new Parser()
Responsible for parsing sprite sheet and JSON data into the internal FrameData format that Phaser uses for animations.
- Source:
- animation/Parser.js, line 3
Methods
-
<static> JSONData(game, json, cacheKey) → {Phaser.Animation.FrameData}
-
Parse the JSON data and extract the animation frame data from it.
Parameters:
Name Type Description game
Phaser.Game A reference to the currently running game. json
Object The JSON data from the Texture Atlas. Must be in Array format. cacheKey
string The Game.Cache asset key of the texture image. - Source:
- animation/Parser.js, line 97
Returns:
A FrameData object containing the parsed frames. -
<static> JSONDataHash(game, json, cacheKey) → {Phaser.Animation.FrameData}
-
Parse the JSON data and extract the animation frame data from it.
Parameters:
Name Type Description game
Phaser.Game A reference to the currently running game. json
Object The JSON data from the Texture Atlas. Must be in JSON Hash format. cacheKey
string The Game.Cache asset key of the texture image. - Source:
- animation/Parser.js, line 169
Returns:
A FrameData object containing the parsed frames. -
<static> spriteSheet(game, key, frameWidth, frameHeight, frameMax) → {Phaser.Animation.FrameData}
-
Parse a Sprite Sheet and extract the animation frame data from it.
Parameters:
Name Type Argument Default Description game
Phaser.Game A reference to the currently running game. key
string The Game.Cache asset key of the Sprite Sheet image. frameWidth
number The fixed width of each frame of the animation. frameHeight
number The fixed height of each frame of the animation. frameMax
number <optional>
-1 The total number of animation frames to extact from the Sprite Sheet. The default value of -1 means "extract all frames". - Source:
- animation/Parser.js, line 15
Returns:
A FrameData object containing the parsed frames. -
<static> XMLData(game, xml, cacheKey) → {Phaser.Animation.FrameData}
-
Parse the XML data and extract the animation frame data from it.
Parameters:
Name Type Description game
Phaser.Game A reference to the currently running game. xml
Object The XML data from the Texture Atlas. Must be in Starling XML format. cacheKey
string The Game.Cache asset key of the texture image. - Source:
- animation/Parser.js, line 244
Returns:
A FrameData object containing the parsed frames.