2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2020-01-15 12:07:09 +00:00
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* @copyright 2020 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2018-02-12 16:01:20 +00:00
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*/
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2017-11-18 21:41:26 +00:00
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var PutTileAt = require('./PutTileAt');
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2017-11-17 13:58:33 +00:00
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2017-11-27 13:33:30 +00:00
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/**
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* Puts a tile at the given world coordinates (pixels) in the specified layer. You can pass in either
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* an index or a Tile object. If you pass in a Tile, all attributes will be copied over to the
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* specified location. If you pass in an index, only the index at the specified location will be
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* changed. Collision information will be recalculated at the specified location.
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*
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2018-02-08 01:08:59 +00:00
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* @function Phaser.Tilemaps.Components.PutTileAtWorldXY
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2018-04-16 14:25:22 +00:00
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* @private
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2018-02-08 01:08:59 +00:00
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* @since 3.0.0
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*
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2018-03-20 15:11:33 +00:00
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* @param {(integer|Phaser.Tilemaps.Tile)} tile - The index of this tile to set or a Tile object.
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2018-09-28 13:32:36 +00:00
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* @param {number} worldX - The x coordinate, in pixels.
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* @param {number} worldY - The y coordinate, in pixels.
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* @param {boolean} [recalculateFaces=true] - `true` if the faces data should be recalculated.
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* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
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2018-02-08 02:02:37 +00:00
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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2020-01-29 16:42:39 +00:00
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*
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2018-02-08 01:08:59 +00:00
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* @return {Phaser.Tilemaps.Tile} The Tile object that was created or added to this map.
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2017-11-27 13:33:30 +00:00
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*/
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2020-01-30 14:58:07 +00:00
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var PutTileAtWorldXY = function (tile, worldX, worldY, recalculateFaces, camera, layer)
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2017-11-17 13:58:33 +00:00
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{
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2020-04-03 17:36:13 +00:00
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var point = layer.tilemapLayer.worldToTileXY(worldX, worldY, true, undefined, camera);
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2020-02-06 10:02:44 +00:00
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var tileX = point.x;
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var tileY = point.y;
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2017-11-25 13:06:14 +00:00
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return PutTileAt(tile, tileX, tileY, recalculateFaces, layer);
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2017-11-17 13:58:33 +00:00
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};
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2017-11-18 21:41:26 +00:00
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module.exports = PutTileAtWorldXY;
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