2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2017-09-12 23:58:25 +00:00
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var GameObject = require('../GameObject');
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2018-06-28 11:59:27 +00:00
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var Utils = require('../../renderer/webgl/Utils');
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2017-09-12 23:58:25 +00:00
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2018-02-06 22:56:27 +00:00
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/**
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* Renders this Game Object with the WebGL Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.TileSprite#renderWebGL
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* @since 3.0.0
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* @private
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*
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2018-03-28 14:04:09 +00:00
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* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
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2018-02-06 22:56:27 +00:00
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* @param {Phaser.GameObjects.TileSprite} src - The Game Object being rendered in this call.
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* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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2018-03-27 17:49:09 +00:00
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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2018-02-06 22:56:27 +00:00
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*/
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2018-03-27 17:49:09 +00:00
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var TileSpriteWebGLRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix)
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2017-04-25 22:09:13 +00:00
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{
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2018-06-23 11:26:39 +00:00
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if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera.id)))
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2017-04-25 22:09:13 +00:00
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{
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return;
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}
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2017-07-04 11:36:27 +00:00
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2018-02-06 22:56:27 +00:00
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src.updateTileTexture();
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2018-06-28 11:59:27 +00:00
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var getTint = Utils.getTintAppendFloatAlpha;
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this.pipeline.batchTexture(
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src,
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src.tileTexture,
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src.frame.width * src.tileScaleX, src.frame.height * src.tileScaleY,
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src.x, src.y,
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src.width, src.height,
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src.scaleX, src.scaleY,
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src.rotation,
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src.flipX, src.flipY,
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src.scrollFactorX, src.scrollFactorY,
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src.originX * src.width, src.originY * src.height,
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0, 0, src.width, src.height,
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getTint(src._tintTL, camera.alpha * src._alphaTL),
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getTint(src._tintTR, camera.alpha * src._alphaTR),
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getTint(src._tintBL, camera.alpha * src._alphaBL),
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getTint(src._tintBR, camera.alpha * src._alphaBR),
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(src.tilePositionX % src.frame.width) / src.frame.width,
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(src.tilePositionY % src.frame.height) / src.frame.height,
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camera,
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parentMatrix
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);
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2017-04-25 22:09:13 +00:00
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};
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module.exports = TileSpriteWebGLRenderer;
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