2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2017-06-21 23:47:35 +00:00
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var Class = require('../../utils/Class');
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var COLLIDES = require('./COLLIDES');
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2017-08-15 22:36:28 +00:00
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var GetVelocity = require('./GetVelocity');
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2017-06-21 23:47:35 +00:00
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var TYPE = require('./TYPE');
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2017-08-15 22:36:28 +00:00
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var UpdateMotion = require('./UpdateMotion');
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2017-06-21 23:47:35 +00:00
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2018-03-19 20:42:07 +00:00
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/**
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* @callback BodyUpdateCallback
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*
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* @param {Phaser.Physics.Impact.Body} body - [description]
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*/
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2017-06-21 23:47:35 +00:00
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/**
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2018-02-09 15:23:33 +00:00
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* @classdesc
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* An Impact.js compatible physics body.
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* This re-creates the properties you'd get on an Entity and the math needed to update them.
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*
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* @class Body
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* @memberOf Phaser.Physics.Impact
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Physics.Impact.World} world - [description]
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* @param {number} x - [description]
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* @param {number} y - [description]
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* @param {number} [sx=16] - [description]
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* @param {number} [sy=16] - [description]
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*/
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2017-06-21 23:47:35 +00:00
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var Body = new Class({
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initialize:
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2017-06-22 01:40:10 +00:00
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function Body (world, x, y, sx, sy)
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2017-06-21 23:47:35 +00:00
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{
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2017-06-22 01:40:10 +00:00
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if (sx === undefined) { sx = 16; }
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2017-08-15 22:36:28 +00:00
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if (sy === undefined) { sy = sx; }
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2017-06-22 01:40:10 +00:00
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#world
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* @type {Phaser.Physics.Impact.World}
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* @since 3.0.0
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*/
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2017-06-21 23:47:35 +00:00
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this.world = world;
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#gameObject
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* @type {Phaser.GameObjects.GameObject}
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* @default null
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* @since 3.0.0
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*/
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2017-08-15 22:36:28 +00:00
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this.gameObject = null;
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#enabled
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* @type {boolean}
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* @default true
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* @since 3.0.0
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*/
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2017-06-21 23:47:35 +00:00
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this.enabled = true;
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2018-02-09 15:23:33 +00:00
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/**
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2018-02-09 16:04:43 +00:00
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* The ImpactBody, ImpactSprite or ImpactImage object that owns this Body, if any.
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2018-02-09 15:23:33 +00:00
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*
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* @name Phaser.Physics.Impact.Body#parent
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2018-03-20 14:36:03 +00:00
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* @type {?(Phaser.Physics.Impact.ImpactBody|Phaser.Physics.Impact.ImpactImage|Phaser.Physics.Impact.ImpactSprite)}
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2018-02-09 15:23:33 +00:00
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* @since 3.0.0
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*/
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2017-06-27 13:44:12 +00:00
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this.parent;
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2017-08-15 22:36:28 +00:00
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#id
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* @type {integer}
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* @since 3.0.0
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*/
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2017-08-16 13:02:10 +00:00
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this.id = world.getNextID();
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#name
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* @type {string}
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* @default ''
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* @since 3.0.0
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*/
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2017-06-27 13:44:12 +00:00
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this.name = '';
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#size
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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2017-06-22 01:40:10 +00:00
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this.size = { x: sx, y: sy };
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#offset
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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2017-08-16 18:31:59 +00:00
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this.offset = { x: 0, y: 0 };
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#pos
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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2017-06-21 23:47:35 +00:00
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this.pos = { x: x, y: y };
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#last
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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2017-06-22 15:22:21 +00:00
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this.last = { x: x, y: y };
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#vel
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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2017-06-21 23:47:35 +00:00
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this.vel = { x: 0, y: 0 };
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#accel
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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2017-06-21 23:47:35 +00:00
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this.accel = { x: 0, y: 0 };
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#friction
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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2017-06-21 23:47:35 +00:00
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this.friction = { x: 0, y: 0 };
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#maxVel
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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2017-08-16 21:51:46 +00:00
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this.maxVel = { x: world.defaults.maxVelocityX, y: world.defaults.maxVelocityY };
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2017-08-15 22:36:28 +00:00
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#standing
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* @type {boolean}
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* @default false
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* @since 3.0.0
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*/
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2017-06-21 23:47:35 +00:00
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this.standing = false;
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2017-08-15 22:36:28 +00:00
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#gravityFactor
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* @type {number}
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* @since 3.0.0
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*/
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2017-08-16 21:51:46 +00:00
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this.gravityFactor = world.defaults.gravityFactor;
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#bounciness
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* @type {number}
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* @since 3.0.0
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*/
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2017-08-16 21:51:46 +00:00
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this.bounciness = world.defaults.bounciness;
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#minBounceVelocity
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* @type {number}
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* @since 3.0.0
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*/
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2017-08-16 21:51:46 +00:00
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this.minBounceVelocity = world.defaults.minBounceVelocity;
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2017-06-22 15:22:21 +00:00
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#accelGround
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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2017-06-22 15:22:21 +00:00
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this.accelGround = 0;
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#accelAir
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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2017-06-22 15:22:21 +00:00
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this.accelAir = 0;
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#jumpSpeed
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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2017-06-22 15:22:21 +00:00
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this.jumpSpeed = 0;
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#type
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* @type {Phaser.Physics.Impact.TYPE}
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* @since 3.0.0
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*/
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2017-06-21 23:47:35 +00:00
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this.type = TYPE.NONE;
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#checkAgainst
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* @type {Phaser.Physics.Impact.TYPE}
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* @since 3.0.0
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*/
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2017-06-21 23:47:35 +00:00
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this.checkAgainst = TYPE.NONE;
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#collides
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* @type {Phaser.Physics.Impact.COLLIDES}
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* @since 3.0.0
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*/
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2017-06-21 23:47:35 +00:00
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this.collides = COLLIDES.NEVER;
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2017-08-16 16:15:35 +00:00
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#debugShowBody
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* @type {boolean}
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* @since 3.0.0
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*/
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2017-08-16 22:14:30 +00:00
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this.debugShowBody = world.defaults.debugShowBody;
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#debugShowVelocity
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* @type {boolean}
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* @since 3.0.0
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*/
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2017-08-16 22:14:30 +00:00
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this.debugShowVelocity = world.defaults.debugShowVelocity;
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#debugBodyColor
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* @type {integer}
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* @since 3.0.0
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*/
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2017-08-16 21:51:46 +00:00
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this.debugBodyColor = world.defaults.bodyDebugColor;
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2017-08-17 02:15:02 +00:00
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Body#updateCallback
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2018-03-19 20:42:07 +00:00
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* @type {?BodyUpdateCallback}
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2018-02-09 15:23:33 +00:00
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* @since 3.0.0
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*/
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2017-08-17 02:15:02 +00:00
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this.updateCallback;
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2018-03-18 23:42:09 +00:00
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2018-02-09 15:23:33 +00:00
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/**
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* min 44 deg, max 136 deg
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*
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* @name Phaser.Physics.Impact.Body#slopeStanding
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* @type {{ min: number, max: number }}
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* @since 3.0.0
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*/
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2017-06-21 23:47:35 +00:00
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this.slopeStanding = { min: 0.767944870877505, max: 2.3736477827122884 };
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},
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2018-02-09 15:23:33 +00:00
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Body#reset
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* @since 3.0.0
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*
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* @param {number} x - [description]
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* @param {number} y - [description]
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*/
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2017-08-16 15:30:38 +00:00
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reset: function (x, y)
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2017-06-22 15:22:21 +00:00
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{
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2017-08-16 15:30:38 +00:00
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this.pos = { x: x, y: y };
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this.last = { x: x, y: y };
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this.vel = { x: 0, y: 0 };
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this.accel = { x: 0, y: 0 };
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this.friction = { x: 0, y: 0 };
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this.maxVel = { x: 100, y: 100 };
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this.standing = false;
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this.gravityFactor = 1;
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this.bounciness = 0;
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this.minBounceVelocity = 40;
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this.accelGround = 0;
|
|
|
|
this.accelAir = 0;
|
|
|
|
this.jumpSpeed = 0;
|
2018-03-18 23:42:09 +00:00
|
|
|
|
2017-08-16 15:30:38 +00:00
|
|
|
this.type = TYPE.NONE;
|
|
|
|
this.checkAgainst = TYPE.NONE;
|
|
|
|
this.collides = COLLIDES.NEVER;
|
2017-06-22 15:22:21 +00:00
|
|
|
},
|
|
|
|
|
2018-02-09 15:23:33 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Impact.Body#update
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {number} delta - [description]
|
|
|
|
*/
|
2017-08-30 14:50:27 +00:00
|
|
|
update: function (delta)
|
2017-06-21 23:47:35 +00:00
|
|
|
{
|
2017-08-16 18:31:59 +00:00
|
|
|
var pos = this.pos;
|
|
|
|
|
|
|
|
this.last.x = pos.x;
|
|
|
|
this.last.y = pos.y;
|
2017-06-21 23:47:35 +00:00
|
|
|
|
|
|
|
this.vel.y += this.world.gravity * delta * this.gravityFactor;
|
2018-03-18 23:42:09 +00:00
|
|
|
|
2017-06-22 15:22:21 +00:00
|
|
|
this.vel.x = GetVelocity(delta, this.vel.x, this.accel.x, this.friction.x, this.maxVel.x);
|
|
|
|
this.vel.y = GetVelocity(delta, this.vel.y, this.accel.y, this.friction.y, this.maxVel.y);
|
2018-03-18 23:42:09 +00:00
|
|
|
|
2017-06-21 23:47:35 +00:00
|
|
|
var mx = this.vel.x * delta;
|
|
|
|
var my = this.vel.y * delta;
|
|
|
|
|
2017-08-16 18:31:59 +00:00
|
|
|
var res = this.world.collisionMap.trace(pos.x, pos.y, mx, my, this.size.x, this.size.y);
|
2017-06-21 23:47:35 +00:00
|
|
|
|
2017-06-27 01:35:38 +00:00
|
|
|
if (this.handleMovementTrace(res))
|
|
|
|
{
|
|
|
|
UpdateMotion(this, res);
|
|
|
|
}
|
2017-06-23 17:08:22 +00:00
|
|
|
|
2017-08-16 18:31:59 +00:00
|
|
|
var go = this.gameObject;
|
|
|
|
|
|
|
|
if (go)
|
2017-06-23 17:08:22 +00:00
|
|
|
{
|
2017-08-17 05:00:38 +00:00
|
|
|
go.x = (pos.x - this.offset.x) + go.displayOriginX * go.scaleX;
|
|
|
|
go.y = (pos.y - this.offset.y) + go.displayOriginY * go.scaleY;
|
2017-06-23 17:08:22 +00:00
|
|
|
}
|
2017-08-16 16:15:35 +00:00
|
|
|
|
2017-08-30 14:50:27 +00:00
|
|
|
if (this.updateCallback)
|
2017-08-16 16:15:35 +00:00
|
|
|
{
|
2017-08-30 14:50:27 +00:00
|
|
|
this.updateCallback(this);
|
2017-08-16 16:15:35 +00:00
|
|
|
}
|
2017-08-30 14:50:27 +00:00
|
|
|
},
|
2017-08-17 02:15:02 +00:00
|
|
|
|
2018-02-09 15:23:33 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Impact.Body#drawDebug
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {Phaser.GameObjects.Graphics} graphic - [description]
|
|
|
|
*/
|
2017-08-30 14:50:27 +00:00
|
|
|
drawDebug: function (graphic)
|
|
|
|
{
|
|
|
|
var pos = this.pos;
|
|
|
|
|
|
|
|
if (this.debugShowBody)
|
2017-08-17 02:15:02 +00:00
|
|
|
{
|
2017-08-30 14:50:27 +00:00
|
|
|
graphic.lineStyle(1, this.debugBodyColor, 1);
|
|
|
|
graphic.strokeRect(pos.x, pos.y, this.size.x, this.size.y);
|
2017-08-17 02:15:02 +00:00
|
|
|
}
|
2017-08-30 14:50:27 +00:00
|
|
|
|
|
|
|
if (this.debugShowVelocity)
|
|
|
|
{
|
|
|
|
var x = pos.x + this.size.x / 2;
|
|
|
|
var y = pos.y + this.size.y / 2;
|
|
|
|
|
|
|
|
graphic.lineStyle(1, this.world.defaults.velocityDebugColor, 1);
|
|
|
|
graphic.lineBetween(x, y, x + this.vel.x, y + this.vel.y);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
2018-02-09 15:23:33 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Impact.Body#willDrawDebug
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @return {boolean} [description]
|
|
|
|
*/
|
2017-08-30 14:50:27 +00:00
|
|
|
willDrawDebug: function ()
|
|
|
|
{
|
|
|
|
return (this.debugShowBody || this.debugShowVelocity);
|
2017-06-21 23:47:35 +00:00
|
|
|
},
|
|
|
|
|
2018-02-09 15:23:33 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Impact.Body#skipHash
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @return {boolean} [description]
|
|
|
|
*/
|
2017-06-21 23:47:35 +00:00
|
|
|
skipHash: function ()
|
|
|
|
{
|
|
|
|
return (!this.enabled || (this.type === 0 && this.checkAgainst === 0 && this.collides === 0));
|
|
|
|
},
|
|
|
|
|
2018-02-09 15:23:33 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Impact.Body#touches
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {Phaser.Physics.Impact.Body} other - [description]
|
|
|
|
*
|
|
|
|
* @return {boolean} [description]
|
|
|
|
*/
|
2017-06-21 23:47:35 +00:00
|
|
|
touches: function (other)
|
|
|
|
{
|
|
|
|
return !(
|
|
|
|
this.pos.x >= other.pos.x + other.size.x ||
|
|
|
|
this.pos.x + this.size.x <= other.pos.x ||
|
|
|
|
this.pos.y >= other.pos.y + other.size.y ||
|
|
|
|
this.pos.y + this.size.y <= other.pos.y
|
|
|
|
);
|
|
|
|
},
|
|
|
|
|
2018-02-09 15:23:33 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Impact.Body#resetSize
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {number} x - [description]
|
|
|
|
* @param {number} y - [description]
|
|
|
|
* @param {number} width - [description]
|
|
|
|
* @param {number} height - [description]
|
|
|
|
*
|
|
|
|
* @return {Phaser.Physics.Impact.Body} This Body object.
|
|
|
|
*/
|
2017-08-17 02:55:17 +00:00
|
|
|
resetSize: function (x, y, width, height)
|
2017-06-21 23:47:35 +00:00
|
|
|
{
|
2017-08-17 00:20:40 +00:00
|
|
|
this.pos.x = x;
|
|
|
|
this.pos.y = y;
|
|
|
|
this.size.x = width;
|
|
|
|
this.size.y = height;
|
2017-06-21 23:47:35 +00:00
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-02-09 15:23:33 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Impact.Body#toJSON
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @return {object} [description]
|
|
|
|
*/
|
2017-08-15 23:30:12 +00:00
|
|
|
toJSON: function ()
|
|
|
|
{
|
|
|
|
var output = {
|
|
|
|
name: this.name,
|
|
|
|
size: { x: this.size.x, y: this.size.y },
|
|
|
|
pos: { x: this.pos.x, y: this.pos.y },
|
|
|
|
vel: { x: this.vel.x, y: this.vel.y },
|
|
|
|
accel: { x: this.accel.x, y: this.accel.y },
|
|
|
|
friction: { x: this.friction.x, y: this.friction.y },
|
|
|
|
maxVel: { x: this.maxVel.x, y: this.maxVel.y },
|
|
|
|
gravityFactor: this.gravityFactor,
|
|
|
|
bounciness: this.bounciness,
|
|
|
|
minBounceVelocity: this.minBounceVelocity,
|
|
|
|
type: this.type,
|
|
|
|
checkAgainst: this.checkAgainst,
|
|
|
|
collides: this.collides
|
|
|
|
};
|
|
|
|
|
|
|
|
return output;
|
|
|
|
},
|
|
|
|
|
2018-02-09 15:23:33 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Impact.Body#fromJSON
|
2018-02-09 16:52:08 +00:00
|
|
|
* @todo Code it!
|
2018-02-09 15:23:33 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {object} config - [description]
|
|
|
|
*/
|
2018-02-16 18:44:07 +00:00
|
|
|
fromJSON: function ()
|
2017-08-15 23:30:12 +00:00
|
|
|
{
|
|
|
|
},
|
|
|
|
|
2018-02-09 15:23:33 +00:00
|
|
|
/**
|
|
|
|
* Can be overridden by user code
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Impact.Body#check
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-16 18:44:07 +00:00
|
|
|
* @param {Phaser.Physics.Impact.Body} other - [description]
|
2018-02-09 15:23:33 +00:00
|
|
|
*/
|
2018-02-16 18:44:07 +00:00
|
|
|
check: function ()
|
2017-06-22 15:22:21 +00:00
|
|
|
{
|
|
|
|
},
|
2017-06-21 23:47:35 +00:00
|
|
|
|
2018-02-09 15:23:33 +00:00
|
|
|
/**
|
|
|
|
* Can be overridden by user code
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Impact.Body#collideWith
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {Phaser.Physics.Impact.Body} other - [description]
|
2018-03-18 23:42:09 +00:00
|
|
|
* @param {string} axis - [description]
|
2018-02-09 15:23:33 +00:00
|
|
|
*/
|
2017-06-22 15:22:21 +00:00
|
|
|
collideWith: function (other, axis)
|
|
|
|
{
|
2017-08-17 01:32:08 +00:00
|
|
|
if (this.parent && this.parent._collideCallback)
|
2017-08-16 16:15:35 +00:00
|
|
|
{
|
2017-08-17 01:32:08 +00:00
|
|
|
this.parent._collideCallback.call(this.parent._callbackScope, this, other, axis);
|
2017-08-16 16:15:35 +00:00
|
|
|
}
|
2017-08-16 15:30:38 +00:00
|
|
|
},
|
|
|
|
|
2018-02-09 15:23:33 +00:00
|
|
|
/**
|
|
|
|
* Can be overridden by user code but must return a boolean.
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Impact.Body#handleMovementTrace
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 13:45:00 +00:00
|
|
|
* @param {number} res - [description]
|
2018-02-09 15:23:33 +00:00
|
|
|
*
|
|
|
|
* @return {boolean} [description]
|
|
|
|
*/
|
2018-02-16 19:17:49 +00:00
|
|
|
handleMovementTrace: function ()
|
2017-08-16 15:30:38 +00:00
|
|
|
{
|
|
|
|
return true;
|
|
|
|
},
|
|
|
|
|
2018-02-09 15:23:33 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Impact.Body#destroy
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
2017-08-16 15:30:38 +00:00
|
|
|
destroy: function ()
|
|
|
|
{
|
2018-02-14 19:34:21 +00:00
|
|
|
this.world.remove(this);
|
|
|
|
|
2017-08-16 15:30:38 +00:00
|
|
|
this.enabled = false;
|
|
|
|
|
|
|
|
this.world = null;
|
|
|
|
|
|
|
|
this.gameObject = null;
|
|
|
|
|
|
|
|
this.parent = null;
|
2017-06-22 15:22:21 +00:00
|
|
|
}
|
2017-06-21 23:47:35 +00:00
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
module.exports = Body;
|