Commit graph

1007 commits

Author SHA1 Message Date
Cameron Gutman
9d73aa6b4a Fix DrmRenderer not falling back to swframes if DRM PRIME is available 2023-10-05 18:13:52 -05:00
Cameron Gutman
a2f23b7053 Fix automatic VA DRM driver selection with libva 2.20 2023-10-05 18:12:12 -05:00
Cameron Gutman
5974980aff Use BT.709 in DrmRenderer only on Starfive devices 2023-10-05 18:10:36 -05:00
Cameron Gutman
18130fd8de Use BT.601 for planes that lack COLOR_ENCODING properties 2023-09-29 18:30:39 -05:00
Cameron Gutman
b6d4f97e96 Check that the chosen plane supports the decoded frame pixel format 2023-09-29 17:22:49 -05:00
Cameron Gutman
0dd0112518 Don't export EGLImages for software frames 2023-09-29 17:20:50 -05:00
Cameron Gutman
5711e6064e Allow reuse of an active plane for devices with only one usable plane per CRTC 2023-09-29 17:19:44 -05:00
Cameron Gutman
517b684f85 Handle EGL driver returning no supported formats or modifiers for DMA-BUF import 2023-09-27 01:31:01 -05:00
Cameron Gutman
738813cbac Add fallback definition for EGLuint64KHR 2023-09-26 23:22:25 -05:00
Cameron Gutman
c2778e040a Build fix for old EGL headers 2023-09-26 23:16:22 -05:00
Cameron Gutman
1efdeeb9dc Export composed VA surface layers for EGL import if supported
Importing composed formats is more efficient and performant because it allows
tiled and/or compressed surfaces to be directly sampled by shaders without
requiring a conversion to a linear planar format first.
2023-09-26 22:58:13 -05:00
Cameron Gutman
b01dfea343 Refactor EGLImage creation into a separate shared class 2023-09-26 21:03:19 -05:00
Cameron Gutman
f420dc740a Set EGL_IMAGE_PRESERVED_KHR=EGL_TRUE on our EGLImages
They're mapped read-only and may be saved internally as reference frames,
so they must not be modified by the EGL implementation.
2023-09-26 02:38:46 -05:00
Cameron Gutman
dc556d3c9b Try to fix Windows build 2023-09-23 13:33:21 -04:00
Cameron Gutman
4fed3802aa Fix signed vs unsigned comparison warning 2023-09-23 11:15:41 -04:00
Cameron Gutman
f7bb4611e9 Replace uses of strcpy() and sprintf() 2023-09-23 11:15:21 -04:00
Cameron Gutman
654be492a0 Avoid using LFS64 interfaces with Musl 2023-09-18 20:07:56 -05:00
Cameron Gutman
1df0da4d4a Also use test frame decoding parameters when creating a test renderer 2023-09-14 18:21:53 -05:00
Cameron Gutman
1dd6cdb567 Use the correct width and height of the test frame when performing the test decode
Using the stream resolution instead of the test frame resolution was causing all non-720p streams to fail on the VisionFive 2 board with the wave5 driver.

It also likely fixes a similar interoperability issue with the qcom-venus driver that was reported in #1042
2023-09-14 18:16:45 -05:00
Cameron Gutman
f4b0f4d78f Functionally revert f60e7241
Switching to indirect rendering has a high risk of performance and functionality regressions,
so let's just continue using AVSampleBufferDisplayLayer until we have a Metal renderer
since #973 is fixed.

This isn't an actual revert because we want to still keep the indirect override around.
2023-09-12 18:36:53 -05:00
Cameron Gutman
e516943d53 Guard SDL_ControllerSensorEvent usage by SDL version check 2023-09-12 18:10:06 -05:00
Cameron Gutman
fd41226cdd Support fully-planar output in DrmRenderer 2023-09-12 18:08:48 -05:00
Cameron Gutman
24ee6f96e1 Don't filter SOPS option by active resolutions with Sunshine 2023-09-11 21:25:29 -05:00
Cameron Gutman
64789ea8bc Destroy the VTRenderer before leaving fullscreen
Fixes #973
2023-09-11 21:07:54 -05:00
Cameron Gutman
2ac7176787 Fix a bunch of memory leaks in the VTRenderer
It appears the leaked AVSampleBufferDisplayLayer may be causing the hang in #973
2023-09-11 20:49:35 -05:00
Cameron Gutman
87eba9bb89 Fix build on Qt 5.13 and earlier 2023-09-09 14:22:47 -05:00
Cameron Gutman
da1fcd49fc Increase audio buffer size to reduce the chance of underruns 2023-09-09 12:56:05 -05:00
Cameron Gutman
c98289a9e7 Use DMA_BUF_IOCTL_SYNC to synchronize swframe copies 2023-09-09 12:19:40 -05:00
Cameron Gutman
1d0b65f798 Log the active SDL audio driver 2023-09-09 11:46:06 -05:00
Cameron Gutman
3094185cd6 Also skip SDL_RENDERER_PRESENTVSYNC on Wayland 2023-09-09 10:41:33 -05:00
Cameron Gutman
aaff04167b Only skip SDL_RENDERER_PRESENTVSYNC on Windows
macOS can still tear when using the Metal renderer backend.
2023-09-09 08:00:13 -05:00
Cameron Gutman
21bba02e6f Allow render thread usage with Metal 2023-09-09 07:45:42 -05:00
Cameron Gutman
f60e724167 Default to indirect rendering on Apple Silicon
Hopefully the UMA makes the performance impact of reimporting frames negligible
until we can get a proper Metal renderer to replace AVSampleBufferDisplayLayer.
2023-09-09 07:44:11 -05:00
Cameron Gutman
7551e90899 Adjust AV1 surface alignment to match FFmpeg behavior 2023-09-08 23:13:29 -05:00
Cameron Gutman
47d1eff45d Don't rasterize layers in fullscreen
The original artifacting bug didn't manifest in fullscreen anyway.
2023-09-08 19:53:01 -05:00
Cameron Gutman
78ea79b95a Quiet new -Wswitch warnings 2023-09-05 22:51:08 -05:00
Cameron Gutman
acbe503c12 Fix NVIDIA VAAPI X11 deprioritization check to actually check for X11 2023-09-05 20:46:43 -05:00
Cameron Gutman
0261c41574 Revert "Prefer nvidia-vaapi-driver over VDPAU for AV1"
libvdpau 1.5 has supported this for a while and we'll fall
back to VAAPI if VDPAU doesn't work.

This reverts commit 42960b7bf1.
2023-09-05 20:39:28 -05:00
Cameron Gutman
c8182dfab3 Use BT.709 for DrmRenderer 2023-09-05 19:28:22 -05:00
Cameron Gutman
9ed40b5d9f Add chroma siting metadata to EGL exported frames 2023-09-05 18:30:01 -05:00
Cameron Gutman
ebc4c71c72 Fix handling of non-standard hwaccel decoders that also set AV_CODEC_CAP_HARDWARE 2023-09-04 23:40:59 -05:00
FrogTheFrog
85d4037a89 Allow to specify gamepad GUIDs to be ignored when streaming 2023-09-03 16:24:05 -05:00
Cameron Gutman
9166e70524 Replace fixed "unsupported FPS" options with fully custom FPS option
Fixes #1003
2023-09-02 15:53:30 -05:00
Cameron Gutman
626fba4a8f Fix DXVA2 chroma subsampling assuming interlaced content 2023-08-19 18:09:07 -05:00
Cameron Gutman
1a2f1ed620 Enable AV1 RFI on all decoders capable of HEVC RFI 2023-08-13 16:41:48 -05:00
Cameron Gutman
50255dd896 Set Colorspace connector property when streaming HDR 2023-08-09 23:02:43 -05:00
Cameron Gutman
c8b9fda258 Fall back to HEVC if AV1 is forced and unavailable
Fixes #1053
2023-08-05 22:56:12 -05:00
Cameron Gutman
7404e5fce2 Prefer D3D11VA for FSE V-Sync off 2023-08-03 19:41:35 -05:00
Cameron Gutman
dc5414bd0d Force immediate destruction of the D3D11 swapchain
Possible fix for #959
2023-08-03 19:18:07 -05:00
Cameron Gutman
d147d36867 Fix leaking /dev/dri fds on each vaInitialize() failure 2023-08-01 22:53:22 -05:00