.. |
actions
|
Fix JSDoc parameter type in Actions.GridAlign
|
2018-04-29 16:25:44 +08:00 |
animations
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
boot
|
You can now set the WebGL batch size in the Game Config via the property batchSize . The default is 2000 before the batch will flush, which is a happy average between desktop and mobile. If targeting desktop specifically, you may wish to increase this value to reduce draw calls.
|
2018-07-02 12:33:46 +01:00 |
cache
|
The BaseCache has a new method exists that will return a boolean if an entry for the given key exists in the cache or not.
|
2018-04-25 17:07:39 +01:00 |
cameras
|
Solidified use of pixelArt mode
|
2018-06-27 15:27:16 +01:00 |
create
|
Initial Commit
|
2018-03-30 13:46:44 -04:00 |
curves
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
data
|
Merge pull request #3749 from iamchristopher/fix-changedata-event-value
|
2018-06-14 12:33:19 +01:00 |
device
|
Put Android device check before Linux, because Android useragent always includes 'Linux' and Linux ua doesn't include Android
|
2018-06-07 10:15:44 +02:00 |
display
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
dom
|
More comprehensive AddToDom logic
|
2018-05-31 16:40:46 -04:00 |
events
|
All systems now register themselves with the new PluginCache
|
2018-05-15 12:51:50 +01:00 |
gameobjects
|
Using direct pipeline calls
|
2018-07-02 13:32:56 +01:00 |
geom
|
Line#getPointB documentation typo fix: "start" is used where "end" was intended
|
2018-06-26 20:30:01 -05:00 |
input
|
The Pointer.camera property would only be set if there was a viable Game Object in the camera view. Now it is set regardless, to always be the Camera the Pointer interacted with.
|
2018-06-27 12:45:03 +01:00 |
loader
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
math
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
physics
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
plugins
|
Delete console.log call on PluginManager.
|
2018-05-26 14:01:07 -03:00 |
polyfills
|
The AudioContextMonkeyPatch has been updated to use an iife. Fix #3437
|
2018-05-24 23:17:33 +01:00 |
renderer
|
You can now set the WebGL batch size in the Game Config via the property batchSize . The default is 2000 before the batch will flush, which is a happy average between desktop and mobile. If targeting desktop specifically, you may wish to increase this value to reduce draw calls.
|
2018-07-02 12:33:46 +01:00 |
scene
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
sound
|
Polished some DataManagerPlugin and EachActiveSoundCallback descriptions.
|
2018-05-23 08:18:49 +01:00 |
structs
|
jsdoc fixes
|
2018-06-13 08:37:40 +01:00 |
textures
|
Solidified use of pixelArt mode
|
2018-06-27 15:27:16 +01:00 |
tilemaps
|
Using direct pipeline calls
|
2018-07-02 13:32:56 +01:00 |
time
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
tweens
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
utils
|
ArrayUtils.AddAt didn't calculate the array offset correctly if you passed an array in to be merged with an existing array. This also caused Container.addAt to fail if an array was passed to it. Fix #3788
|
2018-06-27 11:31:51 +01:00 |
const.js
|
Preparing for 3.11.0 development
|
2018-06-13 15:51:07 +01:00 |
phaser-arcade-physics.js
|
Added fixed core build and updated AP config
|
2018-05-16 14:53:15 +01:00 |
phaser-core.js
|
Added fixed core build and updated AP config
|
2018-05-16 14:53:15 +01:00 |
phaser.js
|
Remapped EventEmitter correctly to Phaser.Events.EventEmitter
|
2018-05-11 14:05:34 +01:00 |