Cameron Gutman
38396b2691
Rework window management to fix issues restoring window state between windowed and full-screen
2022-04-24 16:22:17 -05:00
Cameron Gutman
220f50ebe4
Revert "Allow renderers to apply size and display changes seamlessly"
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This reverts commit c989133d27
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2022-04-24 16:12:12 -05:00
Cameron Gutman
c989133d27
Allow renderers to apply size and display changes seamlessly
2022-04-24 15:42:08 -05:00
Cameron Gutman
ef23a80b16
Fix EGL build when using EGL 1.4 or earlier headers
2022-04-21 21:13:39 -05:00
Cameron Gutman
747d3eedf1
Cleanup D3D11VA renderer by removing unnecessary codepaths
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Waitable swapchains seem to be worse than our existing DXVsyncSource for synchronizing with VBlank.
Full-screen exclusive mode isn't beneficial vs Independent Flip on modern Win10/Win11 systems.
2022-04-15 23:26:32 -05:00
Cameron Gutman
fd563726f0
Fix blocking presents in borderless windowed flip modes
2022-04-15 23:21:52 -05:00
Cameron Gutman
62136a1a96
Increase buffer count to prevent starvation on AMD GPUs
2022-04-14 23:21:32 -05:00
Cameron Gutman
cf16c31d38
Improve performance and latency of D3D11VA renderer
2022-04-14 22:46:13 -05:00
Cameron Gutman
0f5d4aa72f
Enhance EGLRenderer's waitForRender() implementation
2022-04-10 20:20:44 -05:00
Cameron Gutman
d8dbe77427
Tiny EGL code cleanup
2022-04-10 19:35:29 -05:00
Cameron Gutman
e3a7b54f90
Use EGL fences to reduce video latency
2022-04-08 19:28:22 -05:00
Cameron Gutman
81d5e7f014
Wait for the VDPAU output surface to be idle in waitToRender()
2022-04-07 22:16:52 -05:00
Cameron Gutman
9790c218dc
Wait on the display link callback before rendering to reduce latency
2022-04-07 22:08:43 -05:00
Cameron Gutman
6d3d51553b
Wait on our D3D11 swapchain before rendering to reduce latency
2022-04-07 21:46:48 -05:00
Cameron Gutman
474591c6a5
Use a separate callback to indicate EOS instead of renderFrame()
2022-04-07 21:30:20 -05:00
Cameron Gutman
4291e15b60
Use NDC helpers in D3D11VA renderer
2022-04-05 00:57:14 -05:00
Cameron Gutman
940ae6406b
Add helper functions to perform NDC transformations
2022-04-05 00:50:04 -05:00
Cameron Gutman
6a0cf4bfd3
Fix some #if -> #ifdefs
2022-04-05 00:26:13 -05:00
Cameron Gutman
fee6f75223
Fix VAAPIRenderer build error with neither HAVE_EGL nor HAVE_DRM defined
2022-04-05 00:24:00 -05:00
Cameron Gutman
8c93b2d54c
Fix VAAPIRenderer build error with HAVE_DRM but not HAVE_EGL
2022-04-04 19:40:31 -05:00
Cameron Gutman
09ed82db65
Fix build with HAVE_MMAL
2022-04-02 16:16:40 -05:00
Cameron Gutman
a56cb0e88a
Don't waste time retrying the same renderer again
2022-04-02 16:14:04 -05:00
Cameron Gutman
9acf5ff0ef
Update workaround to prevent deadlock with h264_mmal
2022-04-02 16:06:39 -05:00
Cameron Gutman
9a5134ffcf
Use QString not QByteArray for string equality
2022-04-02 15:49:07 -05:00
Cameron Gutman
055cae90b8
Only apply the AMD color range workaround to new drivers
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Applying it to older drivers introduces the very same issues it's meant to fix
2022-03-30 22:43:08 -05:00
Cameron Gutman
742f1b1283
Prefer hevc_nvv4l2 over hevc_nvmpi
2022-03-26 22:54:54 -05:00
The Great Wizard Azkali
0b127a2f3b
Add support for h264_nvv4l2 and hevc_nvv4l2 ( #745 )
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* Add support for h264_nvv4l2
A new implementation of nvv4l2 decoder has been made by @CTCaer and will be released in thr next switchroot (Linux for Nintendo Switch) update. This implementation of ffmpeg can also be used by other Jetson boards. A repository will be soon hosted so Jetson users can install it.
Prior to the new implementation distribution, we add it to the project who currently use nvmpi implementation.
* Add support for hevc_nvv4l2
Following previous PR, add hevc support as well.
2022-03-26 22:02:00 -05:00
Cameron Gutman
2fc1dda232
Partially revert e64b15d
and b85d5b8
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These changes cause excessive window recreation using the Flatpak on Nvidia with Wayland
2022-03-19 14:50:38 -05:00
Cameron Gutman
99495cff90
Add logging for cases where color range/encoding cannot be set
2022-03-19 13:12:41 -05:00
Cameron Gutman
a6395b9025
Fix short UI hang when manually stopping the stream after losing connection with the host
2022-03-06 13:11:36 -06:00
Cameron Gutman
4b83b022d3
Remove unnecessary assert
2022-02-25 22:47:20 -06:00
Cameron Gutman
93c02fb43a
Print GPU info in D3D11VA renderer
2022-02-20 22:10:18 -06:00
Cameron Gutman
9add6b3696
Add DXVA2 quirk for AMD GPUs to fix color range on the latest drivers
2022-02-17 00:35:33 -06:00
Cameron Gutman
36db791516
Refactor D3D11 shaders to reduce duplicated code
2022-02-16 19:38:18 -06:00
Cameron Gutman
9a64c026ea
Use optimized pixel shaders for the normal SDR and HDR colorspaces
2022-02-09 20:46:02 -06:00
Cameron Gutman
be2af1d17a
Add environment variables to configure DXVA2 and D3D11VA options
2022-02-08 22:27:27 -06:00
Cameron Gutman
1d79bcc657
Disable waitable swapchains in full-screen mode
2022-02-06 00:28:59 -06:00
Cameron Gutman
e8b4494fc3
Add an extra buffer for DirectFlip
2022-02-05 23:22:07 -06:00
Cameron Gutman
2518208c5c
Don't set fullScreenDesc fields to prevent entering "proxy" full-screen mode
2022-02-05 19:32:05 -06:00
Cameron Gutman
918fea7d4b
Precompute the aspect ratio stretch to avoid having to change viewports twice each frame
2022-02-05 15:44:37 -06:00
Cameron Gutman
4dc07bf63f
Don't render the alignment padding area
2022-02-05 15:23:29 -06:00
Cameron Gutman
04a0aca221
Create SRVs for all textures in the pool during initialization
2022-02-05 14:49:08 -06:00
Cameron Gutman
1942e72474
Only bind the constant buffer once
2022-02-05 14:15:35 -06:00
Cameron Gutman
f256407789
Implement D3D11VA video rendering
2022-02-04 21:51:34 -06:00
Cameron Gutman
67612f607e
WIP: D3D11VA support
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Overlays work, but drawing the actual video is unimplemented
2022-02-03 19:45:07 -06:00
Cameron Gutman
76bd4a1c7b
Don't set the HDR metadata blob if we don't have one
2022-01-30 22:57:53 -06:00
Cameron Gutman
13dbad6f35
Fix build with old libdrm headers
2022-01-30 22:56:22 -06:00
Cameron Gutman
cf089fdfe9
Add support for HDR with VAAPI using DRM frontend renderer
2022-01-29 18:16:39 -06:00
Cameron Gutman
9755e31fa2
Refactor VAAPI surface export check into separate function
2022-01-29 17:45:36 -06:00
Cameron Gutman
3fcf31d009
Improve robustness of EGL retry logic for 10-bit color
2022-01-29 01:12:38 -06:00