Cameron Gutman
a16647f16c
Always include ARM64 in the installer bundle
2023-09-10 15:16:02 -05:00
Cameron Gutman
3e3f384218
Fix indentation after WiX v4 autoconversion
2023-09-10 15:16:02 -05:00
Cameron Gutman
45a98a391a
Produce Windows ARM64 binaries in CI
2023-09-10 15:15:53 -05:00
Cameron Gutman
c9992201ce
Support building with Qt 6's official ARM64 SDK binaries
2023-09-10 15:06:42 -05:00
Cameron Gutman
80062d262e
Remove manual qmlcachegen invocation for internal Qt QML files
...
It's not safe to always assume we can always precompile everything.
Instead set QML_CACHE_DIR to ensure the files go to our desired location.
2023-09-10 15:03:53 -05:00
Cameron Gutman
87eba9bb89
Fix build on Qt 5.13 and earlier
2023-09-09 14:22:47 -05:00
Cameron Gutman
da1fcd49fc
Increase audio buffer size to reduce the chance of underruns
2023-09-09 12:56:05 -05:00
Cameron Gutman
c98289a9e7
Use DMA_BUF_IOCTL_SYNC to synchronize swframe copies
2023-09-09 12:19:40 -05:00
Cameron Gutman
1d0b65f798
Log the active SDL audio driver
2023-09-09 11:46:06 -05:00
Cameron Gutman
3094185cd6
Also skip SDL_RENDERER_PRESENTVSYNC on Wayland
2023-09-09 10:41:33 -05:00
Cameron Gutman
aaff04167b
Only skip SDL_RENDERER_PRESENTVSYNC on Windows
...
macOS can still tear when using the Metal renderer backend.
2023-09-09 08:00:13 -05:00
Cameron Gutman
21bba02e6f
Allow render thread usage with Metal
2023-09-09 07:45:42 -05:00
Cameron Gutman
f60e724167
Default to indirect rendering on Apple Silicon
...
Hopefully the UMA makes the performance impact of reimporting frames negligible
until we can get a proper Metal renderer to replace AVSampleBufferDisplayLayer.
2023-09-09 07:44:11 -05:00
Cameron Gutman
7551e90899
Adjust AV1 surface alignment to match FFmpeg behavior
2023-09-08 23:13:29 -05:00
Cameron Gutman
715429c13c
Print error dialogs and warning toasts to the log
2023-09-08 23:00:00 -05:00
Cameron Gutman
7976189d56
Bump macOS nightlies to Qt 6.4
2023-09-08 19:54:58 -05:00
Cameron Gutman
47d1eff45d
Don't rasterize layers in fullscreen
...
The original artifacting bug didn't manifest in fullscreen anyway.
2023-09-08 19:53:01 -05:00
Cameron Gutman
a97f6d90f4
Fix Linux build break
2023-09-08 02:04:15 -05:00
Cameron Gutman
0735f164a8
Revert back to model reset for updating the computer list
...
It's possible that multiple changes occur in parallel, so we can't rely on receiving them one at a time
even if the callbacks are synchronized. Handling this substantially complicates the logic such that
it's not really worth doing individual insertions and deletions anymore.
This reverts 94d821a4a9
and replaces it with a solution
that is basically the old code except that it properly handles changes to the structure of the list.
2023-09-08 02:02:21 -05:00
Cameron Gutman
9de0c215ba
Don't allow custom frame rates below 10 FPS
2023-09-08 00:59:56 -05:00
Cameron Gutman
56474822f7
Don't scale bitrate linearly with frame rate beyond 60 FPS
2023-09-08 00:59:33 -05:00
Cameron Gutman
98b18d89eb
Fix libva-x11 build in AppImage
2023-09-06 19:25:42 -05:00
Cameron Gutman
78ea79b95a
Quiet new -Wswitch warnings
2023-09-05 22:51:08 -05:00
Cameron Gutman
acbe503c12
Fix NVIDIA VAAPI X11 deprioritization check to actually check for X11
2023-09-05 20:46:43 -05:00
Cameron Gutman
0261c41574
Revert "Prefer nvidia-vaapi-driver over VDPAU for AV1"
...
libvdpau 1.5 has supported this for a while and we'll fall
back to VAAPI if VDPAU doesn't work.
This reverts commit 42960b7bf1
.
2023-09-05 20:39:28 -05:00
Cameron Gutman
c8182dfab3
Use BT.709 for DrmRenderer
2023-09-05 19:28:22 -05:00
Cameron Gutman
2eee9c019f
Force the Material theme since our UI relies on it
2023-09-05 19:25:09 -05:00
Cameron Gutman
9ed40b5d9f
Add chroma siting metadata to EGL exported frames
2023-09-05 18:30:01 -05:00
Cameron Gutman
ebc4c71c72
Fix handling of non-standard hwaccel decoders that also set AV_CODEC_CAP_HARDWARE
2023-09-04 23:40:59 -05:00
Cameron Gutman
dec5a6370e
Fix build with Qt 5
2023-09-03 19:42:19 -05:00
Cameron Gutman
519858b708
Link to Sunshine
2023-09-03 18:04:31 -05:00
Cameron Gutman
8fcc4cf7fe
Update readme and metadata with new features
2023-09-03 18:03:34 -05:00
Cameron Gutman
2f78350696
Change PC offline overlay to match new Play and Stop icons
2023-09-03 17:44:15 -05:00
FrogTheFrog
85d4037a89
Allow to specify gamepad GUIDs to be ignored when streaming
2023-09-03 16:24:05 -05:00
Cameron Gutman
d165bf7498
Sort the host list
2023-09-03 16:20:29 -05:00
Cameron Gutman
94d821a4a9
Process insertions and moves in the ComputerModel without resetting
2023-09-03 16:19:24 -05:00
Cameron Gutman
6a854f7a64
Limit default bitrate to one decimal place
2023-09-02 20:15:18 -05:00
Cameron Gutman
d76675f4b1
Fix handling of frame rates below 30 FPS
2023-09-02 20:05:27 -05:00
Cameron Gutman
4a7e43ccb6
Improve play and quit button visibility
2023-09-02 19:57:08 -05:00
Cameron Gutman
b53333d1ba
Refresh the bitrate text when the language changes
2023-09-02 18:47:42 -05:00
Cameron Gutman
f1f3c8bfb9
Rerun lrelease
2023-09-02 18:42:39 -05:00
Cameron Gutman
e580e7c672
Prune obsolete strings
2023-09-02 18:42:01 -05:00
Cameron Gutman
a62fd96269
Rerun lupdate
2023-09-02 18:41:27 -05:00
Cameron Gutman
a1d592bb87
Fix loss of all paired computers if Moonlight is terminated while writing the computer list
2023-09-02 16:43:25 -05:00
Cameron Gutman
83f5f6cefc
Don't scale default bitrate further beyond 90 FPS
2023-09-02 15:54:12 -05:00
Cameron Gutman
9166e70524
Replace fixed "unsupported FPS" options with fully custom FPS option
...
Fixes #1003
2023-09-02 15:53:30 -05:00
Cameron Gutman
41f8fa95fe
Rerun lupdate and lrelease
2023-08-29 23:46:18 -05:00
Cameron Gutman
b140c21ed9
Merge remote-tracking branch 'origin/weblate'
2023-08-29 23:44:30 -05:00
Cameron Gutman
863712cb6e
Update SDL2 to f032e8c1
2023-08-29 23:43:27 -05:00
Cameron Gutman
43f0aa7f06
Update moonlight-common-c
2023-08-29 23:41:56 -05:00