Cameron Gutman
|
847cc0a38a
|
Migrate to the new audio configuration macros
|
2020-03-31 21:36:16 -07:00 |
|
Cameron Gutman
|
fe6a1244ed
|
Fix a couple compiler warnings
|
2020-03-18 22:46:32 -07:00 |
|
Cameron Gutman
|
1febe32e73
|
Fix 5.1 channel mapping on Steam Link
|
2019-11-17 12:22:57 -08:00 |
|
Cameron Gutman
|
96ff51d598
|
Use SDL audio for platforms that libsoundio doesn't support
|
2019-09-22 12:03:53 -07:00 |
|
Cameron Gutman
|
7acf91883a
|
Rework audio renderer selection to fall back and treat ML_AUDIO as a hard selection
|
2019-07-26 12:50:45 -04:00 |
|
Cameron Gutman
|
fc849fb51a
|
Switch back to SDL for audio on Linux. Fixes #245
|
2019-06-23 13:16:00 -07:00 |
|
Cameron Gutman
|
01254f67f0
|
Allow audio renderers to specify capabilities
|
2019-06-23 12:49:37 -07:00 |
|
Cameron Gutman
|
b3ee7a635f
|
Cap queued audio at 40 ms on Steam Link
|
2019-05-11 19:09:59 -07:00 |
|
Cameron Gutman
|
bdbb03e16f
|
Request 20 ms audio frames on Steam Link to reduce CPU overhead
|
2019-05-04 15:46:11 -07:00 |
|
Cameron Gutman
|
21f2b1224a
|
Decode directly into the audio renderer's buffer to avoid a copy
|
2019-05-01 21:27:41 -07:00 |
|
Cameron Gutman
|
dfb006d264
|
More Steam Link performance optimizations
|
2019-04-28 15:57:57 -07:00 |
|
Cameron Gutman
|
b7116657d9
|
Add SLAudio renderer for Steam Link
|
2019-03-22 23:08:10 -07:00 |
|
Cameron Gutman
|
f8e693a060
|
Drop samples to account for lost time reinitializing audio. Fixes #176
|
2019-02-14 22:32:54 -08:00 |
|
Cameron Gutman
|
c21ba5c808
|
Allow the audio renderer to be overriden by the ML_AUDIO environment variable
|
2019-01-06 13:28:05 -08:00 |
|
Cameron Gutman
|
1fc63a6529
|
Exclude libsoundio from Linux build
|
2018-10-06 18:24:34 -07:00 |
|
Cameron Gutman
|
e182445593
|
libsoundio audio renderer for Windows and Mac (#97)
|
2018-10-05 19:22:57 -07:00 |
|
Cameron Gutman
|
3dc049ee5f
|
Remove automatic audio configuration permanently due to brokenness and allow renderers to request reinitialization on demand
|
2018-10-02 01:21:42 -07:00 |
|
Cameron Gutman
|
a614a693e5
|
Revert "Fix surround sound channel mapping on ALSA" since it can be handled inside PortAudio
|
2018-10-02 01:09:13 -07:00 |
|
Cameron Gutman
|
8dddcd04d5
|
Remove IAudioRenderer::testAudio() and just use IAudioRenderer::prepareForPlayback() instead
|
2018-10-01 19:49:08 -07:00 |
|
Cameron Gutman
|
209b4a1b02
|
Fix surround sound channel mapping on ALSA
|
2018-10-01 18:46:16 -07:00 |
|
Cameron Gutman
|
c239d0814b
|
Move audio renderer destruction back off the main thread now that we're using atexit(SDL_Quit)
|
2018-09-30 18:09:12 -07:00 |
|
Cameron Gutman
|
200b1c5095
|
Rename hpp -> h
|
2018-09-29 16:18:46 -07:00 |
|
Cameron Gutman
|
605d52f160
|
Don't block in audio/video renderer callbacks while the renderer is being destroyed
|
2018-09-22 20:03:41 -07:00 |
|
Cameron Gutman
|
71b625081a
|
Switch to PortAudio for audio playback
|
2018-09-22 17:39:12 -07:00 |
|
Cameron Gutman
|
14ec0259df
|
Switch back from Qt Multimedia to SDL for audio configuration detection. Qt is also broken, but just broken in a way that always reports stereo
|
2018-09-22 16:20:00 -07:00 |
|
Cameron Gutman
|
6e06174db6
|
Add experimental Qt audio renderer
|
2018-09-13 08:17:26 -07:00 |
|
Cameron Gutman
|
64bc189010
|
Fixes to SDL audio renderer and autodetection support
|
2018-09-13 07:46:01 -07:00 |
|
Cameron Gutman
|
12496e4432
|
Refactor audio rendering into a separate class
|
2018-09-13 06:23:06 -07:00 |
|