )
{
xml = undefined ;
}
if ( ! xml || ! xml . documentElement || xml . getElementsByTagName ( "parsererror" ) . length )
{
throw new Error ( "Phaser.Loader. Invalid XML given" ) ;
}
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var file = this . _fileList [ index ] ;
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file . loaded = true ;
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if ( file . type === 'bitmapfont' )
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{
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this . game . cache . addBitmapFont ( file . key , file . url , file . data , xml , file . xSpacing , file . ySpacing ) ;
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}
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else if ( file . type === 'textureatlas' )
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{
this . game . cache . addTextureAtlas ( file . key , file . url , file . data , xml , file . format ) ;
}
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else if ( file . type === 'xml' )
{
this . game . cache . addXML ( file . key , file . url , xml ) ;
}
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this . nextFile ( index , true ) ;
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} ,
/ * *
* Handle loading next file .
*
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* @ method Phaser . Loader # nextFile
* @ private
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* @ param { number } previousIndex - Index of the previously loaded asset .
* @ param { boolean } success - Whether the previous asset loaded successfully or not .
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* /
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nextFile : function ( previousIndex , success ) {
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this . progressFloat += this . _progressChunk ;
this . progress = Math . round ( this . progressFloat ) ;
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if ( this . progress > 100 )
{
this . progress = 100 ;
}
if ( this . preloadSprite !== null )
{
if ( this . preloadSprite . direction === 0 )
{
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this . preloadSprite . rect . width = Math . floor ( ( this . preloadSprite . width / 100 ) * this . progress ) ;
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}
else
{
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this . preloadSprite . rect . height = Math . floor ( ( this . preloadSprite . height / 100 ) * this . progress ) ;
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}
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this . preloadSprite . sprite . updateCrop ( ) ;
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}
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this . onFileComplete . dispatch ( this . progress , this . _fileList [ previousIndex ] . key , success , this . totalLoadedFiles ( ) , this . _fileList . length ) ;
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if ( this . totalQueuedFiles ( ) > 0 )
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{
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this . _fileIndex ++ ;
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this . loadFile ( ) ;
}
else
{
this . hasLoaded = true ;
this . isLoading = false ;
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this . removeAll ( ) ;
this . onLoadComplete . dispatch ( ) ;
}
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} ,
/ * *
* Returns the number of files that have already been loaded , even if they errored .
*
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* @ method Phaser . Loader # totalLoadedFiles
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* @ return { number } The number of files that have already been loaded ( even if they errored )
* /
totalLoadedFiles : function ( ) {
var total = 0 ;
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for ( var i = 0 ; i < this . _fileList . length ; i ++ )
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{
if ( this . _fileList [ i ] . loaded )
{
total ++ ;
}
}
return total ;
} ,
/ * *
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* Returns the number of files still waiting to be processed in the load queue . This value decreases as each file in the queue is loaded .
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*
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* @ method Phaser . Loader # totalQueuedFiles
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* @ return { number } The number of files that still remain in the load queue .
* /
totalQueuedFiles : function ( ) {
var total = 0 ;
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for ( var i = 0 ; i < this . _fileList . length ; i ++ )
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{
if ( this . _fileList [ i ] . loaded === false )
{
total ++ ;
}
}
return total ;
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} ,
/ * *
* Returns the number of asset packs that have already been loaded , even if they errored .
*
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* @ method Phaser . Loader # totalLoadedPacks
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* @ return { number } The number of asset packs that have already been loaded ( even if they errored )
* /
totalLoadedPacks : function ( ) {
var total = 0 ;
for ( var i = 0 ; i < this . _packList . length ; i ++ )
{
if ( this . _packList [ i ] . loaded )
{
total ++ ;
}
}
return total ;
} ,
/ * *
* Returns the number of asset packs still waiting to be processed in the load queue . This value decreases as each pack in the queue is loaded .
*
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* @ method Phaser . Loader # totalQueuedPacks
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* @ return { number } The number of asset packs that still remain in the load queue .
* /
totalQueuedPacks : function ( ) {
var total = 0 ;
for ( var i = 0 ; i < this . _packList . length ; i ++ )
{
if ( this . _packList [ i ] . loaded === false )
{
total ++ ;
}
}
return total ;
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}
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} ;
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Phaser . Loader . prototype . constructor = Phaser . Loader ;