Cameron Gutman
77d07c7c4d
Fix incorrect error message when only HEVC decode is available but HEVC encode is not
2022-01-06 22:08:43 -06:00
Cameron Gutman
b2265080fd
Allow HEVC decoders to satisfy hardware decoding check if H.264 is unavailable
2022-01-06 22:07:31 -06:00
Cameron Gutman
e56bb6785f
Change display mode when using KMSDRM backend
2021-12-18 21:07:35 -06:00
Cameron Gutman
d2c9f058f8
Add names to session threads
2021-10-24 16:22:49 -05:00
Cameron Gutman
4873862d16
Use SDL_WaitEventTimeout() on SDL 2.0.16
2021-08-15 15:16:51 -05:00
Cameron Gutman
666dc13c01
Use SDL's new support for keyboard grab on macOS
2021-08-15 14:54:26 -05:00
Cameron Gutman
fa3f822cf1
Rework handling of addresses to allow alternate HTTP ports
2021-07-02 23:34:54 -05:00
Cameron Gutman
5afab126b3
Refactor NvPairingManager, NvComputer, and NvHTTP to reduce passing of addresses
2021-07-02 17:14:48 -05:00
Cameron Gutman
bee8378795
Pass RTSP session URL to moonlight-common-c for dynamic ports
2021-07-02 01:51:08 -05:00
Cameron Gutman
2fbb320539
Refuse to stream if Moonlight is known incompatible with the host GFE version
2021-04-30 20:05:49 -05:00
Cameron Gutman
26c82ca72c
Don't enable vsync on test decoders
2021-04-30 18:12:56 -05:00
Cameron Gutman
e62a268aac
Avoid audio encryption on Steam Link for performance reasons
2021-04-23 19:49:03 -05:00
Cameron Gutman
140a9e5191
Enable audio stream encryption
2021-04-23 18:55:10 -05:00
Cameron Gutman
d6b314f573
Add option to build for embedded environments
2021-03-13 15:20:58 -06:00
Cameron Gutman
783a57ef89
Use separate thread for streaming on X11 and Wayland
2021-03-07 12:15:42 -06:00
Cameron Gutman
87a7d2e45c
Add setting to only capture system keys in full-screen
2021-02-27 16:47:38 -06:00
Cameron Gutman
b27ca993aa
Add support for system key capture in windowed mode on macOS
2021-02-26 21:43:47 -06:00
Cameron Gutman
36dc0f3e3c
Use mouse capture for Win32 instead of our global mouse state hack
2021-02-07 12:38:57 -06:00
Cameron Gutman
6dab251055
Don't overwrite window mode settings when switching between WM and non-WM environments
2021-02-07 10:49:29 -06:00
Cameron Gutman
e4df70cd56
Use the async connect thread on all platforms
...
It turned out that the cause of the random crashes was the threaded renderer
that we now turn off.
2021-02-06 15:14:15 -06:00
Cameron Gutman
11d274ff07
Fix X11 keyboard grab when starting in windowed mode
2021-01-15 19:32:38 -06:00
Cameron Gutman
f49d6e15a4
Fix clearing the wrong flag when activating mouse capture
2021-01-14 19:30:30 -06:00
Cameron Gutman
7172cfd889
Properly handle multiple window event flush barriers in flight at once
...
Fixes streaming on macOS Mojave without Metal support
2021-01-14 19:28:21 -06:00
Cameron Gutman
8e790c4745
Use real full-screen on macOS when capturing keys
2021-01-12 19:57:01 -06:00
Cameron Gutman
7020749987
Change mute on minimize to mute on focus loss
...
Minimization doesn't always happen on focus loss in full-screen mode,
so it could lead to unpredictable behavior.
2021-01-09 17:56:23 -06:00
Cameron Gutman
2d62d090df
Use a barrier to ensure we don't flush important window events
2021-01-09 17:51:25 -06:00
Cameron Gutman
a11f623b17
Add option to mute audio on minimize and background gamepad input
...
Fixes #461
2020-12-25 15:32:11 -06:00
Cameron Gutman
47cad71fcd
Add special error text for an early termination
2020-12-24 11:24:01 -06:00
Cameron Gutman
c414e1a168
Display the failing ports when the connection fails
2020-12-23 13:56:15 -06:00
Cameron Gutman
22bebb6bbc
Maxwell 2 doesn't support 8K HEVC encoding
2020-12-22 18:57:45 -06:00
Cameron Gutman
6e7a42065c
Translation updates and refactoring
2020-11-21 13:15:54 -06:00
Cameron Gutman
18654cb011
Work around QSGRenderThread crash on Wayland
2020-09-07 23:07:31 -07:00
Cameron Gutman
3e9781033a
Create windows with SDL_WINDOW_METAL on macOS
...
This prevents the window from being recreated when initializing a Metal renderer.
2020-09-05 14:06:58 -07:00
Cameron Gutman
5755afc4ea
Fix app window not hiding when streaming starts
2020-09-04 22:38:54 -07:00
Cameron Gutman
14ccc38f4c
Fix certain CLI options not overriding GUI preferences. Fixes #435
2020-08-30 01:38:26 -07:00
Cameron Gutman
2e87f5ff85
Add warning if no key frames can be received in 10 seconds
2020-08-29 21:02:22 -07:00
Cameron Gutman
d3949806f5
Move connection establishment to a separate thread to keep the UI responsive
2020-08-10 22:21:54 -07:00
Cameron Gutman
b81392b818
Add an option to disable the automatic connection testing
2020-08-08 18:29:36 -07:00
Cameron Gutman
ec17623400
Test for blocked ports when a stream fails
2020-08-08 17:59:26 -07:00
Cameron Gutman
ab5025efbf
Ignore mouse events outside the video region
2020-07-12 15:06:36 -07:00
Cameron Gutman
02cfd8d978
Revert "Disable SOPS for streams over 60 FPS for GFE 3.20.3"
...
This reverts commit d6b5c5f63e
.
2020-05-25 18:46:34 -07:00
Cameron Gutman
b4548c1af2
Flush all window events after SDL_CreateRenderer()
2020-05-12 18:41:36 -07:00
Cameron Gutman
fc9871b075
Delay mouse capture until after SDL_RecreateWindow() has been called
2020-05-09 19:48:13 -07:00
Cameron Gutman
0428bc8fe3
Generate synthetic mouse button up if the mouse has left the window and the button is raised
2020-05-07 19:26:02 -07:00
Cameron Gutman
51c4ecc879
Revert "Partially unrevert 05e82c24
for macOS which still needs it"
...
This reverts commit 080421f2fb
.
2020-05-06 21:41:57 -07:00
Cameron Gutman
080421f2fb
Partially unrevert 05e82c24
for macOS which still needs it
2020-05-06 21:18:23 -07:00
Cameron Gutman
8cc61ca8b8
Use SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to get click events on focus gain
2020-05-06 20:43:41 -07:00
Cameron Gutman
417aa2815c
Add a friendly error message when no video traffic is received
2020-05-01 21:28:48 -07:00
Cameron Gutman
d8270dfb6a
Capture mouse by default on debug builds too
2020-05-01 18:43:54 -07:00
Cameron Gutman
96e6750f9c
Don't confine the cursor to the full-screen window when not capturing input
2020-04-28 20:37:00 -07:00
Cameron Gutman
dbafd05a4e
Store a pointer to the window inside the input handler
2020-04-28 20:24:27 -07:00
Cameron Gutman
7283bb046b
Disable initial mouse capture on XWayland
2020-04-26 19:33:25 -07:00
Cameron Gutman
f749b38aa2
Warn when starting a game with remote desktop mouse mode enabled
2020-04-25 23:50:12 -07:00
Cameron Gutman
f926ad9b5e
Fix inverted capture-by-default setting
2020-04-25 15:41:45 -07:00
Cameron Gutman
68acf969f2
Move focus handling into the input code
2020-04-25 15:37:33 -07:00
Cameron Gutman
65d53e800b
Confine the cursor to the window in full-screen exclusive mode
2020-04-25 13:15:14 -07:00
Cameron Gutman
d1823dd6e1
Capture the mouse by default always on release builds and in absolute mode for debug builds
2020-04-25 13:01:15 -07:00
Cameron Gutman
d6b5c5f63e
Disable SOPS for streams over 60 FPS for GFE 3.20.3
2020-04-12 11:39:25 -07:00
Cameron Gutman
ef6dfa6d91
Add basic support for absolute mouse input
2020-04-11 21:28:11 -07:00
Cameron Gutman
15342190fa
Make audio debug logs more readable
2020-04-04 12:53:03 -07:00
Cameron Gutman
c98ef6e8a9
Display a friendly error when trying to stream over 4K with H.264
2020-04-04 12:47:44 -07:00
Cameron Gutman
cd7649a666
Add 7.1 surround sound support for SDL audio output
2020-04-03 00:12:52 -07:00
Cameron Gutman
847cc0a38a
Migrate to the new audio configuration macros
2020-03-31 21:36:16 -07:00
Cameron Gutman
296e22d3ca
Remove the Wayland post-cleanup hack
...
It seems to do more harm than good on Fedora 32, causing deadlocks
when the stream is closed. The original bug it was trying to avoid
seems to have already been fixed.
2020-03-28 00:46:04 -07:00
Cameron Gutman
953858b0e7
Add workaround for Steam Link graphics bug. Fixes #254
2020-03-18 22:26:15 -07:00
Cameron Gutman
faa16b207c
Implement a more reliable mouse capture workaround for GNOME+Wayland
2020-03-14 00:33:53 -07:00
Cameron Gutman
816cec8f5c
Remove deprecated listener callbacks
2020-02-25 00:31:05 -08:00
Cameron Gutman
2394dfe88a
Change errorCode to an int type
2020-02-24 23:03:34 -08:00
Cameron Gutman
dfc0d2303b
Fix incorrect #endif location
2020-02-24 20:55:07 -08:00
Cameron Gutman
598a48ec50
Remove the Wayland mouse capture hack that is not necessary on SDL 2.0.11
2020-02-24 20:33:33 -08:00
Cameron Gutman
9f41e98e3f
Remove RPi hacks that are not necessary on SDL 2.0.11
2020-02-24 19:55:22 -08:00
Cameron Gutman
979de190dc
Cap resolution options at 1080p on Steam Link and Raspberry Pi due to hardware limitations
2020-02-23 00:43:43 -08:00
Cameron Gutman
e790b0761e
Add another RPi hack to fix mouse capture in full-screen in LXDE
2020-02-09 12:00:30 -08:00
Cameron Gutman
57a1c5eb76
Disable the window mode options for always full-screen renderers
2020-02-09 11:35:05 -08:00
Cameron Gutman
7aff148e9f
Add --packet-size command-line option
2020-01-21 19:10:10 -08:00
Cameron Gutman
91be6c8028
Only hide Qt's mouse cursor on EGLFS
2020-01-15 18:23:02 -08:00
Cameron Gutman
4abebe3aec
Hide the Qt cursor when streaming
2020-01-11 02:06:08 -08:00
Cameron Gutman
1313c7b3bf
Enable HDR as an experimental option
2019-12-30 18:05:43 -06:00
Cameron Gutman
8b9b96f422
Only enable slicing when CPU decoding
2019-12-14 15:34:48 -08:00
Cameron Gutman
160684f23e
Allow decoders to choose a desired colorspace
2019-12-14 15:25:56 -08:00
Cameron Gutman
88930a9de4
Optimize decoder capability checking
2019-12-14 15:20:44 -08:00
Cameron Gutman
5e2f32e3eb
Force remote streaming mode if connecting through a VPN
2019-12-01 21:50:36 -08:00
Cameron Gutman
2f0a6db414
Add hacks for SDL+Mutter interaction bugs
2019-09-29 21:05:31 -07:00
Cameron Gutman
7acf91883a
Rework audio renderer selection to fall back and treat ML_AUDIO as a hard selection
2019-07-26 12:50:45 -04:00
Cameron Gutman
ea8b905f02
Missed a call to SDL_SetRelativeMouseMode
2019-07-02 22:39:09 -07:00
Cameron Gutman
16b301236b
Add a mouse capture fallback if SDL_SetRelativeMouseMode() fails
2019-07-02 22:17:38 -07:00
Cameron Gutman
0a5051f959
Add Discord Rich Presence integration for Windows
2019-06-29 17:40:30 -07:00
Cameron Gutman
82b6b60b31
Take advantage of SDL 2.0.10 bugfixes and new APIs. Fixes #133
2019-06-29 16:08:04 -07:00
Cameron Gutman
524cc97f51
Use borderless windowed mode when toggling to full-screen from an initially windowed stream. Fixes #248
2019-06-23 13:29:57 -07:00
Cameron Gutman
01254f67f0
Allow audio renderers to specify capabilities
2019-06-23 12:49:37 -07:00
Cameron Gutman
2682829bd3
Fix Steam Link audio latency cap
2019-05-20 23:57:27 -07:00
Cameron Gutman
674220087f
Finish mouse emulation support with overlay and bugfixes
2019-05-19 13:10:42 -07:00
Cameron Gutman
dfb006d264
More Steam Link performance optimizations
2019-04-28 15:57:57 -07:00
Cameron Gutman
4f2fe5c988
Reduce polling rate on SL due to CPU performance limitations
2019-04-28 13:04:58 -07:00
Cameron Gutman
082e330f9d
Partially revert fa4c0e82bd
because we'll need Qt initialized first to detect Wayland
2019-04-21 17:43:38 -07:00
Cameron Gutman
25e5175c54
Refactor parameter passing to decoders and split backend/decode-only and frontend renderers
2019-04-11 22:27:20 -07:00
Cameron Gutman
859a5a5e0c
Allow a renderer to opt-out of the render thread and use that for SDL on OGL
2019-04-09 21:46:14 -07:00
Cameron Gutman
905a0cdac1
Make GFE-reported errors more clear
2019-04-07 12:21:05 -07:00
Cameron Gutman
7c3f09c70c
Update poor connection behavior
2019-04-06 12:25:35 -07:00
Cameron Gutman
fa4c0e82bd
Only initialize the video subsystem once per launch
2019-03-23 17:46:42 -07:00