phaser/src
2018-07-02 13:32:56 +01:00
..
actions Fix JSDoc parameter type in Actions.GridAlign 2018-04-29 16:25:44 +08:00
animations Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
boot You can now set the WebGL batch size in the Game Config via the property batchSize. The default is 2000 before the batch will flush, which is a happy average between desktop and mobile. If targeting desktop specifically, you may wish to increase this value to reduce draw calls. 2018-07-02 12:33:46 +01:00
cache The BaseCache has a new method exists that will return a boolean if an entry for the given key exists in the cache or not. 2018-04-25 17:07:39 +01:00
cameras Solidified use of pixelArt mode 2018-06-27 15:27:16 +01:00
create Initial Commit 2018-03-30 13:46:44 -04:00
curves Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
data Merge pull request #3749 from iamchristopher/fix-changedata-event-value 2018-06-14 12:33:19 +01:00
device Put Android device check before Linux, because Android useragent always includes 'Linux' and Linux ua doesn't include Android 2018-06-07 10:15:44 +02:00
display Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
dom More comprehensive AddToDom logic 2018-05-31 16:40:46 -04:00
events All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
gameobjects Using direct pipeline calls 2018-07-02 13:32:56 +01:00
geom Line#getPointB documentation typo fix: "start" is used where "end" was intended 2018-06-26 20:30:01 -05:00
input The Pointer.camera property would only be set if there was a viable Game Object in the camera view. Now it is set regardless, to always be the Camera the Pointer interacted with. 2018-06-27 12:45:03 +01:00
loader Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
math Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
physics Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
plugins Delete console.log call on PluginManager. 2018-05-26 14:01:07 -03:00
polyfills The AudioContextMonkeyPatch has been updated to use an iife. Fix #3437 2018-05-24 23:17:33 +01:00
renderer You can now set the WebGL batch size in the Game Config via the property batchSize. The default is 2000 before the batch will flush, which is a happy average between desktop and mobile. If targeting desktop specifically, you may wish to increase this value to reduce draw calls. 2018-07-02 12:33:46 +01:00
scene Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
sound Polished some DataManagerPlugin and EachActiveSoundCallback descriptions. 2018-05-23 08:18:49 +01:00
structs jsdoc fixes 2018-06-13 08:37:40 +01:00
textures Solidified use of pixelArt mode 2018-06-27 15:27:16 +01:00
tilemaps Using direct pipeline calls 2018-07-02 13:32:56 +01:00
time Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
tweens Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
utils ArrayUtils.AddAt didn't calculate the array offset correctly if you passed an array in to be merged with an existing array. This also caused Container.addAt to fail if an array was passed to it. Fix #3788 2018-06-27 11:31:51 +01:00
const.js Preparing for 3.11.0 development 2018-06-13 15:51:07 +01:00
phaser-arcade-physics.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser-core.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser.js Remapped EventEmitter correctly to Phaser.Events.EventEmitter 2018-05-11 14:05:34 +01:00