Cameron Gutman
5974980aff
Use BT.709 in DrmRenderer only on Starfive devices
2023-10-05 18:10:36 -05:00
Cameron Gutman
18130fd8de
Use BT.601 for planes that lack COLOR_ENCODING properties
2023-09-29 18:30:39 -05:00
Cameron Gutman
b6d4f97e96
Check that the chosen plane supports the decoded frame pixel format
2023-09-29 17:22:49 -05:00
Cameron Gutman
0dd0112518
Don't export EGLImages for software frames
2023-09-29 17:20:50 -05:00
Cameron Gutman
5711e6064e
Allow reuse of an active plane for devices with only one usable plane per CRTC
2023-09-29 17:19:44 -05:00
Cameron Gutman
517b684f85
Handle EGL driver returning no supported formats or modifiers for DMA-BUF import
2023-09-27 01:31:01 -05:00
Cameron Gutman
738813cbac
Add fallback definition for EGLuint64KHR
2023-09-26 23:22:25 -05:00
Cameron Gutman
c2778e040a
Build fix for old EGL headers
2023-09-26 23:16:22 -05:00
Cameron Gutman
1efdeeb9dc
Export composed VA surface layers for EGL import if supported
...
Importing composed formats is more efficient and performant because it allows
tiled and/or compressed surfaces to be directly sampled by shaders without
requiring a conversion to a linear planar format first.
2023-09-26 22:58:13 -05:00
Cameron Gutman
b01dfea343
Refactor EGLImage creation into a separate shared class
2023-09-26 21:03:19 -05:00
Cameron Gutman
f420dc740a
Set EGL_IMAGE_PRESERVED_KHR=EGL_TRUE on our EGLImages
...
They're mapped read-only and may be saved internally as reference frames,
so they must not be modified by the EGL implementation.
2023-09-26 02:38:46 -05:00
Cameron Gutman
dc556d3c9b
Try to fix Windows build
2023-09-23 13:33:21 -04:00
Cameron Gutman
4fed3802aa
Fix signed vs unsigned comparison warning
2023-09-23 11:15:41 -04:00
Cameron Gutman
f7bb4611e9
Replace uses of strcpy() and sprintf()
2023-09-23 11:15:21 -04:00
Cameron Gutman
654be492a0
Avoid using LFS64 interfaces with Musl
2023-09-18 20:07:56 -05:00
Cameron Gutman
1df0da4d4a
Also use test frame decoding parameters when creating a test renderer
2023-09-14 18:21:53 -05:00
Cameron Gutman
1dd6cdb567
Use the correct width and height of the test frame when performing the test decode
...
Using the stream resolution instead of the test frame resolution was causing all non-720p streams to fail on the VisionFive 2 board with the wave5 driver.
It also likely fixes a similar interoperability issue with the qcom-venus driver that was reported in #1042
2023-09-14 18:16:45 -05:00
Cameron Gutman
f4b0f4d78f
Functionally revert f60e7241
...
Switching to indirect rendering has a high risk of performance and functionality regressions,
so let's just continue using AVSampleBufferDisplayLayer until we have a Metal renderer
since #973 is fixed.
This isn't an actual revert because we want to still keep the indirect override around.
2023-09-12 18:36:53 -05:00
Cameron Gutman
e516943d53
Guard SDL_ControllerSensorEvent usage by SDL version check
2023-09-12 18:10:06 -05:00
Cameron Gutman
fd41226cdd
Support fully-planar output in DrmRenderer
2023-09-12 18:08:48 -05:00
Cameron Gutman
24ee6f96e1
Don't filter SOPS option by active resolutions with Sunshine
2023-09-11 21:25:29 -05:00
Cameron Gutman
64789ea8bc
Destroy the VTRenderer before leaving fullscreen
...
Fixes #973
2023-09-11 21:07:54 -05:00
Cameron Gutman
2ac7176787
Fix a bunch of memory leaks in the VTRenderer
...
It appears the leaked AVSampleBufferDisplayLayer may be causing the hang in #973
2023-09-11 20:49:35 -05:00
Cameron Gutman
87eba9bb89
Fix build on Qt 5.13 and earlier
2023-09-09 14:22:47 -05:00
Cameron Gutman
da1fcd49fc
Increase audio buffer size to reduce the chance of underruns
2023-09-09 12:56:05 -05:00
Cameron Gutman
c98289a9e7
Use DMA_BUF_IOCTL_SYNC to synchronize swframe copies
2023-09-09 12:19:40 -05:00
Cameron Gutman
1d0b65f798
Log the active SDL audio driver
2023-09-09 11:46:06 -05:00
Cameron Gutman
3094185cd6
Also skip SDL_RENDERER_PRESENTVSYNC on Wayland
2023-09-09 10:41:33 -05:00
Cameron Gutman
aaff04167b
Only skip SDL_RENDERER_PRESENTVSYNC on Windows
...
macOS can still tear when using the Metal renderer backend.
2023-09-09 08:00:13 -05:00
Cameron Gutman
21bba02e6f
Allow render thread usage with Metal
2023-09-09 07:45:42 -05:00
Cameron Gutman
f60e724167
Default to indirect rendering on Apple Silicon
...
Hopefully the UMA makes the performance impact of reimporting frames negligible
until we can get a proper Metal renderer to replace AVSampleBufferDisplayLayer.
2023-09-09 07:44:11 -05:00
Cameron Gutman
7551e90899
Adjust AV1 surface alignment to match FFmpeg behavior
2023-09-08 23:13:29 -05:00
Cameron Gutman
47d1eff45d
Don't rasterize layers in fullscreen
...
The original artifacting bug didn't manifest in fullscreen anyway.
2023-09-08 19:53:01 -05:00
Cameron Gutman
78ea79b95a
Quiet new -Wswitch warnings
2023-09-05 22:51:08 -05:00
Cameron Gutman
acbe503c12
Fix NVIDIA VAAPI X11 deprioritization check to actually check for X11
2023-09-05 20:46:43 -05:00
Cameron Gutman
0261c41574
Revert "Prefer nvidia-vaapi-driver over VDPAU for AV1"
...
libvdpau 1.5 has supported this for a while and we'll fall
back to VAAPI if VDPAU doesn't work.
This reverts commit 42960b7bf1
.
2023-09-05 20:39:28 -05:00
Cameron Gutman
c8182dfab3
Use BT.709 for DrmRenderer
2023-09-05 19:28:22 -05:00
Cameron Gutman
9ed40b5d9f
Add chroma siting metadata to EGL exported frames
2023-09-05 18:30:01 -05:00
Cameron Gutman
ebc4c71c72
Fix handling of non-standard hwaccel decoders that also set AV_CODEC_CAP_HARDWARE
2023-09-04 23:40:59 -05:00
FrogTheFrog
85d4037a89
Allow to specify gamepad GUIDs to be ignored when streaming
2023-09-03 16:24:05 -05:00
Cameron Gutman
9166e70524
Replace fixed "unsupported FPS" options with fully custom FPS option
...
Fixes #1003
2023-09-02 15:53:30 -05:00
Cameron Gutman
626fba4a8f
Fix DXVA2 chroma subsampling assuming interlaced content
2023-08-19 18:09:07 -05:00
Cameron Gutman
1a2f1ed620
Enable AV1 RFI on all decoders capable of HEVC RFI
2023-08-13 16:41:48 -05:00
Cameron Gutman
50255dd896
Set Colorspace connector property when streaming HDR
2023-08-09 23:02:43 -05:00
Cameron Gutman
c8b9fda258
Fall back to HEVC if AV1 is forced and unavailable
...
Fixes #1053
2023-08-05 22:56:12 -05:00
Cameron Gutman
7404e5fce2
Prefer D3D11VA for FSE V-Sync off
2023-08-03 19:41:35 -05:00
Cameron Gutman
dc5414bd0d
Force immediate destruction of the D3D11 swapchain
...
Possible fix for #959
2023-08-03 19:18:07 -05:00
Cameron Gutman
d147d36867
Fix leaking /dev/dri fds on each vaInitialize() failure
2023-08-01 22:53:22 -05:00
Cameron Gutman
7763ec3c5c
Fix mapping frames on RPi with 64-bit kernel and 32-bit userland
2023-08-01 22:01:34 -05:00
Cameron Gutman
bfcd373eec
Add PC name to streaming window title
...
Fixes #1039
2023-07-23 01:16:24 -05:00
Cameron Gutman
202ef41894
Fix scaling of touch coordinates
2023-07-23 01:13:54 -05:00
Cameron Gutman
f112edc3c3
Disable touch feedback when sending touch natively
2023-07-23 00:17:58 -05:00
Cameron Gutman
05fd7b18b9
Update touch API
2023-07-22 17:23:09 -05:00
ns6089
9764174070
Add host processing latency to ffmpeg stats overlay
2023-07-20 22:30:26 -05:00
Cameron Gutman
42960b7bf1
Prefer nvidia-vaapi-driver over VDPAU for AV1
2023-07-16 16:54:13 -05:00
Cameron Gutman
e7e9df3261
Populate AV1 bitrate multiplier
2023-07-16 15:54:58 -05:00
Cameron Gutman
abc391f32a
Improve AV1 support
2023-07-16 15:38:58 -05:00
Cameron Gutman
ce60a146dc
Move RPi decoder hacks to correct location for new selection logic
2023-07-15 15:22:02 -05:00
Cameron Gutman
cd4a6f3e17
Rewrite FFmpeg decoder selection logic to dynamically discover compatible decoders
...
This avoids having to maintain a hardcoded list of all known H.264/HEVC/AV1 decoders
and ensures new/unknown decoders will just work automatically (assuming we have
a renderer that can process their output pixel format).
2023-07-15 15:12:58 -05:00
Cameron Gutman
10523a7e27
Correct guards around newer SDL functionality
2023-07-09 16:36:41 -05:00
Casey Korver
ea06ec0133
Correct spelling mistakes found with Codespell
2023-07-09 13:21:18 -05:00
jcj83429
e287ebcded
Add support for Applications (context menu) key
...
I'm adding corresponding support in Sunshine
2023-07-08 20:08:02 -05:00
Cameron Gutman
9055496a19
Add AV1 test frames
2023-07-05 19:47:45 -05:00
Cameron Gutman
a81c6a1c5e
Initial work on AV1 support
2023-07-03 00:45:36 -05:00
Cameron Gutman
53a572a4a4
Add controller motion deduplication and fix gyro units
2023-07-02 19:22:00 -05:00
Cameron Gutman
df283d80c6
Implement controller LED and battery protocol extensions
2023-07-02 16:44:41 -05:00
Cameron Gutman
e5aaa1fc53
Implement controller arrival events using Sunshine protocol extension
2023-06-18 23:34:28 -05:00
Cameron Gutman
7a719aa886
Allow up to 16 gamepads with Sunshine hosts
2023-06-18 16:39:24 -05:00
Cameron Gutman
9af58af5e4
Implement gyro/accel and touchpad input using Sunshine extension
2023-06-18 16:08:32 -05:00
Cameron Gutman
b945c8c2dc
Implement trigger rumble using Sunshine protocol extension
2023-06-18 16:04:49 -05:00
Cameron Gutman
2165f56aee
Implement full multi-touch support using Sunshine protocol extension
2023-06-18 16:02:21 -05:00
Cameron Gutman
e42de9d155
Add extended button support with Sunshine
2023-06-18 16:00:51 -05:00
Cameron Gutman
68daa90b7e
Refactor non-hwaccel decoders to use a single list of known codec names
2023-04-02 17:31:31 -05:00
Cameron Gutman
fb39ad896e
Add h264_omx and hevc_omx decoders used by the Vision Five 2
2023-04-02 17:17:25 -05:00
Cameron Gutman
a3d1e9a117
Allow negotation of 36 and 48 bit deep color modes
2023-03-27 01:02:50 -05:00
Cameron Gutman
755c7c9895
Set max BPC property when streaming in 10-bit color modes
2023-03-27 00:44:02 -05:00
Cameron Gutman
f16b5cd337
Expose glslow config option
2023-03-26 20:27:03 -05:00
Cameron Gutman
21cda8141d
Always request AV_PIX_FMT_DRM_PRIME to ensure we get it if available
2023-03-26 19:59:12 -05:00
Cameron Gutman
90f26dfa45
Support direct KMSDRM output for platforms with slow GL implementations
2023-03-26 19:46:22 -05:00
Cameron Gutman
ba507d8046
Move hw->sw frame mapping into a separate class
2023-03-26 14:41:02 -05:00
Cameron Gutman
4cd030582d
Allow matching primary planes for direct rendering
2023-03-26 13:28:26 -05:00
Cameron Gutman
db2b120b68
Remove unused variable
2023-03-18 14:29:45 -05:00
Cameron Gutman
bccffe09e2
Purge NVIDIA-specific strings
2023-03-18 14:20:51 -05:00
Cameron Gutman
a0365c8e1c
Evaluate D3D9 quirks before calling CreateDeviceEx()
2023-03-17 00:53:47 -05:00
Cameron Gutman
38156c9f7f
Default to D3D11VA on multi-GPU systems
2023-03-13 22:56:28 -05:00
Cameron Gutman
5baa8c680a
Add upstreamed NV15 format used by Rockchip devices
2023-03-11 11:44:36 -06:00
Cameron Gutman
e1c4a488ed
Remove mouse throttling code
...
This should be managed inside moonlight-common-c instead.
2023-03-11 11:40:37 -06:00
Cameron Gutman
332d4433c4
Add horizontal scrolling in mouse emulation mode
2023-03-04 12:28:53 -06:00
Cameron Gutman
35e226273c
Tell the host if we want gamepads to persist after disconnection
2023-02-20 16:52:28 -06:00
Cameron Gutman
80659160d3
Consolidate launch and resume and skip FPS hack for Sunshine
2023-02-03 00:36:30 -06:00
Cameron Gutman
5de29928cd
Plumb HDR metadata for VideoToolbox
2023-02-02 19:16:18 -06:00
Cameron Gutman
b3cfdbb835
Fix DRM renderer build
2023-01-17 21:45:02 -06:00
Cameron Gutman
9c15cceee7
Don't batch mouse motion for Sunshine
2023-01-16 22:01:34 -06:00
Cameron Gutman
8a0142bd0f
Plumb HDR metadata and horizontal scrolling with Sunshine
2023-01-16 21:51:18 -06:00
Cameron Gutman
68c6d6c932
Attempt to fix build with SDL 2.26 on systems with old GL headers
2022-11-21 20:32:10 -06:00
Cameron Gutman
b9709d0825
Fix build without SDL_VIDEO_DRIVER_WAYLAND
2022-11-14 21:11:26 -06:00
Cameron Gutman
cae666b834
Wake pacing queue waiters when Pacer is being destroyed
2022-11-12 15:55:36 -06:00
Cameron Gutman
5970ca49e9
Don't use swap interval on Wayland
2022-11-12 15:45:54 -06:00
Cameron Gutman
6ae6218043
Refactor Pacer to handle both blocking and non-blocking VsyncSources
2022-11-12 15:08:50 -06:00
Cameron Gutman
8e3e19a7f7
Removed unused NullThreadedVsyncSource
2022-11-12 14:30:38 -06:00