Cameron Gutman
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1fd099db70
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Log when StretchRect() fails
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2019-02-09 18:47:57 -08:00 |
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Cameron Gutman
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2986a40c5a
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Fix some gamepads working for UI navigation but not in game
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2019-01-29 22:01:05 -08:00 |
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Cameron Gutman
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8bb6d4d0d9
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Fix VDPAU scaling on AMD cards. Fixes #171
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2019-01-29 20:52:41 -08:00 |
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Cameron Gutman
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21aad643f3
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Use 32 pixel alignment for HEVC to fix Intel green line issue
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2019-01-28 21:26:27 -08:00 |
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Cameron Gutman
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8687448966
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Use StretchRect() on Intel GPUs or if VideoProcessBlt() fails
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2019-01-28 19:18:43 -08:00 |
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Cameron Gutman
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4471a858db
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Fix miscounted pacer dropped frames in non-pacing mode
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2019-01-22 21:21:29 -08:00 |
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Cameron Gutman
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22e712af5a
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Add v-sync text to stats overlay
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2019-01-22 20:55:58 -08:00 |
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Cameron Gutman
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9799b82d53
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Improve long render time logic
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2019-01-22 20:55:35 -08:00 |
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Cameron Gutman
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78915e0b99
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Use a separate render thread when not using frame pacing
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2019-01-22 20:31:31 -08:00 |
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Cameron Gutman
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a4edd9d202
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Submit frame directly from the decoder thread to avoid interference from the main thread
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2019-01-21 20:27:37 -08:00 |
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Cameron Gutman
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7747624c80
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Revert "Wake up main thread immediately after new frame is pushed"
This reverts commit aab7191a44 .
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2019-01-21 20:10:13 -08:00 |
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Cameron Gutman
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aab7191a44
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Wake up main thread immediately after new frame is pushed
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2019-01-21 18:57:14 -08:00 |
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Cameron Gutman
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1f972b1828
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Require several consecutive long render times to drop a frame
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2019-01-21 17:58:42 -08:00 |
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Cameron Gutman
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58b77cf589
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Fix inaccurate pacer drop and network drop percentages and add total FPS stat
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2019-01-21 17:43:15 -08:00 |
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Cameron Gutman
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c064f87889
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Drop a frame if the rendering time exceeds the v-sync period
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2019-01-20 19:59:29 -08:00 |
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Cameron Gutman
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d6b4c8e7da
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Avoid blocking decoding operations during Present calls
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2019-01-20 14:08:53 -08:00 |
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Cameron Gutman
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b19c4bfc5d
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Add performance overlay for DXVA2 renderer
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2019-01-19 23:05:56 -08:00 |
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Cameron Gutman
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067f5e33aa
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Increase audio buffer on Linux to 25 ms. Fixes #147. Fixes #157.
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2019-01-06 13:49:20 -08:00 |
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Cameron Gutman
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52ef84873e
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Remove excess latency control logic from SDL renderer, since it doesn't appear to work very well anyway
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2019-01-06 13:28:43 -08:00 |
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Cameron Gutman
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c21ba5c808
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Allow the audio renderer to be overriden by the ML_AUDIO environment variable
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2019-01-06 13:28:05 -08:00 |
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Cameron Gutman
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11c7131875
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Replace forgotten clamp to frameCountMax removed by e75dce2543
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2019-01-03 18:49:18 -08:00 |
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Cameron Gutman
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e75dce2543
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Remove one-sample-per-callback write logic to fix crackling at 44.1 KHz. Fixes #152
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2019-01-03 17:23:29 -08:00 |
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Cameron Gutman
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dcfd3d3e48
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Add a debug print for V-sync
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2018-12-25 22:19:23 -08:00 |
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Cameron Gutman
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ec2c15946a
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Update audio buffering parameters based on local testing
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2018-12-25 21:45:15 -08:00 |
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Cameron Gutman
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d1640e3bb8
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Audio latency tweaks and fix for PulseAudio with A2DP
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2018-12-25 17:54:18 -08:00 |
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Cameron Gutman
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8612e6726d
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Remove accidentally enabled debug prints
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2018-12-25 14:05:55 -08:00 |
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Cameron Gutman
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14cb2e1999
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Remove latency drop logic and replace by single frame writes
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2018-12-25 14:05:17 -08:00 |
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Cameron Gutman
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cfabaf334e
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Add frame pacing toggle
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2018-12-25 12:57:00 -08:00 |
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Cameron Gutman
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c054536fab
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Count Pacer delay in frame stats
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2018-12-25 12:09:45 -08:00 |
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Cameron Gutman
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de3928cb4d
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Reduce FPs on the unmapped gamepad dialog
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2018-12-25 11:41:48 -08:00 |
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Cameron Gutman
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c6383f042c
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Pin server cert to host during pairing
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2018-12-21 18:08:07 -08:00 |
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Cameron Gutman
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8a5e3cdb76
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Fix returning to app page when start fails
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2018-12-05 22:17:26 -08:00 |
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Cameron Gutman
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c40174034c
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Don't kill the app on the host when the session terminates unexpectedly
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2018-12-05 20:17:00 -08:00 |
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Cameron Gutman
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5029c855f0
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Simplify app quitting implementation a bit
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2018-12-05 19:49:06 -08:00 |
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Janne Hakonen
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0ab07303c9
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Add quit cli command and app quit option after stream session. Fixes #92 (#138)
* Add quit cli command and app quit option after stream session. Fixes #92
* Code review fixes.
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2018-12-05 18:45:28 -08:00 |
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Cameron Gutman
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b97758ef46
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Switch to libsoundio on Linux now that PA works reliably after d1fe752028
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2018-11-28 00:13:04 -08:00 |
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Cameron Gutman
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d1fe752028
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Fix busy looping in libsoundio audio renderer when no audio is playing
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2018-11-27 23:43:31 -08:00 |
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Cameron Gutman
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065a6caee5
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Use automatic remote streaming detection
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2018-11-21 20:55:25 -08:00 |
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Cameron Gutman
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bf05088d70
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Remove checks that rely on display modes because they can be inaccurate on machines when the monitor is off
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2018-11-20 22:02:43 -08:00 |
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Cameron Gutman
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688c4a90d9
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Use the raw display bounds not the usable display bounds for full-screen calculations
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2018-11-18 23:10:30 -08:00 |
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Cameron Gutman
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d847b71c86
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Fix host virtual gamepads being reconnected during stream startup and causing issues with multiple controllers. Fixes #108
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2018-11-18 12:05:17 -08:00 |
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Cameron Gutman
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dfcc1ff899
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Also print gamepad mapping on gamepad attach
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2018-11-17 17:23:20 -08:00 |
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Cameron Gutman
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65562937f3
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Print gamepad GUID string in logs
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2018-11-17 17:10:52 -08:00 |
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Cameron Gutman
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25f70e570e
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Add timer-based input batching for GFE 3.16
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2018-11-15 20:52:07 -08:00 |
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Cameron Gutman
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789e52af57
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Use SDL_GameControllerGetPlayerIndex() as a hint for picking player indexes
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2018-11-03 13:04:34 -07:00 |
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Cameron Gutman
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76e5794203
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Remove SetThreadExecutionState() call now that SDL_DisableScreenSaver() works on Windows
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2018-11-03 12:44:14 -07:00 |
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Cameron Gutman
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e1fab22d98
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Fix accidental removal of decoder deletion in previous commit
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2018-10-31 18:49:37 -07:00 |
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Cameron Gutman
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cb5e58d465
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Fix use-after-free caught by debug build of SDL2
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2018-10-31 18:20:39 -07:00 |
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Cameron Gutman
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d5a1189053
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Avoid VAAPI on AMD drivers due to a bad memory leak
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2018-10-14 20:37:13 -07:00 |
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Cameron Gutman
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fd63aad3b8
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Only avoid HEVC on GFE 3.10 and lower on macOS
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2018-10-14 11:28:52 -07:00 |
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Cameron Gutman
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36f468a599
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Fix window icon disappearing when toggling out of full-screen mode on Windows
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2018-10-12 20:34:58 -07:00 |
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Cameron Gutman
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dfae69834a
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Fix misleading debug print
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2018-10-12 20:02:54 -07:00 |
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Cameron Gutman
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4f84843b00
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Fixup H.264 SPS for VideoToolbox compatibility. Fixes #98
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2018-10-12 17:59:53 -07:00 |
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Cameron Gutman
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1fc63a6529
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Exclude libsoundio from Linux build
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2018-10-06 18:24:34 -07:00 |
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Cameron Gutman
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e182445593
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libsoundio audio renderer for Windows and Mac (#97)
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2018-10-05 19:22:57 -07:00 |
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Cameron Gutman
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6661ca17c2
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Fix keys being stuck after Moonlight loses focus or is quit via OS shortcut (Alt+Tab/Alt+F4)
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2018-10-03 18:27:12 -07:00 |
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Cameron Gutman
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1b4e75f49e
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Add support for sending X1 and X2 mouse buttons. Fixes #91
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2018-10-03 17:56:42 -07:00 |
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Cameron Gutman
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9075f309ad
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Disable annoying stream stats prints
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2018-10-02 20:12:53 -07:00 |
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Cameron Gutman
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18d97e9f73
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Fix errant touch events on macOS
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2018-10-02 20:11:13 -07:00 |
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Cameron Gutman
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bccd118abb
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Finish removal of auto audio option and rename the remaining options
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2018-10-02 15:30:22 -07:00 |
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Cameron Gutman
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3dc049ee5f
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Remove automatic audio configuration permanently due to brokenness and allow renderers to request reinitialization on demand
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2018-10-02 01:21:42 -07:00 |
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Cameron Gutman
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a614a693e5
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Revert "Fix surround sound channel mapping on ALSA" since it can be handled inside PortAudio
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2018-10-02 01:09:13 -07:00 |
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Cameron Gutman
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8dddcd04d5
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Remove IAudioRenderer::testAudio() and just use IAudioRenderer::prepareForPlayback() instead
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2018-10-01 19:49:08 -07:00 |
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Cameron Gutman
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209b4a1b02
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Fix surround sound channel mapping on ALSA
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2018-10-01 18:46:16 -07:00 |
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Cameron Gutman
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c239d0814b
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Move audio renderer destruction back off the main thread now that we're using atexit(SDL_Quit)
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2018-09-30 18:09:12 -07:00 |
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Cameron Gutman
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f7789a1e4a
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Add Select+Start+L1+R1 quit combo
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2018-09-30 14:38:54 -07:00 |
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Cameron Gutman
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9fb0bffd61
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Finish touch input support
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2018-09-30 01:03:26 -07:00 |
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Cameron Gutman
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4a452a2467
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Touch input WIP
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2018-09-29 22:43:28 -07:00 |
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Cameron Gutman
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396d65b003
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Fix typo in previous commit
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2018-09-29 22:24:26 -07:00 |
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Cameron Gutman
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fa52e7c1b7
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Fix audio device error with PA renderer (and constify some methods)
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2018-09-29 22:19:41 -07:00 |
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Cameron Gutman
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6758d6c43e
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Create MappingManager class to handle gamepad mappings (currently only saving custom mappings)
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2018-09-29 20:33:45 -07:00 |
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Cameron Gutman
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4ad27670ec
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Provide detection and help for unmapped gamepads. Fixes #70
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2018-09-29 19:14:52 -07:00 |
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Cameron Gutman
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1ad072236d
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Avoid calling Pa_IsStreamStopped() on each audio frame
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2018-09-29 16:52:40 -07:00 |
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Cameron Gutman
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200b1c5095
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Rename hpp -> h
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2018-09-29 16:18:46 -07:00 |
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Janne Hakonen
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d14cfb577b
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Add command line parameters. Fixes #30 (#89)
* Add command line parameters. Fixes #30
* Fixed compile errors
* Fixed code review findings
* Fixed code review findings, take 2
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2018-09-29 14:06:55 -07:00 |
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Cameron Gutman
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4620fa5001
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Retry serverinfo query for adding a PC if the request fails with ServiceUnavailableError. Fixes #88
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2018-09-29 03:01:49 -07:00 |
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Cameron Gutman
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a0249b4337
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Add video stats for performance overlay
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2018-09-25 00:47:59 -07:00 |
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Cameron Gutman
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f2e40889b2
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Performance tweaks to PortAudio renderer
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2018-09-22 21:00:44 -07:00 |
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Cameron Gutman
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896b247bc0
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Remove H.264 high performance preference and enable HEVC split encode
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2018-09-22 20:27:02 -07:00 |
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Cameron Gutman
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605d52f160
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Don't block in audio/video renderer callbacks while the renderer is being destroyed
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2018-09-22 20:03:41 -07:00 |
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Cameron Gutman
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afb2b465a8
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Avoid using direct submit for video decoding because FFmpeg can delay for a fairly significant period of time within avcodec_send_packet() and avcodec_receive_frame(), even for software decoding. This is particularly apparent when streaming well above hardware capabilities and leads to packet loss.
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2018-09-22 19:30:13 -07:00 |
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Cameron Gutman
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b1de66d878
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Directly use the AVBufferSampleDisplayLayer as the rendering view's layer to increase efficiency
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2018-09-22 18:34:15 -07:00 |
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Cameron Gutman
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71b625081a
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Switch to PortAudio for audio playback
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2018-09-22 17:39:12 -07:00 |
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Cameron Gutman
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2cd4851601
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Improve PortAudio channel autodetection algorithm to workaround PulseAudio issues
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2018-09-22 16:51:45 -07:00 |
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Cameron Gutman
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14ec0259df
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Switch back from Qt Multimedia to SDL for audio configuration detection. Qt is also broken, but just broken in a way that always reports stereo
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2018-09-22 16:20:00 -07:00 |
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Cameron Gutman
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9f0617f6ee
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Gracefully fall back to stereo audio if 5.1 doesn't work
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2018-09-22 16:04:36 -07:00 |
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Cameron Gutman
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2c960059ee
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Add PoC PortAudio audio renderer
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2018-09-21 23:30:47 -07:00 |
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Cameron Gutman
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af9fb0e091
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Fix GetVideoProcessorCaps() failure handling
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2018-09-21 17:29:53 -07:00 |
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Cameron Gutman
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f96911e1ba
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Use DXVA2_VideoProcProgressiveDevice since we don't need any fancy image processing or deinterlacing
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2018-09-21 17:07:28 -07:00 |
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Cameron Gutman
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8a0089eb81
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Print driver information in VDPAU and VAAPI renderers
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2018-09-20 21:23:16 -07:00 |
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Cameron Gutman
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f4408473e6
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Fix broken Alt+Tab behavior. Fixes #72
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2018-09-16 11:21:15 -07:00 |
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Cameron Gutman
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04376ca047
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Fix Clang format string signness mismatch warnings
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2018-09-15 16:00:36 -07:00 |
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Cameron Gutman
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a2eece0f5c
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Log audio buffer size
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2018-09-15 13:27:57 -07:00 |
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Cameron Gutman
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a03279df3b
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Fix errant mouse button event being sent on mouse capture
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2018-09-14 22:09:45 -07:00 |
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Cameron Gutman
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bef6c2b665
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Fix the underflow caused by the underflow fix :(
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2018-09-14 21:03:06 -07:00 |
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Cameron Gutman
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8002c65693
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Block Intel drivers earlier than 4836 from using HEVC due to artifacting issues. Fixes #32
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2018-09-14 20:20:47 -07:00 |
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Cameron Gutman
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72afa55897
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Add tip text to the StreamSegue telling users about the quit shortcut. Fixes #77
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2018-09-14 19:11:06 -07:00 |
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Cameron Gutman
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eed9fca10c
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Mass conversion of isNull() -> isEmpty()
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2018-09-14 18:36:15 -07:00 |
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Cameron Gutman
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25d97e187a
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Fix large mouse input delay on GFE 3.14.0 and earlier. Fixes #68
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2018-09-14 18:35:28 -07:00 |
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Cameron Gutman
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7ca2ca8045
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Print the GPU driver version on Windows
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2018-09-13 14:54:30 -07:00 |
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