Commit graph

29 commits

Author SHA1 Message Date
Cameron Gutman
94b46a2173 Use a vertex buffer for rendering the DXVA2 overlays 2020-12-16 18:16:35 -06:00
Cameron Gutman
1e7cb7f13e Replace D3DX9 with SDL_ttf for overlay rendering 2020-12-13 23:43:31 -06:00
Cameron Gutman
59a73817c8 Don't use AntiHooking.dll or use D3DX9 on ARM64 2020-12-12 13:59:47 -06:00
Cameron Gutman
529fdf0341 Add decoder options dictionary to prepareDecoderContext() 2020-02-08 17:47:26 -08:00
Cameron Gutman
d4c2350d63 Fix DXVA2 rendering with the wrong colorspace on AMD GPUs 2019-12-15 13:29:19 -08:00
Cameron Gutman
ada2270bd1 Reduce code duplication in renderers 2019-04-12 22:12:53 -07:00
Cameron Gutman
25e5175c54 Refactor parameter passing to decoders and split backend/decode-only and frontend renderers 2019-04-11 22:27:20 -07:00
Cameron Gutman
859a5a5e0c Allow a renderer to opt-out of the render thread and use that for SDL on OGL 2019-04-09 21:46:14 -07:00
Cameron Gutman
c75b9c9221 Add connection status overlay for DXVA2 and SDL 2019-03-17 15:08:21 -07:00
Cameron Gutman
81c6202582 Rename renderFrameAtVsync() to renderFrame() in preparation for further refactoring 2019-02-15 21:07:02 -08:00
Cameron Gutman
f83853c2fb OverlayManager now manages font size for the overlays 2019-02-12 22:36:56 -08:00
Cameron Gutman
8687448966 Use StretchRect() on Intel GPUs or if VideoProcessBlt() fails 2019-01-28 19:18:43 -08:00
Cameron Gutman
d6b4c8e7da Avoid blocking decoding operations during Present calls 2019-01-20 14:08:53 -08:00
Cameron Gutman
b19c4bfc5d Add performance overlay for DXVA2 renderer 2019-01-19 23:05:56 -08:00
Cameron Gutman
cfabaf334e Add frame pacing toggle 2018-12-25 12:57:00 -08:00
Cameron Gutman
c9a7c15f98 Improve unsupported FPS options and performance 2018-09-08 15:09:46 -07:00
Cameron Gutman
9aa487418f Force V-Sync enabled for DXVA2 windowed with DWM composition enabled 2018-09-03 23:34:15 -07:00
Cameron Gutman
2c068a99a3 Allow FFmpeg renderers to enforce V-sync being enabled or disabled 2018-09-03 20:57:09 -04:00
Cameron Gutman
9be9934b8c Add reference frame invalidation for the software decoder 2018-08-25 12:38:04 -07:00
Cameron Gutman
f7d3c10c9d Plumb the ability to disable V-sync through the video renderers 2018-08-20 18:19:42 -07:00
Cameron Gutman
62f765b2b4 Switch DXVA2 to IDirect3D9Ex APIs for more detailed control of rendering 2018-08-19 21:53:39 -07:00
Cameron Gutman
845e84adb7 Avoid the test frame for DXVA2 and VT APIs to address flickering in full-screen on Win7 2018-08-19 00:59:04 -07:00
Cameron Gutman
7d61acb2a8 Use Pacer to drive all rendering 2018-08-15 23:57:03 -07:00
Cameron Gutman
f6a451d6e7 Add PoC VsyncSource for Windows using DwmFlush(). Soon to be replaced with D3DKMTWaitForVerticalBlankEvent(). 2018-08-15 23:20:56 -07:00
Cameron Gutman
f171588616 Pass the maximum frame rate into FFmpeg renderers 2018-08-15 20:41:19 -07:00
Cameron Gutman
c18e99c9ec Validate that the codec is functional before using it. Fixes streaming failure with VAAPI if hardware lacks codec support 2018-08-02 21:37:46 -07:00
Cameron Gutman
141ee11e2f Avoid HEVC on GPUs using hybrid decoding. Fixes #14 2018-07-31 18:09:09 -07:00
Cameron Gutman
06501bd4b7 Fix video scaling on DXVA2 2018-07-18 19:10:14 -07:00
Cameron Gutman
a89cadc520
Separate FFmpeg decoder from the Session class (#4) 2018-07-17 20:00:16 -07:00
Renamed from app/streaming/renderers/dxva2.h (Browse further)