phaser/v3/src/gameobjects/tilemap/components/index.js

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module.exports = {
Copy: require('./Copy'),
CullTiles: require('./CullTiles'),
Fill: require('./Fill'),
FindByIndex: require('./FindByIndex'),
ForEachTile: require('./ForEachTile'),
GetTileAt: require('./GetTileAt'),
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GetTileAtWorldXY: require('./GetTileAtWorldXY'),
GetTilesWithin: require('./GetTilesWithin'),
HasTileAt: require('./HasTileAt'),
HasTileAtWorldXY: require('./HasTileAtWorldXY'),
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IsInLayerBounds: require('./IsInLayerBounds'),
PutTileAt: require('./PutTileAt'),
PutTileAtWorldXY: require('./PutTileAtWorldXY'),
Randomize: require('./Randomize'),
RemoveTileAt: require('./RemoveTileAt'),
RemoveTileAtWorldXY: require('./RemoveTileAtWorldXY'),
ReplaceByIndex: require('./ReplaceByIndex'),
Shuffle: require('./Shuffle'),
SwapByIndex: require('./SwapByIndex'),
WorldToTileX: require('./WorldToTileX'),
WorldToTileXY: require('./WorldToTileXY'),
WorldToTileY: require('./WorldToTileY')
};