Commit graph

334 commits

Author SHA1 Message Date
Cameron Gutman
00a1948b73 Treat AV_CODEC_CAP_HARDWARE codecs as hardware accelerated too 2019-04-09 21:50:22 -07:00
Cameron Gutman
859a5a5e0c Allow a renderer to opt-out of the render thread and use that for SDL on OGL 2019-04-09 21:46:14 -07:00
Cameron Gutman
6783cf57da TTF_OpenFontRW retains the SDL_RWops on success, so we must keep the font data around to back it 2019-04-09 21:26:47 -07:00
Cameron Gutman
905a0cdac1 Make GFE-reported errors more clear 2019-04-07 12:21:05 -07:00
Cameron Gutman
7c3f09c70c Update poor connection behavior 2019-04-06 12:25:35 -07:00
Cameron Gutman
54383b84ec Fix random deadlocks on window resize with the software decoder due to processing window messages off the render thread 2019-04-03 20:44:50 -07:00
Cameron Gutman
2d7dcb495c Remove CAPABILITY_DIRECT_SUBMIT for the video decoder because it can block for significant time periods when D3D9 is reconfiguring display settings (and holding the D3D global lock)
This can cause false reports of packet loss.
2019-03-29 23:38:23 -07:00
Cameron Gutman
50f47f1ed5 Fix handling of screen saver after fa4c0e82bd and reset background events hint for UI after streaming 2019-03-26 21:11:24 -07:00
Cameron Gutman
cabbba2448 Move status update overlay to bottom left for SDL 2019-03-23 21:14:21 -07:00
Cameron Gutman
c48ed7bb0d Fix undefined variable usage after 2703efedef 2019-03-23 20:25:19 -07:00
Cameron Gutman
fa4c0e82bd Only initialize the video subsystem once per launch 2019-03-23 17:46:42 -07:00
Cameron Gutman
c0bf8b9c25 Remove redundant initializtion of SDL video 2019-03-23 14:26:08 -07:00
Cameron Gutman
c313f1a20b Embed our data files inside the binary with QRC 2019-03-23 10:45:44 -07:00
Cameron Gutman
b7116657d9 Add SLAudio renderer for Steam Link 2019-03-22 23:08:10 -07:00
Cameron Gutman
2bf3f1b94b Refactor Steam Link support files 2019-03-22 22:51:08 -07:00
Cameron Gutman
e95ff989b1 Allow DXVA2 renderer blacklists to be bypassed 2019-03-21 20:44:30 -07:00
Cameron Gutman
018e8999e2 Add connection status overlay for the VT renderer 2019-03-18 20:56:53 -07:00
Cameron Gutman
f624a1817e Add preference and tweak connection warning 2019-03-18 20:21:52 -07:00
Cameron Gutman
202a643e5a Fix size of the status update overlay on DXVA2 2019-03-17 15:12:25 -07:00
Cameron Gutman
c75b9c9221 Add connection status overlay for DXVA2 and SDL 2019-03-17 15:08:21 -07:00
Cameron Gutman
052194714a Adjust thread priorities based on recent refactoring 2019-03-17 00:45:31 -07:00
Cameron Gutman
bf5d43d0cf Use SDL_HINT_OVERRIDE for critical hints 2019-03-17 00:18:15 -07:00
Cameron Gutman
f2ac570949 Rebuild SDL2 (5dc13016cf) with USE_D3D9EX 2019-03-16 23:52:40 -07:00
Konstantin Budnikov
e32bc1a0a3 SDL_HapticRumblePlay rumble for gamepad without SDL_HAPTIC_LEFTRIGHT support (#181) 2019-02-20 19:22:38 -08:00
Cameron Gutman
e5a8b49c93 Limit the number of queued frames in Pacer to prevent excessive memory consumption if the renderer gets blocked for a while 2019-02-18 12:13:45 -08:00
Cameron Gutman
2a12b018da Fix special key combos on non-QWERTY latin keyboards 2019-02-17 13:07:54 -08:00
Cameron Gutman
80a40ac5f9 Increase frame drop threshold 2019-02-16 23:13:35 -08:00
Cameron Gutman
a1956350b1 Rename pacing drop to jitter drop to be less confusing for users 2019-02-16 23:04:25 -08:00
Cameron Gutman
2c09875556 Fix input handler cleanup on startup failure 2019-02-16 01:39:31 -08:00
Cameron Gutman
ab4127f940 Use presence of a frame after rendering rather than render time for frame dropping 2019-02-15 22:44:52 -08:00
Cameron Gutman
f03d12b677 Use a separate render thread even with a V-Sync source 2019-02-15 22:09:50 -08:00
Cameron Gutman
81c6202582 Rename renderFrameAtVsync() to renderFrame() in preparation for further refactoring 2019-02-15 21:07:02 -08:00
Cameron Gutman
6cab2bec61 Don't trust VT to tell us whether decode is supported 2019-02-15 19:10:21 -08:00
Cameron Gutman
c2268b45f6
Merge pull request #177 from konst2/master
Fix hotkeys for non-latin keyboard layouts
2019-02-15 18:57:24 -08:00
Cameron Gutman
38b8a59fe5 Adjust overlay color for more contrast 2019-02-15 18:53:40 -08:00
Cameron Gutman
b1799009b3 Use the Path class to lookup ModeSeven.ttf 2019-02-15 18:13:36 -08:00
Cameron Gutman
f8e693a060 Drop samples to account for lost time reinitializing audio. Fixes #176 2019-02-14 22:32:54 -08:00
Cameron Gutman
aba806bc32 Implement debug overlay for VideoToolbox renderer 2019-02-13 20:55:52 -08:00
Cameron Gutman
b1fb3f2391 Set FFmpeg log level at debug until first frame is rendered 2019-02-13 18:34:59 -08:00
konst2
041e901c61 Fix hotkeys for non-latin keyboard layouts 2019-02-13 19:56:44 +03:00
Cameron Gutman
f83853c2fb OverlayManager now manages font size for the overlays 2019-02-12 22:36:56 -08:00
Cameron Gutman
b878d64460 Check rumble controller number is within the supported range 2019-02-12 22:05:55 -08:00
Cameron Gutman
5397e8ae1a Don't use SDL_GameControllerGetPlayerIndex() because the indexes may be non-contiguous (and wrong) on XInput 2019-02-12 22:04:05 -08:00
Cameron Gutman
46bd8ad83d Add debug overlay for SDL renderer 2019-02-12 21:55:15 -08:00
Cameron Gutman
5788fa7204 Make OverlayManager own the overlay color setting 2019-02-12 20:39:10 -08:00
Cameron Gutman
d077c6450f Split SdlRenderer from renderer.h 2019-02-12 19:58:36 -08:00
Cameron Gutman
feb5e3bc78 Fix SDL_WasInit asserts firing due to lifetime management issues with SdlInputHandler 2019-02-12 19:30:02 -08:00
Cameron Gutman
6ed512e762 Provide a renderer callback when the overlay data changes 2019-02-12 18:43:38 -08:00
Cameron Gutman
947970e07b Shortcut decoder initialization when only using it for capability testing 2019-02-12 18:42:53 -08:00
Cameron Gutman
df567b405a Minor bugfixes to haptics 2019-02-11 21:55:56 -08:00