Cameron Gutman
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425efe3d72
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Switch to SDL audio backend by default on Windows and macOS
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2021-08-15 14:58:29 -05:00 |
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Cameron Gutman
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a11f623b17
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Add option to mute audio on minimize and background gamepad input
Fixes #461
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2020-12-25 15:32:11 -06:00 |
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Cameron Gutman
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847cc0a38a
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Migrate to the new audio configuration macros
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2020-03-31 21:36:16 -07:00 |
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Cameron Gutman
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fe6a1244ed
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Fix a couple compiler warnings
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2020-03-18 22:46:32 -07:00 |
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Cameron Gutman
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1febe32e73
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Fix 5.1 channel mapping on Steam Link
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2019-11-17 12:22:57 -08:00 |
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Cameron Gutman
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96ff51d598
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Use SDL audio for platforms that libsoundio doesn't support
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2019-09-22 12:03:53 -07:00 |
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Cameron Gutman
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7acf91883a
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Rework audio renderer selection to fall back and treat ML_AUDIO as a hard selection
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2019-07-26 12:50:45 -04:00 |
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Cameron Gutman
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fc849fb51a
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Switch back to SDL for audio on Linux. Fixes #245
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2019-06-23 13:16:00 -07:00 |
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Cameron Gutman
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01254f67f0
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Allow audio renderers to specify capabilities
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2019-06-23 12:49:37 -07:00 |
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Cameron Gutman
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b3ee7a635f
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Cap queued audio at 40 ms on Steam Link
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2019-05-11 19:09:59 -07:00 |
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Cameron Gutman
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bdbb03e16f
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Request 20 ms audio frames on Steam Link to reduce CPU overhead
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2019-05-04 15:46:11 -07:00 |
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Cameron Gutman
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21f2b1224a
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Decode directly into the audio renderer's buffer to avoid a copy
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2019-05-01 21:27:41 -07:00 |
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Cameron Gutman
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dfb006d264
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More Steam Link performance optimizations
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2019-04-28 15:57:57 -07:00 |
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Cameron Gutman
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b7116657d9
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Add SLAudio renderer for Steam Link
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2019-03-22 23:08:10 -07:00 |
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Cameron Gutman
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f8e693a060
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Drop samples to account for lost time reinitializing audio. Fixes #176
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2019-02-14 22:32:54 -08:00 |
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Cameron Gutman
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c21ba5c808
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Allow the audio renderer to be overriden by the ML_AUDIO environment variable
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2019-01-06 13:28:05 -08:00 |
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Cameron Gutman
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1fc63a6529
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Exclude libsoundio from Linux build
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2018-10-06 18:24:34 -07:00 |
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Cameron Gutman
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e182445593
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libsoundio audio renderer for Windows and Mac (#97)
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2018-10-05 19:22:57 -07:00 |
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Cameron Gutman
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3dc049ee5f
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Remove automatic audio configuration permanently due to brokenness and allow renderers to request reinitialization on demand
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2018-10-02 01:21:42 -07:00 |
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Cameron Gutman
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a614a693e5
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Revert "Fix surround sound channel mapping on ALSA" since it can be handled inside PortAudio
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2018-10-02 01:09:13 -07:00 |
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Cameron Gutman
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8dddcd04d5
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Remove IAudioRenderer::testAudio() and just use IAudioRenderer::prepareForPlayback() instead
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2018-10-01 19:49:08 -07:00 |
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Cameron Gutman
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209b4a1b02
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Fix surround sound channel mapping on ALSA
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2018-10-01 18:46:16 -07:00 |
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Cameron Gutman
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c239d0814b
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Move audio renderer destruction back off the main thread now that we're using atexit(SDL_Quit)
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2018-09-30 18:09:12 -07:00 |
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Cameron Gutman
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200b1c5095
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Rename hpp -> h
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2018-09-29 16:18:46 -07:00 |
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Cameron Gutman
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605d52f160
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Don't block in audio/video renderer callbacks while the renderer is being destroyed
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2018-09-22 20:03:41 -07:00 |
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Cameron Gutman
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71b625081a
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Switch to PortAudio for audio playback
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2018-09-22 17:39:12 -07:00 |
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Cameron Gutman
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14ec0259df
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Switch back from Qt Multimedia to SDL for audio configuration detection. Qt is also broken, but just broken in a way that always reports stereo
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2018-09-22 16:20:00 -07:00 |
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Cameron Gutman
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6e06174db6
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Add experimental Qt audio renderer
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2018-09-13 08:17:26 -07:00 |
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Cameron Gutman
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64bc189010
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Fixes to SDL audio renderer and autodetection support
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2018-09-13 07:46:01 -07:00 |
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Cameron Gutman
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12496e4432
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Refactor audio rendering into a separate class
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2018-09-13 06:23:06 -07:00 |
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