Cameron Gutman
80137848dc
Add DMA-BUF export compatibility with EGL 1.4
2021-01-31 16:24:31 -06:00
Cameron Gutman
149575e0c4
Don't retranslate if the language didn't change
2021-01-31 15:28:00 -06:00
Cameron Gutman
6a66b462ce
Allow DRMRenderer to be used for indirect rendering
2021-01-31 15:19:19 -06:00
Cameron Gutman
1e31f6fe77
Fix initialization of DRM backend with X running
2021-01-31 15:03:40 -06:00
Cameron Gutman
f173b3ff09
Attempt to fix AppImage and Steam Link build errors
2021-01-31 14:48:42 -06:00
Cameron Gutman
baffab62ce
Fix uninitialized variable warning
2021-01-31 12:58:19 -06:00
Cameron Gutman
46960ce0a4
Remove side-by-side support for Qt 5.9 on Steam Link
2021-01-31 12:08:15 -06:00
Cameron Gutman
dbfdc2fd14
Share DRM FD and GBM device with SDL
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Depends on https://hg.libsdl.org/SDL/rev/d75deb75464a
2021-01-30 21:11:52 -06:00
Cameron Gutman
a97912e297
Print the error when querying EGL_EXTENSIONS fails
2021-01-30 20:13:20 -06:00
Cameron Gutman
cedba501ee
Query the frontend renderer to determine fullscreen-only limitations
2021-01-30 17:57:34 -06:00
Cameron Gutman
ac947d3bda
Add EGLImage export support to DRMRenderer
2021-01-30 17:52:23 -06:00
Cameron Gutman
243ba371b3
Initialize a DRM hardware context for hwaccel usage
2021-01-30 16:33:58 -06:00
Cameron Gutman
3af24eafbb
Build fixes
2021-01-30 12:53:57 -06:00
Cameron Gutman
69b6022afe
Add language selection option in settings
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Fixes #501
2021-01-30 12:14:31 -06:00
Cameron Gutman
1cd66419d4
Remember desired cursor hide state
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Fixes #511
2021-01-30 11:08:01 -06:00
WLong
5309a02f6d
Add simplified Chinese language ( #506 )
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* 添加qml_zh_cn.ts
* 更新部分翻译
* 优化部分文字描述
* 优化部分文字描述
* 恢复README.md
Co-authored-by: WLong <a101084@126.com>
2021-01-30 10:10:36 -06:00
Cameron Gutman
541784382a
Add support for AV_HWDEVICE_TYPE_DRM hwaccels
2021-01-30 10:00:01 -06:00
Cameron Gutman
2a7fae2c82
Revert "Add logic to try LibreELEC's out-of-tree stateless V4L2 decoders"
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v4l2request is a hwaccel not a decoder
This reverts commit ed3a5448b1
.
2021-01-29 20:30:01 -06:00
Cameron Gutman
ed3a5448b1
Add logic to try LibreELEC's out-of-tree stateless V4L2 decoders
2021-01-29 20:19:27 -06:00
Cameron Gutman
2eb4769bbc
Only trigger special key combos when all keys are up
2021-01-24 13:02:42 -06:00
Cameron Gutman
02019000df
Ctrl+Alt+Shift+Down Arrow is a reserved key combo on GNOME, so switch to Ctrl+Alt+Shift+D
2021-01-21 23:05:48 -06:00
Cameron Gutman
6262f51c96
Key capture is supported on Wayland with latest SDL Hg
2021-01-21 21:07:54 -06:00
Cameron Gutman
d38ff5759a
Add Ctrl+Alt+Shift+Down Arrow shortcut to minimize
2021-01-21 19:39:17 -06:00
Cameron Gutman
f6de2e4dd3
Revert "Disable the system keyboard capture option on Wayland"
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SDL now supports keyboard grab with https://hg.libsdl.org/SDL/rev/b0e13627c656
This reverts commit bc10fd0aba
.
2021-01-20 21:43:16 -06:00
Cameron Gutman
14a6a69dc0
Version 3.0.0
2021-01-17 10:33:10 -06:00
Cameron Gutman
724dcb557f
Hide irrelevant options on embedded devices
2021-01-15 19:46:27 -06:00
Cameron Gutman
11d274ff07
Fix X11 keyboard grab when starting in windowed mode
2021-01-15 19:32:38 -06:00
Cameron Gutman
ae246b1005
Trim keyboard shortcut setting text slightly
2021-01-15 19:25:28 -06:00
Cameron Gutman
f49d6e15a4
Fix clearing the wrong flag when activating mouse capture
2021-01-14 19:30:30 -06:00
Cameron Gutman
7172cfd889
Properly handle multiple window event flush barriers in flight at once
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Fixes streaming on macOS Mojave without Metal support
2021-01-14 19:28:21 -06:00
Cameron Gutman
89e9652075
Save preferences on destruction in case the user closes Moonlight directly from the settings page
2021-01-13 19:43:52 -06:00
Cameron Gutman
e9968fbab3
Add system key capture to the feature list
2021-01-13 19:36:17 -06:00
Cameron Gutman
bc10fd0aba
Disable the system keyboard capture option on Wayland
2021-01-12 20:41:20 -06:00
Cameron Gutman
76b4922bbe
Add toggle for system key capture
2021-01-12 20:05:18 -06:00
Cameron Gutman
8e790c4745
Use real full-screen on macOS when capturing keys
2021-01-12 19:57:01 -06:00
Cameron Gutman
c331b180cb
Fix modifier keys being stuck down after key combos when capturing system keys on Windows
2021-01-12 18:40:00 -06:00
Cameron Gutman
30e3b02867
Start implementation of system key capture
2021-01-11 23:43:32 -06:00
Cameron Gutman
5372cfba20
Minor fixes to kiosk mode PR
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- UI_FULLSCREEN_WINDOWED -> UI_MAXIMIZED
- Propagate user configuration from old "start windowed" option
- Use FullScreen when a window manager isn't present
- Set disabled control to FullScreen with no window manager
2021-01-10 10:09:31 -06:00
jmt-gh
19dac306d1
Add support for Fullscreen UI in Moonlight ( #492 )
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* initial UI and window decoration removal toggle
* revert default height change
* add fullscreen support to kiosk mode
* add tool tip for kiosk mode
* change to fullscreen rather than kiosk
* update to Fullscreen instead of Full-screen or Full Screen
* update UI text
* convert to display mode picker
* add UI label for picker
* clean up references to startMaximized and fullScreenUIMode
* remove flags property, as fullscreen visiblity handles this already
* use Maximized in selection text
* account for running moonlight without a window manager
* lock display mode from being changed if there is no window manager running
Co-authored-by: jmt-gh <jmt-gh@users.noreply.github.com>
2021-01-10 09:50:12 -06:00
Cameron Gutman
e9a98a3402
Add note about multi-monitor bug to remote desktop tooltip
2021-01-09 18:03:48 -06:00
Cameron Gutman
7020749987
Change mute on minimize to mute on focus loss
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Minimization doesn't always happen on focus loss in full-screen mode,
so it could lead to unpredictable behavior.
2021-01-09 17:56:23 -06:00
Cameron Gutman
2d62d090df
Use a barrier to ensure we don't flush important window events
2021-01-09 17:51:25 -06:00
Cameron Gutman
af0921c5b2
Set new hints present in SDL 2.0.15 development builds
2021-01-08 18:14:49 -06:00
Cameron Gutman
137454beff
Use SDL_UpdateNVTexture on SDL 2.0.15+
2021-01-08 18:05:27 -06:00
Cameron Gutman
a0cc93b813
Fix EGL renderer build on SDL 2.0.9 and earlier
2021-01-03 14:24:30 -06:00
Cameron Gutman
ff516f63b4
Set QT_QPA_EGLFS_ALWAYS_SET_MODE=1 by default for RetroPie compatibility
2021-01-03 11:16:59 -06:00
Cameron Gutman
68acb78ae6
Use specific resuming text when reconnecting to a game
2020-12-31 21:33:41 -06:00
Cameron Gutman
949aaaff2a
Add tooltip for hide games option
2020-12-31 21:31:46 -06:00
Cameron Gutman
390544cd9a
Charge time spent in the decode unit queue to the decoder rather than receive time
2020-12-31 16:10:01 -06:00
Cameron Gutman
202ce14afa
Update SDL_GameControllerDB
2020-12-30 13:34:01 -06:00
Cameron Gutman
8ff9d8123d
Switch VT renderer pacing logic to be enabled by the frame pacing checkbox
2020-12-29 20:26:56 -06:00
Cameron Gutman
44b61d9252
Fix accidental static import of IsWow64Process2() and tweak message text
2020-12-28 13:32:02 -06:00
Cameron Gutman
565bba6e55
Point users to ARM64 version of Moonlight if running the x86 or x64 versions
2020-12-28 12:27:22 -06:00
Cameron Gutman
2ecfb7af64
Improve description of gamepad mouse mode
2020-12-27 15:41:47 -06:00
Cameron Gutman
998d3b2cc1
Fix tooltip line wrapping
2020-12-27 15:34:49 -06:00
Cameron Gutman
bc39c721e3
Add a key combo to toggle cursor display in remote desktop mouse mode
2020-12-26 19:47:00 -06:00
Cameron Gutman
5096ff6496
Add options to invert scroll direction and swap gamepad buttons
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Fixes #463
Fixes #467
2020-12-25 22:21:20 -06:00
Cameron Gutman
a11f623b17
Add option to mute audio on minimize and background gamepad input
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Fixes #461
2020-12-25 15:32:11 -06:00
Cameron Gutman
f7ffb30bc6
Reorganize settings and improve descriptions
2020-12-25 12:19:22 -06:00
Cameron Gutman
c4108feb15
Add SDL 2.0.14 hints
2020-12-24 14:31:47 -06:00
Cameron Gutman
47cad71fcd
Add special error text for an early termination
2020-12-24 11:24:01 -06:00
Cameron Gutman
0b56b1685a
Use LiStringifyPortFlags() instead of coding it ourselves
2020-12-23 14:08:20 -06:00
Cameron Gutman
c414e1a168
Display the failing ports when the connection fails
2020-12-23 13:56:15 -06:00
Cameron Gutman
22bebb6bbc
Maxwell 2 doesn't support 8K HEVC encoding
2020-12-22 18:57:45 -06:00
Cameron Gutman
3defccb6e2
Work around poor video scaling quality on Qualcomm GPUs
2020-12-21 21:00:55 -06:00
Cameron Gutman
9c758f1628
Create power-of-2 overlay surfaces for better performance
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This lets us take the fast copy path in the DXVA2 renderer.
2020-12-20 17:31:02 -06:00
Cameron Gutman
5f4975ca5c
Fix DXVA2 overlay rendering quality issus
2020-12-20 17:30:06 -06:00
Cameron Gutman
e5bcc793e5
Implement overlay support in EGLRenderer
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Fixes #405
2020-12-19 23:01:41 -06:00
Cameron Gutman
cd5b0e74e3
Draw background in MMAL renderer on X11
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Fixes #412
2020-12-19 21:25:20 -06:00
Cameron Gutman
3162d2c17d
Fix aspect ratio of MMAL renderer output
2020-12-19 17:48:36 -06:00
Cameron Gutman
6a54fb649c
Fix synchronization issues between render and overlay update threads in DXVA2
2020-12-18 20:23:52 -06:00
Cameron Gutman
8031ed7fe1
Run a GC before and after streaming
2020-12-18 19:54:11 -06:00
Cameron Gutman
dcbf5affda
Fix use-after-free in VDPAU overlay rendering
2020-12-18 19:39:24 -06:00
Cameron Gutman
027c8dcd41
Add overlay support to VDPAU renderer
2020-12-17 18:35:08 -06:00
Cameron Gutman
94b46a2173
Use a vertex buffer for rendering the DXVA2 overlays
2020-12-16 18:16:35 -06:00
Cameron Gutman
b66f7f6c8b
Don't persist the server cert until pairing is successful
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Fixes #484
2020-12-15 21:24:21 -06:00
Cameron Gutman
1e7cb7f13e
Replace D3DX9 with SDL_ttf for overlay rendering
2020-12-13 23:43:31 -06:00
Cameron Gutman
d58837421f
Refactor SDL overlay drawing into OverlayManager for sharing with other renderers
2020-12-13 15:51:50 -06:00
Cameron Gutman
19d5358b97
Add a PC menu header to show the current PC status
2020-12-13 12:50:56 -06:00
Cameron Gutman
a6551c320d
Finish Windows ARM64 bringup
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SDL2 for ARM64 is not yet checked-in, but I will do that when SDL 2.0.14 is released.
2020-12-12 16:44:41 -06:00
Cameron Gutman
59a73817c8
Don't use AntiHooking.dll or use D3DX9 on ARM64
2020-12-12 13:59:47 -06:00
Cameron Gutman
53e3cd143e
Refresh display resolutions when opening the settings page
2020-12-07 19:58:42 -06:00
Cameron Gutman
8381039f97
Remove extra includes
2020-12-06 17:15:30 -06:00
Cameron Gutman
a91c61e5e2
Remove Raspberry Pi PulseAudio avoidance hack
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Not only is it no longer required (PA works great now), it actually breaks audio with Pi OS's new PA config
2020-12-06 16:58:41 -06:00
Cameron Gutman
f90efd7e38
Fix infinite polish() loop when quitting a game due to removal of the 'overlay' property on Qt 6.0
2020-12-01 20:46:28 -06:00
Cameron Gutman
fab142dd38
Add workaround for problems with Qt 6.0's Metal renderer
2020-12-01 19:13:17 -06:00
watchha
fc4488f17f
French update ( #476 )
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Co-authored-by: watchha <watchha@users.noreply.github.com>
2020-11-29 11:20:25 -06:00
Cameron Gutman
e0d42cbe9c
Fix index out of bounds when an app is hidden
2020-11-28 17:33:15 -06:00
Cameron Gutman
1780d9417f
Disable app menu options instead of hiding them
2020-11-28 17:32:39 -06:00
Cameron Gutman
5f182b1e62
Remove "View Apps" and change "View Hidden Apps" to "View All Apps"
2020-11-28 17:29:13 -06:00
Cameron Gutman
80cee8367f
Make sure the last modified time for the GCDB is not in the future
2020-11-24 00:18:34 -06:00
Cameron Gutman
7325d5657d
Add custom resolution option
2020-11-24 00:13:39 -06:00
Cameron Gutman
72182c7caa
Add support for selecting an app to launch directly
2020-11-23 21:38:22 -06:00
Cameron Gutman
d7ca3801be
Fix build on Qt 5.14 and earlier
2020-11-23 20:39:50 -06:00
Cameron Gutman
2ef714f87b
Avoid runtime QT_OPENGL warning on Qt 6.0
2020-11-23 18:36:32 -06:00
Cameron Gutman
46940eb15a
Enable HTTP/2 for update checking and mapping updates
2020-11-23 18:35:46 -06:00
Cameron Gutman
3485983553
Delete the cached mappings if they are empty or corrupt
2020-11-23 18:34:53 -06:00
Cameron Gutman
861ebc151a
Only update gamepad mappings if they're newer than what we already have
2020-11-23 18:31:21 -06:00
Cameron Gutman
ae5df938b6
Update macOS icon to match new Big Sur style
2020-11-21 16:37:56 -06:00
Cameron Gutman
e224a7f0c7
Fetch updated gamepad mappings each launch
2020-11-21 14:45:34 -06:00