Fix undefined variable usage after 2703efedef

This commit is contained in:
Cameron Gutman 2019-03-23 20:25:19 -07:00
parent fa4c0e82bd
commit c48ed7bb0d
2 changed files with 9 additions and 7 deletions

View file

@ -191,28 +191,30 @@ Flickable {
function createModel() {
var fpsListModel = Qt.createQmlObject('import QtQuick 2.0; ListModel {}', parent, '')
var max_fps = SystemProperties.maximumStreamingFrameRate
// Default entries
fpsListModel.append({"text": "30 FPS", "video_fps": "30"})
fpsListModel.append({"text": "60 FPS", "video_fps": "60"})
// Add unsupported FPS values that come before the display max FPS
if (prefs.unsupportedFps) {
if (SystemProperties.maximumStreamingFrameRate > 90) {
if (max_fps > 90) {
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
}
if (SystemProperties.maximumStreamingFrameRate > 120) {
if (max_fps > 120) {
fpsListModel.append({"text": "120 FPS (Unsupported)", "video_fps": "120"})
}
}
// Use 64 as the cutoff for adding a separate option to
// handle wonky displays that report just over 60 Hz.
if (SystemProperties.maximumStreamingFrameRate > 64) {
if (max_fps > 64) {
// Mark any FPS value greater than 120 as unsupported
if (prefs.unsupportedFps && max_fps > 120) {
fpsListModel.append({"text": max_fps+" FPS (Unsupported)", "video_fps": ""+max_fps})
}
else if (SystemProperties.maximumStreamingFrameRate > 120) {
else if (max_fps > 120) {
fpsListModel.append({"text": "120 FPS", "video_fps": "120"})
}
else {
@ -222,10 +224,10 @@ Flickable {
// Add unsupported FPS values that come after the display max FPS
if (prefs.unsupportedFps) {
if (SystemProperties.maximumStreamingFrameRate < 90) {
if (max_fps < 90) {
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
}
if (SystemProperties.maximumStreamingFrameRate < 120) {
if (max_fps < 120) {
fpsListModel.append({"text": "120 FPS (Unsupported)", "video_fps": "120"})
}
}

View file

@ -37,7 +37,7 @@ int NullThreadedVsyncSource::vsyncThread(void* context)
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
#else
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
#endif;
#endif
while (SDL_AtomicGet(&me->m_Stopping) == 0) {
me->m_Pacer->vsyncCallback(1000 / me->m_DisplayFps);