Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers and has been actively developed for over 10 years.
Games can be built for the web, or as YouTube Playables, Discord Activies, Twitch Overlays or compiled to iOS, Android, Steam and native apps using 3rd party tools. You can use JavaScript or TypeScript for development. Phaser supports over 40 different front-end frameworks including React and Vue.
Phaser is commercially developed and maintained by **Phaser Studio Inc** along with our fantastic open source community. As a result of rapid support, and a developer friendly API, Phaser is currently one of the [most starred](https://github.com/collections/javascript-game-engines) game frameworks on GitHub.
The easiest way to get started quickly with Phaser is our `create-phaser-game` app. This CLI tool presents an interactive selection of official project templates and demo games. Issue the command, answer some questions and the app will download and configure the right package for you.
[Phaser is on jsDelivr](https://www.jsdelivr.com/package/npm/phaser) which is a "super-fast CDN for developers". Include _either_ of the following in your html:
Full TypeScript definitions can be found inside the [types folder](https://github.com/phaserjs/phaser/tree/master/types). They are also referenced in the `types` entry in `package.json`, meaning modern editors such as VSCode will detect them automatically.
Read our full API Documentation at https://newdocs.phaser.io/. Use the links at the top of the page to navigate the namespaces, classes, events and Game Objects and also to use the search box.
We maintain documentation for the 10 most recent versions on this site.
* The [Complete Phaser 3 Game Development course](https://academy.zenva.com/product/html5-game-phaser-mini-degree/?a=13) contains over 15 hours of videos covering all kinds of important topics.
Written by long-time prolific Phaser enthusiast Pello Xabier Altadill and Richard Davey, creator of Phaser, it features up-to-date content on building games with Phaser v3.85.
Work through the process of creating a variety of games, allowing you to learn from real-life examples. The games start simple, with an infinite runner game, and then progresses to building a shoot-em-up, a platformer, a puzzle game, a rogue-like, a story game and even 3D and multiplayer games.
It also contains a large section on the core concepts of Phaser, covering the terminology and conventions used by the framework, as well as a comprehensive deep dive into Game Objects.
Super community member RexRainbow has been publishing Phaser content for years, compiling an impressive catalogue of plugins that all Phaser developers should be aware of.
You'll find [Phaser Plugins](https://rexrainbow.github.io/phaser3-rex-notes/docs/site/index.html#list-of-my-plugins) that extend the framework with features such as UI controls, text input boxes, Firebase support, Finite State Machines and lots more. His set of [Phaser Notes](https://rexrainbow.github.io/phaser3-rex-notes/docs/site/index.html) are also invaluable reading.
The Phaser Sandbox is a fully-configured online editor, ready to go direct in your desktop browser. It's loaded with all the core versions of Phaser and packed full of handy features. [Register for a free Phaser account](https://phaser.io/register) to create and save your own sandbox entries. Or view one [just like this](https://phaser.io/sandbox/XyqPcjNr).
Phaser wouldn't have been possible without the fantastic support of the community. Thank you to everyone who supports our work, who shares our belief in the future of HTML5 gaming, and Phaser's role in that.
**Learn** By browsing our [API Docs](https://newdocs.phaser.io), [Support Forum](https://phaser.discourse.group/) and [StackOverflow](https://stackoverflow.com/questions/tagged/phaser-framework)<br/>
**Be Social:** Join us on [Discord](https://discord.gg/phaser) and [Reddit](https://phaser.io/community/reddit) or follow us on [Twitter](https://twitter.com/phaser_)<br/>