Cameron Gutman
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c63c5100e2
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Version 0.6.4
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2018-11-20 22:23:03 -08:00 |
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Cameron Gutman
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115ced7ab4
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Only precompile QML files on release builds
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2018-11-18 22:04:11 -08:00 |
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Cameron Gutman
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ef15b5641a
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Fix accidental dependency on system SDL2.framework when building in the IDE
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2018-11-18 21:23:46 -08:00 |
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Cameron Gutman
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7b5dc33a21
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Version 0.6.3
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2018-11-16 01:17:57 -08:00 |
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Cameron Gutman
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eaeb9ec6f7
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Version 0.6.2
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2018-10-28 19:57:38 -07:00 |
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Cameron Gutman
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8a7c463c52
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Version 0.6.1
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2018-10-14 23:08:58 -07:00 |
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Cameron Gutman
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cf0d29d452
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Add AntiHooking helper DLL to prevent NahimicOSD.dll from loading into Moonlight and causing us to hang in full-screen mode. Fixes #102
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2018-10-13 19:35:21 -07:00 |
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Cameron Gutman
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4f84843b00
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Fixup H.264 SPS for VideoToolbox compatibility. Fixes #98
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2018-10-12 17:59:53 -07:00 |
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Cameron Gutman
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6e4dd161ac
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Version 0.6.0
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2018-10-06 20:46:01 -07:00 |
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Cameron Gutman
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1fc63a6529
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Exclude libsoundio from Linux build
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2018-10-06 18:24:34 -07:00 |
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Cameron Gutman
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e182445593
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libsoundio audio renderer for Windows and Mac (#97)
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2018-10-05 19:22:57 -07:00 |
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Cameron Gutman
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d706e81cd4
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Add gamepad navigation support for everything except context menus and dialogs
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2018-09-30 13:41:32 -07:00 |
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Cameron Gutman
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6758d6c43e
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Create MappingManager class to handle gamepad mappings (currently only saving custom mappings)
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2018-09-29 20:33:45 -07:00 |
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Cameron Gutman
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76387aacad
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Switch SDL_GameControllerDB to submodule
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2018-09-29 16:43:14 -07:00 |
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Cameron Gutman
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200b1c5095
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Rename hpp -> h
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2018-09-29 16:18:46 -07:00 |
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Janne Hakonen
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d14cfb577b
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Add command line parameters. Fixes #30 (#89)
* Add command line parameters. Fixes #30
* Fixed compile errors
* Fixed code review findings
* Fixed code review findings, take 2
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2018-09-29 14:06:55 -07:00 |
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Cameron Gutman
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ba7dd31035
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Refactor ComputerManager and BoxArtManager to get code out of headers and split NvComputer into its own file
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2018-09-29 02:19:44 -07:00 |
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Cameron Gutman
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71b625081a
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Switch to PortAudio for audio playback
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2018-09-22 17:39:12 -07:00 |
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Cameron Gutman
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14ec0259df
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Switch back from Qt Multimedia to SDL for audio configuration detection. Qt is also broken, but just broken in a way that always reports stereo
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2018-09-22 16:20:00 -07:00 |
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Cameron Gutman
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97e5acecd7
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Precompile QML files to avoid writing qmlcache. Fixes #86
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2018-09-22 13:44:58 -07:00 |
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Cameron Gutman
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821d4ac9dd
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Version 0.5.1 (hotfix for Windows and Mac only)
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2018-09-16 12:18:58 -07:00 |
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Cameron Gutman
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1f759577ce
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Version 0.5.0
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2018-09-15 16:23:10 -07:00 |
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Cameron Gutman
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f2f8f92172
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Add gamepad mapping DB from https://github.com/gabomdq/SDL_GameControllerDB
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2018-09-13 11:58:32 -07:00 |
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Cameron Gutman
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6e06174db6
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Add experimental Qt audio renderer
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2018-09-13 08:17:26 -07:00 |
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Cameron Gutman
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64bc189010
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Fixes to SDL audio renderer and autodetection support
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2018-09-13 07:46:01 -07:00 |
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Cameron Gutman
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12496e4432
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Refactor audio rendering into a separate class
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2018-09-13 06:23:06 -07:00 |
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Cameron Gutman
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103625fbdd
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Version v0.4.0
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2018-09-08 16:58:03 -07:00 |
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Cameron Gutman
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391e84e0f4
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Create a crash dump when Moonlight crashes on Windows
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2018-09-07 14:16:59 -07:00 |
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Cameron Gutman
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8a2491d955
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Populate RC strings for Windows builds
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2018-09-05 15:52:50 -07:00 |
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Cameron Gutman
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6d0fc22ab5
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Ensure symbols are always generated for debugging purposes
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2018-09-04 00:18:02 -07:00 |
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Cameron Gutman
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fa93364ddd
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Ensure the CVDisplayLink is synchronized to the display that our window is on
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2018-09-03 20:19:24 -04:00 |
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Cameron Gutman
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fb53c95207
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Version 0.3.0
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2018-08-21 01:18:55 -07:00 |
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Cameron Gutman
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960e083152
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Add manifest for Windows
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2018-08-21 01:07:30 -07:00 |
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Cameron Gutman
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d6e7173af0
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Add a VsyncSource for renderers that already block for V-sync
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2018-08-20 17:24:47 -07:00 |
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Cameron Gutman
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62f765b2b4
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Switch DXVA2 to IDirect3D9Ex APIs for more detailed control of rendering
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2018-08-19 21:53:39 -07:00 |
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Cameron Gutman
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38ff2bf5cb
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Store all files in the current directory for portable installations. Fixes #43
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2018-08-16 21:04:47 -07:00 |
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Cameron Gutman
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404eaa44e4
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Implement frame pacing for Windows using D3DKMTWaitForVerticalBlankEvent
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2018-08-16 01:29:53 -07:00 |
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Cameron Gutman
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f6a451d6e7
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Add PoC VsyncSource for Windows using DwmFlush(). Soon to be replaced with D3DKMTWaitForVerticalBlankEvent().
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2018-08-15 23:20:56 -07:00 |
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Cameron Gutman
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e68a15c825
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Move the Vsync logic from VTRenderer into a VsyncSource
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2018-08-15 22:02:15 -07:00 |
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Cameron Gutman
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f714a5d0cb
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Refactor frame pacing from VT renderer into a separate class for sharing with other renderers
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2018-08-14 19:13:17 -07:00 |
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Cameron Gutman
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860d317330
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Version 0.2.0
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2018-08-12 01:42:28 -07:00 |
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Cameron Gutman
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f1ee1eeb63
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Avoid using window systems that SDL wasn't compiled to support
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2018-08-11 20:19:20 -07:00 |
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Cameron Gutman
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bb18519e44
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WIP Wayland rendering code for VAAPI
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2018-08-11 19:43:36 -07:00 |
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Cameron Gutman
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0fb3bb0727
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Add automatic update checking. Fixes #8
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2018-08-09 22:51:27 -07:00 |
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Cameron Gutman
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9beb51ecac
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Version 0.1.0
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2018-08-05 19:36:30 -07:00 |
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Cameron Gutman
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5cbb38091b
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Create new utility function for scaling with aspect ratio and use it for DXVA2
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2018-08-04 22:22:15 -07:00 |
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Cameron Gutman
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fca402138f
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Add VDPAU renderer
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2018-08-03 02:11:44 -07:00 |
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Cameron Gutman
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979ba2dab7
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Version 0.0.5
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2018-08-01 23:00:55 -07:00 |
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Cameron Gutman
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02242b9b34
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Replace Opus submodule with prebuilt libopus 1.2.1 binaries for Windows and Mac
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2018-07-30 22:10:08 -07:00 |
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Cameron Gutman
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141f6669e8
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Version 0.0.4
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2018-07-29 21:44:10 -07:00 |
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