Cameron Gutman
c3cea0238e
Fix build with old EGL 1.5 headers without EGL_EGL_PROTOTYPES
2021-01-31 21:42:56 -06:00
Cameron Gutman
5bf4266973
Fix build with old Mesa EGL headers
2021-01-31 18:41:53 -06:00
Cameron Gutman
ed57c54d06
Move EGL definitions into renderer.h to try to fix build on Armbian
2021-01-31 17:01:11 -06:00
Cameron Gutman
80137848dc
Add DMA-BUF export compatibility with EGL 1.4
2021-01-31 16:24:31 -06:00
Cameron Gutman
6a66b462ce
Allow DRMRenderer to be used for indirect rendering
2021-01-31 15:19:19 -06:00
Cameron Gutman
1e31f6fe77
Fix initialization of DRM backend with X running
2021-01-31 15:03:40 -06:00
Cameron Gutman
f173b3ff09
Attempt to fix AppImage and Steam Link build errors
2021-01-31 14:48:42 -06:00
Cameron Gutman
baffab62ce
Fix uninitialized variable warning
2021-01-31 12:58:19 -06:00
Cameron Gutman
dbfdc2fd14
Share DRM FD and GBM device with SDL
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Depends on https://hg.libsdl.org/SDL/rev/d75deb75464a
2021-01-30 21:11:52 -06:00
Cameron Gutman
a97912e297
Print the error when querying EGL_EXTENSIONS fails
2021-01-30 20:13:20 -06:00
Cameron Gutman
cedba501ee
Query the frontend renderer to determine fullscreen-only limitations
2021-01-30 17:57:34 -06:00
Cameron Gutman
ac947d3bda
Add EGLImage export support to DRMRenderer
2021-01-30 17:52:23 -06:00
Cameron Gutman
243ba371b3
Initialize a DRM hardware context for hwaccel usage
2021-01-30 16:33:58 -06:00
Cameron Gutman
1cd66419d4
Remember desired cursor hide state
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Fixes #511
2021-01-30 11:08:01 -06:00
Cameron Gutman
541784382a
Add support for AV_HWDEVICE_TYPE_DRM hwaccels
2021-01-30 10:00:01 -06:00
Cameron Gutman
2a7fae2c82
Revert "Add logic to try LibreELEC's out-of-tree stateless V4L2 decoders"
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v4l2request is a hwaccel not a decoder
This reverts commit ed3a5448b1
.
2021-01-29 20:30:01 -06:00
Cameron Gutman
ed3a5448b1
Add logic to try LibreELEC's out-of-tree stateless V4L2 decoders
2021-01-29 20:19:27 -06:00
Cameron Gutman
2eb4769bbc
Only trigger special key combos when all keys are up
2021-01-24 13:02:42 -06:00
Cameron Gutman
02019000df
Ctrl+Alt+Shift+Down Arrow is a reserved key combo on GNOME, so switch to Ctrl+Alt+Shift+D
2021-01-21 23:05:48 -06:00
Cameron Gutman
d38ff5759a
Add Ctrl+Alt+Shift+Down Arrow shortcut to minimize
2021-01-21 19:39:17 -06:00
Cameron Gutman
11d274ff07
Fix X11 keyboard grab when starting in windowed mode
2021-01-15 19:32:38 -06:00
Cameron Gutman
f49d6e15a4
Fix clearing the wrong flag when activating mouse capture
2021-01-14 19:30:30 -06:00
Cameron Gutman
7172cfd889
Properly handle multiple window event flush barriers in flight at once
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Fixes streaming on macOS Mojave without Metal support
2021-01-14 19:28:21 -06:00
Cameron Gutman
76b4922bbe
Add toggle for system key capture
2021-01-12 20:05:18 -06:00
Cameron Gutman
8e790c4745
Use real full-screen on macOS when capturing keys
2021-01-12 19:57:01 -06:00
Cameron Gutman
c331b180cb
Fix modifier keys being stuck down after key combos when capturing system keys on Windows
2021-01-12 18:40:00 -06:00
Cameron Gutman
30e3b02867
Start implementation of system key capture
2021-01-11 23:43:32 -06:00
Cameron Gutman
7020749987
Change mute on minimize to mute on focus loss
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Minimization doesn't always happen on focus loss in full-screen mode,
so it could lead to unpredictable behavior.
2021-01-09 17:56:23 -06:00
Cameron Gutman
2d62d090df
Use a barrier to ensure we don't flush important window events
2021-01-09 17:51:25 -06:00
Cameron Gutman
af0921c5b2
Set new hints present in SDL 2.0.15 development builds
2021-01-08 18:14:49 -06:00
Cameron Gutman
137454beff
Use SDL_UpdateNVTexture on SDL 2.0.15+
2021-01-08 18:05:27 -06:00
Cameron Gutman
a0cc93b813
Fix EGL renderer build on SDL 2.0.9 and earlier
2021-01-03 14:24:30 -06:00
Cameron Gutman
390544cd9a
Charge time spent in the decode unit queue to the decoder rather than receive time
2020-12-31 16:10:01 -06:00
Cameron Gutman
8ff9d8123d
Switch VT renderer pacing logic to be enabled by the frame pacing checkbox
2020-12-29 20:26:56 -06:00
Cameron Gutman
bc39c721e3
Add a key combo to toggle cursor display in remote desktop mouse mode
2020-12-26 19:47:00 -06:00
Cameron Gutman
5096ff6496
Add options to invert scroll direction and swap gamepad buttons
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Fixes #463
Fixes #467
2020-12-25 22:21:20 -06:00
Cameron Gutman
a11f623b17
Add option to mute audio on minimize and background gamepad input
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Fixes #461
2020-12-25 15:32:11 -06:00
Cameron Gutman
47cad71fcd
Add special error text for an early termination
2020-12-24 11:24:01 -06:00
Cameron Gutman
c414e1a168
Display the failing ports when the connection fails
2020-12-23 13:56:15 -06:00
Cameron Gutman
22bebb6bbc
Maxwell 2 doesn't support 8K HEVC encoding
2020-12-22 18:57:45 -06:00
Cameron Gutman
3defccb6e2
Work around poor video scaling quality on Qualcomm GPUs
2020-12-21 21:00:55 -06:00
Cameron Gutman
9c758f1628
Create power-of-2 overlay surfaces for better performance
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This lets us take the fast copy path in the DXVA2 renderer.
2020-12-20 17:31:02 -06:00
Cameron Gutman
5f4975ca5c
Fix DXVA2 overlay rendering quality issus
2020-12-20 17:30:06 -06:00
Cameron Gutman
e5bcc793e5
Implement overlay support in EGLRenderer
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Fixes #405
2020-12-19 23:01:41 -06:00
Cameron Gutman
cd5b0e74e3
Draw background in MMAL renderer on X11
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Fixes #412
2020-12-19 21:25:20 -06:00
Cameron Gutman
3162d2c17d
Fix aspect ratio of MMAL renderer output
2020-12-19 17:48:36 -06:00
Cameron Gutman
6a54fb649c
Fix synchronization issues between render and overlay update threads in DXVA2
2020-12-18 20:23:52 -06:00
Cameron Gutman
dcbf5affda
Fix use-after-free in VDPAU overlay rendering
2020-12-18 19:39:24 -06:00
Cameron Gutman
027c8dcd41
Add overlay support to VDPAU renderer
2020-12-17 18:35:08 -06:00
Cameron Gutman
94b46a2173
Use a vertex buffer for rendering the DXVA2 overlays
2020-12-16 18:16:35 -06:00
Cameron Gutman
1e7cb7f13e
Replace D3DX9 with SDL_ttf for overlay rendering
2020-12-13 23:43:31 -06:00
Cameron Gutman
d58837421f
Refactor SDL overlay drawing into OverlayManager for sharing with other renderers
2020-12-13 15:51:50 -06:00
Cameron Gutman
a6551c320d
Finish Windows ARM64 bringup
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SDL2 for ARM64 is not yet checked-in, but I will do that when SDL 2.0.14 is released.
2020-12-12 16:44:41 -06:00
Cameron Gutman
59a73817c8
Don't use AntiHooking.dll or use D3DX9 on ARM64
2020-12-12 13:59:47 -06:00
Cameron Gutman
8381039f97
Remove extra includes
2020-12-06 17:15:30 -06:00
Cameron Gutman
a91c61e5e2
Remove Raspberry Pi PulseAudio avoidance hack
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Not only is it no longer required (PA works great now), it actually breaks audio with Pi OS's new PA config
2020-12-06 16:58:41 -06:00
Cameron Gutman
6e7a42065c
Translation updates and refactoring
2020-11-21 13:15:54 -06:00
Cameron Gutman
38b59aa1a9
Fix DXVA2 renderer compilation with Qt 6.0
2020-11-21 11:12:40 -06:00
Cameron Gutman
201b59cd4c
Compilation fixes for Qt 6.0 Beta 3
2020-11-07 19:23:23 -06:00
Cameron Gutman
2f3a1a5d79
Work around bug where GLES surface creation repeatedly fails on X11
2020-09-07 23:53:29 -07:00
Cameron Gutman
18654cb011
Work around QSGRenderThread crash on Wayland
2020-09-07 23:07:31 -07:00
Cameron Gutman
b97ae25f93
Flush mouse position before sending a mouse button event
2020-09-05 14:50:38 -07:00
Cameron Gutman
3e9781033a
Create windows with SDL_WINDOW_METAL on macOS
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This prevents the window from being recreated when initializing a Metal renderer.
2020-09-05 14:06:58 -07:00
Anton
89319dc7aa
Added option to swap left and right mouse buttons
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Changed the use of SDL buttons to Moonlight buttons definitions
2020-09-05 08:32:00 +02:00
Cameron Gutman
5755afc4ea
Fix app window not hiding when streaming starts
2020-09-04 22:38:54 -07:00
Cameron Gutman
14ccc38f4c
Fix certain CLI options not overriding GUI preferences. Fixes #435
2020-08-30 01:38:26 -07:00
Cameron Gutman
2e87f5ff85
Add warning if no key frames can be received in 10 seconds
2020-08-29 21:02:22 -07:00
Cameron Gutman
eded86bc10
Allow game controllers to be ignored during streaming only
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STREAM_GAMECONTROLLER_IGNORE_DEVICES and STREAM_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT environment variables provide the same functionality as SDL_GAMECONTROLLER_IGNORE_DEVICES and SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, with the difference being SDL_* variables take effect at all times (UI and streaming) while STREAM_* variables take place only while streaming.
Fixes #425
2020-08-22 12:02:26 -07:00
Cameron Gutman
5a7a49d1d5
Display resolution and codec in OSD
2020-08-20 20:52:05 -07:00
Cameron Gutman
d09dd90a73
Fix hardcoded tick unit duration which is incorrect on Apple silicon
2020-08-12 18:07:10 -07:00
Cameron Gutman
d3949806f5
Move connection establishment to a separate thread to keep the UI responsive
2020-08-10 22:21:54 -07:00
Cameron Gutman
b81392b818
Add an option to disable the automatic connection testing
2020-08-08 18:29:36 -07:00
Cameron Gutman
ec17623400
Test for blocked ports when a stream fails
2020-08-08 17:59:26 -07:00
Cameron Gutman
8d2cbf806d
Improve message for broken Intel drivers to indicate that users should update their driver
2020-07-12 15:26:38 -07:00
Cameron Gutman
ab5025efbf
Ignore mouse events outside the video region
2020-07-12 15:06:36 -07:00
Cameron Gutman
912e51d863
Synchronize the client and host cursor when starting absolute mode capture
2020-07-12 15:03:08 -07:00
Cameron Gutman
88ed72fdc1
Use regular VSync when enabled because adaptive VSync still tears
2020-06-20 14:44:21 -07:00
Cameron Gutman
586a93d7aa
Use the new EGL renderer for VAAPI by default
2020-06-13 20:21:54 -07:00
Cameron Gutman
f1c459fd6c
Fix leak of renderer when we fail to create a GL context
2020-06-08 20:39:12 -07:00
Cameron Gutman
f00653964e
Batch absolute mouse motion like we do for relative motion
2020-05-31 13:34:50 -07:00
Cameron Gutman
02cfd8d978
Revert "Disable SOPS for streams over 60 FPS for GFE 3.20.3"
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This reverts commit d6b5c5f63e
.
2020-05-25 18:46:34 -07:00
Cameron Gutman
728377cba3
Set AV_PKT_FLAG_KEY for key frames
2020-05-25 18:31:19 -07:00
Cameron Gutman
994312c212
Force GL to block after the current frame instead during the next frame
2020-05-16 16:25:13 -07:00
Cameron Gutman
5f25e0d4e2
Add limited support for frame pacing to EGLRenderer
2020-05-16 15:59:10 -07:00
Cameron Gutman
4bbe571f5f
Fix build without FFmpeg and with older EGL 1.5 headers
2020-05-16 13:25:10 -07:00
Cameron Gutman
c58d21375c
EGL 1.4 doesn't have EGLAttrib either
2020-05-16 12:20:52 -07:00
Cameron Gutman
ed128c558f
Add support for EGLRenderer on EGL 1.4
2020-05-16 12:13:00 -07:00
Cameron Gutman
42ced309d3
Restore the original GL attributes after EGLRenderer is destroyed
2020-05-15 20:22:11 -07:00
Cameron Gutman
1fcd306879
Fix EGLRenderer when SDL isn't built with X11 or Wayland backends
2020-05-15 20:01:22 -07:00
Cameron Gutman
26c9ad7f06
Use eglGetProcAddress() for all GLES 2.0 extensions
2020-05-15 19:39:41 -07:00
Cameron Gutman
4b7b01ce0a
Fix EGL build
2020-05-15 17:54:45 -07:00
Cameron Gutman
6632154906
Remove some unnecessary headers and definitions
2020-05-15 16:59:29 -07:00
Cameron Gutman
a1b74e1220
Fix vaExportSurfaceHandle() detection with i965 VAAPI driver
2020-05-14 20:56:24 -07:00
Cameron Gutman
01f6188824
Add VAAPI_FORCE_DIRECT and VAAPI_FORCE_INDIRECT env vars to control rendering technique
2020-05-13 19:45:30 -07:00
Cameron Gutman
283f31a734
Test if vaExportSurfaceHandle() works before claiming EGL export is supported
2020-05-13 19:39:45 -07:00
Cameron Gutman
b800ce9ebe
Allow use of VA drivers without VAEntrypointVideoProc
2020-05-13 19:31:25 -07:00
Cameron Gutman
eb9d54465c
Don't use EGLRenderer if not built with SDL 2.0.10+
2020-05-13 19:19:11 -07:00
Cameron Gutman
eb9e1f81d4
Enable the EGLRenderer to use the render thread
2020-05-13 19:09:20 -07:00
Cameron Gutman
51e9ab83ad
Send a null AVFrame to indicate end of stream to allow renderers to do render thread cleanup
2020-05-13 18:55:21 -07:00
Cameron Gutman
5ed7e03b2e
Merge pull request #365 from xdbob/wayland_for_upstream
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Introduce a new FFMPEG frontend renderer: EGLRenderer
2020-05-13 18:39:18 -07:00
Cameron Gutman
b4548c1af2
Flush all window events after SDL_CreateRenderer()
2020-05-12 18:41:36 -07:00
Antoine Damhet
0a396f3112
Introduce a new FFMPEG frontend renderer: EGLRenderer
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Right now this renderer works on X11 & Wayland with VAAPI as a backend.
Some rendering latency benchmarks on my `i7-10510U` (with
`intel-media-driver` 20.1.1 which cause a *huge* regression with the
SDL_Renderer):
| | X11 | Wayland |
| Before | 6.78ms | 22.50ms |
| EGLRenderer | 0.76ms | 00.77ms |
Signed-off-by: Antoine Damhet <antoine.damhet@lse.epita.fr>
2020-05-12 11:11:35 +02:00
Cameron Gutman
fc9871b075
Delay mouse capture until after SDL_RecreateWindow() has been called
2020-05-09 19:48:13 -07:00
Cameron Gutman
3cb3c1c6d8
Revert "Use the physical desktop size in pixels rather than the native resolution on macOS"
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Let's wait until functionality is confirmed on a 5K iMac before doing this.
This reverts commit 8fe3474589
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2020-05-09 16:52:18 -07:00
Cameron Gutman
8fe3474589
Use the physical desktop size in pixels rather than the native resolution on macOS
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It seems like some Macs (5K iMacs at least) don't have kDisplayModeNativeFlag set
2020-05-09 16:34:48 -07:00
Cameron Gutman
0428bc8fe3
Generate synthetic mouse button up if the mouse has left the window and the button is raised
2020-05-07 19:26:02 -07:00
Cameron Gutman
514a8575a2
Use the viewport size for computing the overlay position
2020-05-07 18:56:53 -07:00
Cameron Gutman
f30c11ddf4
Properly fix SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on macOS VTRenderer
2020-05-06 22:20:21 -07:00
Cameron Gutman
51c4ecc879
Revert "Partially unrevert 05e82c24
for macOS which still needs it"
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This reverts commit 080421f2fb
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2020-05-06 21:41:57 -07:00
Cameron Gutman
080421f2fb
Partially unrevert 05e82c24
for macOS which still needs it
2020-05-06 21:18:23 -07:00
Cameron Gutman
8cc61ca8b8
Use SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to get click events on focus gain
2020-05-06 20:43:41 -07:00
Cameron Gutman
400754c5b3
Revert "Pass through focus-gain clicks to the host in absolute mouse mode"
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This reverts commit 05e82c24f8
.
2020-05-06 20:04:07 -07:00
Cameron Gutman
05e82c24f8
Pass through focus-gain clicks to the host in absolute mouse mode
2020-05-06 18:58:43 -07:00
Cameron Gutman
dfa63297fc
Fix incorrectly scaled output from the SDL renderer on macOS
2020-05-04 17:48:32 -07:00
Cameron Gutman
417aa2815c
Add a friendly error message when no video traffic is received
2020-05-01 21:28:48 -07:00
Cameron Gutman
2fdabe37aa
Raise the window before capturing in relative mode
2020-05-01 18:44:22 -07:00
Cameron Gutman
d8270dfb6a
Capture mouse by default on debug builds too
2020-05-01 18:43:54 -07:00
Cameron Gutman
9bf52eb63a
Improve relative touch deadzone behavior
2020-04-30 21:04:51 -07:00
Cameron Gutman
0c9d72a9a1
Restore the option for relative touch mode
2020-04-30 20:55:15 -07:00
Cameron Gutman
c2c2bd2df6
Split input.cpp into smaller files
2020-04-30 20:22:43 -07:00
Cameron Gutman
78fc594d84
Move input code into a subfolder
2020-04-30 20:09:36 -07:00
Cameron Gutman
96e6750f9c
Don't confine the cursor to the full-screen window when not capturing input
2020-04-28 20:37:00 -07:00
Cameron Gutman
dbafd05a4e
Store a pointer to the window inside the input handler
2020-04-28 20:24:27 -07:00
Cameron Gutman
d7fd578cc3
Don't set MODIFIER_META when meta key is disabled
2020-04-28 20:06:30 -07:00
Cameron Gutman
1852f74e8b
Add missing return statement
2020-04-26 20:42:01 -07:00
Cameron Gutman
55e3e16860
Try radeonsi if other VAAPI drivers fail
2020-04-26 20:18:46 -07:00
Cameron Gutman
7cf2a55b43
Allow radeonsi to direct render on XWayland
2020-04-26 20:13:00 -07:00
Cameron Gutman
c41cbbd2da
Allow the radeonsi VAAPI driver on XWayland
2020-04-26 20:06:53 -07:00
Cameron Gutman
7283bb046b
Disable initial mouse capture on XWayland
2020-04-26 19:33:25 -07:00
Cameron Gutman
aaa112c3f3
Don't use VAAPI drivers that lack VPP support
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intel-media-va-driver (free) is one example of such a driver which
is apparently missing the shaders to perform colorspace conversion.
2020-04-26 15:38:05 -07:00
Cameron Gutman
f749b38aa2
Warn when starting a game with remote desktop mouse mode enabled
2020-04-25 23:50:12 -07:00
Cameron Gutman
f2d5cf785e
Don't cancel mouse capture on focus loss in absolute mode
2020-04-25 15:42:13 -07:00
Cameron Gutman
f926ad9b5e
Fix inverted capture-by-default setting
2020-04-25 15:41:45 -07:00
Cameron Gutman
68acf969f2
Move focus handling into the input code
2020-04-25 15:37:33 -07:00
Cameron Gutman
65d53e800b
Confine the cursor to the window in full-screen exclusive mode
2020-04-25 13:15:14 -07:00
Cameron Gutman
d1823dd6e1
Capture the mouse by default always on release builds and in absolute mode for debug builds
2020-04-25 13:01:15 -07:00
Cameron Gutman
80bfd3b8e9
Change raw input checkbox to adjust absolute vs relative mouse mode
2020-04-25 13:00:39 -07:00
Cameron Gutman
07128cc7fe
Allow keyboard input when the mouse is not captured
2020-04-24 21:35:38 -07:00
Cameron Gutman
0892f0b0bb
Don't capture the cursor on a touch event
2020-04-24 21:26:59 -07:00
Cameron Gutman
8cf7f3ac08
Fix absolute mouse positioning on SDL renderer
2020-04-24 19:37:15 -07:00
Cameron Gutman
ab2bb51879
Clamp mouse motion to the video region rather than dropping it
2020-04-24 17:35:35 -07:00
Cameron Gutman
8cb98b5365
Rewrite touchscreen support for direct input
2020-04-23 21:34:03 -07:00
Cameron Gutman
d6b5c5f63e
Disable SOPS for streams over 60 FPS for GFE 3.20.3
2020-04-12 11:39:25 -07:00
Cameron Gutman
ef6dfa6d91
Add basic support for absolute mouse input
2020-04-11 21:28:11 -07:00
Khalid Jebbari
669c1a6f0d
Add comment that describe kb shortcut of overlay ( #358 )
2020-04-06 18:31:02 -07:00
Cameron Gutman
15342190fa
Make audio debug logs more readable
2020-04-04 12:53:03 -07:00
Cameron Gutman
c98ef6e8a9
Display a friendly error when trying to stream over 4K with H.264
2020-04-04 12:47:44 -07:00
Cameron Gutman
ea62e33e51
Add 7.1 surround sound support to libsoundio audio renderer
2020-04-04 09:49:10 -07:00
Cameron Gutman
524e92c81a
Add 7.1 surround sound support to SLAudio
2020-04-03 19:04:11 -07:00
Cameron Gutman
cd7649a666
Add 7.1 surround sound support for SDL audio output
2020-04-03 00:12:52 -07:00