Class: Parser

Parser

new Parser()

Responsible for parsing sprite sheet and JSON data into the internal FrameData format that Phaser uses for animations.
Source:
  • animation/Parser.js, line 3

Methods

<static> JSONData(game, json, cacheKey) → {Phaser.Animation.FrameData}

Parse the JSON data and extract the animation frame data from it.
Parameters:
Name Type Description
game Phaser.Game A reference to the currently running game.
json Object The JSON data from the Texture Atlas. Must be in Array format.
cacheKey string The Game.Cache asset key of the texture image.
Source:
  • animation/Parser.js, line 97
Returns:
A FrameData object containing the parsed frames.
Type
Phaser.Animation.FrameData

<static> JSONDataHash(game, json, cacheKey) → {Phaser.Animation.FrameData}

Parse the JSON data and extract the animation frame data from it.
Parameters:
Name Type Description
game Phaser.Game A reference to the currently running game.
json Object The JSON data from the Texture Atlas. Must be in JSON Hash format.
cacheKey string The Game.Cache asset key of the texture image.
Source:
  • animation/Parser.js, line 169
Returns:
A FrameData object containing the parsed frames.
Type
Phaser.Animation.FrameData

<static> spriteSheet(game, key, frameWidth, frameHeight, frameMax) → {Phaser.Animation.FrameData}

Parse a Sprite Sheet and extract the animation frame data from it.
Parameters:
Name Type Argument Default Description
game Phaser.Game A reference to the currently running game.
key string The Game.Cache asset key of the Sprite Sheet image.
frameWidth number The fixed width of each frame of the animation.
frameHeight number The fixed height of each frame of the animation.
frameMax number <optional>
-1 The total number of animation frames to extact from the Sprite Sheet. The default value of -1 means "extract all frames".
Source:
  • animation/Parser.js, line 15
Returns:
A FrameData object containing the parsed frames.
Type
Phaser.Animation.FrameData

<static> XMLData(game, xml, cacheKey) → {Phaser.Animation.FrameData}

Parse the XML data and extract the animation frame data from it.
Parameters:
Name Type Description
game Phaser.Game A reference to the currently running game.
xml Object The XML data from the Texture Atlas. Must be in Starling XML format.
cacheKey string The Game.Cache asset key of the texture image.
Source:
  • animation/Parser.js, line 244
Returns:
A FrameData object containing the parsed frames.
Type
Phaser.Animation.FrameData