phaser/Docs/out/Phaser.Animation.Parser.html

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2013-10-01 15:15:45 +00:00
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<title>JSDoc: Class: Parser</title>
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<h1 class="page-title">Class: Parser</h1>
<section>
<header>
<h2>
Parser
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="Parser"><span class="type-signature"></span>new Parser<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
Responsible for parsing sprite sheet and JSON data into the internal FrameData format that Phaser uses for animations.
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/Parser.js, line 3
</li></ul></dd>
</dl>
</dd>
</div>
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<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="JSONData"><span class="type-signature">&lt;static> </span>JSONData<span class="signature">(game, json, cacheKey)</span><span class="type-signature"> &rarr; {<a href="Phaser.Animation.FrameData.html">Phaser.Animation.FrameData</a>}</span></h4>
</dt>
<dd>
<div class="description">
Parse the JSON data and extract the animation frame data from it.
</div>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last">A reference to the currently running game.</td>
</tr>
<tr>
<td class="name"><code>json</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last">The JSON data from the Texture Atlas. Must be in Array format.</td>
</tr>
<tr>
<td class="name"><code>cacheKey</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last">The Game.Cache asset key of the texture image.</td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/Parser.js, line 97
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
A FrameData object containing the parsed frames.
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Animation.FrameData.html">Phaser.Animation.FrameData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="JSONDataHash"><span class="type-signature">&lt;static> </span>JSONDataHash<span class="signature">(game, json, cacheKey)</span><span class="type-signature"> &rarr; {<a href="Phaser.Animation.FrameData.html">Phaser.Animation.FrameData</a>}</span></h4>
</dt>
<dd>
<div class="description">
Parse the JSON data and extract the animation frame data from it.
</div>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last">A reference to the currently running game.</td>
</tr>
<tr>
<td class="name"><code>json</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last">The JSON data from the Texture Atlas. Must be in JSON Hash format.</td>
</tr>
<tr>
<td class="name"><code>cacheKey</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last">The Game.Cache asset key of the texture image.</td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/Parser.js, line 169
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
A FrameData object containing the parsed frames.
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Animation.FrameData.html">Phaser.Animation.FrameData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="spriteSheet"><span class="type-signature">&lt;static> </span>spriteSheet<span class="signature">(game, key, frameWidth, frameHeight, <span class="optional">frameMax</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Animation.FrameData.html">Phaser.Animation.FrameData</a>}</span></h4>
</dt>
<dd>
<div class="description">
Parse a Sprite Sheet and extract the animation frame data from it.
</div>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last">A reference to the currently running game.</td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last">The Game.Cache asset key of the Sprite Sheet image.</td>
</tr>
<tr>
<td class="name"><code>frameWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last">The fixed width of each frame of the animation.</td>
</tr>
<tr>
<td class="name"><code>frameHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last">The fixed height of each frame of the animation.</td>
</tr>
<tr>
<td class="name"><code>frameMax</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
-1
</td>
<td class="description last">The total number of animation frames to extact from the Sprite Sheet. The default value of -1 means "extract all frames".</td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/Parser.js, line 15
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
A FrameData object containing the parsed frames.
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Animation.FrameData.html">Phaser.Animation.FrameData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="XMLData"><span class="type-signature">&lt;static> </span>XMLData<span class="signature">(game, xml, cacheKey)</span><span class="type-signature"> &rarr; {<a href="Phaser.Animation.FrameData.html">Phaser.Animation.FrameData</a>}</span></h4>
</dt>
<dd>
<div class="description">
Parse the XML data and extract the animation frame data from it.
</div>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last">A reference to the currently running game.</td>
</tr>
<tr>
<td class="name"><code>xml</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last">The XML data from the Texture Atlas. Must be in Starling XML format.</td>
</tr>
<tr>
<td class="name"><code>cacheKey</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last">The Game.Cache asset key of the texture image.</td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/Parser.js, line 244
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
A FrameData object containing the parsed frames.
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Animation.FrameData.html">Phaser.Animation.FrameData</a></span>
</dd>
</dl>
</dd>
</dl>
2013-10-01 15:15:45 +00:00
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Index</a></h2><h3>Modules</h3><ul><li><a href="module-Phaser.html">Phaser</a></li><li><a href="Animation.html">Animation</a></li><li><a href="Camera.html">Camera</a></li><li><a href="Game.html">Game</a></li></ul><h3>Classes</h3><ul><li><a href="Phaser.Animation.Frame.html">Frame</a></li><li><a href="Phaser.Animation.FrameData.html">FrameData</a></li><li><a href="Phaser.Animation.Parser.html">Parser</a></li><li><a href="Phaser.AnimationManager.html">AnimationManager</a></li><li><a href="Phaser.Group.html">Group</a></li><li><a href="Animation-Phaser.Animation.html">Animation</a></li><li><a href="Camera-Phaser.Camera.html">Camera</a></li><li><a href="Game-Phaser.Game.html">Game</a></li></ul><h3>Namespaces</h3><ul><li><a href="Phaser.html">Phaser</a></li></ul>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a> on Tue Oct 01 2013 16:44:22 GMT+0100 (BST)
2013-10-01 15:15:45 +00:00
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