Commit graph

2349 commits

Author SHA1 Message Date
Cameron Gutman
a16647f16c Always include ARM64 in the installer bundle 2023-09-10 15:16:02 -05:00
Cameron Gutman
3e3f384218 Fix indentation after WiX v4 autoconversion 2023-09-10 15:16:02 -05:00
Cameron Gutman
45a98a391a Produce Windows ARM64 binaries in CI 2023-09-10 15:15:53 -05:00
Cameron Gutman
c9992201ce Support building with Qt 6's official ARM64 SDK binaries 2023-09-10 15:06:42 -05:00
Cameron Gutman
80062d262e Remove manual qmlcachegen invocation for internal Qt QML files
It's not safe to always assume we can always precompile everything.
Instead set QML_CACHE_DIR to ensure the files go to our desired location.
2023-09-10 15:03:53 -05:00
Cameron Gutman
87eba9bb89 Fix build on Qt 5.13 and earlier 2023-09-09 14:22:47 -05:00
Cameron Gutman
da1fcd49fc Increase audio buffer size to reduce the chance of underruns 2023-09-09 12:56:05 -05:00
Cameron Gutman
c98289a9e7 Use DMA_BUF_IOCTL_SYNC to synchronize swframe copies 2023-09-09 12:19:40 -05:00
Cameron Gutman
1d0b65f798 Log the active SDL audio driver 2023-09-09 11:46:06 -05:00
Cameron Gutman
3094185cd6 Also skip SDL_RENDERER_PRESENTVSYNC on Wayland 2023-09-09 10:41:33 -05:00
Cameron Gutman
aaff04167b Only skip SDL_RENDERER_PRESENTVSYNC on Windows
macOS can still tear when using the Metal renderer backend.
2023-09-09 08:00:13 -05:00
Cameron Gutman
21bba02e6f Allow render thread usage with Metal 2023-09-09 07:45:42 -05:00
Cameron Gutman
f60e724167 Default to indirect rendering on Apple Silicon
Hopefully the UMA makes the performance impact of reimporting frames negligible
until we can get a proper Metal renderer to replace AVSampleBufferDisplayLayer.
2023-09-09 07:44:11 -05:00
Cameron Gutman
7551e90899 Adjust AV1 surface alignment to match FFmpeg behavior 2023-09-08 23:13:29 -05:00
Cameron Gutman
715429c13c Print error dialogs and warning toasts to the log 2023-09-08 23:00:00 -05:00
Cameron Gutman
7976189d56 Bump macOS nightlies to Qt 6.4 2023-09-08 19:54:58 -05:00
Cameron Gutman
47d1eff45d Don't rasterize layers in fullscreen
The original artifacting bug didn't manifest in fullscreen anyway.
2023-09-08 19:53:01 -05:00
Cameron Gutman
a97f6d90f4 Fix Linux build break 2023-09-08 02:04:15 -05:00
Cameron Gutman
0735f164a8 Revert back to model reset for updating the computer list
It's possible that multiple changes occur in parallel, so we can't rely on receiving them one at a time
even if the callbacks are synchronized. Handling this substantially complicates the logic such that
it's not really worth doing individual insertions and deletions anymore.

This reverts 94d821a4a9 and replaces it with a solution
that is basically the old code except that it properly handles changes to the structure of the list.
2023-09-08 02:02:21 -05:00
Cameron Gutman
9de0c215ba Don't allow custom frame rates below 10 FPS 2023-09-08 00:59:56 -05:00
Cameron Gutman
56474822f7 Don't scale bitrate linearly with frame rate beyond 60 FPS 2023-09-08 00:59:33 -05:00
Cameron Gutman
98b18d89eb Fix libva-x11 build in AppImage 2023-09-06 19:25:42 -05:00
Cameron Gutman
78ea79b95a Quiet new -Wswitch warnings 2023-09-05 22:51:08 -05:00
Cameron Gutman
acbe503c12 Fix NVIDIA VAAPI X11 deprioritization check to actually check for X11 2023-09-05 20:46:43 -05:00
Cameron Gutman
0261c41574 Revert "Prefer nvidia-vaapi-driver over VDPAU for AV1"
libvdpau 1.5 has supported this for a while and we'll fall
back to VAAPI if VDPAU doesn't work.

This reverts commit 42960b7bf1.
2023-09-05 20:39:28 -05:00
Cameron Gutman
c8182dfab3 Use BT.709 for DrmRenderer 2023-09-05 19:28:22 -05:00
Cameron Gutman
2eee9c019f Force the Material theme since our UI relies on it 2023-09-05 19:25:09 -05:00
Cameron Gutman
9ed40b5d9f Add chroma siting metadata to EGL exported frames 2023-09-05 18:30:01 -05:00
Cameron Gutman
ebc4c71c72 Fix handling of non-standard hwaccel decoders that also set AV_CODEC_CAP_HARDWARE 2023-09-04 23:40:59 -05:00
Cameron Gutman
dec5a6370e Fix build with Qt 5 2023-09-03 19:42:19 -05:00
Cameron Gutman
519858b708
Link to Sunshine 2023-09-03 18:04:31 -05:00
Cameron Gutman
8fcc4cf7fe Update readme and metadata with new features 2023-09-03 18:03:34 -05:00
Cameron Gutman
2f78350696 Change PC offline overlay to match new Play and Stop icons 2023-09-03 17:44:15 -05:00
FrogTheFrog
85d4037a89 Allow to specify gamepad GUIDs to be ignored when streaming 2023-09-03 16:24:05 -05:00
Cameron Gutman
d165bf7498 Sort the host list 2023-09-03 16:20:29 -05:00
Cameron Gutman
94d821a4a9 Process insertions and moves in the ComputerModel without resetting 2023-09-03 16:19:24 -05:00
Cameron Gutman
6a854f7a64 Limit default bitrate to one decimal place 2023-09-02 20:15:18 -05:00
Cameron Gutman
d76675f4b1 Fix handling of frame rates below 30 FPS 2023-09-02 20:05:27 -05:00
Cameron Gutman
4a7e43ccb6 Improve play and quit button visibility 2023-09-02 19:57:08 -05:00
Cameron Gutman
b53333d1ba Refresh the bitrate text when the language changes 2023-09-02 18:47:42 -05:00
Cameron Gutman
f1f3c8bfb9 Rerun lrelease 2023-09-02 18:42:39 -05:00
Cameron Gutman
e580e7c672 Prune obsolete strings 2023-09-02 18:42:01 -05:00
Cameron Gutman
a62fd96269 Rerun lupdate 2023-09-02 18:41:27 -05:00
Cameron Gutman
a1d592bb87 Fix loss of all paired computers if Moonlight is terminated while writing the computer list 2023-09-02 16:43:25 -05:00
Cameron Gutman
83f5f6cefc Don't scale default bitrate further beyond 90 FPS 2023-09-02 15:54:12 -05:00
Cameron Gutman
9166e70524 Replace fixed "unsupported FPS" options with fully custom FPS option
Fixes #1003
2023-09-02 15:53:30 -05:00
Cameron Gutman
41f8fa95fe Rerun lupdate and lrelease 2023-08-29 23:46:18 -05:00
Cameron Gutman
b140c21ed9 Merge remote-tracking branch 'origin/weblate' 2023-08-29 23:44:30 -05:00
Cameron Gutman
863712cb6e Update SDL2 to f032e8c1 2023-08-29 23:43:27 -05:00
Cameron Gutman
43f0aa7f06 Update moonlight-common-c 2023-08-29 23:41:56 -05:00