Cameron Gutman
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fbaa70a2ae
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Enable the right stick to scroll the settings page. Fixes #220
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2020-05-06 22:38:52 -07:00 |
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Cameron Gutman
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f30c11ddf4
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Properly fix SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on macOS VTRenderer
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2020-05-06 22:20:21 -07:00 |
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Cameron Gutman
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51c4ecc879
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Revert "Partially unrevert 05e82c24 for macOS which still needs it"
This reverts commit 080421f2fb .
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2020-05-06 21:41:57 -07:00 |
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Cameron Gutman
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080421f2fb
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Partially unrevert 05e82c24 for macOS which still needs it
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2020-05-06 21:18:23 -07:00 |
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Cameron Gutman
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8cc61ca8b8
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Use SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to get click events on focus gain
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2020-05-06 20:43:41 -07:00 |
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Cameron Gutman
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400754c5b3
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Revert "Pass through focus-gain clicks to the host in absolute mouse mode"
This reverts commit 05e82c24f8 .
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2020-05-06 20:04:07 -07:00 |
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Cameron Gutman
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05e82c24f8
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Pass through focus-gain clicks to the host in absolute mouse mode
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2020-05-06 18:58:43 -07:00 |
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Cameron Gutman
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97c15c7876
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Ensure the Info.plist is included for builds in the IDE
It is required for SDL_WINDOW_ALLOW_HIGHDPI to work
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2020-05-04 20:25:19 -07:00 |
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Cameron Gutman
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dfa63297fc
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Fix incorrectly scaled output from the SDL renderer on macOS
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2020-05-04 17:48:32 -07:00 |
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Cameron Gutman
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f28a4df5ee
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Restore the full QTBUG-80947 hack as it appears to still be required sometimes
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2020-05-02 10:14:54 -07:00 |
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Cameron Gutman
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417aa2815c
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Add a friendly error message when no video traffic is received
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2020-05-01 21:28:48 -07:00 |
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Cameron Gutman
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2fdabe37aa
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Raise the window before capturing in relative mode
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2020-05-01 18:44:22 -07:00 |
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Cameron Gutman
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d8270dfb6a
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Capture mouse by default on debug builds too
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2020-05-01 18:43:54 -07:00 |
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Cameron Gutman
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b75f662c41
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Add the ability to rename PCs
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2020-05-01 18:34:15 -07:00 |
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Cameron Gutman
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0d9d0845f5
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Add --touchscreen-trackpad options
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2020-04-30 21:10:53 -07:00 |
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Cameron Gutman
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5d66a1f298
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Fix absolute mouse mode help text
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2020-04-30 21:05:53 -07:00 |
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Cameron Gutman
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9bf52eb63a
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Improve relative touch deadzone behavior
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2020-04-30 21:04:51 -07:00 |
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Cameron Gutman
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0c9d72a9a1
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Restore the option for relative touch mode
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2020-04-30 20:55:15 -07:00 |
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Cameron Gutman
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c2c2bd2df6
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Split input.cpp into smaller files
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2020-04-30 20:22:43 -07:00 |
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Cameron Gutman
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78fc594d84
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Move input code into a subfolder
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2020-04-30 20:09:36 -07:00 |
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Cameron Gutman
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c14404a7c1
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Restore the QTBUG-80947 hack for support for direct connections without a router
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2020-04-29 20:20:17 -07:00 |
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Cameron Gutman
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96e6750f9c
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Don't confine the cursor to the full-screen window when not capturing input
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2020-04-28 20:37:00 -07:00 |
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Cameron Gutman
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dbafd05a4e
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Store a pointer to the window inside the input handler
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2020-04-28 20:24:27 -07:00 |
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Cameron Gutman
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d7fd578cc3
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Don't set MODIFIER_META when meta key is disabled
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2020-04-28 20:06:30 -07:00 |
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Cameron Gutman
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0e8572e1db
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Version 2.0.0
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2020-04-28 02:08:10 -07:00 |
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Cameron Gutman
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1852f74e8b
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Add missing return statement
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2020-04-26 20:42:01 -07:00 |
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Cameron Gutman
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55e3e16860
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Try radeonsi if other VAAPI drivers fail
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2020-04-26 20:18:46 -07:00 |
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Cameron Gutman
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7cf2a55b43
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Allow radeonsi to direct render on XWayland
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2020-04-26 20:13:00 -07:00 |
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Cameron Gutman
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c41cbbd2da
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Allow the radeonsi VAAPI driver on XWayland
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2020-04-26 20:06:53 -07:00 |
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Cameron Gutman
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7283bb046b
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Disable initial mouse capture on XWayland
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2020-04-26 19:33:25 -07:00 |
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Cameron Gutman
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dd2df6cbcf
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Default to starting in a non-maximized window
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2020-04-26 17:57:28 -07:00 |
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Cameron Gutman
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01f1cac811
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Update readme and metadata
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2020-04-26 16:12:10 -07:00 |
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Cameron Gutman
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aaa112c3f3
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Don't use VAAPI drivers that lack VPP support
intel-media-va-driver (free) is one example of such a driver which
is apparently missing the shaders to perform colorspace conversion.
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2020-04-26 15:38:05 -07:00 |
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Cameron Gutman
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f749b38aa2
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Warn when starting a game with remote desktop mouse mode enabled
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2020-04-25 23:50:12 -07:00 |
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Cameron Gutman
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df9f117a08
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Update SDL_GameControllerDB
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2020-04-25 19:02:24 -07:00 |
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Cameron Gutman
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a7c6095be5
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Add special error text for the -1 launch error code
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2020-04-25 16:05:39 -07:00 |
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Cameron Gutman
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f2d5cf785e
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Don't cancel mouse capture on focus loss in absolute mode
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2020-04-25 15:42:13 -07:00 |
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Cameron Gutman
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f926ad9b5e
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Fix inverted capture-by-default setting
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2020-04-25 15:41:45 -07:00 |
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Cameron Gutman
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68acf969f2
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Move focus handling into the input code
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2020-04-25 15:37:33 -07:00 |
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Cameron Gutman
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65d53e800b
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Confine the cursor to the window in full-screen exclusive mode
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2020-04-25 13:15:14 -07:00 |
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Cameron Gutman
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e44d8ac7e9
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Only enable the absolute mouse checkbox if the platform has a window manager
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2020-04-25 13:04:22 -07:00 |
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Cameron Gutman
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d1823dd6e1
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Capture the mouse by default always on release builds and in absolute mode for debug builds
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2020-04-25 13:01:15 -07:00 |
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Cameron Gutman
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80bfd3b8e9
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Change raw input checkbox to adjust absolute vs relative mouse mode
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2020-04-25 13:00:39 -07:00 |
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Cameron Gutman
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07128cc7fe
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Allow keyboard input when the mouse is not captured
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2020-04-24 21:35:38 -07:00 |
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Cameron Gutman
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0892f0b0bb
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Don't capture the cursor on a touch event
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2020-04-24 21:26:59 -07:00 |
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Cameron Gutman
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8cf7f3ac08
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Fix absolute mouse positioning on SDL renderer
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2020-04-24 19:37:15 -07:00 |
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Cameron Gutman
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ab2bb51879
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Clamp mouse motion to the video region rather than dropping it
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2020-04-24 17:35:35 -07:00 |
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Cameron Gutman
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8cb98b5365
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Rewrite touchscreen support for direct input
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2020-04-23 21:34:03 -07:00 |
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Cameron Gutman
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782c5f8a34
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Fix parsing rare GFE status code of 0xFFFFFFFF
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2020-04-23 18:34:14 -07:00 |
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Cameron Gutman
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d6b5c5f63e
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Disable SOPS for streams over 60 FPS for GFE 3.20.3
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2020-04-12 11:39:25 -07:00 |
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