Commit graph

331 commits

Author SHA1 Message Date
Cameron Gutman
1fd099db70 Log when StretchRect() fails 2019-02-09 18:47:57 -08:00
Cameron Gutman
2986a40c5a Fix some gamepads working for UI navigation but not in game 2019-01-29 22:01:05 -08:00
Cameron Gutman
8bb6d4d0d9 Fix VDPAU scaling on AMD cards. Fixes #171 2019-01-29 20:52:41 -08:00
Cameron Gutman
21aad643f3 Use 32 pixel alignment for HEVC to fix Intel green line issue 2019-01-28 21:26:27 -08:00
Cameron Gutman
8687448966 Use StretchRect() on Intel GPUs or if VideoProcessBlt() fails 2019-01-28 19:18:43 -08:00
Cameron Gutman
4471a858db Fix miscounted pacer dropped frames in non-pacing mode 2019-01-22 21:21:29 -08:00
Cameron Gutman
22e712af5a Add v-sync text to stats overlay 2019-01-22 20:55:58 -08:00
Cameron Gutman
9799b82d53 Improve long render time logic 2019-01-22 20:55:35 -08:00
Cameron Gutman
78915e0b99 Use a separate render thread when not using frame pacing 2019-01-22 20:31:31 -08:00
Cameron Gutman
a4edd9d202 Submit frame directly from the decoder thread to avoid interference from the main thread 2019-01-21 20:27:37 -08:00
Cameron Gutman
7747624c80 Revert "Wake up main thread immediately after new frame is pushed"
This reverts commit aab7191a44.
2019-01-21 20:10:13 -08:00
Cameron Gutman
aab7191a44 Wake up main thread immediately after new frame is pushed 2019-01-21 18:57:14 -08:00
Cameron Gutman
1f972b1828 Require several consecutive long render times to drop a frame 2019-01-21 17:58:42 -08:00
Cameron Gutman
58b77cf589 Fix inaccurate pacer drop and network drop percentages and add total FPS stat 2019-01-21 17:43:15 -08:00
Cameron Gutman
c064f87889 Drop a frame if the rendering time exceeds the v-sync period 2019-01-20 19:59:29 -08:00
Cameron Gutman
d6b4c8e7da Avoid blocking decoding operations during Present calls 2019-01-20 14:08:53 -08:00
Cameron Gutman
b19c4bfc5d Add performance overlay for DXVA2 renderer 2019-01-19 23:05:56 -08:00
Cameron Gutman
067f5e33aa Increase audio buffer on Linux to 25 ms. Fixes #147. Fixes #157. 2019-01-06 13:49:20 -08:00
Cameron Gutman
52ef84873e Remove excess latency control logic from SDL renderer, since it doesn't appear to work very well anyway 2019-01-06 13:28:43 -08:00
Cameron Gutman
c21ba5c808 Allow the audio renderer to be overriden by the ML_AUDIO environment variable 2019-01-06 13:28:05 -08:00
Cameron Gutman
11c7131875 Replace forgotten clamp to frameCountMax removed by e75dce2543 2019-01-03 18:49:18 -08:00
Cameron Gutman
e75dce2543 Remove one-sample-per-callback write logic to fix crackling at 44.1 KHz. Fixes #152 2019-01-03 17:23:29 -08:00
Cameron Gutman
dcfd3d3e48 Add a debug print for V-sync 2018-12-25 22:19:23 -08:00
Cameron Gutman
ec2c15946a Update audio buffering parameters based on local testing 2018-12-25 21:45:15 -08:00
Cameron Gutman
d1640e3bb8 Audio latency tweaks and fix for PulseAudio with A2DP 2018-12-25 17:54:18 -08:00
Cameron Gutman
8612e6726d Remove accidentally enabled debug prints 2018-12-25 14:05:55 -08:00
Cameron Gutman
14cb2e1999 Remove latency drop logic and replace by single frame writes 2018-12-25 14:05:17 -08:00
Cameron Gutman
cfabaf334e Add frame pacing toggle 2018-12-25 12:57:00 -08:00
Cameron Gutman
c054536fab Count Pacer delay in frame stats 2018-12-25 12:09:45 -08:00
Cameron Gutman
de3928cb4d Reduce FPs on the unmapped gamepad dialog 2018-12-25 11:41:48 -08:00
Cameron Gutman
c6383f042c Pin server cert to host during pairing 2018-12-21 18:08:07 -08:00
Cameron Gutman
8a5e3cdb76 Fix returning to app page when start fails 2018-12-05 22:17:26 -08:00
Cameron Gutman
c40174034c Don't kill the app on the host when the session terminates unexpectedly 2018-12-05 20:17:00 -08:00
Cameron Gutman
5029c855f0 Simplify app quitting implementation a bit 2018-12-05 19:49:06 -08:00
Janne Hakonen
0ab07303c9 Add quit cli command and app quit option after stream session. Fixes #92 (#138)
* Add quit cli command and app quit option after stream session. Fixes #92

* Code review fixes.
2018-12-05 18:45:28 -08:00
Cameron Gutman
b97758ef46 Switch to libsoundio on Linux now that PA works reliably after d1fe752028 2018-11-28 00:13:04 -08:00
Cameron Gutman
d1fe752028 Fix busy looping in libsoundio audio renderer when no audio is playing 2018-11-27 23:43:31 -08:00
Cameron Gutman
065a6caee5 Use automatic remote streaming detection 2018-11-21 20:55:25 -08:00
Cameron Gutman
bf05088d70 Remove checks that rely on display modes because they can be inaccurate on machines when the monitor is off 2018-11-20 22:02:43 -08:00
Cameron Gutman
688c4a90d9 Use the raw display bounds not the usable display bounds for full-screen calculations 2018-11-18 23:10:30 -08:00
Cameron Gutman
d847b71c86 Fix host virtual gamepads being reconnected during stream startup and causing issues with multiple controllers. Fixes #108 2018-11-18 12:05:17 -08:00
Cameron Gutman
dfcc1ff899 Also print gamepad mapping on gamepad attach 2018-11-17 17:23:20 -08:00
Cameron Gutman
65562937f3 Print gamepad GUID string in logs 2018-11-17 17:10:52 -08:00
Cameron Gutman
25f70e570e Add timer-based input batching for GFE 3.16 2018-11-15 20:52:07 -08:00
Cameron Gutman
789e52af57 Use SDL_GameControllerGetPlayerIndex() as a hint for picking player indexes 2018-11-03 13:04:34 -07:00
Cameron Gutman
76e5794203 Remove SetThreadExecutionState() call now that SDL_DisableScreenSaver() works on Windows 2018-11-03 12:44:14 -07:00
Cameron Gutman
e1fab22d98 Fix accidental removal of decoder deletion in previous commit 2018-10-31 18:49:37 -07:00
Cameron Gutman
cb5e58d465 Fix use-after-free caught by debug build of SDL2 2018-10-31 18:20:39 -07:00
Cameron Gutman
d5a1189053 Avoid VAAPI on AMD drivers due to a bad memory leak 2018-10-14 20:37:13 -07:00
Cameron Gutman
fd63aad3b8 Only avoid HEVC on GFE 3.10 and lower on macOS 2018-10-14 11:28:52 -07:00
Cameron Gutman
36f468a599 Fix window icon disappearing when toggling out of full-screen mode on Windows 2018-10-12 20:34:58 -07:00
Cameron Gutman
dfae69834a Fix misleading debug print 2018-10-12 20:02:54 -07:00
Cameron Gutman
4f84843b00 Fixup H.264 SPS for VideoToolbox compatibility. Fixes #98 2018-10-12 17:59:53 -07:00
Cameron Gutman
1fc63a6529 Exclude libsoundio from Linux build 2018-10-06 18:24:34 -07:00
Cameron Gutman
e182445593
libsoundio audio renderer for Windows and Mac (#97) 2018-10-05 19:22:57 -07:00
Cameron Gutman
6661ca17c2 Fix keys being stuck after Moonlight loses focus or is quit via OS shortcut (Alt+Tab/Alt+F4) 2018-10-03 18:27:12 -07:00
Cameron Gutman
1b4e75f49e Add support for sending X1 and X2 mouse buttons. Fixes #91 2018-10-03 17:56:42 -07:00
Cameron Gutman
9075f309ad Disable annoying stream stats prints 2018-10-02 20:12:53 -07:00
Cameron Gutman
18d97e9f73 Fix errant touch events on macOS 2018-10-02 20:11:13 -07:00
Cameron Gutman
bccd118abb Finish removal of auto audio option and rename the remaining options 2018-10-02 15:30:22 -07:00
Cameron Gutman
3dc049ee5f Remove automatic audio configuration permanently due to brokenness and allow renderers to request reinitialization on demand 2018-10-02 01:21:42 -07:00
Cameron Gutman
a614a693e5 Revert "Fix surround sound channel mapping on ALSA" since it can be handled inside PortAudio 2018-10-02 01:09:13 -07:00
Cameron Gutman
8dddcd04d5 Remove IAudioRenderer::testAudio() and just use IAudioRenderer::prepareForPlayback() instead 2018-10-01 19:49:08 -07:00
Cameron Gutman
209b4a1b02 Fix surround sound channel mapping on ALSA 2018-10-01 18:46:16 -07:00
Cameron Gutman
c239d0814b Move audio renderer destruction back off the main thread now that we're using atexit(SDL_Quit) 2018-09-30 18:09:12 -07:00
Cameron Gutman
f7789a1e4a Add Select+Start+L1+R1 quit combo 2018-09-30 14:38:54 -07:00
Cameron Gutman
9fb0bffd61 Finish touch input support 2018-09-30 01:03:26 -07:00
Cameron Gutman
4a452a2467 Touch input WIP 2018-09-29 22:43:28 -07:00
Cameron Gutman
396d65b003 Fix typo in previous commit 2018-09-29 22:24:26 -07:00
Cameron Gutman
fa52e7c1b7 Fix audio device error with PA renderer (and constify some methods) 2018-09-29 22:19:41 -07:00
Cameron Gutman
6758d6c43e Create MappingManager class to handle gamepad mappings (currently only saving custom mappings) 2018-09-29 20:33:45 -07:00
Cameron Gutman
4ad27670ec Provide detection and help for unmapped gamepads. Fixes #70 2018-09-29 19:14:52 -07:00
Cameron Gutman
1ad072236d Avoid calling Pa_IsStreamStopped() on each audio frame 2018-09-29 16:52:40 -07:00
Cameron Gutman
200b1c5095 Rename hpp -> h 2018-09-29 16:18:46 -07:00
Janne Hakonen
d14cfb577b Add command line parameters. Fixes #30 (#89)
* Add command line parameters. Fixes #30

* Fixed compile errors

* Fixed code review findings

* Fixed code review findings, take 2
2018-09-29 14:06:55 -07:00
Cameron Gutman
4620fa5001 Retry serverinfo query for adding a PC if the request fails with ServiceUnavailableError. Fixes #88 2018-09-29 03:01:49 -07:00
Cameron Gutman
a0249b4337 Add video stats for performance overlay 2018-09-25 00:47:59 -07:00
Cameron Gutman
f2e40889b2 Performance tweaks to PortAudio renderer 2018-09-22 21:00:44 -07:00
Cameron Gutman
896b247bc0 Remove H.264 high performance preference and enable HEVC split encode 2018-09-22 20:27:02 -07:00
Cameron Gutman
605d52f160 Don't block in audio/video renderer callbacks while the renderer is being destroyed 2018-09-22 20:03:41 -07:00
Cameron Gutman
afb2b465a8 Avoid using direct submit for video decoding because FFmpeg can delay for a fairly significant period of time within avcodec_send_packet() and avcodec_receive_frame(), even for software decoding. This is particularly apparent when streaming well above hardware capabilities and leads to packet loss. 2018-09-22 19:30:13 -07:00
Cameron Gutman
b1de66d878 Directly use the AVBufferSampleDisplayLayer as the rendering view's layer to increase efficiency 2018-09-22 18:34:15 -07:00
Cameron Gutman
71b625081a Switch to PortAudio for audio playback 2018-09-22 17:39:12 -07:00
Cameron Gutman
2cd4851601 Improve PortAudio channel autodetection algorithm to workaround PulseAudio issues 2018-09-22 16:51:45 -07:00
Cameron Gutman
14ec0259df Switch back from Qt Multimedia to SDL for audio configuration detection. Qt is also broken, but just broken in a way that always reports stereo 2018-09-22 16:20:00 -07:00
Cameron Gutman
9f0617f6ee Gracefully fall back to stereo audio if 5.1 doesn't work 2018-09-22 16:04:36 -07:00
Cameron Gutman
2c960059ee Add PoC PortAudio audio renderer 2018-09-21 23:30:47 -07:00
Cameron Gutman
af9fb0e091 Fix GetVideoProcessorCaps() failure handling 2018-09-21 17:29:53 -07:00
Cameron Gutman
f96911e1ba Use DXVA2_VideoProcProgressiveDevice since we don't need any fancy image processing or deinterlacing 2018-09-21 17:07:28 -07:00
Cameron Gutman
8a0089eb81 Print driver information in VDPAU and VAAPI renderers 2018-09-20 21:23:16 -07:00
Cameron Gutman
f4408473e6 Fix broken Alt+Tab behavior. Fixes #72 2018-09-16 11:21:15 -07:00
Cameron Gutman
04376ca047 Fix Clang format string signness mismatch warnings 2018-09-15 16:00:36 -07:00
Cameron Gutman
a2eece0f5c Log audio buffer size 2018-09-15 13:27:57 -07:00
Cameron Gutman
a03279df3b Fix errant mouse button event being sent on mouse capture 2018-09-14 22:09:45 -07:00
Cameron Gutman
bef6c2b665 Fix the underflow caused by the underflow fix :( 2018-09-14 21:03:06 -07:00
Cameron Gutman
8002c65693 Block Intel drivers earlier than 4836 from using HEVC due to artifacting issues. Fixes #32 2018-09-14 20:20:47 -07:00
Cameron Gutman
72afa55897 Add tip text to the StreamSegue telling users about the quit shortcut. Fixes #77 2018-09-14 19:11:06 -07:00
Cameron Gutman
eed9fca10c Mass conversion of isNull() -> isEmpty() 2018-09-14 18:36:15 -07:00
Cameron Gutman
25d97e187a Fix large mouse input delay on GFE 3.14.0 and earlier. Fixes #68 2018-09-14 18:35:28 -07:00
Cameron Gutman
7ca2ca8045 Print the GPU driver version on Windows 2018-09-13 14:54:30 -07:00