Commit graph

1506 commits

Author SHA1 Message Date
Cameron Gutman
7172cfd889 Properly handle multiple window event flush barriers in flight at once
Fixes streaming on macOS Mojave without Metal support
2021-01-14 19:28:21 -06:00
Cameron Gutman
89e9652075 Save preferences on destruction in case the user closes Moonlight directly from the settings page 2021-01-13 19:43:52 -06:00
Cameron Gutman
53098edc85 Print which archs were bundled in the installer after the build completes 2021-01-13 19:36:46 -06:00
Cameron Gutman
e9968fbab3 Add system key capture to the feature list 2021-01-13 19:36:17 -06:00
Cameron Gutman
bc10fd0aba Disable the system keyboard capture option on Wayland 2021-01-12 20:41:20 -06:00
Cameron Gutman
76b4922bbe Add toggle for system key capture 2021-01-12 20:05:18 -06:00
Cameron Gutman
8e790c4745 Use real full-screen on macOS when capturing keys 2021-01-12 19:57:01 -06:00
Cameron Gutman
c331b180cb Fix modifier keys being stuck down after key combos when capturing system keys on Windows 2021-01-12 18:40:00 -06:00
Cameron Gutman
30e3b02867 Start implementation of system key capture 2021-01-11 23:43:32 -06:00
Cameron Gutman
bedea4a093 Rebuild SDL2_ttf.framework as a Universal binary 2021-01-10 14:32:43 -06:00
Cameron Gutman
5372cfba20 Minor fixes to kiosk mode PR
- UI_FULLSCREEN_WINDOWED -> UI_MAXIMIZED
- Propagate user configuration from old "start windowed" option
- Use FullScreen when a window manager isn't present
- Set disabled control to FullScreen with no window manager
2021-01-10 10:09:31 -06:00
jmt-gh
19dac306d1
Add support for Fullscreen UI in Moonlight (#492)
* initial UI and window decoration removal toggle

* revert default height change

* add fullscreen support to kiosk mode

* add tool tip for kiosk mode

* change to fullscreen rather than kiosk

* update to Fullscreen instead of Full-screen or Full Screen

* update UI text

* convert to display mode picker

* add UI label for picker

* clean up references to startMaximized and fullScreenUIMode

* remove flags property, as fullscreen visiblity handles this already

* use Maximized in selection text

* account for running moonlight without a window manager

* lock display mode from being changed if there is no window manager running

Co-authored-by: jmt-gh <jmt-gh@users.noreply.github.com>
2021-01-10 09:50:12 -06:00
Cameron Gutman
e9a98a3402 Add note about multi-monitor bug to remote desktop tooltip 2021-01-09 18:03:48 -06:00
Cameron Gutman
7020749987 Change mute on minimize to mute on focus loss
Minimization doesn't always happen on focus loss in full-screen mode,
so it could lead to unpredictable behavior.
2021-01-09 17:56:23 -06:00
Cameron Gutman
2d62d090df Use a barrier to ensure we don't flush important window events 2021-01-09 17:51:25 -06:00
Cameron Gutman
e6f59062fa Update SDL to Hg d7abc11bb69a
20ce1c15ed
2021-01-08 21:43:37 -06:00
Cameron Gutman
0d3092d62c Update SDL to Hg d7abc11bb69a
20ce1c15ed
2021-01-08 21:35:07 -06:00
Cameron Gutman
af0921c5b2 Set new hints present in SDL 2.0.15 development builds 2021-01-08 18:14:49 -06:00
Cameron Gutman
137454beff Use SDL_UpdateNVTexture on SDL 2.0.15+ 2021-01-08 18:05:27 -06:00
Cameron Gutman
a0cc93b813 Fix EGL renderer build on SDL 2.0.9 and earlier 2021-01-03 14:24:30 -06:00
Cameron Gutman
ff516f63b4 Set QT_QPA_EGLFS_ALWAYS_SET_MODE=1 by default for RetroPie compatibility 2021-01-03 11:16:59 -06:00
Cameron Gutman
68acb78ae6 Use specific resuming text when reconnecting to a game 2020-12-31 21:33:41 -06:00
Cameron Gutman
949aaaff2a Add tooltip for hide games option 2020-12-31 21:31:46 -06:00
Cameron Gutman
390544cd9a Charge time spent in the decode unit queue to the decoder rather than receive time 2020-12-31 16:10:01 -06:00
Cameron Gutman
766a923f86 Reduce size of Windows installers and portable packages 2020-12-31 11:44:59 -06:00
Cameron Gutman
202ce14afa Update SDL_GameControllerDB 2020-12-30 13:34:01 -06:00
Cameron Gutman
8ff9d8123d Switch VT renderer pacing logic to be enabled by the frame pacing checkbox 2020-12-29 20:26:56 -06:00
Cameron Gutman
2715367411 Fix default audio output change detection on macOS 2020-12-28 14:37:17 -06:00
Cameron Gutman
44b61d9252 Fix accidental static import of IsWow64Process2() and tweak message text 2020-12-28 13:32:02 -06:00
Cameron Gutman
565bba6e55 Point users to ARM64 version of Moonlight if running the x86 or x64 versions 2020-12-28 12:27:22 -06:00
Cameron Gutman
2ecfb7af64 Improve description of gamepad mouse mode 2020-12-27 15:41:47 -06:00
Cameron Gutman
998d3b2cc1 Fix tooltip line wrapping 2020-12-27 15:34:49 -06:00
Cameron Gutman
c923d643b9 Rebuild FFmpeg 4.3.1 (patched), discord-rpc, Opus, and OpenSSL 1.1.1i as Universal binaries
https://github.com/cgutman/moonlight-deps
4c2815b5f2045ef0e8b098ed2fa8c4f9c1f5cd77

Built locally with Xcode 12.3 with ARM64 targets enabled
2020-12-27 00:14:39 -06:00
Cameron Gutman
bc39c721e3 Add a key combo to toggle cursor display in remote desktop mouse mode 2020-12-26 19:47:00 -06:00
Cameron Gutman
5096ff6496 Add options to invert scroll direction and swap gamepad buttons
Fixes #463
Fixes #467
2020-12-25 22:21:20 -06:00
Cameron Gutman
a11f623b17 Add option to mute audio on minimize and background gamepad input
Fixes #461
2020-12-25 15:32:11 -06:00
Cameron Gutman
f7ffb30bc6 Reorganize settings and improve descriptions 2020-12-25 12:19:22 -06:00
Cameron Gutman
c7ddb54e67 Add support for bundling ARM64 binaries into the installer
It is disabled by default because Qt doesn't have official ARM64 builds yet
2020-12-24 17:21:35 -06:00
Cameron Gutman
c4108feb15 Add SDL 2.0.14 hints 2020-12-24 14:31:47 -06:00
Cameron Gutman
47cad71fcd Add special error text for an early termination 2020-12-24 11:24:01 -06:00
Cameron Gutman
0b56b1685a Use LiStringifyPortFlags() instead of coding it ourselves 2020-12-23 14:08:20 -06:00
Cameron Gutman
c414e1a168 Display the failing ports when the connection fails 2020-12-23 13:56:15 -06:00
Cameron Gutman
22bebb6bbc Maxwell 2 doesn't support 8K HEVC encoding 2020-12-22 18:57:45 -06:00
Cameron Gutman
c3f9742bb6 Update to SDL 2.0.14 for Windows
Defines:
#undef SDL_JOYSTICK_RAWINPUT
#undef SDL_JOYSTICK_WGI
#define USE_D3D9EX 1
2020-12-21 21:00:55 -06:00
Cameron Gutman
3defccb6e2 Work around poor video scaling quality on Qualcomm GPUs 2020-12-21 21:00:55 -06:00
Cameron Gutman
1197b17509 Update AppImage to SDL 2.0.14 2020-12-21 20:30:21 -06:00
Cameron Gutman
265e28e7c3 Update to SDL 2.0.14 for macOS
This is a fat binary with both Intel and ARM64 code.
2020-12-21 20:29:55 -06:00
Cameron Gutman
9c758f1628 Create power-of-2 overlay surfaces for better performance
This lets us take the fast copy path in the DXVA2 renderer.
2020-12-20 17:31:02 -06:00
Cameron Gutman
5f4975ca5c Fix DXVA2 overlay rendering quality issus 2020-12-20 17:30:06 -06:00
Cameron Gutman
e5bcc793e5 Implement overlay support in EGLRenderer
Fixes #405
2020-12-19 23:01:41 -06:00