Commit graph

2482 commits

Author SHA1 Message Date
Cameron Gutman
e1e3d8e710 Update AppImage to libva 2.20.0 2023-09-20 19:29:43 -05:00
Cameron Gutman
654be492a0 Avoid using LFS64 interfaces with Musl 2023-09-18 20:07:56 -05:00
Cameron Gutman
1df0da4d4a Also use test frame decoding parameters when creating a test renderer 2023-09-14 18:21:53 -05:00
Cameron Gutman
1dd6cdb567 Use the correct width and height of the test frame when performing the test decode
Using the stream resolution instead of the test frame resolution was causing all non-720p streams to fail on the VisionFive 2 board with the wave5 driver.

It also likely fixes a similar interoperability issue with the qcom-venus driver that was reported in #1042
2023-09-14 18:16:45 -05:00
Cameron Gutman
edfb3cfdc8 Update OpenSSL to 1.1.1w for Windows and Mac builds 2023-09-12 19:36:48 -05:00
Cameron Gutman
c6a8f44640 Don't set currentIndex to -1 while reinitializing
It causes warnings in other code that have property bindings to currentIndex
2023-09-12 19:28:33 -05:00
Cameron Gutman
b7301d4415 Rerun lupdate and lrelease 2023-09-12 19:19:31 -05:00
Cameron Gutman
4d668702b5 Merge remote-tracking branch 'origin/weblate' 2023-09-12 19:18:14 -05:00
Cameron Gutman
f4b0f4d78f Functionally revert f60e7241
Switching to indirect rendering has a high risk of performance and functionality regressions,
so let's just continue using AVSampleBufferDisplayLayer until we have a Metal renderer
since #973 is fixed.

This isn't an actual revert because we want to still keep the indirect override around.
2023-09-12 18:36:53 -05:00
Cameron Gutman
7100262e09
Update build requirements 2023-09-12 18:26:03 -05:00
Cameron Gutman
e516943d53 Guard SDL_ControllerSensorEvent usage by SDL version check 2023-09-12 18:10:06 -05:00
Cameron Gutman
fd41226cdd Support fully-planar output in DrmRenderer 2023-09-12 18:08:48 -05:00
Cameron Gutman
47b04eee3e Remove use of deprecated QByteArray::count() 2023-09-12 18:07:44 -05:00
Cameron Gutman
24ee6f96e1 Don't filter SOPS option by active resolutions with Sunshine 2023-09-11 21:25:29 -05:00
Cameron Gutman
6e34c21175 Fix signed integer overflow found by UBSan 2023-09-11 21:23:39 -05:00
Cameron Gutman
64789ea8bc Destroy the VTRenderer before leaving fullscreen
Fixes #973
2023-09-11 21:07:54 -05:00
Cameron Gutman
2ac7176787 Fix a bunch of memory leaks in the VTRenderer
It appears the leaked AVSampleBufferDisplayLayer may be causing the hang in #973
2023-09-11 20:49:35 -05:00
Cameron Gutman
b968886594 Round default bitrates to the nearest megabit 2023-09-11 01:18:52 -05:00
Cameron Gutman
2f9c44103b Automatically scroll the SettingsView to ensure the focused item is visible
Also removed old manual scrolling code from SdlGamepadKeyNavigation as it was broken on Qt 6 anyway.
2023-09-11 00:08:20 -05:00
Cameron Gutman
e9ed4940cd Interpolate between entries in our default bitrate table 2023-09-10 22:34:20 -05:00
Cameron Gutman
85b5845ebb Switch to Qt 6.5 for Windows ARM64 build 2023-09-10 18:43:51 -05:00
Cameron Gutman
6f4db913aa Update jom and vswhere
jom -> 1.1.4
vswhere -> 3.1.7
2023-09-10 16:55:19 -05:00
Cameron Gutman
2d20c711a6 Move Qt ARM64 patching into the install section 2023-09-10 16:50:41 -05:00
Cameron Gutman
2e829bc85f Fix corecrt_math_defines.h macro redefinition warnings with MSVC Qt 6 builds 2023-09-10 16:48:24 -05:00
Cameron Gutman
acddc3cabd Fix ARM64 builds in AppVeyor
We have to replace some files that were built with incorrect paths
2023-09-10 16:32:42 -05:00
Cameron Gutman
a16647f16c Always include ARM64 in the installer bundle 2023-09-10 15:16:02 -05:00
Cameron Gutman
3e3f384218 Fix indentation after WiX v4 autoconversion 2023-09-10 15:16:02 -05:00
Cameron Gutman
45a98a391a Produce Windows ARM64 binaries in CI 2023-09-10 15:15:53 -05:00
Cameron Gutman
c9992201ce Support building with Qt 6's official ARM64 SDK binaries 2023-09-10 15:06:42 -05:00
Cameron Gutman
80062d262e Remove manual qmlcachegen invocation for internal Qt QML files
It's not safe to always assume we can always precompile everything.
Instead set QML_CACHE_DIR to ensure the files go to our desired location.
2023-09-10 15:03:53 -05:00
Zan 1456
652f7a7710
Translated using Weblate (Hungarian)
Currently translated at 100.0% (215 of 215 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/hu/
2023-09-09 21:55:43 +02:00
gallegonovato
7e7e50ada2
Translated using Weblate (Spanish)
Currently translated at 100.0% (215 of 215 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/es/
2023-09-09 21:55:42 +02:00
Cameron Gutman
87eba9bb89 Fix build on Qt 5.13 and earlier 2023-09-09 14:22:47 -05:00
Cameron Gutman
da1fcd49fc Increase audio buffer size to reduce the chance of underruns 2023-09-09 12:56:05 -05:00
Cameron Gutman
c98289a9e7 Use DMA_BUF_IOCTL_SYNC to synchronize swframe copies 2023-09-09 12:19:40 -05:00
Cameron Gutman
1d0b65f798 Log the active SDL audio driver 2023-09-09 11:46:06 -05:00
Cameron Gutman
3094185cd6 Also skip SDL_RENDERER_PRESENTVSYNC on Wayland 2023-09-09 10:41:33 -05:00
Cameron Gutman
aaff04167b Only skip SDL_RENDERER_PRESENTVSYNC on Windows
macOS can still tear when using the Metal renderer backend.
2023-09-09 08:00:13 -05:00
Cameron Gutman
21bba02e6f Allow render thread usage with Metal 2023-09-09 07:45:42 -05:00
Cameron Gutman
f60e724167 Default to indirect rendering on Apple Silicon
Hopefully the UMA makes the performance impact of reimporting frames negligible
until we can get a proper Metal renderer to replace AVSampleBufferDisplayLayer.
2023-09-09 07:44:11 -05:00
Cameron Gutman
7551e90899 Adjust AV1 surface alignment to match FFmpeg behavior 2023-09-08 23:13:29 -05:00
Cameron Gutman
715429c13c Print error dialogs and warning toasts to the log 2023-09-08 23:00:00 -05:00
Cameron Gutman
7976189d56 Bump macOS nightlies to Qt 6.4 2023-09-08 19:54:58 -05:00
Cameron Gutman
47d1eff45d Don't rasterize layers in fullscreen
The original artifacting bug didn't manifest in fullscreen anyway.
2023-09-08 19:53:01 -05:00
bittin1ddc447d824349b2
073df32b01
Translated using Weblate (Swedish)
Currently translated at 100.0% (215 of 215 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/sv/
2023-09-08 11:59:30 +02:00
Zan 1456
e8ec7efa5c
Translated using Weblate (Hungarian)
Currently translated at 33.4% (72 of 215 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/hu/
2023-09-08 11:59:29 +02:00
sanhoe
f08cdae2b4
Translated using Weblate (Korean)
Currently translated at 100.0% (215 of 215 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/ko/
2023-09-08 11:59:29 +02:00
weng weng
1389d29d8c
Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (215 of 215 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/zh_Hans/
2023-09-08 11:59:28 +02:00
Jorys Paulin
d4bfde7906
Translated using Weblate (French)
Currently translated at 100.0% (215 of 215 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/fr/
2023-09-08 11:59:28 +02:00
reloxx13
fe73c36958
Translated using Weblate (German)
Currently translated at 100.0% (215 of 215 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/de/
2023-09-08 11:59:28 +02:00